diff options
author | Campbell Barton <ideasman42@gmail.com> | 2012-09-18 08:35:30 +0400 |
---|---|---|
committer | Campbell Barton <ideasman42@gmail.com> | 2012-09-18 08:35:30 +0400 |
commit | d3737de8c284b7cb8e6bff4ee147561449fb2151 (patch) | |
tree | 9379d0f4965cb4d274ab542451b193db7f3ee5c0 /source/blender/editors | |
parent | a4ff2b914049f3c7af6b06034f7a569b19ad8e7a (diff) |
fix for a strange linking error where set_property() in source/blender/blenkernel/intern/property.c would get mixed up with an X11 function of the same name. it crashed blender loading on my system.
Give functions in property.c more unique names.
Diffstat (limited to 'source/blender/editors')
-rw-r--r-- | source/blender/editors/object/object_edit.c | 20 | ||||
-rw-r--r-- | source/blender/editors/object/object_select.c | 2 | ||||
-rw-r--r-- | source/blender/editors/space_view3d/drawmesh.c | 6 | ||||
-rw-r--r-- | source/blender/editors/space_view3d/drawobject.c | 2 |
4 files changed, 15 insertions, 15 deletions
diff --git a/source/blender/editors/object/object_edit.c b/source/blender/editors/object/object_edit.c index aa885320b37..f95a186990e 100644 --- a/source/blender/editors/object/object_edit.c +++ b/source/blender/editors/object/object_edit.c @@ -649,11 +649,11 @@ static void copymenu_properties(Scene *scene, View3D *v3d, Object *ob) for (base = FIRSTBASE; base; base = base->next) { if ((base != BASACT) && (TESTBASELIB(v3d, base))) { if (nr == 1) { /* replace */ - copy_properties(&base->object->prop, &ob->prop); + BKE_bproperty_copy_list(&base->object->prop, &ob->prop); } else { for (prop = ob->prop.first; prop; prop = prop->next) { - set_ob_property(base->object, prop); + BKE_bproperty_object_set(base->object, prop); } } } @@ -665,7 +665,7 @@ static void copymenu_properties(Scene *scene, View3D *v3d, Object *ob) if (prop) { for (base = FIRSTBASE; base; base = base->next) { if ((base != BASACT) && (TESTBASELIB(v3d, base))) { - set_ob_property(base->object, prop); + BKE_bproperty_object_set(base->object, prop); } } } @@ -1585,7 +1585,7 @@ static int game_property_new(bContext *C, wmOperator *op) char name[MAX_NAME]; int type = RNA_enum_get(op->ptr, "type"); - prop = new_property(type); + prop = BKE_bproperty_new(type); BLI_addtail(&ob->prop, prop); RNA_string_get(op->ptr, "name", name); @@ -1593,7 +1593,7 @@ static int game_property_new(bContext *C, wmOperator *op) BLI_strncpy(prop->name, name, sizeof(prop->name)); } - unique_property(NULL, prop, 0); // make_unique_prop_names(prop->name); + BKE_bproperty_unique(NULL, prop, 0); // make_unique_prop_names(prop->name); WM_event_add_notifier(C, NC_LOGIC, NULL); return OPERATOR_FINISHED; @@ -1631,7 +1631,7 @@ static int game_property_remove(bContext *C, wmOperator *op) if (prop) { BLI_remlink(&ob->prop, prop); - free_property(prop); + BKE_bproperty_free(prop); WM_event_add_notifier(C, NC_LOGIC, NULL); return OPERATOR_FINISHED; @@ -1711,7 +1711,7 @@ static int game_property_copy_exec(bContext *C, wmOperator *op) CTX_DATA_BEGIN(C, Object *, ob_iter, selected_editable_objects) { if (ob != ob_iter) - set_ob_property(ob_iter, prop); + BKE_bproperty_object_set(ob_iter, prop); } CTX_DATA_END; } } @@ -1721,12 +1721,12 @@ static int game_property_copy_exec(bContext *C, wmOperator *op) { if (ob != ob_iter) { if (type == COPY_PROPERTIES_REPLACE) { - copy_properties(&ob_iter->prop, &ob->prop); + BKE_bproperty_copy_list(&ob_iter->prop, &ob->prop); } else { /* merge - the default when calling with no argument */ for (prop = ob->prop.first; prop; prop = prop->next) { - set_ob_property(ob_iter, prop); + BKE_bproperty_object_set(ob_iter, prop); } } } @@ -1763,7 +1763,7 @@ static int game_property_clear_exec(bContext *C, wmOperator *UNUSED(op)) { CTX_DATA_BEGIN(C, Object *, ob_iter, selected_editable_objects) { - free_properties(&ob_iter->prop); + BKE_bproperty_free_list(&ob_iter->prop); } CTX_DATA_END; diff --git a/source/blender/editors/object/object_select.c b/source/blender/editors/object/object_select.c index 7eb8cc01db9..ff7f33f6107 100644 --- a/source/blender/editors/object/object_select.c +++ b/source/blender/editors/object/object_select.c @@ -723,7 +723,7 @@ static short objects_share_gameprop(Object *a, Object *b) /*make a copy of all its properties*/ for (prop = a->prop.first; prop; prop = prop->next) { - if (get_ob_property(b, prop->name) ) + if (BKE_bproperty_object_get(b, prop->name) ) return 1; } return 0; diff --git a/source/blender/editors/space_view3d/drawmesh.c b/source/blender/editors/space_view3d/drawmesh.c index ca4f00be2d5..3b704f6a111 100644 --- a/source/blender/editors/space_view3d/drawmesh.c +++ b/source/blender/editors/space_view3d/drawmesh.c @@ -638,7 +638,7 @@ static void draw_mesh_text(Scene *scene, Object *ob, int glsl) MLoopCol *mloopcol = me->mloopcol; /* why does mcol exist? */ MLoopCol *lcol; - bProperty *prop = get_ob_property(ob, "Text"); + bProperty *prop = BKE_bproperty_object_get(ob, "Text"); GPUVertexAttribs gattribs; int a, totpoly = me->totpoly; @@ -732,7 +732,7 @@ static void draw_mesh_text(Scene *scene, Object *ob, int glsl) /* The BM_FONT handling is in the gpu module, shared with the * game engine, was duplicated previously */ - set_property_valstr(prop, string); + BKE_bproperty_set_valstr(prop, string); characters = strlen(string); if (!BKE_image_get_ibuf(mtpoly->tpage, NULL)) @@ -832,7 +832,7 @@ static void draw_mesh_textured_old(Scene *scene, View3D *v3d, RegionView3D *rv3d } /* draw game engine text hack */ - if (get_ob_property(ob, "Text")) + if (BKE_bproperty_object_get(ob, "Text")) draw_mesh_text(scene, ob, 0); draw_textured_end(); diff --git a/source/blender/editors/space_view3d/drawobject.c b/source/blender/editors/space_view3d/drawobject.c index a51ec15bd86..e88f49d4f5b 100644 --- a/source/blender/editors/space_view3d/drawobject.c +++ b/source/blender/editors/space_view3d/drawobject.c @@ -3432,7 +3432,7 @@ static void draw_mesh_fancy(Scene *scene, ARegion *ar, View3D *v3d, RegionView3D glFrontFace((ob->transflag & OB_NEG_SCALE) ? GL_CW : GL_CCW); dm->drawFacesGLSL(dm, GPU_enable_material); -// if (get_ob_property(ob, "Text")) +// if (BKE_bproperty_object_get(ob, "Text")) // XXX draw_mesh_text(ob, 1); GPU_disable_material(); |