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authorCampbell Barton <ideasman42@gmail.com>2019-08-03 18:22:38 +0300
committerCampbell Barton <ideasman42@gmail.com>2019-08-03 18:31:25 +0300
commite82b7f15270eb4e4dbcd119ea09d1f0204f1dc11 (patch)
treea3250de9f9d1ffa7a71737c19fcf80ac18b445ff /source/blender/editors
parent27aef8b551bd30817bac13cfe77d5a142ac0d037 (diff)
3D View: preferences for rotate sensitivity
Added because the current default is too fast for painting with tablets, see D5385. Turntable and trackball have different settings because turn-table uses an angle-per-pixel, where as trackball values are relative to the view-port size so a scale is used. The sensitivity is scaled by the pixel size so hi-dpi views don't rotate faster.
Diffstat (limited to 'source/blender/editors')
-rw-r--r--source/blender/editors/space_view3d/view3d_edit.c11
1 files changed, 6 insertions, 5 deletions
diff --git a/source/blender/editors/space_view3d/view3d_edit.c b/source/blender/editors/space_view3d/view3d_edit.c
index 0d0cfce07d7..62673d9bd5a 100644
--- a/source/blender/editors/space_view3d/view3d_edit.c
+++ b/source/blender/editors/space_view3d/view3d_edit.c
@@ -729,6 +729,10 @@ static void viewrotate_apply(ViewOpsData *vod, const int event_xy[2])
angle = (len_v3(dvec) / (2.0f * TRACKBALLSIZE)) * (float)M_PI;
+ /* Before applying the sensitivity this is rotating 1:1,
+ * where the cursor would match the surface of a sphere in the view. */
+ angle *= U.view_rotate_sensitivity_trackball;
+
/* Allow for rotation beyond the interval [-pi, pi] */
angle = angle_wrap_rad(angle);
@@ -751,11 +755,8 @@ static void viewrotate_apply(ViewOpsData *vod, const int event_xy[2])
const float zvec_global[3] = {0.0f, 0.0f, 1.0f};
float xaxis[3];
- /* Sensitivity will control how fast the viewport rotates. 0.007 was
- * obtained experimentally by looking at viewport rotation sensitivities
- * on other modeling programs. */
- /* Perhaps this should be a configurable user parameter. */
- const float sensitivity = 0.007f;
+ /* Radians per-pixel. */
+ const float sensitivity = U.view_rotate_sensitivity_turntable / U.pixelsize;
/* Get the 3x3 matrix and its inverse from the quaternion */
quat_to_mat3(m, vod->curr.viewquat);