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authorTon Roosendaal <ton@blender.org>2011-04-07 19:48:33 +0400
committerTon Roosendaal <ton@blender.org>2011-04-07 19:48:33 +0400
commitba44bf522cd098c8568a8dea4218b91b8d161191 (patch)
tree254f4a03b62021e0f4252c8032c913c846482214 /source/blender/editors
parent545b0a483dc62c61181c0a0683646c4532f1661e (diff)
Bugfix #26812
On anim-render, a click in timeline stopped render completely. The reason for this was a bit wacko code to cope with frame-step feature (steps of multiple frames). I thought of fixing that, but instead decided to block any operator in Blender to change a frame while a render is in progress. Both render engine and UI are accessing (writing to) the same data then, which is a bad conflict. Still a serious weakness of threaded render, but I'll keep trying to allow this as far as possible :)
Diffstat (limited to 'source/blender/editors')
-rw-r--r--source/blender/editors/animation/anim_ops.c4
-rw-r--r--source/blender/editors/screen/screen_ops.c21
-rw-r--r--source/blender/editors/space_view3d/space_view3d.c2
3 files changed, 21 insertions, 6 deletions
diff --git a/source/blender/editors/animation/anim_ops.c b/source/blender/editors/animation/anim_ops.c
index a2579613297..ff9521f1ebd 100644
--- a/source/blender/editors/animation/anim_ops.c
+++ b/source/blender/editors/animation/anim_ops.c
@@ -42,6 +42,7 @@
#include "DNA_scene_types.h"
#include "BKE_context.h"
+#include "BKE_global.h"
#include "BKE_sound.h"
#include "UI_view2d.h"
@@ -64,6 +65,9 @@ static int change_frame_poll(bContext *C)
{
ScrArea *curarea= CTX_wm_area(C);
+ /* XXX temp? prevent changes during render */
+ if(G.rendering) return 0;
+
/* as long as there is an active area, and it isn't a Graph Editor
* (since the Graph Editor has its own version which does extra stuff),
* we're fine
diff --git a/source/blender/editors/screen/screen_ops.c b/source/blender/editors/screen/screen_ops.c
index 02b25562545..901f3d7c5f1 100644
--- a/source/blender/editors/screen/screen_ops.c
+++ b/source/blender/editors/screen/screen_ops.c
@@ -49,6 +49,7 @@
#include "BKE_context.h"
#include "BKE_customdata.h"
+#include "BKE_global.h"
#include "BKE_main.h"
#include "BKE_mesh.h"
#include "BKE_report.h"
@@ -108,6 +109,16 @@ int ED_operator_screenactive(bContext *C)
return 1;
}
+/* XXX added this to prevent anim state to change during renders */
+int ED_operator_screenactive_norender(bContext *C)
+{
+ if(G.rendering) return 0;
+ if(CTX_wm_window(C)==NULL) return 0;
+ if(CTX_wm_screen(C)==NULL) return 0;
+ return 1;
+}
+
+
static int screen_active_editable(bContext *C)
{
if(ED_operator_screenactive(C)) {
@@ -1716,7 +1727,7 @@ static void SCREEN_OT_frame_offset(wmOperatorType *ot)
ot->exec= frame_offset_exec;
- ot->poll= ED_operator_screenactive;
+ ot->poll= ED_operator_screenactive_norender;
ot->flag= 0;
/* rna */
@@ -1766,7 +1777,7 @@ static void SCREEN_OT_frame_jump(wmOperatorType *ot)
ot->exec= frame_jump_exec;
- ot->poll= ED_operator_screenactive;
+ ot->poll= ED_operator_screenactive_norender;
ot->flag= OPTYPE_UNDO;
/* rna */
@@ -1846,7 +1857,7 @@ static void SCREEN_OT_keyframe_jump(wmOperatorType *ot)
ot->exec= keyframe_jump_exec;
- ot->poll= ED_operator_screenactive;
+ ot->poll= ED_operator_screenactive_norender;
ot->flag= OPTYPE_UNDO;
/* rna */
@@ -2886,7 +2897,7 @@ static void SCREEN_OT_animation_step(wmOperatorType *ot)
/* api callbacks */
ot->invoke= screen_animation_step;
- ot->poll= ED_operator_screenactive;
+ ot->poll= ED_operator_screenactive_norender;
}
@@ -2943,7 +2954,7 @@ static void SCREEN_OT_animation_play(wmOperatorType *ot)
/* api callbacks */
ot->exec= screen_animation_play_exec;
- ot->poll= ED_operator_screenactive;
+ ot->poll= ED_operator_screenactive_norender;
RNA_def_boolean(ot->srna, "reverse", 0, "Play in Reverse", "Animation is played backwards");
RNA_def_boolean(ot->srna, "sync", 0, "Sync", "Drop frames to maintain framerate");
diff --git a/source/blender/editors/space_view3d/space_view3d.c b/source/blender/editors/space_view3d/space_view3d.c
index 72d7977e132..a8cdc99645d 100644
--- a/source/blender/editors/space_view3d/space_view3d.c
+++ b/source/blender/editors/space_view3d/space_view3d.c
@@ -214,7 +214,7 @@ static SpaceLink *view3d_new(const bContext *C)
v3d->lens= 35.0f;
v3d->near= 0.01f;
- v3d->far= 500.0f;
+ v3d->far= 1000.0f;
v3d->twflag |= U.tw_flag & V3D_USE_MANIPULATOR;
v3d->twtype= V3D_MANIP_TRANSLATE;