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authorCampbell Barton <ideasman42@gmail.com>2020-08-11 06:19:09 +0300
committerCampbell Barton <ideasman42@gmail.com>2020-08-11 06:19:09 +0300
commit0c0f972e86a2e38912114c5333f23f9effd37a3b (patch)
tree71696757113b8347d991b733bca6912ec883fda0 /source/blender/editors
parentacd46870630a4c968d5eebde2b1b34cf22cc3c77 (diff)
Cleanup: spelling
Diffstat (limited to 'source/blender/editors')
-rw-r--r--source/blender/editors/sculpt_paint/paint_cursor.c8
-rw-r--r--source/blender/editors/sculpt_paint/sculpt_boundary.c23
2 files changed, 17 insertions, 14 deletions
diff --git a/source/blender/editors/sculpt_paint/paint_cursor.c b/source/blender/editors/sculpt_paint/paint_cursor.c
index a4101bdd89f..88998d5063d 100644
--- a/source/blender/editors/sculpt_paint/paint_cursor.c
+++ b/source/blender/editors/sculpt_paint/paint_cursor.c
@@ -1296,8 +1296,8 @@ static bool paint_cursor_context_init(bContext *C,
pcontext->zoomx = max_ff(zoomx, zoomy);
pcontext->final_radius = (BKE_brush_size_get(pcontext->scene, pcontext->brush) * zoomx);
- /* There is currently no way to check if the direction is invertex before starting the stroke, so
- * this does not reflect the state of the brush in the UI. */
+ /* There is currently no way to check if the direction is inverted before starting the stroke,
+ * so this does not reflect the state of the brush in the UI. */
if (((pcontext->ups->draw_inverted == 0) ^ ((pcontext->brush->flag & BRUSH_DIR_IN) == 0)) &&
BKE_brush_sculpt_has_secondary_color(pcontext->brush)) {
copy_v3_v3(pcontext->outline_col, pcontext->brush->sub_col);
@@ -1549,8 +1549,8 @@ static void paint_cursor_draw_3d_view_brush_cursor_inactive(PaintCursorContext *
{
Brush *brush = pcontext->brush;
- /* 2D fallof is better represented with the default 2D cursor, there is no need to draw anything
- * else. */
+ /* 2D falloff is better represented with the default 2D cursor,
+ * there is no need to draw anything else. */
if (brush->falloff_shape == PAINT_FALLOFF_SHAPE_TUBE) {
paint_draw_legacy_3D_view_brush_cursor(pcontext);
return;
diff --git a/source/blender/editors/sculpt_paint/sculpt_boundary.c b/source/blender/editors/sculpt_paint/sculpt_boundary.c
index c6ed0701704..a368214cb0b 100644
--- a/source/blender/editors/sculpt_paint/sculpt_boundary.c
+++ b/source/blender/editors/sculpt_paint/sculpt_boundary.c
@@ -161,8 +161,10 @@ static void sculpt_boundary_preview_edge_add(SculptBoundary *bdata, const int v1
}
};
-/* This funcion is used to check where the propagation should stop when calculating the boundary,
- * as well as to check if the initial vertex is valid. */
+/**
+ * This function is used to check where the propagation should stop when calculating the boundary,
+ * as well as to check if the initial vertex is valid.
+ */
static bool sculpt_boundary_is_vertex_in_editable_boundary(SculptSession *ss,
const int initial_vertex)
{
@@ -178,14 +180,14 @@ static bool sculpt_boundary_is_vertex_in_editable_boundary(SculptSession *ss,
}
SCULPT_VERTEX_NEIGHBORS_ITER_END(ni);
- /* Corners are ambiguous as it can't be decied which boundary should be active. The flood fill
+ /* Corners are ambiguous as it can't be decide which boundary should be active. The flood fill
* should also stop at corners. */
if (neighbor_count <= 2) {
return false;
}
- /* Non manifold geomery in the mesh boundary. The deformation result will be unpredictable and
- * not very useful. */
+ /* Non manifold geometry in the mesh boundary.
+ * The deformation result will be unpredictable and not very useful. */
if (boundary_vertex_count > 2) {
return false;
}
@@ -266,11 +268,12 @@ static void sculpt_boundary_indices_init(SculptSession *ss,
BLI_gset_free(included_vertices, NULL);
}
-/* This functions initializes all data needed to calcualte falloffs and deformation from the
- * boundary into the mesh into a SculptBoundaryEditInfo array. This includes how many steps are
+/**
+ * This functions initializes all data needed to calculate falloffs and deformation from the
+ * boundary into the mesh into a #SculptBoundaryEditInfo array. This includes how many steps are
* needed to go from a boundary vertex to an interior vertex and which vertex of the boundary is
- * the closest one. */
-
+ * the closest one.
+ */
static void sculpt_boundary_edit_data_init(SculptSession *ss,
SculptBoundary *bdata,
const int initial_vertex,
@@ -399,7 +402,7 @@ static void sculpt_boundary_edit_data_init(SculptSession *ss,
BLI_gsqueue_free(next_iteration);
}
-/* This functions assings a falloff factor to each one of the SculptBoundaryEditInfo structs based
+/* This functions assigns a falloff factor to each one of the SculptBoundaryEditInfo structs based
* on the brush curve and its propagation steps. The falloff goes from the boundary into the mesh.
*/
static void sculpt_boundary_falloff_factor_init(SculptSession *ss,