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authorCampbell Barton <campbell@blender.org>2022-05-13 02:24:28 +0300
committerCampbell Barton <campbell@blender.org>2022-05-13 02:29:25 +0300
commit427a2c920a249c066e324e4a5e40dd141a4968aa (patch)
tree06fabc07f56f1b2dfea8b475a57fd725403c1d6f /source/blender/editors
parent906b9f55afbf132218a3dc815da2652fbc502352 (diff)
Cleanup: spelling in comments, capitalize tags
Also add missing task-ID reference & remove colon after \note as it doesn't render properly in doxygen.
Diffstat (limited to 'source/blender/editors')
-rw-r--r--source/blender/editors/gizmo_library/gizmo_draw_utils.c2
-rw-r--r--source/blender/editors/gizmo_library/gizmo_types/button2d_gizmo.c2
-rw-r--r--source/blender/editors/gizmo_library/gizmo_types/dial3d_gizmo.c2
-rw-r--r--source/blender/editors/gizmo_library/gizmo_types/move3d_gizmo.c2
-rw-r--r--source/blender/editors/include/ED_anim_api.h2
-rw-r--r--source/blender/editors/include/ED_screen.h2
-rw-r--r--source/blender/editors/mesh/editmesh_knife.c2
-rw-r--r--source/blender/editors/object/object_add.cc2
-rw-r--r--source/blender/editors/screen/screen_edit.c2
-rw-r--r--source/blender/editors/space_sequencer/sequencer_channels_draw.c4
-rw-r--r--source/blender/editors/space_sequencer/sequencer_edit.c2
11 files changed, 12 insertions, 12 deletions
diff --git a/source/blender/editors/gizmo_library/gizmo_draw_utils.c b/source/blender/editors/gizmo_library/gizmo_draw_utils.c
index c6303c197e7..178a2b52b62 100644
--- a/source/blender/editors/gizmo_library/gizmo_draw_utils.c
+++ b/source/blender/editors/gizmo_library/gizmo_draw_utils.c
@@ -95,7 +95,7 @@ void wm_gizmo_vec_draw(
immEnd();
}
else if (primitive_type == GPU_PRIM_TRI_FAN) {
- /* Note(Metal): Tri-fan alternative for Metal. Triangle List is more efficient for small
+ /* NOTE(Metal): Tri-fan alternative for Metal. Triangle List is more efficient for small
* primitive counts. */
int tri_count = vert_count - 2;
immBegin(GPU_PRIM_TRIS, tri_count * 3);
diff --git a/source/blender/editors/gizmo_library/gizmo_types/button2d_gizmo.c b/source/blender/editors/gizmo_library/gizmo_types/button2d_gizmo.c
index b326d6d1859..a0e30c7518a 100644
--- a/source/blender/editors/gizmo_library/gizmo_types/button2d_gizmo.c
+++ b/source/blender/editors/gizmo_library/gizmo_types/button2d_gizmo.c
@@ -74,7 +74,7 @@ static void button2d_geom_draw_backdrop(const wmGizmo *gz,
GPU_viewport_size_get_f(viewport);
GPUVertFormat *format = immVertexFormat();
- /* Note(Metal): Prefer 3D coordinate for 2D rendering when using 3D shader. */
+ /* NOTE(Metal): Prefer 3D coordinate for 2D rendering when using 3D shader. */
uint pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 3, GPU_FETCH_FLOAT);
/* TODO: other draw styles. */
diff --git a/source/blender/editors/gizmo_library/gizmo_types/dial3d_gizmo.c b/source/blender/editors/gizmo_library/gizmo_types/dial3d_gizmo.c
index a76242404ba..1d9fc35eda8 100644
--- a/source/blender/editors/gizmo_library/gizmo_types/dial3d_gizmo.c
+++ b/source/blender/editors/gizmo_library/gizmo_types/dial3d_gizmo.c
@@ -96,7 +96,7 @@ static void dial_geom_draw(const float color[4],
ED_GIZMO_DIAL_DRAW_FLAG_FILL)));
GPUVertFormat *format = immVertexFormat();
- /* Note(Metal): Prefer using 3D coordinates with 3D shader, even if rendering 2D gizmo's. */
+ /* NOTE(Metal): Prefer using 3D coordinates with 3D shader, even if rendering 2D gizmo's. */
uint pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 3, GPU_FETCH_FLOAT);
if (clip_plane) {
diff --git a/source/blender/editors/gizmo_library/gizmo_types/move3d_gizmo.c b/source/blender/editors/gizmo_library/gizmo_types/move3d_gizmo.c
index 5fb1173521a..46fede8f6be 100644
--- a/source/blender/editors/gizmo_library/gizmo_types/move3d_gizmo.c
+++ b/source/blender/editors/gizmo_library/gizmo_types/move3d_gizmo.c
@@ -98,7 +98,7 @@ static void move_geom_draw(const wmGizmo *gz,
ED_GIZMO_MOVE_DRAW_FLAG_FILL)));
GPUVertFormat *format = immVertexFormat();
- /* Note(Metal): Prefer using 3D coordinates with 3D shader, even if rendering 2D gizmo's. */
+ /* NOTE(Metal): Prefer using 3D coordinates with 3D shader, even if rendering 2D gizmo's. */
uint pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 3, GPU_FETCH_FLOAT);
immBindBuiltinProgram(filled ? GPU_SHADER_3D_UNIFORM_COLOR :
diff --git a/source/blender/editors/include/ED_anim_api.h b/source/blender/editors/include/ED_anim_api.h
index 60af05baed7..da40eef87fd 100644
--- a/source/blender/editors/include/ED_anim_api.h
+++ b/source/blender/editors/include/ED_anim_api.h
@@ -549,7 +549,7 @@ typedef enum eAnimChannels_SetFlag {
/* types of settings for AnimChannels */
typedef enum eAnimChannel_Settings {
ACHANNEL_SETTING_SELECT = 0,
- /** warning: for drawing UI's, need to check if this is off (maybe inverse this later) */
+ /** WARNING: for drawing UI's, need to check if this is off (maybe inverse this later). */
ACHANNEL_SETTING_PROTECT = 1,
ACHANNEL_SETTING_MUTE = 2,
ACHANNEL_SETTING_EXPAND = 3,
diff --git a/source/blender/editors/include/ED_screen.h b/source/blender/editors/include/ED_screen.h
index 41123aff79f..f909a13c2cb 100644
--- a/source/blender/editors/include/ED_screen.h
+++ b/source/blender/editors/include/ED_screen.h
@@ -666,7 +666,7 @@ bool ED_region_panel_category_gutter_calc_rect(const ARegion *region, rcti *r_re
bool ED_region_panel_category_gutter_isect_xy(const ARegion *region, const int event_xy[2]);
/**
- * \note: This may return true for multiple overlapping regions.
+ * \note This may return true for multiple overlapping regions.
* If it matters, check overlapped regions first (#ARegion.overlap).
*/
bool ED_region_contains_xy(const struct ARegion *region, const int event_xy[2]);
diff --git a/source/blender/editors/mesh/editmesh_knife.c b/source/blender/editors/mesh/editmesh_knife.c
index 5d8cf176b87..5de7681a1e6 100644
--- a/source/blender/editors/mesh/editmesh_knife.c
+++ b/source/blender/editors/mesh/editmesh_knife.c
@@ -198,7 +198,7 @@ typedef struct KnifeObjectInfo {
* Optionally allocate triangle indices, these are needed for non-interactive knife
* projection as multiple cuts are made without the BVH being updated.
* Using these indices the it's possible to access `cagecos` even if the face has been cut
- * and the loops in `em->looptris` no longer refer to the original triangles, see:
+ * and the loops in `em->looptris` no longer refer to the original triangles, see: T97153.
*/
const int (*tri_indices)[3];
diff --git a/source/blender/editors/object/object_add.cc b/source/blender/editors/object/object_add.cc
index b7deade5146..ac8ab834cb7 100644
--- a/source/blender/editors/object/object_add.cc
+++ b/source/blender/editors/object/object_add.cc
@@ -1888,7 +1888,7 @@ void OBJECT_OT_collection_external_asset_drop(wmOperatorType *ot)
ED_object_add_generic_props(ot, false);
- /* Important: Instancing option. Intentionally remembered across executions (no #PROP_SKIP_SAVE).
+ /* IMPORTANT: Instancing option. Intentionally remembered across executions (no #PROP_SKIP_SAVE).
*/
RNA_def_boolean(ot->srna,
"use_instance",
diff --git a/source/blender/editors/screen/screen_edit.c b/source/blender/editors/screen/screen_edit.c
index d5385181055..43c19670a41 100644
--- a/source/blender/editors/screen/screen_edit.c
+++ b/source/blender/editors/screen/screen_edit.c
@@ -1315,7 +1315,7 @@ void ED_screen_full_restore(bContext *C, ScrArea *area)
else {
ED_screen_state_toggle(C, win, area, state);
}
- /* warning: 'area' may be freed */
+ /* WARNING: 'area' may be freed */
}
/* otherwise just tile the area again */
else {
diff --git a/source/blender/editors/space_sequencer/sequencer_channels_draw.c b/source/blender/editors/space_sequencer/sequencer_channels_draw.c
index a777132e9fc..c11388e8555 100644
--- a/source/blender/editors/space_sequencer/sequencer_channels_draw.c
+++ b/source/blender/editors/space_sequencer/sequencer_channels_draw.c
@@ -200,7 +200,7 @@ static float text_size_get(const SeqChannelDrawContext *context)
return UI_fontstyle_height_max(&style->widget) * 1.5f * context->scale;
}
-/* Todo: decide what gets priority - label or buttons */
+/* TODO: decide what gets priority - label or buttons. */
static rctf label_rect_init(const SeqChannelDrawContext *context,
const int channel_index,
const float used_width)
@@ -286,7 +286,7 @@ static void draw_channel_labels(const SeqChannelDrawContext *context,
}
}
-/* Todo: different text/buttons alignment */
+/* TODO: different text/buttons alignment. */
static void draw_channel_header(const SeqChannelDrawContext *context,
uiBlock *block,
const int channel_index)
diff --git a/source/blender/editors/space_sequencer/sequencer_edit.c b/source/blender/editors/space_sequencer/sequencer_edit.c
index 0305ad279a0..117e206eac7 100644
--- a/source/blender/editors/space_sequencer/sequencer_edit.c
+++ b/source/blender/editors/space_sequencer/sequencer_edit.c
@@ -2596,7 +2596,7 @@ static int sequencer_paste_exec(bContext *C, wmOperator *op)
}
/* Paste animation.
- * Note: Only fcurves are copied. Drivers and NLA action strips are not copied.
+ * NOTE: Only fcurves are copied. Drivers and NLA action strips are not copied.
* First backup original curves from scene and move curves from clipboard into scene. This way,
* when pasted strips are renamed, pasted fcurves are renamed with them. Finally restore original
* curves from backup.