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authorBastien Montagne <montagne29@wanadoo.fr>2016-06-11 18:27:20 +0300
committerBastien Montagne <montagne29@wanadoo.fr>2016-06-11 18:28:32 +0300
commit4df6474f01ce6c0db57538f737baead2936e2496 (patch)
tree79a64d5c3db2748f82f32247be1af09f47a7c91d /source/blender/editors
parentdccf5afbef67ffd0201da26cc6603c1f42d3668f (diff)
Fix T48617: VSE: Do not draw backdrop in Seq + Preview mode, only makes sense when no preview is available...
Diffstat (limited to 'source/blender/editors')
-rw-r--r--source/blender/editors/space_sequencer/sequencer_draw.c3
1 files changed, 2 insertions, 1 deletions
diff --git a/source/blender/editors/space_sequencer/sequencer_draw.c b/source/blender/editors/space_sequencer/sequencer_draw.c
index f6afd7a16e7..08e12134b51 100644
--- a/source/blender/editors/space_sequencer/sequencer_draw.c
+++ b/source/blender/editors/space_sequencer/sequencer_draw.c
@@ -1629,7 +1629,8 @@ void draw_timeline_seq(const bContext *C, ARegion *ar)
// NOTE: the gridlines are currently spaced every 25 frames, which is only fine for 25 fps, but maybe not for 30...
UI_view2d_constant_grid_draw(v2d);
- if (sseq->draw_flag & SEQ_DRAW_BACKDROP) {
+ /* Only draw backdrop in pure sequence view. */
+ if (sseq->view == SEQ_VIEW_SEQUENCE && sseq->draw_flag & SEQ_DRAW_BACKDROP) {
draw_image_seq(C, scene, ar, sseq, scene->r.cfra, 0, false, true);
UI_view2d_view_ortho(v2d);
}