diff options
author | Philipp Oeser <info@graphics-engineer.com> | 2021-05-27 16:30:02 +0300 |
---|---|---|
committer | Jeroen Bakker <jeroen@blender.org> | 2021-06-09 09:43:07 +0300 |
commit | dbb002387d123435fa14c6b2143aa58fbee93298 (patch) | |
tree | f936fdfc63f507a7687a79c4e8664687a9f157df /source/blender/editors | |
parent | c1d67abcd8f092c2d5e6dcea119690b750269599 (diff) |
Fix T88625: Multiobject UV hiding/unhiding does not work with UV_SYNC_SELECTION
Oversight in {rB470f17f21c06}.
Hiding was only done for the first mesh, then the operator finished (in
case of UV_SYNC_SELECTION).
Now just continue to the next.
Maniphest Tasks: T88625
Differential Revision: https://developer.blender.org/D11413
Diffstat (limited to 'source/blender/editors')
-rw-r--r-- | source/blender/editors/uvedit/uvedit_ops.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/editors/uvedit/uvedit_ops.c b/source/blender/editors/uvedit/uvedit_ops.c index e11341429a6..708f04bf044 100644 --- a/source/blender/editors/uvedit/uvedit_ops.c +++ b/source/blender/editors/uvedit/uvedit_ops.c @@ -1471,7 +1471,7 @@ static int uv_hide_exec(bContext *C, wmOperator *op) if (EDBM_mesh_hide(em, swap)) { EDBM_update_generic(ob->data, true, false); } - return OPERATOR_FINISHED; + continue; } BM_ITER_MESH (efa, &iter, em->bm, BM_FACES_OF_MESH) { @@ -1609,7 +1609,7 @@ static int uv_reveal_exec(bContext *C, wmOperator *op) if (EDBM_mesh_reveal(em, select)) { EDBM_update_generic(ob->data, true, false); } - return OPERATOR_FINISHED; + continue; } if (use_face_center) { if (em->selectmode == SCE_SELECT_FACE) { |