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authorCampbell Barton <ideasman42@gmail.com>2012-03-03 15:45:08 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-03-03 15:45:08 +0400
commit9d49fa0e6373d78c794e8472ed3f527392dfabcd (patch)
treefdbbdad43aa2c0ed8983721351b26f94e06e7c78 /source/blender/editors
parent1f928833f3677fa47a10099205c9f7ffa9adfadb (diff)
style cleanup - spelling corrections & update some incorrect comments.
Diffstat (limited to 'source/blender/editors')
-rw-r--r--source/blender/editors/animation/anim_filter.c2
-rw-r--r--source/blender/editors/animation/drivers.c2
-rw-r--r--source/blender/editors/animation/keyframing.c4
-rw-r--r--source/blender/editors/armature/editarmature.c2
-rw-r--r--source/blender/editors/include/BIF_gl.h2
-rw-r--r--source/blender/editors/interface/interface_templates.c2
-rw-r--r--source/blender/editors/interface/view2d_ops.c4
-rw-r--r--source/blender/editors/mesh/bmesh_utils.c2
-rw-r--r--source/blender/editors/render/render_opengl.c2
-rw-r--r--source/blender/editors/screen/screen_edit.c4
-rw-r--r--source/blender/editors/sculpt_paint/paint_vertex.c4
-rw-r--r--source/blender/editors/space_outliner/outliner_edit.c4
-rw-r--r--source/blender/editors/space_sequencer/sequencer_add.c2
-rw-r--r--source/blender/editors/space_view3d/drawobject.c2
-rw-r--r--source/blender/editors/space_view3d/view3d_draw.c2
-rw-r--r--source/blender/editors/space_view3d/view3d_edit.c39
16 files changed, 40 insertions, 39 deletions
diff --git a/source/blender/editors/animation/anim_filter.c b/source/blender/editors/animation/anim_filter.c
index 62d4ea25c3d..4858fbf4f85 100644
--- a/source/blender/editors/animation/anim_filter.c
+++ b/source/blender/editors/animation/anim_filter.c
@@ -1229,7 +1229,7 @@ static size_t animdata_filter_shapekey (bAnimContext *ac, ListBase *anim_data, K
/* loop through the channels adding ShapeKeys as appropriate */
for (kb= key->block.first; kb; kb= kb->next) {
- /* skip the first one, since that's the non-animateable basis */
+ /* skip the first one, since that's the non-animatable basis */
// XXX maybe in future this may become handy?
if (kb == key->block.first) continue;
diff --git a/source/blender/editors/animation/drivers.c b/source/blender/editors/animation/drivers.c
index e8f3fc28d74..6af95b35ba8 100644
--- a/source/blender/editors/animation/drivers.c
+++ b/source/blender/editors/animation/drivers.c
@@ -521,7 +521,7 @@ void ANIM_OT_driver_button_add (wmOperatorType *ot)
/* callbacks */
ot->exec= add_driver_button_exec;
- //op->poll= ??? // TODO: need to have some animateable property to do this
+ //op->poll= ??? // TODO: need to have some animatable property to do this
/* flags */
ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
diff --git a/source/blender/editors/animation/keyframing.c b/source/blender/editors/animation/keyframing.c
index 5e617979716..8bb29c3c41c 100644
--- a/source/blender/editors/animation/keyframing.c
+++ b/source/blender/editors/animation/keyframing.c
@@ -1449,9 +1449,9 @@ static int insert_key_button_exec (bContext *C, wmOperator *op)
else if (G.f & G_DEBUG) {
printf("ptr.data = %p, prop = %p,", (void *)ptr.data, (void *)prop);
if (prop)
- printf("animateable = %d \n", RNA_property_animateable(&ptr, prop));
+ printf("animatable = %d \n", RNA_property_animateable(&ptr, prop));
else
- printf("animateable = NULL \n");
+ printf("animatable = NULL \n");
}
if (success) {
diff --git a/source/blender/editors/armature/editarmature.c b/source/blender/editors/armature/editarmature.c
index 27a18980b34..ba542d5d801 100644
--- a/source/blender/editors/armature/editarmature.c
+++ b/source/blender/editors/armature/editarmature.c
@@ -3605,7 +3605,7 @@ void ARMATURE_OT_subdivide(wmOperatorType *ot)
/* Switch Direction operator:
* Currently, this does not use context loops, as context loops do not make it
- * easy to retrieve any hierarchial/chain relationships which are necessary for
+ * easy to retrieve any hierarchical/chain relationships which are necessary for
* this to be done easily.
*/
diff --git a/source/blender/editors/include/BIF_gl.h b/source/blender/editors/include/BIF_gl.h
index d34e6f74b4c..e29e0af59b1 100644
--- a/source/blender/editors/include/BIF_gl.h
+++ b/source/blender/editors/include/BIF_gl.h
@@ -43,7 +43,7 @@
*
* This define converts a numerical value to the equivalent 24-bit
* color, while not being endian-sensitive. On little-endians, this
- * is the same as doing a 'naive'indexing, on big-endian, it is not!
+ * is the same as doing a 'naive' indexing, on big-endian, it is not!
* */
#define cpack(x) glColor3ub( ((x)&0xFF), (((x)>>8)&0xFF), (((x)>>16)&0xFF) )
diff --git a/source/blender/editors/interface/interface_templates.c b/source/blender/editors/interface/interface_templates.c
index 51526c7c902..1fc9b18a0f6 100644
--- a/source/blender/editors/interface/interface_templates.c
+++ b/source/blender/editors/interface/interface_templates.c
@@ -802,7 +802,7 @@ static uiLayout *draw_modifier(uiLayout *layout, Scene *scene, Object *ob,
TIP_("This modifier could be applied on splines' points only"));
uiButSetFlag(but, UI_BUT_DISABLED);
} else if (mti->type != eModifierTypeType_Constructive) {
- /* constructive modifiers tesselates curve before applying */
+ /* constructive modifiers tessellates curve before applying */
uiItemR(row, &ptr, "use_apply_on_spline", 0, "", ICON_NONE);
}
}
diff --git a/source/blender/editors/interface/view2d_ops.c b/source/blender/editors/interface/view2d_ops.c
index 6632cfc62ac..d8f187d181a 100644
--- a/source/blender/editors/interface/view2d_ops.c
+++ b/source/blender/editors/interface/view2d_ops.c
@@ -801,7 +801,7 @@ static void view_zoomdrag_apply(bContext *C, wmOperator *op)
dx= RNA_float_get(op->ptr, "deltax");
dy= RNA_float_get(op->ptr, "deltay");
- /* continous zoom shouldn't move that fast... */
+ /* continuous zoom shouldn't move that fast... */
if (U.viewzoom == USER_ZOOM_CONT) { // XXX store this setting as RNA prop?
double time= PIL_check_seconds_timer();
float time_step= (float)(time - vzd->timer_lastdraw);
@@ -1004,7 +1004,7 @@ static int view_zoomdrag_modal(bContext *C, wmOperator *op, wmEvent *event)
fac= 0.01f * (event->y - vzd->lasty);
dy= fac * (v2d->cur.ymax - v2d->cur.ymin);
#if 0
- /* continous zoom shouldn't move that fast... */
+ /* continuous zoom shouldn't move that fast... */
if (U.viewzoom == USER_ZOOM_CONT) { // XXX store this setting as RNA prop?
double time= PIL_check_seconds_timer();
float time_step= (float)(time - vzd->timer_lastdraw);
diff --git a/source/blender/editors/mesh/bmesh_utils.c b/source/blender/editors/mesh/bmesh_utils.c
index 0f9bc29a16d..5fb0966b107 100644
--- a/source/blender/editors/mesh/bmesh_utils.c
+++ b/source/blender/editors/mesh/bmesh_utils.c
@@ -277,7 +277,7 @@ void EDBM_MakeEditBMesh(ToolSettings *ts, Scene *UNUSED(scene), Object *ob)
MEM_freeN(me->edit_btmesh);
}
- /* currently executing operators re-tesselates, so we can avoid doing here
+ /* currently executing operators re-tessellates, so we can avoid doing here
* but at some point it may need to be added back. */
#if 0
me->edit_btmesh = BMEdit_Create(bm, TRUE);
diff --git a/source/blender/editors/render/render_opengl.c b/source/blender/editors/render/render_opengl.c
index 4b4d7354898..94591cabcd6 100644
--- a/source/blender/editors/render/render_opengl.c
+++ b/source/blender/editors/render/render_opengl.c
@@ -333,7 +333,7 @@ static int screen_opengl_render_init(bContext *C, wmOperator *op)
oglrender->scene->customdata_mask_modal = (ED_view3d_datamask(oglrender->scene, oglrender->v3d) |
ED_view3d_object_datamask(oglrender->scene) );
- /* apply immediately incase we're rendeing from a script,
+ /* apply immediately incase we're rendering from a script,
* running notifiers again will overwrite */
oglrender->scene->customdata_mask |= oglrender->scene->customdata_mask_modal;
diff --git a/source/blender/editors/screen/screen_edit.c b/source/blender/editors/screen/screen_edit.c
index 25b8b8415d9..f3a6904f8d0 100644
--- a/source/blender/editors/screen/screen_edit.c
+++ b/source/blender/editors/screen/screen_edit.c
@@ -704,7 +704,7 @@ static void screen_test_scale(bScreen *sc, int winsizex, int winsizey)
#define SCR_BACK 0.55
#define SCR_ROUND 12
-/* draw vertical shape visualising future joining (left as well
+/* draw vertical shape visualizing future joining (left as well
* right direction of future joining) */
static void draw_horizontal_join_shape(ScrArea *sa, char dir)
{
@@ -777,7 +777,7 @@ static void draw_horizontal_join_shape(ScrArea *sa, char dir)
glRectf(points[6].x, points[6].y, points[9].x, points[9].y);
}
-/* draw vertical shape visualising future joining (up/down direction) */
+/* draw vertical shape visualizing future joining (up/down direction) */
static void draw_vertical_join_shape(ScrArea *sa, char dir)
{
vec2f points[10];
diff --git a/source/blender/editors/sculpt_paint/paint_vertex.c b/source/blender/editors/sculpt_paint/paint_vertex.c
index 1937cb7b05c..e84a7c623b4 100644
--- a/source/blender/editors/sculpt_paint/paint_vertex.c
+++ b/source/blender/editors/sculpt_paint/paint_vertex.c
@@ -1845,7 +1845,7 @@ static void do_weight_paint_vertex(/* vars which remain the same for every vert
if (wpi->do_auto_normalize) {
/* note on normalize - this used to be applied after painting and normalize all weights,
* in some ways this is good because there is feedback where the more weights involved would
- * 'risist' so you couldn't instantly zero out other weights by painting 1.0 on the active.
+ * 'resist' so you couldn't instantly zero out other weights by painting 1.0 on the active.
*
* However this gave a problem since applying mirror, then normalize both verts
* the resulting weight wont match on both sides.
@@ -1869,7 +1869,7 @@ static void do_weight_paint_vertex(/* vars which remain the same for every vert
* - auto normalize is enabled
* - the group you are painting onto has a L / R version
*
- * We wan't L/R vgroups to have the same weight but this cant be if both are over 0.5,
+ * We want L/R vgroups to have the same weight but this cant be if both are over 0.5,
* We _could_ have special check for that, but this would need its own normalize function which
* holds 2 groups from changing at once.
*
diff --git a/source/blender/editors/space_outliner/outliner_edit.c b/source/blender/editors/space_outliner/outliner_edit.c
index ca0a9c15c8c..9643958b741 100644
--- a/source/blender/editors/space_outliner/outliner_edit.c
+++ b/source/blender/editors/space_outliner/outliner_edit.c
@@ -1128,7 +1128,7 @@ static void do_outliner_drivers_editop(SpaceOops *soops, ListBase *tree, ReportL
short flag= 0;
short groupmode= KSP_GROUP_KSNAME;
- /* check if RNA-property described by this selected element is an animateable prop */
+ /* check if RNA-property described by this selected element is an animatable prop */
if (ELEM(tselem->type, TSE_RNA_PROPERTY, TSE_RNA_ARRAY_ELEM) && RNA_property_animateable(&te->rnaptr, te->directdata)) {
/* get id + path + index info from the selected element */
tree_element_to_path(soops, te, tselem,
@@ -1307,7 +1307,7 @@ static void do_outliner_keyingset_editop(SpaceOops *soops, KeyingSet *ks, ListBa
short flag= 0;
short groupmode= KSP_GROUP_KSNAME;
- /* check if RNA-property described by this selected element is an animateable prop */
+ /* check if RNA-property described by this selected element is an animatable prop */
if (ELEM(tselem->type, TSE_RNA_PROPERTY, TSE_RNA_ARRAY_ELEM) && RNA_property_animateable(&te->rnaptr, te->directdata)) {
/* get id + path + index info from the selected element */
tree_element_to_path(soops, te, tselem,
diff --git a/source/blender/editors/space_sequencer/sequencer_add.c b/source/blender/editors/space_sequencer/sequencer_add.c
index df38f87b798..84ae948f275 100644
--- a/source/blender/editors/space_sequencer/sequencer_add.c
+++ b/source/blender/editors/space_sequencer/sequencer_add.c
@@ -592,7 +592,7 @@ static int sequencer_add_effect_strip_exec(bContext *C, wmOperator *op)
return OPERATOR_CANCELLED;
}
- /* If seq1 is NULL and no error was rasied it means the seq is standalone
+ /* If seq1 is NULL and no error was raised it means the seq is standalone
* (like color strips) and we need to check its start and end frames are valid */
if (seq1==NULL && end_frame <= start_frame) {
BKE_report(op->reports, RPT_ERROR, "Start and end frame are not set");
diff --git a/source/blender/editors/space_view3d/drawobject.c b/source/blender/editors/space_view3d/drawobject.c
index ad3c223432a..ecccb673c57 100644
--- a/source/blender/editors/space_view3d/drawobject.c
+++ b/source/blender/editors/space_view3d/drawobject.c
@@ -778,7 +778,7 @@ static void drawcentercircle(View3D *v3d, RegionView3D *rv3d, const float co[3],
UI_ThemeColorShadeAlpha(TH_WIRE, 0, -30);
glDrawArrays(GL_LINE_LOOP, 0, CIRCLE_RESOL);
- /* finishe up */
+ /* finish up */
glDisableClientState(GL_VERTEX_ARRAY);
glDisable(GL_BLEND);
diff --git a/source/blender/editors/space_view3d/view3d_draw.c b/source/blender/editors/space_view3d/view3d_draw.c
index dd121265522..fc5ef42b462 100644
--- a/source/blender/editors/space_view3d/view3d_draw.c
+++ b/source/blender/editors/space_view3d/view3d_draw.c
@@ -2225,7 +2225,7 @@ static void gpu_update_lamps_shadows(Scene *scene, View3D *v3d)
}
/* render shadows after updating all lamps, nested object_duplilist
- * don't work correct since it's replacing object matrices */
+ * don't work correct since it's replacing object matrices */
for (shadow=shadows.first; shadow; shadow=shadow->next) {
/* this needs to be done better .. */
float viewmat[4][4], winmat[4][4];
diff --git a/source/blender/editors/space_view3d/view3d_edit.c b/source/blender/editors/space_view3d/view3d_edit.c
index c78d63c174b..c8d577a315e 100644
--- a/source/blender/editors/space_view3d/view3d_edit.c
+++ b/source/blender/editors/space_view3d/view3d_edit.c
@@ -302,12 +302,12 @@ void view3d_boxview_copy(ScrArea *sa, ARegion *ar)
/* 'clip' is used to know if our clip setting has changed */
void ED_view3d_quadview_update(ScrArea *sa, ARegion *ar, short do_clip)
{
- ARegion *arsync= NULL;
+ ARegion *ar_sync= NULL;
RegionView3D *rv3d= ar->regiondata;
short viewlock;
/* this function copies flags from the first of the 3 other quadview
- regions to the 2 other, so it assumes this is the region whose
- properties are always being edited, weak */
+ * regions to the 2 other, so it assumes this is the region whose
+ * properties are always being edited, weak */
viewlock= rv3d->viewlock;
if ((viewlock & RV3D_LOCKED)==0)
@@ -326,15 +326,15 @@ void ED_view3d_quadview_update(ScrArea *sa, ARegion *ar, short do_clip)
rv3d->rflag &= ~RV3D_BOXCLIP;
}
- /* use arsync so we sync with one of the aligned views below
+ /* use ar_sync so we sync with one of the aligned views below
* else the view jumps on changing view settings like 'clip'
* since it copies from the perspective view */
- arsync= ar;
+ ar_sync= ar;
}
}
if (rv3d->viewlock & RV3D_BOXVIEW) {
- view3d_boxview_copy(sa, arsync ? arsync : sa->regionbase.last);
+ view3d_boxview_copy(sa, ar_sync ? ar_sync : sa->regionbase.last);
}
ED_area_tag_redraw(sa);
@@ -445,8 +445,8 @@ static void viewops_data_create(bContext *C, wmOperator *op, wmEvent *event)
negate_v3_v3(my_origin, rv3d->ofs); /* ofs is flipped */
- /* Set the dist value to be the distance from this 3d point */
- /* this means youll always be able to zoom into it and panning wont go bad when dist was zero */
+ /* Set the dist value to be the distance from this 3d point
+ * this means youll always be able to zoom into it and panning wont go bad when dist was zero */
/* remove dist value */
upvec[0] = upvec[1] = 0;
@@ -646,10 +646,10 @@ static void viewrotate_apply(ViewOpsData *vod, int x, int y)
si -= 2.0f;
/* This relation is used instead of
- * phi = asin(si) so that the angle
- * of rotation is linearly proportional
- * to the distance that the mouse is
- * dragged. */
+ * - phi = asin(si) so that the angle
+ * - of rotation is linearly proportional
+ * - to the distance that the mouse is
+ * - dragged. */
phi = si * (float)(M_PI / 2.0);
q1[0]= cos(phi);
@@ -676,8 +676,8 @@ static void viewrotate_apply(ViewOpsData *vod, int x, int y)
float m_inv[3][3];
float xvec[3] = {1.0f, 0.0f, 0.0f};
/* Sensitivity will control how fast the viewport rotates. 0.0035 was
- obtained experimentally by looking at viewport rotation sensitivities
- on other modeling programs. */
+ * obtained experimentally by looking at viewport rotation sensitivities
+ * on other modeling programs. */
/* Perhaps this should be a configurable user parameter. */
const float sensitivity = 0.0035f;
@@ -3538,11 +3538,12 @@ int ED_view3d_autodist_depth_seg(struct ARegion *ar, const int mval_sta[2], cons
return (*depth==FLT_MAX) ? 0:1;
}
-/* Gets the view trasnformation from a camera
-* currently dosnt take camzoom into account
-*
-* The dist is not modified for this function, if NULL its assimed zero
-* */
+/**
+ * Gets the view trasnformation from a camera
+ * currently dosnt take camzoom into account
+ *
+ * The dist is not modified for this function, if NULL its assimed zero
+ */
void ED_view3d_from_m4(float mat[][4], float ofs[3], float quat[4], float *dist)
{
/* Offset */