diff options
author | Campbell Barton <ideasman42@gmail.com> | 2018-01-23 04:13:48 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2018-01-23 04:14:26 +0300 |
commit | 1443235aa4e876152940a2b0c07054179487c129 (patch) | |
tree | 755a6e2e5d67cbbc7befb4db8a70de2a95dfcca9 /source/blender/editors | |
parent | bf7e4067663cec0a3b4d3194e89a28aa62b39773 (diff) |
Cleanup: sync w/ blender2.8 branch
Also make some args const
Diffstat (limited to 'source/blender/editors')
-rw-r--r-- | source/blender/editors/include/ED_view3d.h | 5 | ||||
-rw-r--r-- | source/blender/editors/space_view3d/view3d_draw.c | 6 | ||||
-rw-r--r-- | source/blender/editors/space_view3d/view3d_intern.h | 27 | ||||
-rw-r--r-- | source/blender/editors/space_view3d/view3d_view.c | 6 |
4 files changed, 30 insertions, 14 deletions
diff --git a/source/blender/editors/include/ED_view3d.h b/source/blender/editors/include/ED_view3d.h index 2cc928117c5..36af7e7e92e 100644 --- a/source/blender/editors/include/ED_view3d.h +++ b/source/blender/editors/include/ED_view3d.h @@ -264,8 +264,9 @@ void ED_view3d_calc_camera_border_size( const struct Scene *scene, const struct ARegion *ar, const struct View3D *v3d, const struct RegionView3D *rv3d, float r_size[2]); -bool ED_view3d_calc_render_border(struct Scene *scene, struct View3D *v3d, - struct ARegion *ar, struct rcti *rect); +bool ED_view3d_calc_render_border( + const struct Scene *scene, const struct View3D *v3d, + const struct ARegion *ar, struct rcti *rect); void ED_view3d_clipping_calc_from_boundbox(float clip[6][4], const struct BoundBox *clipbb, const bool is_flip); void ED_view3d_clipping_calc(struct BoundBox *bb, float planes[4][4], struct bglMats *mats, const struct rcti *rect); diff --git a/source/blender/editors/space_view3d/view3d_draw.c b/source/blender/editors/space_view3d/view3d_draw.c index 1bf33441169..6d22f958a2f 100644 --- a/source/blender/editors/space_view3d/view3d_draw.c +++ b/source/blender/editors/space_view3d/view3d_draw.c @@ -3584,14 +3584,16 @@ void ED_scene_draw_fps(Scene *scene, const rcti *rect) #endif } -static bool view3d_main_region_do_render_draw(Scene *scene) +static bool view3d_main_region_do_render_draw(const Scene *scene) { RenderEngineType *type = RE_engines_find(scene->r.engine); return (type && type->view_update && type->view_draw); } -bool ED_view3d_calc_render_border(Scene *scene, View3D *v3d, ARegion *ar, rcti *rect) +bool ED_view3d_calc_render_border( + const Scene *scene, const View3D *v3d, const ARegion *ar, + rcti *rect) { RegionView3D *rv3d = ar->regiondata; rctf viewborder; diff --git a/source/blender/editors/space_view3d/view3d_intern.h b/source/blender/editors/space_view3d/view3d_intern.h index b1ccb508e50..59b4f770ec3 100644 --- a/source/blender/editors/space_view3d/view3d_intern.h +++ b/source/blender/editors/space_view3d/view3d_intern.h @@ -142,8 +142,12 @@ void draw_motion_paths_cleanup(View3D *v3d); /* drawobject.c */ -void draw_object(Scene *scene, struct ARegion *ar, View3D *v3d, Base *base, const short dflag); -void draw_object_select(Scene *scene, ARegion *ar, View3D *v3d, Base *base, const short dflag); +void draw_object( + Scene *scene, struct ARegion *ar, View3D *v3d, + Base *base, const short dflag); +void draw_object_select( + Scene *scene, ARegion *ar, View3D *v3d, + Base *base, const short dflag); bool draw_glsl_material(Scene *scene, struct Object *ob, View3D *v3d, const char dt); void draw_object_instance(Scene *scene, View3D *v3d, RegionView3D *rv3d, struct Object *ob, const char dt, int outline); @@ -169,9 +173,10 @@ enum { int view3d_effective_drawtype(const struct View3D *v3d); /* drawarmature.c */ -bool draw_armature(Scene *scene, View3D *v3d, ARegion *ar, Base *base, - const short dt, const short dflag, const unsigned char ob_wire_col[4], - const bool is_outline); +bool draw_armature( + Scene *scene, View3D *v3d, ARegion *ar, Base *base, + const short dt, const short dflag, const unsigned char ob_wire_col[4], + const bool is_outline); /* drawmesh.c */ void draw_mesh_textured(Scene *scene, View3D *v3d, RegionView3D *rv3d, @@ -195,7 +200,10 @@ void draw_sim_debug_data(Scene *scene, View3D *v3d, ARegion *ar); /* view3d_draw.c */ void view3d_main_region_draw(const struct bContext *C, struct ARegion *ar); -void ED_view3d_draw_depth(Scene *scene, struct ARegion *ar, View3D *v3d, bool alphaoverride); + +void ED_view3d_draw_depth( + Scene *scene, + struct ARegion *ar, View3D *v3d, bool alphaoverride); void ED_view3d_draw_depth_gpencil(Scene *scene, ARegion *ar, View3D *v3d); void ED_view3d_draw_select_loop( ViewContext *vc, Scene *scene, View3D *v3d, ARegion *ar, @@ -247,8 +255,11 @@ void ED_view3d_smooth_view_force_finish( struct bContext *C, struct View3D *v3d, struct ARegion *ar); -void view3d_winmatrix_set(ARegion *ar, const View3D *v3d, const rcti *rect); -void view3d_viewmatrix_set(Scene *scene, const View3D *v3d, RegionView3D *rv3d, const float rect_scale[2]); +void view3d_winmatrix_set( + ARegion *ar, const View3D *v3d, const rcti *rect); +void view3d_viewmatrix_set( + Scene *scene, + const View3D *v3d, RegionView3D *rv3d, const float rect_scale[2]); void fly_modal_keymap(struct wmKeyConfig *keyconf); void walk_modal_keymap(struct wmKeyConfig *keyconf); diff --git a/source/blender/editors/space_view3d/view3d_view.c b/source/blender/editors/space_view3d/view3d_view.c index 36ef4508058..e7da9e2a074 100644 --- a/source/blender/editors/space_view3d/view3d_view.c +++ b/source/blender/editors/space_view3d/view3d_view.c @@ -1127,8 +1127,10 @@ bool ED_view3d_lock(RegionView3D *rv3d) * Use when displaying a sub-region, eg: when #view3d_winmatrix_set takes a 'rect' argument. * * \note don't set windows active in here, is used by renderwin too. - * */ -void view3d_viewmatrix_set(Scene *scene, const View3D *v3d, RegionView3D *rv3d, const float rect_scale[2]) + */ +void view3d_viewmatrix_set( + Scene *scene, + const View3D *v3d, RegionView3D *rv3d, const float rect_scale[2]) { if (rv3d->persp == RV3D_CAMOB) { /* obs/camera */ if (v3d->camera) { |