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authorCampbell Barton <ideasman42@gmail.com>2020-08-17 05:34:05 +0300
committerCampbell Barton <ideasman42@gmail.com>2020-08-17 05:34:05 +0300
commit9762c3892e4b1c7225dc0d792caeba668104c7e2 (patch)
tree6c9c49e8168bcfa3181540a89e271053f63b1610 /source/blender/editors
parentcafe5cd9b036b41dfe21fddc5ebc5bf7948c98aa (diff)
Cleanup: spelling
Diffstat (limited to 'source/blender/editors')
-rw-r--r--source/blender/editors/include/UI_view2d.h4
-rw-r--r--source/blender/editors/sculpt_paint/sculpt_intern.h2
2 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/editors/include/UI_view2d.h b/source/blender/editors/include/UI_view2d.h
index 1bd9b3063bd..d14731b81b7 100644
--- a/source/blender/editors/include/UI_view2d.h
+++ b/source/blender/editors/include/UI_view2d.h
@@ -121,9 +121,9 @@ void UI_view2d_curRect_reset(struct View2D *v2d);
void UI_view2d_sync(struct bScreen *screen, struct ScrArea *area, struct View2D *v2dcur, int flag);
/* Perform all required updates after `v2d->cur` as been modified.
- * This includes like validation view validation (UI_view2d_curRect_validate).
+ * This includes like validation view validation (#UI_view2d_curRect_validate).
*
- * Current lintent is to use it from user code, such as view navigation and zoom operations. */
+ * Current intent is to use it from user code, such as view navigation and zoom operations. */
void UI_view2d_curRect_changed(const struct bContext *C, struct View2D *v2d);
void UI_view2d_totRect_set(struct View2D *v2d, int width, int height);
diff --git a/source/blender/editors/sculpt_paint/sculpt_intern.h b/source/blender/editors/sculpt_paint/sculpt_intern.h
index 22316eb4631..ee0eaeb28f3 100644
--- a/source/blender/editors/sculpt_paint/sculpt_intern.h
+++ b/source/blender/editors/sculpt_paint/sculpt_intern.h
@@ -100,7 +100,7 @@ const float *SCULPT_vertex_color_get(SculptSession *ss, int index);
const float *SCULPT_vertex_persistent_co_get(SculptSession *ss, int index);
void SCULPT_vertex_persistent_normal_get(SculptSession *ss, int index, float no[3]);
-/* Returs the info of the limit surface when Multires is available, otherwise it returns the
+/* Returns the info of the limit surface when Multires is available, otherwise it returns the
* current coordinate of the vertex. */
void SCULPT_vertex_limit_surface_get(SculptSession *ss, int index, float r_co[3]);