Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorCampbell Barton <ideasman42@gmail.com>2015-09-13 19:21:15 +0300
committerCampbell Barton <ideasman42@gmail.com>2015-09-13 19:22:22 +0300
commit09e40a4956494655a2d544ab654372455882dbc3 (patch)
tree374693c00e55445f373d02a02d96339609ea76fa /source/blender/editors
parent7900d697f0ade0be21dbb3757d59f1a07268b242 (diff)
Cleanup: spelling
Diffstat (limited to 'source/blender/editors')
-rw-r--r--source/blender/editors/armature/armature_utils.c4
-rw-r--r--source/blender/editors/mesh/editmesh_select.c2
-rw-r--r--source/blender/editors/object/object_vgroup.c2
-rw-r--r--source/blender/editors/screen/screen_ops.c2
-rw-r--r--source/blender/editors/sculpt_paint/paint_image_proj.c4
-rw-r--r--source/blender/editors/sculpt_paint/paint_vertex.c2
-rw-r--r--source/blender/editors/space_file/filelist.c5
-rw-r--r--source/blender/editors/space_node/node_relationships.c2
-rw-r--r--source/blender/editors/space_view3d/view3d_view.c2
-rw-r--r--source/blender/editors/transform/transform_generics.c2
-rw-r--r--source/blender/editors/transform/transform_snap.c2
11 files changed, 14 insertions, 15 deletions
diff --git a/source/blender/editors/armature/armature_utils.c b/source/blender/editors/armature/armature_utils.c
index 4fe79b39176..635297c088a 100644
--- a/source/blender/editors/armature/armature_utils.c
+++ b/source/blender/editors/armature/armature_utils.c
@@ -481,7 +481,7 @@ EditBone *make_boneList(ListBase *edbo, ListBase *bones, EditBone *parent, Bone
* - sets local head/tail rest locations using parent bone's arm_mat.
* - calls BKE_armature_where_is_bone() which uses parent's transform (arm_mat) to define this bone's transform.
* - fixes (converts) EditBone roll into Bone roll.
- * - calls again BKE_armature_where_is_bone(), since roll fidling may have changed things for our bone...
+ * - calls again BKE_armature_where_is_bone(), since roll fiddling may have changed things for our bone...
* Note that order is crucial here, we can only handle child if all its parents in chain have already been handled
* (this is ensured by recursive process). */
static void armature_finalize_restpose(ListBase *bonelist, ListBase *editbonelist)
@@ -618,7 +618,7 @@ void ED_armature_from_edit(bArmature *arm)
}
/* Fix parenting in a separate pass to ensure ebone->bone connections are valid at this point.
- * Do not set bone->head/tail here anymore, using EditBone data for that is not OK since our later fidling
+ * Do not set bone->head/tail here anymore, using EditBone data for that is not OK since our later fiddling
* with parent's arm_mat (for roll conversion) may have some small but visible impact on locations (T46010). */
for (eBone = arm->edbo->first; eBone; eBone = eBone->next) {
newBone = eBone->temp.bone;
diff --git a/source/blender/editors/mesh/editmesh_select.c b/source/blender/editors/mesh/editmesh_select.c
index eac5e3fece0..112edef5120 100644
--- a/source/blender/editors/mesh/editmesh_select.c
+++ b/source/blender/editors/mesh/editmesh_select.c
@@ -2013,7 +2013,7 @@ void EDBM_selectmode_set(BMEditMesh *em)
/**
* Expand & Contract the Selection
- * (used when chaning modes and Ctrl key held)
+ * (used when changing modes and Ctrl key held)
*
* Flush the selection up:
* - vert -> edge
diff --git a/source/blender/editors/object/object_vgroup.c b/source/blender/editors/object/object_vgroup.c
index d7de3db5e5d..352c90e805a 100644
--- a/source/blender/editors/object/object_vgroup.c
+++ b/source/blender/editors/object/object_vgroup.c
@@ -246,7 +246,7 @@ bool ED_vgroup_parray_alloc(ID *id, MDeformVert ***dvert_arr, int *dvert_tot, co
/**
* For use with tools that use ED_vgroup_parray_alloc with \a use_vert_sel == true.
- * This finds the unselected mirror deform verts and copys the weights to them from the selected.
+ * This finds the unselected mirror deform verts and copies the weights to them from the selected.
*
* \note \a dvert_array has mirrored weights filled in, incase cleanup operations are needed on both.
*/
diff --git a/source/blender/editors/screen/screen_ops.c b/source/blender/editors/screen/screen_ops.c
index 5019010cc58..4a1c1e34414 100644
--- a/source/blender/editors/screen/screen_ops.c
+++ b/source/blender/editors/screen/screen_ops.c
@@ -2356,7 +2356,7 @@ static void SCREEN_OT_marker_jump(wmOperatorType *ot)
static bool screen_set_is_ok(bScreen *screen, bScreen *screen_prev)
{
return ((screen->winid == 0) &&
- /* in typical useage these should have a nonzero winid
+ /* in typical usage these should have a nonzero winid
* (all temp screens should be used, or closed & freed). */
(screen->temp == false) &&
(screen->state == SCREENNORMAL) &&
diff --git a/source/blender/editors/sculpt_paint/paint_image_proj.c b/source/blender/editors/sculpt_paint/paint_image_proj.c
index 7108b2bda6f..f1489f2fd10 100644
--- a/source/blender/editors/sculpt_paint/paint_image_proj.c
+++ b/source/blender/editors/sculpt_paint/paint_image_proj.c
@@ -1269,7 +1269,7 @@ static void screen_px_to_vector_persp(
}
/**
- * Special function to return the factor fo a point along a line in pixel space.
+ * Special function to return the factor to a point along a line in pixel space.
*
* This is needed since we can't use #line_point_factor_v2 for perspective screen-space coords.
*
@@ -5413,7 +5413,7 @@ static int texture_paint_image_from_view_exec(bContext *C, wmOperator *op)
IMB_freeImBuf(ibuf);
if (image) {
- /* now for the trickyness. store the view projection here!
+ /* now for the trickiness. store the view projection here!
* re-projection will reuse this */
View3D *v3d = CTX_wm_view3d(C);
RegionView3D *rv3d = CTX_wm_region_view3d(C);
diff --git a/source/blender/editors/sculpt_paint/paint_vertex.c b/source/blender/editors/sculpt_paint/paint_vertex.c
index 2a1b324be02..8daad9deea9 100644
--- a/source/blender/editors/sculpt_paint/paint_vertex.c
+++ b/source/blender/editors/sculpt_paint/paint_vertex.c
@@ -2675,7 +2675,7 @@ static bool vpaint_stroke_test_start(bContext *C, struct wmOperator *op, const f
brush->mtex.tex;
/* are we painting onto a modified mesh?,
- * if not we can skip face map trickyness */
+ * if not we can skip face map trickiness */
if (vertex_paint_use_fast_update_check(ob)) {
vpd->use_fast_update = true;
/* printf("Fast update!\n");*/
diff --git a/source/blender/editors/space_file/filelist.c b/source/blender/editors/space_file/filelist.c
index 0c652587ad1..a4fe7952c36 100644
--- a/source/blender/editors/space_file/filelist.c
+++ b/source/blender/editors/space_file/filelist.c
@@ -2162,11 +2162,10 @@ static unsigned int groupname_to_filter_id(const char *group)
return BKE_idcode_to_idfilter(id_code);
}
-/*
- * From here, we are in 'Job Context', i.e. have to be careful about sharing stuff between bacground working thread
+/**
+ * From here, we are in 'Job Context', i.e. have to be careful about sharing stuff between background working thread
* and main one (used by UI among other things).
*/
-
typedef struct TodoDir {
int level;
char *dir;
diff --git a/source/blender/editors/space_node/node_relationships.c b/source/blender/editors/space_node/node_relationships.c
index d31d1687e5e..76e424f9eca 100644
--- a/source/blender/editors/space_node/node_relationships.c
+++ b/source/blender/editors/space_node/node_relationships.c
@@ -1436,7 +1436,7 @@ static void node_parent_offset_apply(NodeInsertOfsData *data, bNode *parent, con
#define NODE_INSOFS_ANIM_DURATION 0.25f
/**
- * Callback that applies NodeInsertOfsData.offset_x to a node or its parent, similiar
+ * Callback that applies NodeInsertOfsData.offset_x to a node or its parent, similar
* to node_link_insert_offset_output_chain_cb below, but with slightly different logic
*/
static bool node_link_insert_offset_frame_chain_cb(
diff --git a/source/blender/editors/space_view3d/view3d_view.c b/source/blender/editors/space_view3d/view3d_view.c
index 49ac3881fab..0f05f4e52dd 100644
--- a/source/blender/editors/space_view3d/view3d_view.c
+++ b/source/blender/editors/space_view3d/view3d_view.c
@@ -1785,7 +1785,7 @@ float ED_view3d_radius_to_dist(
lens = params.lens;
sensor_size = BKE_camera_sensor_size(params.sensor_fit, params.sensor_x, params.sensor_y);
- /* ignore 'rv3d->camzoom' because we wan't to fit to the cameras frame */
+ /* ignore 'rv3d->camzoom' because we want to fit to the cameras frame */
zoom = CAMERA_PARAM_ZOOM_INIT_CAMOB;
}
else {
diff --git a/source/blender/editors/transform/transform_generics.c b/source/blender/editors/transform/transform_generics.c
index 1693fcb78d6..dc541c6da42 100644
--- a/source/blender/editors/transform/transform_generics.c
+++ b/source/blender/editors/transform/transform_generics.c
@@ -1831,7 +1831,7 @@ void calculateCenter(TransInfo *t)
/* zfac is only used convertViewVec only in cases operator was invoked in RGN_TYPE_WINDOW
* and never used in other cases.
*
- * We need special case here as well, since ED_view3d_calc_zfac will crahs when called
+ * We need special case here as well, since ED_view3d_calc_zfac will crash when called
* for a region different from RGN_TYPE_WINDOW.
*/
if (t->ar->regiontype == RGN_TYPE_WINDOW) {
diff --git a/source/blender/editors/transform/transform_snap.c b/source/blender/editors/transform/transform_snap.c
index 2eacb6c7c2e..867e862017f 100644
--- a/source/blender/editors/transform/transform_snap.c
+++ b/source/blender/editors/transform/transform_snap.c
@@ -1854,7 +1854,7 @@ static bool snapObject(Scene *scene, short snap_mode, ARegion *ar, Object *ob, f
do_bb = false;
}
else {
- /* in this case we wan't the mesh from the editmesh, avoids stale data. see: T45978.
+ /* in this case we want the mesh from the editmesh, avoids stale data. see: T45978.
* still set the 'em' to NULL, since we only want the 'dm'. */
em = BKE_editmesh_from_object(ob);
if (em) {