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authorCampbell Barton <ideasman42@gmail.com>2013-03-24 05:19:55 +0400
committerCampbell Barton <ideasman42@gmail.com>2013-03-24 05:19:55 +0400
commit92d7955d133bd70e8cf01321fe34761b534be172 (patch)
treee5ca087d578e1ddc0f1021d986bbbd2d2efed8c7 /source/blender/editors
parentd9eadf442e9f6574cbece6917916b9f7c4c7dc5e (diff)
fix for struct definition building with msvc2008 and some style cleanup.
Diffstat (limited to 'source/blender/editors')
-rw-r--r--source/blender/editors/sculpt_paint/paint_image_2d.c6
-rw-r--r--source/blender/editors/sculpt_paint/paint_image_proj.c8
-rw-r--r--source/blender/editors/space_node/drawnode.c16
3 files changed, 15 insertions, 15 deletions
diff --git a/source/blender/editors/sculpt_paint/paint_image_2d.c b/source/blender/editors/sculpt_paint/paint_image_2d.c
index 921ef6c2879..90a2c8037c4 100644
--- a/source/blender/editors/sculpt_paint/paint_image_2d.c
+++ b/source/blender/editors/sculpt_paint/paint_image_2d.c
@@ -79,9 +79,9 @@ BLI_INLINE unsigned char f_to_char(const float val)
} (void)0
#define IMAPAINT_CHAR_RGB_TO_FLOAT(f, c) { \
- (f)[0] = IMAPAINT_CHAR_TO_FLOAT((c)[0]); \
- (f)[1] = IMAPAINT_CHAR_TO_FLOAT((c)[1]); \
- (f)[2] = IMAPAINT_CHAR_TO_FLOAT((c)[2]); \
+ (f)[0] = IMAPAINT_CHAR_TO_FLOAT((c)[0]); \
+ (f)[1] = IMAPAINT_CHAR_TO_FLOAT((c)[1]); \
+ (f)[2] = IMAPAINT_CHAR_TO_FLOAT((c)[2]); \
} (void)0
#define IMAPAINT_FLOAT_RGB_COPY(a, b) copy_v3_v3(a, b)
diff --git a/source/blender/editors/sculpt_paint/paint_image_proj.c b/source/blender/editors/sculpt_paint/paint_image_proj.c
index a90e9150345..7a0f7b817b3 100644
--- a/source/blender/editors/sculpt_paint/paint_image_proj.c
+++ b/source/blender/editors/sculpt_paint/paint_image_proj.c
@@ -116,10 +116,10 @@ BLI_INLINE unsigned char f_to_char(const float val)
} (void)0
#define IMAPAINT_CHAR_RGBA_TO_FLOAT(f, c) { \
- (f)[0] = IMAPAINT_CHAR_TO_FLOAT((c)[0]); \
- (f)[1] = IMAPAINT_CHAR_TO_FLOAT((c)[1]); \
- (f)[2] = IMAPAINT_CHAR_TO_FLOAT((c)[2]); \
- (f)[3] = IMAPAINT_CHAR_TO_FLOAT((c)[3]); \
+ (f)[0] = IMAPAINT_CHAR_TO_FLOAT((c)[0]); \
+ (f)[1] = IMAPAINT_CHAR_TO_FLOAT((c)[1]); \
+ (f)[2] = IMAPAINT_CHAR_TO_FLOAT((c)[2]); \
+ (f)[3] = IMAPAINT_CHAR_TO_FLOAT((c)[3]); \
} (void)0
#define IMAPAINT_FLOAT_RGB_TO_CHAR(c, f) { \
diff --git a/source/blender/editors/space_node/drawnode.c b/source/blender/editors/space_node/drawnode.c
index 9f2e0b71b0b..a413eb47140 100644
--- a/source/blender/editors/space_node/drawnode.c
+++ b/source/blender/editors/space_node/drawnode.c
@@ -2811,14 +2811,14 @@ void ED_init_custom_node_socket_type(bNodeSocketType *stype)
/* maps standard socket integer type to a color */
static const float std_node_socket_colors[][4] = {
- {0.63, 0.63, 0.63, 1.0}, /* SOCK_FLOAT */
- {0.39, 0.39, 0.78, 1.0}, /* SOCK_VECTOR */
- {0.78, 0.78, 0.16, 1.0}, /* SOCK_RGBA */
- {0.39, 0.78, 0.39, 1.0}, /* SOCK_SHADER */
- {0.70, 0.65, 0.19, 1.0}, /* SOCK_BOOLEAN */
- {0.0, 0.0, 0.0, 1.0}, /*__SOCK_MESH (deprecated) */
- {0.06, 0.52, 0.15, 1.0}, /* SOCK_INT */
- {1.0, 1.0, 1.0, 1.0}, /* SOCK_STRING */
+ {0.63, 0.63, 0.63, 1.0}, /* SOCK_FLOAT */
+ {0.39, 0.39, 0.78, 1.0}, /* SOCK_VECTOR */
+ {0.78, 0.78, 0.16, 1.0}, /* SOCK_RGBA */
+ {0.39, 0.78, 0.39, 1.0}, /* SOCK_SHADER */
+ {0.70, 0.65, 0.19, 1.0}, /* SOCK_BOOLEAN */
+ {0.0, 0.0, 0.0, 1.0}, /*__SOCK_MESH (deprecated) */
+ {0.06, 0.52, 0.15, 1.0}, /* SOCK_INT */
+ {1.0, 1.0, 1.0, 1.0}, /* SOCK_STRING */
};
/* common color callbacks for standard types */