diff options
author | Ton Roosendaal <ton@blender.org> | 2011-01-03 18:50:08 +0300 |
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committer | Ton Roosendaal <ton@blender.org> | 2011-01-03 18:50:08 +0300 |
commit | 2ad8175597d1306429a4246ad14e470b506f7b3b (patch) | |
tree | 020dbc66187621a879b59f5c16d3bbddec6f3e29 /source/blender/editors | |
parent | 9676902006f4181e84c6eff6da64b393c46a34e9 (diff) |
Todo: Material nodes
- On each re-render, the node image was cleared. Skipping this gives
nicer pictures
- Node render was using AA, but unfortunately only 1 sample for Nodes
is being stored. Disable AA render for now, nice speedup too.
Diffstat (limited to 'source/blender/editors')
-rw-r--r-- | source/blender/editors/render/render_preview.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/render/render_preview.c b/source/blender/editors/render/render_preview.c index efe30533ac2..2dee51ac448 100644 --- a/source/blender/editors/render/render_preview.c +++ b/source/blender/editors/render/render_preview.c @@ -995,7 +995,7 @@ static void shader_preview_render(ShaderPreview *sp, ID *id, int split, int firs else if(sp->pr_method==PR_NODE_RENDER) { if(idtype == ID_MA) sce->r.scemode |= R_MATNODE_PREVIEW; else if(idtype == ID_TE) sce->r.scemode |= R_TEXNODE_PREVIEW; - sce->r.mode |= R_OSA; + sce->r.mode &= ~R_OSA; } else { /* PR_BUTS_RENDER */ sce->r.mode |= R_OSA; |