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authorPablo Dobarro <pablodp606@gmail.com>2019-11-27 04:02:18 +0300
committerPablo Dobarro <pablodp606@gmail.com>2019-11-27 19:17:46 +0300
commit9251b077203c763f1be83505ed0a4d1e19dab947 (patch)
tree1386056411e0a98e7ab0c116f6df6df515b34dda /source/blender/editors
parent0e4014ef9215ffe38108b7596a29bd3c5c41bbd1 (diff)
Sculpt/Paint: Remove Unified SIZE_PRESSURE and ALPHA_PRESSURE
The relation between the pressure/size and the pressure/alpha is a fundamental property that defines the behavior of a brush, so it does not make sense to have it unified across all brushes. This applies both for sculpting and painting. Some of the new 2.82 brushes need pressure/size or pressure/alpha to be enabled to work propely, while others don't. Users should not be switching on and off this property manually when changing brushes if they want to use unified size. This is also causing that some users are using the brushes with an incorrect configuration. Reviewed By: jbakker Differential Revision: https://developer.blender.org/D6291
Diffstat (limited to 'source/blender/editors')
-rw-r--r--source/blender/editors/sculpt_paint/paint_cursor.c11
-rw-r--r--source/blender/editors/sculpt_paint/paint_image.c2
-rw-r--r--source/blender/editors/sculpt_paint/paint_stroke.c12
-rw-r--r--source/blender/editors/sculpt_paint/paint_vertex.c8
-rw-r--r--source/blender/editors/sculpt_paint/sculpt.c7
5 files changed, 18 insertions, 22 deletions
diff --git a/source/blender/editors/sculpt_paint/paint_cursor.c b/source/blender/editors/sculpt_paint/paint_cursor.c
index 78c9980134f..856072ec47a 100644
--- a/source/blender/editors/sculpt_paint/paint_cursor.c
+++ b/source/blender/editors/sculpt_paint/paint_cursor.c
@@ -648,7 +648,7 @@ static bool paint_draw_tex_overlay(UnifiedPaintSettings *ups,
GPU_matrix_translate_2f(-x, -y);
/* scale based on tablet pressure */
- if (primary && ups->stroke_active && BKE_brush_use_size_pressure(vc->scene, brush)) {
+ if (primary && ups->stroke_active && BKE_brush_use_size_pressure(brush)) {
const float scale = ups->size_pressure_value;
GPU_matrix_translate_2f(x, y);
GPU_matrix_scale_2f(scale, scale);
@@ -778,7 +778,7 @@ static bool paint_draw_cursor_overlay(
}
/* scale based on tablet pressure */
- if (ups->stroke_active && BKE_brush_use_size_pressure(vc->scene, brush)) {
+ if (ups->stroke_active && BKE_brush_use_size_pressure(brush)) {
do_pop = true;
GPU_matrix_push();
GPU_matrix_translate_2fv(center);
@@ -1075,7 +1075,7 @@ static void paint_cursor_on_hit(UnifiedPaintSettings *ups,
unprojected_radius = paint_calc_object_space_radius(vc, location, projected_radius);
/* scale 3D brush radius by pressure */
- if (ups->stroke_active && BKE_brush_use_size_pressure(vc->scene, brush)) {
+ if (ups->stroke_active && BKE_brush_use_size_pressure(brush)) {
unprojected_radius *= ups->size_pressure_value;
}
@@ -1362,7 +1362,7 @@ static void paint_draw_cursor(bContext *C, int x, int y, void *UNUSED(unused))
immUniformColor3fvAlpha(outline_col, outline_alpha);
/* draw brush outline */
- if (ups->stroke_active && BKE_brush_use_size_pressure(scene, brush)) {
+ if (ups->stroke_active && BKE_brush_use_size_pressure(brush)) {
imm_draw_circle_wire_2d(
pos, translation[0], translation[1], final_radius * ups->size_pressure_value, 40);
/* outer at half alpha */
@@ -1407,8 +1407,7 @@ static void paint_draw_cursor(bContext *C, int x, int y, void *UNUSED(unused))
immUniformColor3fvAlpha(outline_col, outline_alpha);
- if (ups->stroke_active && BKE_brush_use_size_pressure(scene, brush) &&
- mode != PAINT_MODE_SCULPT) {
+ if (ups->stroke_active && BKE_brush_use_size_pressure(brush) && mode != PAINT_MODE_SCULPT) {
imm_draw_circle_wire_3d(
pos, translation[0], translation[1], final_radius * ups->size_pressure_value, 40);
/* outer at half alpha */
diff --git a/source/blender/editors/sculpt_paint/paint_image.c b/source/blender/editors/sculpt_paint/paint_image.c
index 9acc189ae95..0b770f17314 100644
--- a/source/blender/editors/sculpt_paint/paint_image.c
+++ b/source/blender/editors/sculpt_paint/paint_image.c
@@ -548,7 +548,7 @@ static void paint_stroke_update_step(bContext *C, struct PaintStroke *stroke, Po
return;
}
- if (BKE_brush_use_alpha_pressure(scene, brush)) {
+ if (BKE_brush_use_alpha_pressure(brush)) {
BKE_brush_alpha_set(scene, brush, max_ff(0.0f, startalpha * pressure * alphafac));
}
else {
diff --git a/source/blender/editors/sculpt_paint/paint_stroke.c b/source/blender/editors/sculpt_paint/paint_stroke.c
index ee359def68c..fc0c6d748cb 100644
--- a/source/blender/editors/sculpt_paint/paint_stroke.c
+++ b/source/blender/editors/sculpt_paint/paint_stroke.c
@@ -336,7 +336,7 @@ static bool paint_brush_update(bContext *C,
ups->pixel_radius = BKE_brush_size_get(scene, brush);
- if (BKE_brush_use_size_pressure(scene, brush) && paint_supports_dynamic_size(brush, mode)) {
+ if (BKE_brush_use_size_pressure(brush) && paint_supports_dynamic_size(brush, mode)) {
ups->pixel_radius *= stroke->cached_size_pressure;
}
@@ -527,8 +527,8 @@ static void paint_brush_stroke_add_step(bContext *C,
* windows for some tablets, then we just skip first touch .. */
if (tablet && (pressure >= 0.99f) &&
((pop->s.brush->flag & BRUSH_SPACING_PRESSURE) ||
- BKE_brush_use_alpha_pressure(scene, pop->s.brush) ||
- BKE_brush_use_size_pressure(scene, pop->s.brush))) {
+ BKE_brush_use_alpha_pressure(pop->s.brush) ||
+ BKE_brush_use_size_pressure(pop->s.brush))) {
return;
}
@@ -540,8 +540,8 @@ static void paint_brush_stroke_add_step(bContext *C,
* which is the sensitivity of the most sensitive pen tablet available */
if (tablet && (pressure < 0.0002f) &&
((pop->s.brush->flag & BRUSH_SPACING_PRESSURE) ||
- BKE_brush_use_alpha_pressure(scene, pop->s.brush) ||
- BKE_brush_use_size_pressure(scene, pop->s.brush))) {
+ BKE_brush_use_alpha_pressure(pop->s.brush) ||
+ BKE_brush_use_size_pressure(pop->s.brush))) {
return;
}
#endif
@@ -756,7 +756,7 @@ static float paint_space_stroke_spacing_variable(bContext *C,
float dpressure,
float length)
{
- if (BKE_brush_use_size_pressure(scene, stroke->brush)) {
+ if (BKE_brush_use_size_pressure(stroke->brush)) {
/* use pressure to modify size. set spacing so that at 100%, the circles
* are aligned nicely with no overlap. for this the spacing needs to be
* the average of the previous and next size. */
diff --git a/source/blender/editors/sculpt_paint/paint_vertex.c b/source/blender/editors/sculpt_paint/paint_vertex.c
index ac7cf310099..536d93cac29 100644
--- a/source/blender/editors/sculpt_paint/paint_vertex.c
+++ b/source/blender/editors/sculpt_paint/paint_vertex.c
@@ -1522,7 +1522,7 @@ static void vwpaint_update_cache_variants(bContext *C, VPaint *vp, Object *ob, P
}
}
- if (BKE_brush_use_size_pressure(scene, brush) &&
+ if (BKE_brush_use_size_pressure(brush) &&
paint_supports_dynamic_size(brush, PAINT_MODE_SCULPT)) {
cache->radius = cache->initial_radius * cache->pressure;
}
@@ -1684,11 +1684,9 @@ static void get_brush_alpha_data(const Scene *scene,
float *r_brush_alpha_pressure)
{
*r_brush_size_pressure = BKE_brush_size_get(scene, brush) *
- (BKE_brush_use_size_pressure(scene, brush) ? ss->cache->pressure :
- 1.0f);
+ (BKE_brush_use_size_pressure(brush) ? ss->cache->pressure : 1.0f);
*r_brush_alpha_value = BKE_brush_alpha_get(scene, brush);
- *r_brush_alpha_pressure = (BKE_brush_use_alpha_pressure(scene, brush) ? ss->cache->pressure :
- 1.0f);
+ *r_brush_alpha_pressure = (BKE_brush_use_alpha_pressure(brush) ? ss->cache->pressure : 1.0f);
}
static float wpaint_get_active_weight(const MDeformVert *dv, const WeightPaintInfo *wpi)
diff --git a/source/blender/editors/sculpt_paint/sculpt.c b/source/blender/editors/sculpt_paint/sculpt.c
index 9d0048ff847..38e4d119aa5 100644
--- a/source/blender/editors/sculpt_paint/sculpt.c
+++ b/source/blender/editors/sculpt_paint/sculpt.c
@@ -1724,7 +1724,7 @@ static float brush_strength(const Sculpt *sd,
const float root_alpha = BKE_brush_alpha_get(scene, brush);
float alpha = root_alpha * root_alpha;
float dir = (brush->flag & BRUSH_DIR_IN) ? -1 : 1;
- float pressure = BKE_brush_use_alpha_pressure(scene, brush) ? cache->pressure : 1;
+ float pressure = BKE_brush_use_alpha_pressure(brush) ? cache->pressure : 1;
float pen_flip = cache->pen_flip ? -1 : 1;
float invert = cache->invert ? -1 : 1;
float overlap = ups->overlap_factor;
@@ -6719,7 +6719,7 @@ static void sculpt_update_cache_variants(bContext *C, Sculpt *sd, Object *ob, Po
}
}
- if (BKE_brush_use_size_pressure(scene, brush) &&
+ if (BKE_brush_use_size_pressure(brush) &&
paint_supports_dynamic_size(brush, PAINT_MODE_SCULPT)) {
cache->radius = sculpt_brush_dynamic_size_get(brush, cache, cache->initial_radius);
cache->dyntopo_radius = cache->initial_radius * cache->pressure;
@@ -7137,14 +7137,13 @@ static void sculpt_brush_stroke_init(bContext *C, wmOperator *op)
static void sculpt_restore_mesh(Sculpt *sd, Object *ob)
{
- SculptSession *ss = ob->sculpt;
Brush *brush = BKE_paint_brush(&sd->paint);
/* Restore the mesh before continuing with anchored stroke */
if ((brush->flag & BRUSH_ANCHORED) ||
((brush->sculpt_tool == SCULPT_TOOL_GRAB ||
brush->sculpt_tool == SCULPT_TOOL_ELASTIC_DEFORM) &&
- BKE_brush_use_size_pressure(ss->cache->vc->scene, brush)) ||
+ BKE_brush_use_size_pressure(brush)) ||
(brush->flag & BRUSH_DRAG_DOT)) {
paint_mesh_restore_co(sd, ob);
}