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author | Tamito Kajiyama <rd6t-kjym@asahi-net.or.jp> | 2014-07-16 10:25:10 +0400 |
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committer | Tamito Kajiyama <rd6t-kjym@asahi-net.or.jp> | 2014-08-12 05:10:22 +0400 |
commit | cb75f79b8a70fdae806e1ce57015cb8afb14c097 (patch) | |
tree | 50728dd8dc0242f785d19aea978163446312aaae /source/blender/editors | |
parent | 4e11fcead0f7262bf92e873882bf9141a749ff32 (diff) |
Freestyle: Add BKE_linestyle_default_shader() for creating the default line style shader node tree.
Changes to ED_node_shader_default() were reverted since the code there was actually
not suitable for setting up the default line style node tree properly.
Diffstat (limited to 'source/blender/editors')
-rw-r--r-- | source/blender/editors/space_node/node_edit.c | 12 |
1 files changed, 0 insertions, 12 deletions
diff --git a/source/blender/editors/space_node/node_edit.c b/source/blender/editors/space_node/node_edit.c index 7643c9c07b6..1cc2e41a570 100644 --- a/source/blender/editors/space_node/node_edit.c +++ b/source/blender/editors/space_node/node_edit.c @@ -434,18 +434,6 @@ void ED_node_shader_default(const bContext *C, ID *id) strength = 1.0f; break; } - case ID_LS: - { - FreestyleLineStyle *linestyle = (FreestyleLineStyle *)id; - linestyle->nodetree = ntree; - - output_type = SH_NODE_OUTPUT_LINESTYLE; - shader_type = SH_NODE_TEX_IMAGE; - - copy_v3_v3(color, &linestyle->r); - strength = 1.0f; - break; - } default: printf("ED_node_shader_default called on wrong ID type.\n"); return; |