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authorChris Blackbourn <chrisbblend@gmail.com>2022-08-07 07:11:47 +0300
committerChris Blackbourn <chrisbblend@gmail.com>2022-08-07 07:11:47 +0300
commite441e21d74f9b1d28a5384ac14386e1465035b35 (patch)
tree1e0d14246ee5720655d170771c519c23c9409ccc /source/blender/editors
parent8b51bd61fd20fca6654de74f7e4c304cebd6bc5b (diff)
Cleanup: refactoring uvislands to prepare for python api
See also: D15598
Diffstat (limited to 'source/blender/editors')
-rw-r--r--source/blender/editors/mesh/editmesh_utils.c21
-rw-r--r--source/blender/editors/sculpt_paint/sculpt_uv.c38
-rw-r--r--source/blender/editors/uvedit/uvedit_ops.c2
-rw-r--r--source/blender/editors/uvedit/uvedit_smart_stitch.c42
4 files changed, 52 insertions, 51 deletions
diff --git a/source/blender/editors/mesh/editmesh_utils.c b/source/blender/editors/mesh/editmesh_utils.c
index ac5530c8ea9..fb7120b19ae 100644
--- a/source/blender/editors/mesh/editmesh_utils.c
+++ b/source/blender/editors/mesh/editmesh_utils.c
@@ -620,11 +620,11 @@ static int bm_uv_edge_select_build_islands(UvElementMap *element_map,
bool uv_selected,
int cd_loop_uv_offset)
{
- int totuv = element_map->totalUVs;
+ int total_uvs = element_map->total_uvs;
/* For each UvElement, locate the "separate" UvElement that precedes it in the linked list. */
- UvElement **head_table = MEM_mallocN(sizeof(*head_table) * totuv, "uv_island_head_table");
- for (int i = 0; i < totuv; i++) {
+ UvElement **head_table = MEM_mallocN(sizeof(*head_table) * total_uvs, "uv_island_head_table");
+ for (int i = 0; i < total_uvs; i++) {
UvElement *head = element_map->buf + i;
if (head->separate) {
UvElement *element = head;
@@ -641,11 +641,11 @@ static int bm_uv_edge_select_build_islands(UvElementMap *element_map,
/* Depth first search the graph, building islands as we go. */
int nislands = 0;
int islandbufsize = 0;
- int stack_upper_bound = totuv;
+ int stack_upper_bound = total_uvs;
UvElement **stack_uv = MEM_mallocN(sizeof(*stack_uv) * stack_upper_bound,
"uv_island_element_stack");
int stacksize_uv = 0;
- for (int i = 0; i < totuv; i++) {
+ for (int i = 0; i < total_uvs; i++) {
UvElement *element = element_map->buf + i;
if (element->island != INVALID_ISLAND) {
/* Unique UV (element and all it's children) are already part of an island. */
@@ -713,7 +713,7 @@ static int bm_uv_edge_select_build_islands(UvElementMap *element_map,
}
nislands++;
}
- BLI_assert(islandbufsize == totuv);
+ BLI_assert(islandbufsize == total_uvs);
MEM_SAFE_FREE(stack_uv);
MEM_SAFE_FREE(head_table);
@@ -778,7 +778,7 @@ UvElementMap *BM_uv_element_map_create(BMesh *bm,
}
element_map = (UvElementMap *)MEM_callocN(sizeof(*element_map), "UvElementMap");
- element_map->totalUVs = totuv;
+ element_map->total_uvs = totuv;
element_map->vert = (UvElement **)MEM_callocN(sizeof(*element_map->vert) * totverts,
"UvElementVerts");
buf = element_map->buf = (UvElement *)MEM_callocN(sizeof(*element_map->buf) * totuv,
@@ -1006,6 +1006,13 @@ UvElementMap *BM_uv_element_map_create(BMesh *bm,
BLI_buffer_free(&tf_uv_buf);
+ element_map->total_unique_uvs = 0;
+ for (int i = 0; i < element_map->total_uvs; i++) {
+ if (element_map->buf[i].separate) {
+ element_map->total_unique_uvs++;
+ }
+ }
+
return element_map;
}
diff --git a/source/blender/editors/sculpt_paint/sculpt_uv.c b/source/blender/editors/sculpt_paint/sculpt_uv.c
index 52b790ba1ea..8ff7965513b 100644
--- a/source/blender/editors/sculpt_paint/sculpt_uv.c
+++ b/source/blender/editors/sculpt_paint/sculpt_uv.c
@@ -414,9 +414,8 @@ static void uv_sculpt_stroke_exit(bContext *C, wmOperator *op)
if (data->timer) {
WM_event_remove_timer(CTX_wm_manager(C), CTX_wm_window(C), data->timer);
}
- if (data->elementMap) {
- BM_uv_element_map_free(data->elementMap);
- }
+ BM_uv_element_map_free(data->elementMap);
+ data->elementMap = NULL;
MEM_SAFE_FREE(data->uv);
MEM_SAFE_FREE(data->uvedges);
if (data->initial_stroke) {
@@ -469,7 +468,6 @@ static UvSculptData *uv_sculpt_stroke_init(bContext *C, wmOperator *op, const wm
BKE_curvemapping_init(ts->uvsculpt->paint.brush->curve);
if (data) {
- int counter = 0, i;
ARegion *region = CTX_wm_region(C);
float co[2];
BMFace *efa;
@@ -518,20 +516,24 @@ static UvSculptData *uv_sculpt_stroke_init(bContext *C, wmOperator *op, const wm
}
/* Count 'unique' UV's */
- for (i = 0; i < data->elementMap->totalUVs; i++) {
- if (data->elementMap->buf[i].separate &&
- (!do_island_optimization || data->elementMap->buf[i].island == island_index)) {
- counter++;
+ int unique_uvs = data->elementMap->total_unique_uvs;
+ if (do_island_optimization) {
+ unique_uvs = 0;
+ for (int i = 0; i < data->elementMap->total_uvs; i++) {
+ if (data->elementMap->buf[i].separate &&
+ (data->elementMap->buf[i].island == island_index)) {
+ unique_uvs++;
+ }
}
}
/* Allocate the unique uv buffers */
- data->uv = MEM_mallocN(sizeof(*data->uv) * counter, "uv_brush_unique_uvs");
- uniqueUv = MEM_mallocN(sizeof(*uniqueUv) * data->elementMap->totalUVs,
+ data->uv = MEM_mallocN(sizeof(*data->uv) * unique_uvs, "uv_brush_unique_uvs");
+ uniqueUv = MEM_mallocN(sizeof(*uniqueUv) * data->elementMap->total_uvs,
"uv_brush_unique_uv_map");
edgeHash = BLI_ghash_new(uv_edge_hash, uv_edge_compare, "uv_brush_edge_hash");
/* we have at most totalUVs edges */
- edges = MEM_mallocN(sizeof(*edges) * data->elementMap->totalUVs, "uv_brush_all_edges");
+ edges = MEM_mallocN(sizeof(*edges) * data->elementMap->total_uvs, "uv_brush_all_edges");
if (!data->uv || !uniqueUv || !edgeHash || !edges) {
MEM_SAFE_FREE(edges);
MEM_SAFE_FREE(uniqueUv);
@@ -542,11 +544,11 @@ static UvSculptData *uv_sculpt_stroke_init(bContext *C, wmOperator *op, const wm
return NULL;
}
- data->totalUniqueUvs = counter;
- /* So that we can use this as index for the UvElements */
- counter = -1;
+ data->totalUniqueUvs = unique_uvs;
+ /* Index for the UvElements. */
+ int counter = -1;
/* initialize the unique UVs */
- for (i = 0; i < bm->totvert; i++) {
+ for (int i = 0; i < bm->totvert; i++) {
UvElement *element = data->elementMap->vert[i];
for (; element; element = element->next) {
if (element->separate) {
@@ -627,7 +629,7 @@ static UvSculptData *uv_sculpt_stroke_init(bContext *C, wmOperator *op, const wm
}
/* fill the edges with data */
- i = 0;
+ int i = 0;
GHASH_ITER (gh_iter, edgeHash) {
data->uvedges[i++] = *((UvEdge *)BLI_ghashIterator_getKey(&gh_iter));
}
@@ -639,7 +641,7 @@ static UvSculptData *uv_sculpt_stroke_init(bContext *C, wmOperator *op, const wm
/* transfer boundary edge property to UV's */
if (ts->uv_sculpt_settings & UV_SCULPT_LOCK_BORDERS) {
- for (i = 0; i < data->totalUvEdges; i++) {
+ for (int i = 0; i < data->totalUvEdges; i++) {
if (!data->uvedges[i].flag) {
data->uv[data->uvedges[i].uv1].flag |= MARK_BOUNDARY;
data->uv[data->uvedges[i].uv2].flag |= MARK_BOUNDARY;
@@ -686,7 +688,7 @@ static UvSculptData *uv_sculpt_stroke_init(bContext *C, wmOperator *op, const wm
counter = 0;
- for (i = 0; i < data->totalUniqueUvs; i++) {
+ for (int i = 0; i < data->totalUniqueUvs; i++) {
float dist, diff[2];
if (data->uv[i].flag & MARK_BOUNDARY) {
continue;
diff --git a/source/blender/editors/uvedit/uvedit_ops.c b/source/blender/editors/uvedit/uvedit_ops.c
index 5ebdfcec294..67c80f5bdfd 100644
--- a/source/blender/editors/uvedit/uvedit_ops.c
+++ b/source/blender/editors/uvedit/uvedit_ops.c
@@ -543,7 +543,7 @@ static bool uvedit_uv_straighten(Scene *scene, BMesh *bm, eUVWeldAlign tool)
bool changed = false;
/* Loop backwards to simplify logic. */
- int j1 = element_map->totalUVs;
+ int j1 = element_map->total_uvs;
for (int i = element_map->totalIslands - 1; i >= 0; --i) {
int j0 = element_map->islandIndices[i];
changed |= uvedit_uv_straighten_elements(
diff --git a/source/blender/editors/uvedit/uvedit_smart_stitch.c b/source/blender/editors/uvedit/uvedit_smart_stitch.c
index 579674930a6..fb552ffc805 100644
--- a/source/blender/editors/uvedit/uvedit_smart_stitch.c
+++ b/source/blender/editors/uvedit/uvedit_smart_stitch.c
@@ -290,7 +290,7 @@ static void stitch_update_header(StitchStateContainer *ssc, bContext *C)
static int getNumOfIslandUvs(UvElementMap *elementMap, int island)
{
if (island == elementMap->totalIslands - 1) {
- return elementMap->totalUVs - elementMap->islandIndices[island];
+ return elementMap->total_uvs - elementMap->islandIndices[island];
}
return elementMap->islandIndices[island + 1] - elementMap->islandIndices[island];
}
@@ -653,9 +653,8 @@ static void state_delete(StitchState *state)
if (state->edges) {
MEM_freeN(state->edges);
}
- if (state->stitch_preview) {
- stitch_preview_delete(state->stitch_preview);
- }
+ stitch_preview_delete(state->stitch_preview);
+ state->stitch_preview = NULL;
if (state->edge_hash) {
BLI_ghash_free(state->edge_hash, NULL, NULL);
}
@@ -1263,7 +1262,7 @@ static int stitch_process_data(StitchStateContainer *ssc,
if (ssc->mode == STITCH_VERT) {
final_position = MEM_callocN(state->selection_size * sizeof(*final_position),
"stitch_uv_average");
- uvfinal_map = MEM_mallocN(state->element_map->totalUVs * sizeof(*uvfinal_map),
+ uvfinal_map = MEM_mallocN(state->element_map->total_uvs * sizeof(*uvfinal_map),
"stitch_uv_final_map");
}
else {
@@ -1878,7 +1877,6 @@ static StitchState *stitch_init(bContext *C,
int total_edges;
/* maps uvelements to their first coincident uv */
int *map;
- int counter = 0, i;
BMFace *efa;
BMLoop *l;
BMIter iter, liter;
@@ -1913,37 +1911,31 @@ static StitchState *stitch_init(bContext *C,
ED_uvedit_get_aspect(obedit, &aspx, &aspy);
state->aspect = aspx / aspy;
- /* Count 'unique' uvs */
- for (i = 0; i < state->element_map->totalUVs; i++) {
- if (state->element_map->buf[i].separate) {
- counter++;
- }
- }
+ int unique_uvs = state->element_map->total_unique_uvs;
+ state->total_separate_uvs = unique_uvs;
- /* explicitly set preview to NULL,
- * to avoid deleting an invalid pointer on stitch_process_data */
- state->stitch_preview = NULL;
/* Allocate the unique uv buffers */
- state->uvs = MEM_mallocN(sizeof(*state->uvs) * counter, "uv_stitch_unique_uvs");
+ state->uvs = MEM_mallocN(sizeof(*state->uvs) * unique_uvs, "uv_stitch_unique_uvs");
/* internal uvs need no normals but it is hard and slow to keep a map of
- * normals only for boundary uvs, so allocating for all uvs */
- state->normals = MEM_callocN(sizeof(*state->normals) * counter * 2, "uv_stitch_normals");
- state->total_separate_uvs = counter;
- state->map = map = MEM_mallocN(sizeof(*map) * state->element_map->totalUVs,
+ * normals only for boundary uvs, so allocating for all uvs.
+ * Times 2 because each `float[2]` is stored as `{n[2 * i], n[2*i + 1]}`. */
+ state->normals = MEM_callocN(sizeof(*state->normals) * 2 * unique_uvs, "uv_stitch_normals");
+ state->map = map = MEM_mallocN(sizeof(*map) * state->element_map->total_uvs,
"uv_stitch_unique_map");
/* Allocate the edge stack */
edge_hash = BLI_ghash_new(uv_edge_hash, uv_edge_compare, "stitch_edge_hash");
- all_edges = MEM_mallocN(sizeof(*all_edges) * state->element_map->totalUVs, "ssc_edges");
+ all_edges = MEM_mallocN(sizeof(*all_edges) * state->element_map->total_uvs, "ssc_edges");
+ BLI_assert(!state->stitch_preview); /* Paranoia. */
if (!state->uvs || !map || !edge_hash || !all_edges) {
state_delete(state);
return NULL;
}
- /* So that we can use this as index for the UvElements */
- counter = -1;
+ /* Index for the UvElements. */
+ int counter = -1;
/* initialize the unique UVs and map */
- for (i = 0; i < em->bm->totvert; i++) {
+ for (int i = 0; i < em->bm->totvert; i++) {
UvElement *element = state->element_map->vert[i];
for (; element; element = element->next) {
if (element->separate) {
@@ -2012,7 +2004,7 @@ static StitchState *stitch_init(bContext *C,
state->total_separate_edges = total_edges;
/* fill the edges with data */
- i = 0;
+ int i = 0;
GHASH_ITER (gh_iter, edge_hash) {
edges[i++] = *((UvEdge *)BLI_ghashIterator_getKey(&gh_iter));
}