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authorJeroen Bakker <jeroen@blender.org>2020-08-10 10:28:18 +0300
committerJeroen Bakker <jeroen@blender.org>2020-08-10 10:28:18 +0300
commitf15d33d585d0c98f29aff3dee1e77c79e84c24c0 (patch)
tree7ed19bd378e42d1a9d95e0deefe210af48d93bac /source/blender/editors
parent6640ed92c09c83bfe01cab539f212957b5ca2e16 (diff)
Fix T79619: Sequencer window not updating whilst playing animation
Reverted Playhead optimizations for VSE. Needs more investigation to detect which settings in the VSE would require a redraw of the area.
Diffstat (limited to 'source/blender/editors')
-rw-r--r--source/blender/editors/screen/screen_ops.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/screen/screen_ops.c b/source/blender/editors/screen/screen_ops.c
index fde1498bc5e..f882a786b65 100644
--- a/source/blender/editors/screen/screen_ops.c
+++ b/source/blender/editors/screen/screen_ops.c
@@ -4414,7 +4414,7 @@ static void screen_animation_region_tag_redraw(ScrArea *area,
* We do need to redraw when this area is in full screen as no other areas
* will be tagged for redrawing. */
if ((region->regiontype == RGN_TYPE_WINDOW) &&
- (ELEM(area->spacetype, SPACE_GRAPH, SPACE_NLA, SPACE_ACTION, SPACE_SEQ)) && !area->full) {
+ (ELEM(area->spacetype, SPACE_GRAPH, SPACE_NLA, SPACE_ACTION)) && !area->full) {
return;
}
ED_region_tag_redraw(region);