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authorJeroen Bakker <j.bakker@atmind.nl>2018-04-19 10:45:52 +0300
committerJeroen Bakker <j.bakker@atmind.nl>2018-04-19 10:45:52 +0300
commit16fac020e07d7ad0caa5901c0740c88e9772194f (patch)
tree505cf49b33f2ce6d8edae69b7355ca1ea092aca9 /source/blender/editors
parent1f5d51e44ecf99f34d8e733559a9312e5ae3ef33 (diff)
Workbench: Option to use Object color
- added `object_color_type` where the user can set if the collection determines the color, or the object will be used for the color. Implemented it as an enum as later this can have a random color option. - moved OB_LIGHTING_* to DNA_view3d_types and renamed it. - Fixed some DRY in workbench_materials.c. Can remove more DRY's but will need to discuss the responsibility of the workbench engine as it might become part of the eevee renderer.
Diffstat (limited to 'source/blender/editors')
-rw-r--r--source/blender/editors/space_view3d/space_view3d.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/editors/space_view3d/space_view3d.c b/source/blender/editors/space_view3d/space_view3d.c
index 883722105ee..5e9d6f4ea1c 100644
--- a/source/blender/editors/space_view3d/space_view3d.c
+++ b/source/blender/editors/space_view3d/space_view3d.c
@@ -333,8 +333,8 @@ static SpaceLink *view3d_new(const bContext *C)
v3d->gridlines = 16;
v3d->gridsubdiv = 10;
v3d->drawtype = OB_SOLID;
- v3d->drawtype_solid = OB_LIGHTING_STUDIO;
- v3d->drawtype_texture = OB_LIGHTING_STUDIO;
+ v3d->drawtype_solid = V3D_LIGHTING_STUDIO;
+ v3d->drawtype_texture = V3D_LIGHTING_STUDIO;
v3d->gridflag = V3D_SHOW_X | V3D_SHOW_Y | V3D_SHOW_FLOOR;