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authorPablo Dobarro <pablodp606@gmail.com>2020-03-09 22:10:56 +0300
committerPablo Dobarro <pablodp606@gmail.com>2020-03-09 22:11:18 +0300
commit18e3615a68191c9f35303139d109972744499565 (patch)
tree1120a51ab295715c8a2711b45335ceda18909654 /source/blender/editors
parent0dfb4ac1ff9a81864d44f91e259a829d80863a80 (diff)
Face Sets: Use white color for a default Face Set to enable the overlay
This introduces a variable to store a face set ID which is going to be rendered white. When initializing a mesh or randomizing the colors, this variable gets updated to always render a white face set. This way the face set overlay can be enabled without adding colors to the mesh if face sets are not in use. After creating the first face set, new colors are generated randomly like usual. The face set stored as default does not have any special meaning for tools or brushes, it just affects the rendering color. Reviewed By: brecht Differential Revision: https://developer.blender.org/D7035
Diffstat (limited to 'source/blender/editors')
-rw-r--r--source/blender/editors/sculpt_paint/sculpt.c5
1 files changed, 4 insertions, 1 deletions
diff --git a/source/blender/editors/sculpt_paint/sculpt.c b/source/blender/editors/sculpt_paint/sculpt.c
index bb6ac097132..e14e7004bb1 100644
--- a/source/blender/editors/sculpt_paint/sculpt.c
+++ b/source/blender/editors/sculpt_paint/sculpt.c
@@ -10974,7 +10974,10 @@ static int sculpt_face_sets_randomize_colors_invoke(bContext *C,
int new_seed = BLI_hash_int(PIL_check_seconds_timer_i() & UINT_MAX);
mesh->face_sets_color_seed = new_seed;
- BKE_pbvh_face_sets_color_seed_set(pbvh, new_seed);
+ if (ss->face_sets) {
+ mesh->face_sets_color_default = ss->face_sets[0];
+ }
+ BKE_pbvh_face_sets_color_set(pbvh, new_seed, mesh->face_sets_color_default);
BKE_pbvh_search_gather(pbvh, NULL, NULL, &nodes, &totnode);
for (int i = 0; i < totnode; i++) {