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authorBastien Montagne <montagne29@wanadoo.fr>2017-04-10 16:16:59 +0300
committerBastien Montagne <montagne29@wanadoo.fr>2017-04-10 16:17:26 +0300
commit9fd3435a93b45b80237419b1b218afdce72d4b9d (patch)
treea2d45089b59162a8926880e3d7a97312ee42261b /source/blender/editors
parent2d158a425dc5c9548a3622f9bc4f65d796c5244d (diff)
First batch of PRIM_QUAD_XXX replacement by PRIM_TRIANGLES.
Diffstat (limited to 'source/blender/editors')
-rw-r--r--source/blender/editors/interface/interface_draw.c69
-rw-r--r--source/blender/editors/space_outliner/outliner_draw.c7
-rw-r--r--source/blender/editors/space_time/space_time.c11
3 files changed, 60 insertions, 27 deletions
diff --git a/source/blender/editors/interface/interface_draw.c b/source/blender/editors/interface/interface_draw.c
index ab77d3caa17..5c3dd83e2a1 100644
--- a/source/blender/editors/interface/interface_draw.c
+++ b/source/blender/editors/interface/interface_draw.c
@@ -1922,29 +1922,62 @@ void ui_draw_but_NODESOCKET(ARegion *ar, uiBut *but, uiWidgetColors *UNUSED(wcol
static void ui_shadowbox(unsigned pos, unsigned color, float minx, float miny, float maxx, float maxy, float shadsize, unsigned char alpha)
{
+ /* v1-_
+ * | -_v2
+ * | |
+ * | |
+ * | |
+ * v7_______v3____v4
+ * \ | /
+ * \ | _v5
+ * v8______v6_-
+ */
+ const float v1[2] = {maxx, maxy - 0.3f * shadsize};
+ const float v2[2] = {maxx + shadsize, maxy - 0.75f * shadsize};
+ const float v3[2] = {maxx, miny};
+ const float v4[2] = {maxx + shadsize, miny};
+
+ const float v5[2] = {maxx + 0.7f * shadsize, miny - 0.7f * shadsize};
+
+ const float v6[2] = {maxx, miny - shadsize};
+ const float v7[2] = {minx + 0.3f * shadsize, miny};
+ const float v8[2] = {minx + 0.5f * shadsize, miny - shadsize};
+
/* right quad */
immAttrib4ub(color, 0, 0, 0, alpha);
- immVertex2f(pos, maxx, miny);
- immVertex2f(pos, maxx, maxy - 0.3f * shadsize);
+ immVertex2fv(pos, v3);
+ immVertex2fv(pos, v1);
immAttrib4ub(color, 0, 0, 0, 0);
- immVertex2f(pos, maxx + shadsize, maxy - 0.75f * shadsize);
- immVertex2f(pos, maxx + shadsize, miny);
-
- /* corner shape */
+ immVertex2fv(pos, v2);
+
+ immVertex2fv(pos, v2);
+ immVertex2fv(pos, v4);
immAttrib4ub(color, 0, 0, 0, alpha);
- immVertex2f(pos, maxx, miny);
+ immVertex2fv(pos, v3);
+
+ /* corner shape */
+ /* immAttrib4ub(color, 0, 0, 0, alpha); */ /* Not needed, done above in previous tri */
+ immVertex2fv(pos, v3);
immAttrib4ub(color, 0, 0, 0, 0);
- immVertex2f(pos, maxx + shadsize, miny);
- immVertex2f(pos, maxx + 0.7f * shadsize, miny - 0.7f * shadsize);
- immVertex2f(pos, maxx, miny - shadsize);
-
- /* bottom quad */
+ immVertex2fv(pos, v4);
+ immVertex2fv(pos, v5);
+
+ immVertex2fv(pos, v5);
+ immVertex2fv(pos, v6);
immAttrib4ub(color, 0, 0, 0, alpha);
- immVertex2f(pos, minx + 0.3f * shadsize, miny);
- immVertex2f(pos, maxx, miny);
+ immVertex2fv(pos, v3);
+
+ /* bottom quad */
+ /* immAttrib4ub(color, 0, 0, 0, alpha); */ /* Not needed, done above in previous tri */
+ immVertex2fv(pos, v3);
immAttrib4ub(color, 0, 0, 0, 0);
- immVertex2f(pos, maxx, miny - shadsize);
- immVertex2f(pos, minx + 0.5f * shadsize, miny - shadsize);
+ immVertex2fv(pos, v6);
+ immVertex2fv(pos, v8);
+
+ immVertex2fv(pos, v8);
+ immAttrib4ub(color, 0, 0, 0, alpha);
+ immVertex2fv(pos, v7);
+ immVertex2fv(pos, v3);
}
void UI_draw_box_shadow(unsigned char alpha, float minx, float miny, float maxx, float maxy)
@@ -1957,8 +1990,7 @@ void UI_draw_box_shadow(unsigned char alpha, float minx, float miny, float maxx,
immBindBuiltinProgram(GPU_SHADER_2D_SMOOTH_COLOR);
-#ifdef WITH_GL_PROFILE_COMPAT
- immBegin(PRIM_QUADS_XXX, 36);
+ immBegin(PRIM_TRIANGLES, 54);
/* accumulated outline boxes to make shade not linear, is more pleasant */
ui_shadowbox(pos, color, minx, miny, maxx, maxy, 11.0, (20 * alpha) >> 8);
@@ -1966,7 +1998,6 @@ void UI_draw_box_shadow(unsigned char alpha, float minx, float miny, float maxx,
ui_shadowbox(pos, color, minx, miny, maxx, maxy, 5.0, (80 * alpha) >> 8);
immEnd();
-#endif
immUnbindProgram();
diff --git a/source/blender/editors/space_outliner/outliner_draw.c b/source/blender/editors/space_outliner/outliner_draw.c
index afe6d9ae121..bf620686c74 100644
--- a/source/blender/editors/space_outliner/outliner_draw.c
+++ b/source/blender/editors/space_outliner/outliner_draw.c
@@ -1799,18 +1799,19 @@ static void outliner_back(ARegion *ar)
int tot = (int)floor(ystart - ar->v2d.cur.ymin + 2 * UI_UNIT_Y) / (2 * UI_UNIT_Y);
if (tot > 0) {
-#ifdef WITH_GL_PROFILE_COMPAT
- immBegin(PRIM_QUADS_XXX, 4 * tot);
+ immBegin(PRIM_TRIANGLES, 6 * tot);
while (tot--) {
y1 -= 2 * UI_UNIT_Y;
y2 = y1 + UI_UNIT_Y;
immVertex2f(pos, x1, y1);
immVertex2f(pos, x2, y1);
immVertex2f(pos, x2, y2);
+
+ immVertex2f(pos, x1, y1);
+ immVertex2f(pos, x2, y2);
immVertex2f(pos, x1, y2);
}
immEnd();
-#endif
}
immUnbindProgram();
}
diff --git a/source/blender/editors/space_time/space_time.c b/source/blender/editors/space_time/space_time.c
index a47fd3a2e34..9b149366670 100644
--- a/source/blender/editors/space_time/space_time.c
+++ b/source/blender/editors/space_time/space_time.c
@@ -196,8 +196,8 @@ static void time_draw_cache(SpaceTime *stime, Object *ob, Scene *scene)
break;
}
- int sta = pid->cache->startframe, end = pid->cache->endframe;
- int len = (end - sta + 1) * 4;
+ const int sta = pid->cache->startframe, end = pid->cache->endframe;
+ const int len = (end - sta + 1) * 6;
glEnable(GL_BLEND);
@@ -214,9 +214,8 @@ static void time_draw_cache(SpaceTime *stime, Object *ob, Scene *scene)
immUniformColor4fv(col);
-#ifdef WITH_GL_PROFILE_COMPAT
if (len > 0) {
- immBeginAtMost(PRIM_QUADS_XXX, len);
+ immBeginAtMost(PRIM_TRIANGLES, len);
/* draw a quad for each cached frame */
for (int i = sta; i <= end; i++) {
@@ -224,13 +223,15 @@ static void time_draw_cache(SpaceTime *stime, Object *ob, Scene *scene)
immVertex2f(pos, (float)i - 0.5f, 0.0f);
immVertex2f(pos, (float)i - 0.5f, 1.0f);
immVertex2f(pos, (float)i + 0.5f, 1.0f);
+
+ immVertex2f(pos, (float)i - 0.5f, 0.0f);
+ immVertex2f(pos, (float)i + 0.5f, 1.0f);
immVertex2f(pos, (float)i + 0.5f, 0.0f);
}
}
immEnd();
}
-#endif
glDisable(GL_BLEND);