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author | Hans Goudey <h.goudey@me.com> | 2021-01-26 21:57:31 +0300 |
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committer | Hans Goudey <h.goudey@me.com> | 2021-01-26 21:57:31 +0300 |
commit | 1c4b0c47dd476c424b750edd4dadf977937fee85 (patch) | |
tree | a16236e0f97d267b4a183658484ea692b060be34 /source/blender/editors | |
parent | de3f369b30e5d08415b8cff14e462ec6d18689ea (diff) |
Geometry Nodes: Support all operations in the "Attribute Math" node
This adds the ability to use all the math operations in the regular
utility "Math" node. The code is quite similar to the attribute vector
math node, with the simplification that the result is always a float.
Differential Revision: https://developer.blender.org/D10199
Diffstat (limited to 'source/blender/editors')
-rw-r--r-- | source/blender/editors/space_node/drawnode.c | 69 |
1 files changed, 68 insertions, 1 deletions
diff --git a/source/blender/editors/space_node/drawnode.c b/source/blender/editors/space_node/drawnode.c index 8f3602c8d50..7905483fac9 100644 --- a/source/blender/editors/space_node/drawnode.c +++ b/source/blender/editors/space_node/drawnode.c @@ -3166,13 +3166,80 @@ static void node_geometry_buts_random_attribute(uiLayout *layout, uiItemR(layout, ptr, "data_type", DEFAULT_FLAGS, "", ICON_NONE); } +static bool node_attribute_math_operation_use_input_b(const NodeMathOperation operation) +{ + switch (operation) { + case NODE_MATH_ADD: + case NODE_MATH_SUBTRACT: + case NODE_MATH_MULTIPLY: + case NODE_MATH_DIVIDE: + case NODE_MATH_POWER: + case NODE_MATH_LOGARITHM: + case NODE_MATH_MINIMUM: + case NODE_MATH_MAXIMUM: + case NODE_MATH_LESS_THAN: + case NODE_MATH_GREATER_THAN: + case NODE_MATH_MODULO: + case NODE_MATH_ARCTAN2: + case NODE_MATH_SNAP: + case NODE_MATH_WRAP: + case NODE_MATH_COMPARE: + case NODE_MATH_MULTIPLY_ADD: + case NODE_MATH_PINGPONG: + case NODE_MATH_SMOOTH_MIN: + case NODE_MATH_SMOOTH_MAX: + return true; + case NODE_MATH_SINE: + case NODE_MATH_COSINE: + case NODE_MATH_TANGENT: + case NODE_MATH_ARCSINE: + case NODE_MATH_ARCCOSINE: + case NODE_MATH_ARCTANGENT: + case NODE_MATH_ROUND: + case NODE_MATH_ABSOLUTE: + case NODE_MATH_FLOOR: + case NODE_MATH_CEIL: + case NODE_MATH_FRACTION: + case NODE_MATH_SQRT: + case NODE_MATH_INV_SQRT: + case NODE_MATH_SIGN: + case NODE_MATH_EXPONENT: + case NODE_MATH_RADIANS: + case NODE_MATH_DEGREES: + case NODE_MATH_SINH: + case NODE_MATH_COSH: + case NODE_MATH_TANH: + case NODE_MATH_TRUNC: + return false; + } + BLI_assert(false); + return false; +} + static void node_geometry_buts_attribute_math(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr) { + bNode *node = (bNode *)ptr->data; + NodeAttributeMath *node_storage = (NodeAttributeMath *)node->storage; + NodeMathOperation operation = (NodeMathOperation)node_storage->operation; + uiItemR(layout, ptr, "operation", DEFAULT_FLAGS, "", ICON_NONE); uiItemR(layout, ptr, "input_type_a", DEFAULT_FLAGS, IFACE_("Type A"), ICON_NONE); - uiItemR(layout, ptr, "input_type_b", DEFAULT_FLAGS, IFACE_("Type B"), ICON_NONE); + + /* These "use input b / c" checks are copied from the node's code. + * They could be de-duplicated if the drawing code was moved to the node's file. */ + if (node_attribute_math_operation_use_input_b(operation)) { + uiItemR(layout, ptr, "input_type_b", DEFAULT_FLAGS, IFACE_("Type B"), ICON_NONE); + } + if (ELEM(operation, + NODE_MATH_MULTIPLY_ADD, + NODE_MATH_SMOOTH_MIN, + NODE_MATH_SMOOTH_MAX, + NODE_MATH_WRAP, + NODE_MATH_COMPARE)) { + uiItemR(layout, ptr, "input_type_c", DEFAULT_FLAGS, IFACE_("Type C"), ICON_NONE); + } } static void node_geometry_buts_attribute_vector_math(uiLayout *layout, |