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authorNicholas Bishop <nicholasbishop@gmail.com>2012-05-22 03:32:46 +0400
committerNicholas Bishop <nicholasbishop@gmail.com>2012-05-22 03:32:46 +0400
commit5f95f7d2adb25ef7b821ec08f7f627664152d0b4 (patch)
treeb8c09433c0e386f161d3937aaa0c253e20b1b7a1 /source/blender/editors
parentb951c2be7f26caea266e3a27d9701b0374bdcad5 (diff)
Add input sample averaging to PaintStroke.
Averages input samples to make the brush stroke smoother. Only mouse location is averaged right now, not pressure/tilt/etc. The DNA is in struct Paint.num_input_samples, RNA is Paint.input_samples. In combination with PaintStroke usage this change applies to sculpt, vpaint, and wpaint. The range of useful values varies quite a bit depending on input device; mouse needs higher values to match tablet pen, so set max samples pretty high (64). Release note section: http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.64/Sculpting#Input_Stroke_Averaging
Diffstat (limited to 'source/blender/editors')
-rw-r--r--source/blender/editors/sculpt_paint/paint_intern.h2
-rw-r--r--source/blender/editors/sculpt_paint/paint_stroke.c73
-rw-r--r--source/blender/editors/sculpt_paint/paint_vertex.c4
-rw-r--r--source/blender/editors/sculpt_paint/sculpt.c17
4 files changed, 71 insertions, 25 deletions
diff --git a/source/blender/editors/sculpt_paint/paint_intern.h b/source/blender/editors/sculpt_paint/paint_intern.h
index a97563b258f..de149bf2806 100644
--- a/source/blender/editors/sculpt_paint/paint_intern.h
+++ b/source/blender/editors/sculpt_paint/paint_intern.h
@@ -52,7 +52,7 @@ struct wmOperatorType;
/* paint_stroke.c */
typedef int (*StrokeGetLocation)(struct bContext *C, float location[3], float mouse[2]);
-typedef int (*StrokeTestStart)(struct bContext *C, struct wmOperator *op, struct wmEvent *event);
+typedef int (*StrokeTestStart)(struct bContext *C, struct wmOperator *op, const float mouse[2]);
typedef void (*StrokeUpdateStep)(struct bContext *C, struct PaintStroke *stroke, struct PointerRNA *itemptr);
typedef void (*StrokeDone)(const struct bContext *C, struct PaintStroke *stroke);
diff --git a/source/blender/editors/sculpt_paint/paint_stroke.c b/source/blender/editors/sculpt_paint/paint_stroke.c
index 9832bcf1528..987ab932fd6 100644
--- a/source/blender/editors/sculpt_paint/paint_stroke.c
+++ b/source/blender/editors/sculpt_paint/paint_stroke.c
@@ -60,6 +60,12 @@
#include <float.h>
#include <math.h>
+typedef struct PaintSample {
+ float mouse[2];
+
+ /* TODO: other input properties, e.g. tablet pressure */
+} PaintSample;
+
typedef struct PaintStroke {
void *mode_data;
void *smooth_stroke_cursor;
@@ -70,6 +76,12 @@ typedef struct PaintStroke {
bglMats mats;
Brush *brush;
+ /* Paint stroke can use up to PAINT_MAX_INPUT_SAMPLES prior inputs
+ * to smooth the stroke */
+ PaintSample samples[PAINT_MAX_INPUT_SAMPLES];
+ int num_samples;
+ int cur_sample;
+
float last_mouse_position[2];
/* Set whether any stroke step has yet occurred
@@ -182,10 +194,11 @@ static void paint_brush_stroke_add_step(bContext *C, wmOperator *op, wmEvent *ev
}
/* Returns zero if no sculpt changes should be made, non-zero otherwise */
-static int paint_smooth_stroke(PaintStroke *stroke, float output[2], wmEvent *event)
+static int paint_smooth_stroke(PaintStroke *stroke, float output[2],
+ const PaintSample *sample)
{
- output[0] = event->x;
- output[1] = event->y;
+ output[0] = sample->mouse[0];
+ output[1] = sample->mouse[1];
if ((stroke->brush->flag & BRUSH_SMOOTH_STROKE) &&
!ELEM4(stroke->brush->sculpt_tool,
@@ -197,15 +210,16 @@ static int paint_smooth_stroke(PaintStroke *stroke, float output[2], wmEvent *ev
!(stroke->brush->flag & BRUSH_RESTORE_MESH))
{
float u = stroke->brush->smooth_stroke_factor, v = 1.0f - u;
- float dx = stroke->last_mouse_position[0] - event->x, dy = stroke->last_mouse_position[1] - event->y;
+ float dx = stroke->last_mouse_position[0] - sample->mouse[0];
+ float dy = stroke->last_mouse_position[1] - sample->mouse[1];
/* If the mouse is moving within the radius of the last move,
* don't update the mouse position. This allows sharp turns. */
if (dx * dx + dy * dy < stroke->brush->smooth_stroke_radius * stroke->brush->smooth_stroke_radius)
return 0;
- output[0] = event->x * v + stroke->last_mouse_position[0] * u;
- output[1] = event->y * v + stroke->last_mouse_position[1] * u;
+ output[0] = sample->mouse[0] * v + stroke->last_mouse_position[0] * u;
+ output[1] = sample->mouse[1] * v + stroke->last_mouse_position[1] * u;
}
return 1;
@@ -343,12 +357,52 @@ struct wmKeyMap *paint_stroke_modal_keymap(struct wmKeyConfig *keyconf)
return keymap;
}
+static void paint_stroke_add_sample(const Paint *paint,
+ PaintStroke *stroke,
+ float x, float y)
+{
+ PaintSample *sample = &stroke->samples[stroke->cur_sample];
+ int max_samples = MIN2(PAINT_MAX_INPUT_SAMPLES,
+ MAX2(paint->num_input_samples, 1));
+
+ sample->mouse[0] = x;
+ sample->mouse[1] = y;
+
+ stroke->cur_sample++;
+ if (stroke->cur_sample >= max_samples)
+ stroke->cur_sample = 0;
+ if (stroke->num_samples < max_samples)
+ stroke->num_samples++;
+}
+
+static void paint_stroke_sample_average(const PaintStroke *stroke,
+ PaintSample *average)
+{
+ int i;
+
+ memset(average, 0, sizeof(*average));
+
+ BLI_assert(stroke->num_samples > 0);
+
+ for (i = 0; i < stroke->num_samples; i++)
+ add_v2_v2(average->mouse, stroke->samples[i].mouse);
+
+ mul_v2_fl(average->mouse, 1.0f / stroke->num_samples);
+
+ /*printf("avg=(%f, %f), num=%d\n", average->mouse[0], average->mouse[1], stroke->num_samples);*/
+}
+
int paint_stroke_modal(bContext *C, wmOperator *op, wmEvent *event)
{
+ Paint *p = paint_get_active(CTX_data_scene(C));
PaintStroke *stroke = op->customdata;
+ PaintSample sample_average;
float mouse[2];
int first = 0;
+ paint_stroke_add_sample(p, stroke, event->x, event->y);
+ paint_stroke_sample_average(stroke, &sample_average);
+
// let NDOF motion pass through to the 3D view so we can paint and rotate simultaneously!
// this isn't perfect... even when an extra MOUSEMOVE is spoofed, the stroke discards it
// since the 2D deltas are zero -- code in this file needs to be updated to use the
@@ -357,9 +411,8 @@ int paint_stroke_modal(bContext *C, wmOperator *op, wmEvent *event)
return OPERATOR_PASS_THROUGH;
if (!stroke->stroke_started) {
- stroke->last_mouse_position[0] = event->x;
- stroke->last_mouse_position[1] = event->y;
- stroke->stroke_started = stroke->test_start(C, op, event);
+ copy_v2_v2(stroke->last_mouse_position, sample_average.mouse);
+ stroke->stroke_started = stroke->test_start(C, op, sample_average.mouse);
if (stroke->stroke_started) {
stroke->smooth_stroke_cursor =
@@ -390,7 +443,7 @@ int paint_stroke_modal(bContext *C, wmOperator *op, wmEvent *event)
(event->type == TIMER && (event->customdata == stroke->timer)) )
{
if (stroke->stroke_started) {
- if (paint_smooth_stroke(stroke, mouse, event)) {
+ if (paint_smooth_stroke(stroke, mouse, &sample_average)) {
if (paint_space_stroke_enabled(stroke->brush)) {
if (!paint_space_stroke(C, op, event, mouse)) {
//ED_region_tag_redraw(ar);
diff --git a/source/blender/editors/sculpt_paint/paint_vertex.c b/source/blender/editors/sculpt_paint/paint_vertex.c
index 7a9ebe9aec4..513b5bbaa98 100644
--- a/source/blender/editors/sculpt_paint/paint_vertex.c
+++ b/source/blender/editors/sculpt_paint/paint_vertex.c
@@ -2125,7 +2125,7 @@ static char *wpaint_make_validmap(Object *ob)
return vgroup_validmap;
}
-static int wpaint_stroke_test_start(bContext *C, wmOperator *op, wmEvent *UNUSED(event))
+static int wpaint_stroke_test_start(bContext *C, wmOperator *op, const float UNUSED(mouse[2]))
{
Scene *scene = CTX_data_scene(C);
struct PaintStroke *stroke = op->customdata;
@@ -2673,7 +2673,7 @@ static void vpaint_build_poly_facemap(struct VPaintData *vd, Mesh *me)
}
}
-static int vpaint_stroke_test_start(bContext *C, struct wmOperator *op, wmEvent *UNUSED(event))
+static int vpaint_stroke_test_start(bContext *C, struct wmOperator *op, const float UNUSED(mouse[2]))
{
ToolSettings *ts = CTX_data_tool_settings(C);
struct PaintStroke *stroke = op->customdata;
diff --git a/source/blender/editors/sculpt_paint/sculpt.c b/source/blender/editors/sculpt_paint/sculpt.c
index f5f8a790c55..7b8337ff957 100644
--- a/source/blender/editors/sculpt_paint/sculpt.c
+++ b/source/blender/editors/sculpt_paint/sculpt.c
@@ -3224,7 +3224,7 @@ static void sculpt_init_mirror_clipping(Object *ob, SculptSession *ss)
}
/* Initialize the stroke cache invariants from operator properties */
-static void sculpt_update_cache_invariants(bContext *C, Sculpt *sd, SculptSession *ss, wmOperator *op, wmEvent *event)
+static void sculpt_update_cache_invariants(bContext *C, Sculpt *sd, SculptSession *ss, wmOperator *op, const float mouse[2])
{
StrokeCache *cache = MEM_callocN(sizeof(StrokeCache), "stroke cache");
Brush *brush = paint_brush(&sd->paint);
@@ -3247,14 +3247,7 @@ static void sculpt_update_cache_invariants(bContext *C, Sculpt *sd, SculptSessio
sculpt_init_mirror_clipping(ob, ss);
/* Initial mouse location */
- if (event) {
- ss->cache->initial_mouse[0] = event->x;
- ss->cache->initial_mouse[1] = event->y;
- }
- else {
- ss->cache->initial_mouse[0] = 0;
- ss->cache->initial_mouse[1] = 0;
- }
+ copy_v2_v2(ss->cache->initial_mouse, mouse);
mode = RNA_enum_get(op->ptr, "mode");
cache->invert = mode == BRUSH_STROKE_INVERT;
@@ -3768,18 +3761,18 @@ static int over_mesh(bContext *C, struct wmOperator *UNUSED(op), float x, float
}
static int sculpt_stroke_test_start(bContext *C, struct wmOperator *op,
- wmEvent *event)
+ const float mouse[2])
{
/* Don't start the stroke until mouse goes over the mesh.
* note: event will only be null when re-executing the saved stroke. */
- if (event == NULL || over_mesh(C, op, event->x, event->y)) {
+ if (over_mesh(C, op, mouse[0], mouse[1])) {
Object *ob = CTX_data_active_object(C);
SculptSession *ss = ob->sculpt;
Sculpt *sd = CTX_data_tool_settings(C)->sculpt;
ED_view3d_init_mats_rv3d(ob, CTX_wm_region_view3d(C));
- sculpt_update_cache_invariants(C, sd, ss, op, event);
+ sculpt_update_cache_invariants(C, sd, ss, op, mouse);
sculpt_undo_push_begin(sculpt_tool_name(sd));