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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2011-11-18 19:52:00 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2011-11-18 19:52:00 +0400
commit539c94a0511fb98fdbae0ce78c815c45a805e36e (patch)
tree2ac8ef459046ea530af7d802d1381953ff7b6c87 /source/blender/editors
parent02ce6fd59ca237f0bbaebfb50be9f74039d99e93 (diff)
Camera: some code refactoring, use an intermediate CameraParams struct instead
of long list of variables everywhere. Intention is to also let 3d view use this eventually, instead of duplicating code.
Diffstat (limited to 'source/blender/editors')
-rw-r--r--source/blender/editors/sculpt_paint/paint_image.c24
-rw-r--r--source/blender/editors/space_view3d/drawobject.c2
-rw-r--r--source/blender/editors/space_view3d/view3d_draw.c26
3 files changed, 27 insertions, 25 deletions
diff --git a/source/blender/editors/sculpt_paint/paint_image.c b/source/blender/editors/sculpt_paint/paint_image.c
index ff2a1adbdf5..97a0c92d197 100644
--- a/source/blender/editors/sculpt_paint/paint_image.c
+++ b/source/blender/editors/sculpt_paint/paint_image.c
@@ -3057,25 +3057,23 @@ static void project_paint_begin(ProjPaintState *ps)
invert_m4_m4(viewinv, viewmat);
}
else if (ps->source==PROJ_SRC_IMAGE_CAM) {
- Object *camera= ps->scene->camera;
-
- /* dont actually use these */
- float _viewdx, _viewdy, _ycor, _lens=0.0f, _sensor_x=DEFAULT_SENSOR_WIDTH, _sensor_y= DEFAULT_SENSOR_HEIGHT;
- short _sensor_fit= CAMERA_SENSOR_FIT_AUTO;
- rctf _viewplane;
+ Object *cam_ob= ps->scene->camera;
+ CameraParams params;
/* viewmat & viewinv */
- copy_m4_m4(viewinv, ps->scene->camera->obmat);
+ copy_m4_m4(viewinv, cam_ob->obmat);
normalize_m4(viewinv);
invert_m4_m4(viewmat, viewinv);
- /* camera winmat */
- object_camera_mode(&ps->scene->r, camera);
- object_camera_matrix(&ps->scene->r, camera, ps->winx, ps->winy, 0,
- winmat, &_viewplane, &ps->clipsta, &ps->clipend,
- &_lens, &_sensor_x, &_sensor_y, &_sensor_fit, &_ycor, &_viewdx, &_viewdy);
+ /* window matrix, clipping and ortho */
+ camera_params_init(&params);
+ camera_params_from_object(&params, cam_ob);
+ camera_params_compute(&params, ps->winx, ps->winy, 1.0f, 1.0f); /* XXX aspect? */
- ps->is_ortho= (ps->scene->r.mode & R_ORTHO) ? 1 : 0;
+ copy_m4_m4(winmat, params.winmat);
+ ps->clipsta= params.clipsta;
+ ps->clipend= params.clipend;
+ ps->is_ortho= params.is_ortho;
}
/* same as view3d_get_object_project_mat */
diff --git a/source/blender/editors/space_view3d/drawobject.c b/source/blender/editors/space_view3d/drawobject.c
index a9fe6e317e3..58d9c85b21c 100644
--- a/source/blender/editors/space_view3d/drawobject.c
+++ b/source/blender/editors/space_view3d/drawobject.c
@@ -1693,7 +1693,7 @@ static void drawcamera(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base *base
if(cam->flag & CAM_SHOWLIMITS) {
draw_limit_line(cam->clipsta, cam->clipend, 0x77FFFF);
/* qdn: was yafray only, now also enabled for Blender to be used with defocus composit node */
- draw_focus_cross(dof_camera(ob), cam->drawsize);
+ draw_focus_cross(object_camera_dof_distance(ob), cam->drawsize);
}
wrld= scene->world;
diff --git a/source/blender/editors/space_view3d/view3d_draw.c b/source/blender/editors/space_view3d/view3d_draw.c
index 7ce758d4f47..82f60ac639b 100644
--- a/source/blender/editors/space_view3d/view3d_draw.c
+++ b/source/blender/editors/space_view3d/view3d_draw.c
@@ -2485,15 +2485,13 @@ ImBuf *ED_view3d_draw_offscreen_imbuf(Scene *scene, View3D *v3d, ARegion *ar, in
/* render 3d view */
if(rv3d->persp==RV3D_CAMOB && v3d->camera) {
- float winmat[4][4];
- float _clipsta, _clipend, _lens, _yco, _dx, _dy, _sensor_x= DEFAULT_SENSOR_WIDTH, _sensor_y= DEFAULT_SENSOR_HEIGHT;
- short _sensor_fit= CAMERA_SENSOR_FIT_AUTO;
- rctf _viewplane;
+ CameraParams params;
- object_camera_matrix(&scene->r, v3d->camera, sizex, sizey, 0, winmat, &_viewplane, &_clipsta, &_clipend, &_lens,
- &_sensor_x, &_sensor_y, &_sensor_fit, &_yco, &_dx, &_dy);
+ camera_params_init(&params);
+ camera_params_from_object(&params, v3d->camera);
+ camera_params_compute(&params, sizex, sizey, scene->r.xasp, scene->r.yasp);
- ED_view3d_draw_offscreen(scene, v3d, ar, sizex, sizey, NULL, winmat);
+ ED_view3d_draw_offscreen(scene, v3d, ar, sizex, sizey, NULL, params.winmat);
}
else {
ED_view3d_draw_offscreen(scene, v3d, ar, sizex, sizey, NULL, NULL);
@@ -2546,10 +2544,16 @@ ImBuf *ED_view3d_draw_offscreen_imbuf_simple(Scene *scene, Object *camera, int w
invert_m4_m4(rv3d.viewmat, rv3d.viewinv);
{
- float _yco, _dx, _dy, _sensor_x= DEFAULT_SENSOR_WIDTH, _sensor_y= DEFAULT_SENSOR_HEIGHT;
- short _sensor_fit= CAMERA_SENSOR_FIT_AUTO;
- rctf _viewplane;
- object_camera_matrix(&scene->r, v3d.camera, width, height, 0, rv3d.winmat, &_viewplane, &v3d.near, &v3d.far, &v3d.lens, &_sensor_x, &_sensor_y, &_sensor_fit, &_yco, &_dx, &_dy);
+ CameraParams params;
+
+ camera_params_init(&params);
+ camera_params_from_object(&params, v3d.camera);
+ camera_params_compute(&params, width, height, scene->r.xasp, scene->r.yasp);
+
+ copy_m4_m4(rv3d.winmat, params.winmat);
+ v3d.near= params.clipsta;
+ v3d.far= params.clipend;
+ v3d.lens= params.lens;
}
mul_m4_m4m4(rv3d.persmat, rv3d.viewmat, rv3d.winmat);