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authorPhilipp Oeser <info@graphics-engineer.com>2021-05-28 14:38:08 +0300
committerPhilipp Oeser <info@graphics-engineer.com>2021-05-28 16:41:56 +0300
commitadafd7257d0ed1bcca9eae63ed1e87a891c44975 (patch)
tree250f909b417d7978bafb2aa7bae03704bac8506f /source/blender/editors
parent02395fead754293e3ffbee30ecca88022270731a (diff)
Fix T88635: VSE: Select Linked gives unpredictable results
Caused by {rB66923031e6f2}. Code would process unselected sequences and skip selected, needs to be the other way around. Maniphest Tasks: T88635 Differential Revision: https://developer.blender.org/D11424
Diffstat (limited to 'source/blender/editors')
-rw-r--r--source/blender/editors/space_sequencer/sequencer_select.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/space_sequencer/sequencer_select.c b/source/blender/editors/space_sequencer/sequencer_select.c
index a9f8a70d61e..a2bb9bb9ac8 100644
--- a/source/blender/editors/space_sequencer/sequencer_select.c
+++ b/source/blender/editors/space_sequencer/sequencer_select.c
@@ -808,7 +808,7 @@ static bool select_linked_internal(Scene *scene)
bool changed = false;
LISTBASE_FOREACH (Sequence *, seq, SEQ_active_seqbase_get(ed)) {
- if ((seq->flag & SELECT) != 0) {
+ if ((seq->flag & SELECT) == 0) {
continue;
}
/* Only get unselected neighbors. */