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authorBrecht Van Lommel <brecht@blender.org>2021-11-29 17:25:39 +0300
committerBrecht Van Lommel <brecht@blender.org>2021-11-29 18:27:55 +0300
commit2206b6b9a04777b7325c8f30a49db23bc9a61317 (patch)
tree4196a8085003a65b27c4600bc9a9f55abbabcab1 /source/blender/editors
parent03c956358249851bdd8860b87b88985bd29044cf (diff)
Fix T92628: .blend thumbnail renders black with Cycles 3D viewport render
Don't use Cycles for rendering thumbnails, fall back to Solid shading. Differential Revision: https://developer.blender.org/D13406
Diffstat (limited to 'source/blender/editors')
-rw-r--r--source/blender/editors/space_view3d/view3d_draw.c9
1 files changed, 9 insertions, 0 deletions
diff --git a/source/blender/editors/space_view3d/view3d_draw.c b/source/blender/editors/space_view3d/view3d_draw.c
index fceb6553cab..4ab92a4470f 100644
--- a/source/blender/editors/space_view3d/view3d_draw.c
+++ b/source/blender/editors/space_view3d/view3d_draw.c
@@ -2048,6 +2048,15 @@ ImBuf *ED_view3d_draw_offscreen_imbuf_simple(Depsgraph *depsgraph,
}
memcpy(&v3d.shading, source_shading_settings, sizeof(View3DShading));
+ if (drawtype == OB_RENDER) {
+ /* Don't use external engines for preview. Fall back to solid instead of Eevee as rendering
+ * with Eevee is potentially slow due to compiling shaders and loading textures, and the
+ * depsgraph may not have been updated to have all the right geometry attributes. */
+ if (!(BKE_scene_uses_blender_eevee(scene) || BKE_scene_uses_blender_workbench(scene))) {
+ drawtype = OB_SOLID;
+ }
+ }
+
if (drawtype == OB_MATERIAL) {
v3d.shading.flag = V3D_SHADING_SCENE_WORLD | V3D_SHADING_SCENE_LIGHTS;
v3d.shading.render_pass = SCE_PASS_COMBINED;