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authorCampbell Barton <ideasman42@gmail.com>2021-11-13 05:07:13 +0300
committerCampbell Barton <ideasman42@gmail.com>2021-11-13 05:07:13 +0300
commit1143bf281afc69b931f7d0eb1daa4b800dcc513d (patch)
tree38e14b6ef4d15085c65b66755260ec0521e50c3c /source/blender/editors
parentacc800d24dccc48364c2d64b035c5c6aca895651 (diff)
Cleanup: spelling in comments, comment block formatting
Diffstat (limited to 'source/blender/editors')
-rw-r--r--source/blender/editors/animation/anim_motion_paths.c4
-rw-r--r--source/blender/editors/curve/editcurve.c4
-rw-r--r--source/blender/editors/curve/editcurve_paint.c2
-rw-r--r--source/blender/editors/mesh/editmesh_extrude.c4
-rw-r--r--source/blender/editors/mesh/editmesh_extrude_spin.c2
-rw-r--r--source/blender/editors/physics/particle_edit.c12
-rw-r--r--source/blender/editors/sculpt_paint/paint_image_proj.c12
-rw-r--r--source/blender/editors/sculpt_paint/sculpt_intern.h10
-rw-r--r--source/blender/editors/space_info/info_stats.cc2
-rw-r--r--source/blender/editors/space_node/node_relationships.cc4
-rw-r--r--source/blender/editors/space_node/space_node.cc2
-rw-r--r--source/blender/editors/space_view3d/view3d_gizmo_ruler.c8
-rw-r--r--source/blender/editors/space_view3d/view3d_view.c6
-rw-r--r--source/blender/editors/transform/transform_convert_action.c7
-rw-r--r--source/blender/editors/transform/transform_snap_object.c10
15 files changed, 51 insertions, 38 deletions
diff --git a/source/blender/editors/animation/anim_motion_paths.c b/source/blender/editors/animation/anim_motion_paths.c
index 0d812198d04..335034fef6e 100644
--- a/source/blender/editors/animation/anim_motion_paths.c
+++ b/source/blender/editors/animation/anim_motion_paths.c
@@ -176,11 +176,11 @@ static void motionpaths_calc_bake_targets(ListBase *targets, int cframe)
copy_v3_v3(mpv->co, pchan_eval->pose_tail);
}
- /* result must be in worldspace */
+ /* Result must be in world-space. */
mul_m4_v3(ob_eval->obmat, mpv->co);
}
else {
- /* worldspace object location */
+ /* World-space object location. */
copy_v3_v3(mpv->co, ob_eval->obmat[3]);
}
diff --git a/source/blender/editors/curve/editcurve.c b/source/blender/editors/curve/editcurve.c
index 46bf1f6c9b5..3b05975d22d 100644
--- a/source/blender/editors/curve/editcurve.c
+++ b/source/blender/editors/curve/editcurve.c
@@ -4909,7 +4909,9 @@ bool ED_curve_editnurb_select_pick(
/** \name Spin Operator
* \{ */
-/* 'cent' is in object space and 'dvec' in worldspace.
+/**
+ * \param axis: is in world-space.
+ * \param cent: is in object-space.
*/
bool ed_editnurb_spin(
float viewmat[4][4], View3D *v3d, Object *obedit, const float axis[3], const float cent[3])
diff --git a/source/blender/editors/curve/editcurve_paint.c b/source/blender/editors/curve/editcurve_paint.c
index 26906b0ddcd..784f67ac4f1 100644
--- a/source/blender/editors/curve/editcurve_paint.c
+++ b/source/blender/editors/curve/editcurve_paint.c
@@ -102,7 +102,7 @@ struct CurveDrawData {
/* offset projection by this value */
bool use_offset;
- float offset[3]; /* worldspace */
+ float offset[3]; /* world-space */
float surface_offset;
bool use_surface_offset_absolute;
} project;
diff --git a/source/blender/editors/mesh/editmesh_extrude.c b/source/blender/editors/mesh/editmesh_extrude.c
index e4cd48d95bb..912399c25b3 100644
--- a/source/blender/editors/mesh/editmesh_extrude.c
+++ b/source/blender/editors/mesh/editmesh_extrude.c
@@ -821,8 +821,8 @@ static int edbm_dupli_extrude_cursor_invoke(bContext *C, wmOperator *op, const w
float view_vec[3], cross[3];
/* convert the 2D normal into 3D */
- mul_mat3_m4_v3(vc.rv3d->viewinv, nor); /* worldspace */
- mul_mat3_m4_v3(vc.obedit->imat, nor); /* local space */
+ mul_mat3_m4_v3(vc.rv3d->viewinv, nor); /* World-space. */
+ mul_mat3_m4_v3(vc.obedit->imat, nor); /* Local-space. */
/* correct the normal to be aligned on the view plane */
mul_v3_mat3_m4v3(view_vec, vc.obedit->imat, vc.rv3d->viewinv[2]);
diff --git a/source/blender/editors/mesh/editmesh_extrude_spin.c b/source/blender/editors/mesh/editmesh_extrude_spin.c
index 2146207308c..d7eaf58653f 100644
--- a/source/blender/editors/mesh/editmesh_extrude_spin.c
+++ b/source/blender/editors/mesh/editmesh_extrude_spin.c
@@ -80,7 +80,7 @@ static int edbm_spin_exec(bContext *C, wmOperator *op)
BMesh *bm = em->bm;
BMOperator spinop;
- /* keep the values in worldspace since we're passing the obmat */
+ /* Keep the values in world-space since we're passing the `obmat`. */
if (!EDBM_op_init(em,
&spinop,
op,
diff --git a/source/blender/editors/physics/particle_edit.c b/source/blender/editors/physics/particle_edit.c
index 97f3b96cd18..fc80767be9e 100644
--- a/source/blender/editors/physics/particle_edit.c
+++ b/source/blender/editors/physics/particle_edit.c
@@ -3903,8 +3903,8 @@ static void brush_puff(PEData *data, int point_index, float mouse_distance)
copy_v3_v3(co, key->co);
mul_m4_v3(mat, co);
- /* use 'kco' as the object space version of worldspace 'co',
- * ob->imat is set before calling */
+ /* Use `kco` as the object space version of world-space `co`,
+ * `ob->imat` is set before calling. */
mul_v3_m4v3(kco, data->ob->imat, co);
point_index = BLI_kdtree_3d_find_nearest(edit->emitter_field, kco, NULL);
@@ -3993,15 +3993,15 @@ static void brush_puff(PEData *data, int point_index, float mouse_distance)
copy_v3_v3(oco, key->co);
mul_m4_v3(mat, oco);
- /* use 'kco' as the object space version of worldspace 'co',
- * ob->imat is set before calling */
+ /* Use `kco` as the object space version of world-space `co`,
+ * `ob->imat` is set before calling. */
mul_v3_m4v3(kco, data->ob->imat, oco);
point_index = BLI_kdtree_3d_find_nearest(edit->emitter_field, kco, NULL);
if (point_index != -1) {
copy_v3_v3(onor, &edit->emitter_cosnos[point_index * 6 + 3]);
- mul_mat3_m4_v3(data->ob->obmat, onor); /* normal into worldspace */
- mul_mat3_m4_v3(imat, onor); /* worldspace into particle space */
+ mul_mat3_m4_v3(data->ob->obmat, onor); /* Normal into world-space. */
+ mul_mat3_m4_v3(imat, onor); /* World-space into particle-space. */
normalize_v3(onor);
}
else {
diff --git a/source/blender/editors/sculpt_paint/paint_image_proj.c b/source/blender/editors/sculpt_paint/paint_image_proj.c
index 89263bec7b1..db3e69b0953 100644
--- a/source/blender/editors/sculpt_paint/paint_image_proj.c
+++ b/source/blender/editors/sculpt_paint/paint_image_proj.c
@@ -3125,7 +3125,8 @@ static void project_paint_face_init(const ProjPaintState *ps,
uv, v1coSS, v2coSS, v3coSS, uv1co, uv2co, uv3co, pixelScreenCo, w);
}
- /* a pity we need to get the worldspace pixel location here */
+ /* A pity we need to get the world-space pixel location here
+ * because it is a relatively expensive operation. */
if (do_clip || do_3d_mapping) {
interp_v3_v3v3v3(wco,
ps->mvert_eval[lt_vtri[0]].co,
@@ -3208,7 +3209,10 @@ static void project_paint_face_init(const ProjPaintState *ps,
else {
/* we have a seam - deal with it! */
- /* inset face coords. NOTE!!! ScreenSace for ortho, Worldspace in perspective view */
+ /* Inset face coords.
+ * - screen-space in orthographic view.
+ * - world-space in perspective view.
+ */
float insetCos[3][3];
/* Vertex screen-space coords. */
@@ -3373,8 +3377,8 @@ static void project_paint_face_init(const ProjPaintState *ps,
if ((ps->do_occlude == false) ||
!project_bucket_point_occluded(
ps, bucketFaceNodes, tri_index, pixel_on_edge)) {
- /* a pity we need to get the worldspace
- * pixel location here */
+ /* A pity we need to get the world-space pixel location here
+ * because it is a relatively expensive operation. */
if (do_clip || do_3d_mapping) {
interp_v3_v3v3v3(wco, vCo[0], vCo[1], vCo[2], w);
diff --git a/source/blender/editors/sculpt_paint/sculpt_intern.h b/source/blender/editors/sculpt_paint/sculpt_intern.h
index 696c3332a2b..16df1efd969 100644
--- a/source/blender/editors/sculpt_paint/sculpt_intern.h
+++ b/source/blender/editors/sculpt_paint/sculpt_intern.h
@@ -366,10 +366,12 @@ float *SCULPT_boundary_automasking_init(Object *ob,
/* Geodesic distances. */
-/* Returns an array indexed by vertex index containing the geodesic distance to the closest vertex
-in the initial vertex set. The caller is responsible for freeing the array.
-Geodesic distances will only work when used with PBVH_FACES, for other types of PBVH it will
-fallback to euclidean distances to one of the initial vertices in the set. */
+/**
+ * Returns an array indexed by vertex index containing the geodesic distance to the closest vertex
+ * in the initial vertex set. The caller is responsible for freeing the array.
+ * Geodesic distances will only work when used with PBVH_FACES, for other types of PBVH it will
+ * fallback to euclidean distances to one of the initial vertices in the set.
+ */
float *SCULPT_geodesic_distances_create(struct Object *ob,
struct GSet *initial_vertices,
const float limit_radius);
diff --git a/source/blender/editors/space_info/info_stats.cc b/source/blender/editors/space_info/info_stats.cc
index 62f40ae625d..19c98fb4d17 100644
--- a/source/blender/editors/space_info/info_stats.cc
+++ b/source/blender/editors/space_info/info_stats.cc
@@ -175,7 +175,7 @@ static void stats_object(Object *ob,
if (stats_mesheval(me_eval, is_selected, stats)) {
break;
}
- ATTR_FALLTHROUGH; /* Fallthrough to displist. */
+ ATTR_FALLTHROUGH; /* Fall-through to displist. */
}
case OB_MBALL: {
int totv = 0, totf = 0, tottri = 0;
diff --git a/source/blender/editors/space_node/node_relationships.cc b/source/blender/editors/space_node/node_relationships.cc
index 2cf3be50f23..ab20eaf131f 100644
--- a/source/blender/editors/space_node/node_relationships.cc
+++ b/source/blender/editors/space_node/node_relationships.cc
@@ -2369,8 +2369,8 @@ static void node_link_insert_offset_ntree(NodeInsertOfsData *iofsd,
/* NODE_TEST will be used later, so disable for all nodes */
ntreeNodeFlagSet(ntree, NODE_TEST, false);
- /* insert->totr isn't updated yet,
- * so totr_insert is used to get the correct worldspace coords */
+ /* `insert->totr` isn't updated yet,
+ * so `totr_insert` is used to get the correct world-space coords. */
rctf totr_insert;
node_to_updated_rect(insert, &totr_insert);
diff --git a/source/blender/editors/space_node/space_node.cc b/source/blender/editors/space_node/space_node.cc
index 53592aef98b..a94deb97f42 100644
--- a/source/blender/editors/space_node/space_node.cc
+++ b/source/blender/editors/space_node/space_node.cc
@@ -902,7 +902,7 @@ static int /*eContextResult*/ node_context(const bContext *C,
static void node_widgets()
{
- /* create the widgetmap for the area here */
+ /* Create the widget-map for the area here. */
wmGizmoMapType_Params params{SPACE_NODE, RGN_TYPE_WINDOW};
wmGizmoMapType *gzmap_type = WM_gizmomaptype_ensure(&params);
WM_gizmogrouptype_append_and_link(gzmap_type, NODE_GGT_backdrop_transform);
diff --git a/source/blender/editors/space_view3d/view3d_gizmo_ruler.c b/source/blender/editors/space_view3d/view3d_gizmo_ruler.c
index 34e3b808b50..a36ab9e57bc 100644
--- a/source/blender/editors/space_view3d/view3d_gizmo_ruler.c
+++ b/source/blender/editors/space_view3d/view3d_gizmo_ruler.c
@@ -115,8 +115,10 @@ enum {
CONSTRAIN_AXIS_Z = 2,
};
-/* Constraining modes.
- Off / Scene orientation / Global (or Local if Scene orientation is Global) */
+/**
+ * Constraining modes.
+ * Off / Scene orientation / Global (or Local if Scene orientation is Global).
+ */
enum {
CONSTRAIN_MODE_OFF = 0,
CONSTRAIN_MODE_1 = 1,
@@ -163,7 +165,7 @@ typedef struct RulerInfo {
typedef struct RulerItem {
wmGizmo gz;
- /* worldspace coords, middle being optional */
+ /** World-space coords, middle being optional. */
float co[3][3];
int flag;
diff --git a/source/blender/editors/space_view3d/view3d_view.c b/source/blender/editors/space_view3d/view3d_view.c
index 46a664f10fa..6f0ce6c9326 100644
--- a/source/blender/editors/space_view3d/view3d_view.c
+++ b/source/blender/editors/space_view3d/view3d_view.c
@@ -1731,9 +1731,9 @@ void ED_view3d_xr_shading_update(wmWindowManager *wm, const View3D *v3d, const S
View3DShading *xr_shading = &wm->xr.session_settings.shading;
/* Flags that shouldn't be overridden by the 3D View shading. */
int flag_copy = 0;
- if (v3d->shading.type !=
- OB_SOLID) { /* Don't set V3D_SHADING_WORLD_ORIENTATION for solid shading since it results
- in distorted lighting when the view matrix has a scale factor. */
+ if (v3d->shading.type != OB_SOLID) {
+ /* Don't set V3D_SHADING_WORLD_ORIENTATION for solid shading since it results in distorted
+ * lighting when the view matrix has a scale factor. */
flag_copy |= V3D_SHADING_WORLD_ORIENTATION;
}
diff --git a/source/blender/editors/transform/transform_convert_action.c b/source/blender/editors/transform/transform_convert_action.c
index a6658ae00a3..24d84bc2de8 100644
--- a/source/blender/editors/transform/transform_convert_action.c
+++ b/source/blender/editors/transform/transform_convert_action.c
@@ -159,8 +159,11 @@ static void TimeToTransData(
copy_v2_v2(td2d->ih2, td2d->h2);
/* Setup #TransData. */
- td->loc = time; /* Usually #td2d->loc is used here. But this is for when the original location is
- not float[3]. */
+
+ /* Usually #td2d->loc is used here.
+ * But this is for when the original location is not float[3]. */
+ td->loc = time;
+
copy_v3_v3(td->iloc, td->loc);
td->val = time;
td->ival = *(time);
diff --git a/source/blender/editors/transform/transform_snap_object.c b/source/blender/editors/transform/transform_snap_object.c
index 4a2ac806b2c..4b981e763f1 100644
--- a/source/blender/editors/transform/transform_snap_object.c
+++ b/source/blender/editors/transform/transform_snap_object.c
@@ -581,15 +581,15 @@ static void raycast_all_cb(void *userdata, int index, const BVHTreeRay *ray, BVH
struct RayCastAll_Data *data = userdata;
data->raycast_callback(data->bvhdata, index, ray, hit);
if (hit->index != -1) {
- /* get all values in worldspace */
+ /* Get all values in world-space. */
float location[3], normal[3];
float depth;
- /* worldspace location */
+ /* World-space location. */
mul_v3_m4v3(location, (float(*)[4])data->obmat, hit->co);
depth = (hit->dist + data->len_diff) / data->local_scale;
- /* worldspace normal */
+ /* World-space normal. */
copy_v3_v3(normal, hit->no);
mul_m3_v3((float(*)[3])data->timat, normal);
normalize_v3(normal);
@@ -783,7 +783,7 @@ static bool raycastMesh(SnapObjectContext *sctx,
*ray_depth = hit.dist;
copy_v3_v3(r_loc, hit.co);
- /* back to worldspace */
+ /* Back to world-space. */
mul_m4_v3(obmat, r_loc);
if (r_no) {
@@ -953,7 +953,7 @@ static bool raycastEditMesh(SnapObjectContext *sctx,
*ray_depth = hit.dist;
copy_v3_v3(r_loc, hit.co);
- /* back to worldspace */
+ /* Back to world-space. */
mul_m4_v3(obmat, r_loc);
if (r_no) {