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authorNicholas Bishop <nicholasbishop@gmail.com>2012-02-29 03:08:40 +0400
committerNicholas Bishop <nicholasbishop@gmail.com>2012-02-29 03:08:40 +0400
commit1ebb6e3360587fa673666a957538c8280b646f3c (patch)
tree888780693b11c3d5c7678cb3e9d6acabab8b74fe /source/blender/editors
parentd279fb503d756262a1724da6084374f80589d0a3 (diff)
Code cleanup for the neighbor_average() sculpt function.
Moved some of the code into a couple new mesh functions for searching in poly loops to simplify the function, the rest is just cosmetic changes.
Diffstat (limited to 'source/blender/editors')
-rw-r--r--source/blender/editors/sculpt_paint/sculpt.c68
1 files changed, 24 insertions, 44 deletions
diff --git a/source/blender/editors/sculpt_paint/sculpt.c b/source/blender/editors/sculpt_paint/sculpt.c
index 6a0887c21ff..dc25f2964e0 100644
--- a/source/blender/editors/sculpt_paint/sculpt.c
+++ b/source/blender/editors/sculpt_paint/sculpt.c
@@ -904,62 +904,42 @@ static void calc_sculpt_normal(Sculpt *sd, Object *ob, float an[3], PBVHNode **n
polygon.) */
static void neighbor_average(SculptSession *ss, float avg[3], unsigned vert)
{
- int i, j, ok, total=0;
- IndexNode *node= ss->pmap[vert].first;
- char ncount= BLI_countlist(&ss->pmap[vert]);
- MPoly *f;
- MLoop *ml;
+ const int ncount = BLI_countlist(&ss->pmap[vert]);
+ const MVert *mvert = ss->mvert;
+ float (*deform_co)[3] = ss->deform_cos;
- avg[0] = avg[1] = avg[2] = 0;
+ zero_v3(avg);
/* Don't modify corner vertices */
- if(ncount==1) {
- if(ss->deform_cos) copy_v3_v3(avg, ss->deform_cos[vert]);
- else copy_v3_v3(avg, ss->mvert[vert].co);
+ if(ncount != 1) {
+ IndexNode *node;
+ int total = 0;
- return;
- }
-
- while(node){
- f= &ss->mpoly[node->index];
-
- /* find the loop in the poly which references this vertex */
- ok = FALSE;
- ml = ss->mloop + f->loopstart;
- for (j = 0; j < f->totloop; j++, ml++) {
- if (ml->v == vert) {
- ok = TRUE;
- break;
- }
- }
-
- if (ok) {
- /* vertex was found */
- unsigned int f_adj_v[3] = {
- ME_POLY_LOOP_PREV(ss->mloop, f, j)->v,
- ml->v,
- ME_POLY_LOOP_NEXT(ss->mloop, f, j)->v};
+ for(node = ss->pmap[vert].first; node; node = node->next) {
+ const MPoly *p= &ss->mpoly[node->index];
+ unsigned f_adj_v[3];
+ if(poly_get_adj_loops_from_vert(f_adj_v, p, ss->mloop, vert) != -1) {
+ int i;
+
+ for (i = 0; i < 3; i++) {
+ if (ncount != 2 || BLI_countlist(&ss->pmap[f_adj_v[i]]) <= 2) {
+ add_v3_v3(avg, deform_co ? deform_co[f_adj_v[i]] :
+ mvert[f_adj_v[i]].co);
- for (i=0; i<3; ++i) {
- if (ncount!=2 || BLI_countlist(&ss->pmap[f_adj_v[i]]) <= 2) {
- if(ss->deform_cos) add_v3_v3(avg, ss->deform_cos[f_adj_v[i]]);
- else add_v3_v3(avg, ss->mvert[f_adj_v[i]].co);
- ++total;
+ total++;
+ }
}
}
-
}
- node= node->next;
+ if(total > 0) {
+ mul_v3_fl(avg, 1.0f / total);
+ return;
+ }
}
- if(total>0)
- mul_v3_fl(avg, 1.0f / total);
- else {
- if(ss->deform_cos) copy_v3_v3(avg, ss->deform_cos[vert]);
- else copy_v3_v3(avg, ss->mvert[vert].co);
- }
+ copy_v3_v3(avg, deform_co ? deform_co[vert] : mvert[vert].co);
}
static void do_mesh_smooth_brush(Sculpt *sd, SculptSession *ss, PBVHNode *node, float bstrength)