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authorCampbell Barton <ideasman42@gmail.com>2011-08-29 01:13:03 +0400
committerCampbell Barton <ideasman42@gmail.com>2011-08-29 01:13:03 +0400
commit3dc817840b21a06f161b8c672e61e0a0000adc8f (patch)
tree36dada047a3c94c50f7d5e1a8cfa05f988e7206d /source/blender/editors
parent80459d97c7b50cfe8f630e2e20f5ccc55f854c23 (diff)
fix [#28401] OpenGL render option disables border clipping
Diffstat (limited to 'source/blender/editors')
-rw-r--r--source/blender/editors/space_view3d/view3d_draw.c10
1 files changed, 10 insertions, 0 deletions
diff --git a/source/blender/editors/space_view3d/view3d_draw.c b/source/blender/editors/space_view3d/view3d_draw.c
index 80da75bc603..98768e369cb 100644
--- a/source/blender/editors/space_view3d/view3d_draw.c
+++ b/source/blender/editors/space_view3d/view3d_draw.c
@@ -2272,6 +2272,7 @@ static void view3d_main_area_setup_view(Scene *scene, View3D *v3d, ARegion *ar,
void ED_view3d_draw_offscreen(Scene *scene, View3D *v3d, ARegion *ar, int winx, int winy, float viewmat[][4], float winmat[][4])
{
+ RegionView3D *rv3d= ar->regiondata;
Base *base;
float backcol[3];
int bwinx, bwiny;
@@ -2320,6 +2321,9 @@ void ED_view3d_draw_offscreen(Scene *scene, View3D *v3d, ARegion *ar, int winx,
/* setup view matrices */
view3d_main_area_setup_view(scene, v3d, ar, viewmat, winmat);
+ if(rv3d->rflag & RV3D_CLIPPING)
+ view3d_draw_clipping(rv3d);
+
/* set zbuffer */
if(v3d->drawtype > OB_WIRE) {
v3d->zbuf= TRUE;
@@ -2328,6 +2332,9 @@ void ED_view3d_draw_offscreen(Scene *scene, View3D *v3d, ARegion *ar, int winx,
else
v3d->zbuf= FALSE;
+ if(rv3d->rflag & RV3D_CLIPPING)
+ view3d_set_clipping(rv3d);
+
/* draw set first */
if(scene->set) {
Scene *sce_iter;
@@ -2363,6 +2370,9 @@ void ED_view3d_draw_offscreen(Scene *scene, View3D *v3d, ARegion *ar, int winx,
if(v3d->afterdraw_xray.first) view3d_draw_xray(scene, ar, v3d, 1); // clears zbuffer if it is used!
if(v3d->afterdraw_xraytransp.first) view3d_draw_xraytransp(scene, ar, v3d, 1);
+ if(rv3d->rflag & RV3D_CLIPPING)
+ view3d_clr_clipping();
+
/* cleanup */
if(v3d->zbuf) {
v3d->zbuf= FALSE;