diff options
author | Campbell Barton <ideasman42@gmail.com> | 2021-07-26 05:32:42 +0300 |
---|---|---|
committer | Campbell Barton <ideasman42@gmail.com> | 2021-07-26 05:32:42 +0300 |
commit | 828c66f393232f99272122623cacf2266cccbfa2 (patch) | |
tree | 6f3fb7a050fd528f2ebbb1f8574f95a242d81361 /source/blender/editors | |
parent | 471d4b105aa595f3c340218bb34010b3cfc2fb2b (diff) |
Cleanup: spelling in comments
Diffstat (limited to 'source/blender/editors')
-rw-r--r-- | source/blender/editors/gpencil/annotate_draw.c | 2 | ||||
-rw-r--r-- | source/blender/editors/include/BIF_glutil.h | 12 | ||||
-rw-r--r-- | source/blender/editors/interface/interface_icons.c | 17 | ||||
-rw-r--r-- | source/blender/editors/interface/interface_region_popover.c | 2 | ||||
-rw-r--r-- | source/blender/editors/interface/resources.c | 2 | ||||
-rw-r--r-- | source/blender/editors/render/render_opengl.c | 2 | ||||
-rw-r--r-- | source/blender/editors/sculpt_paint/paint_image_proj.c | 4 | ||||
-rw-r--r-- | source/blender/editors/space_node/node_draw.cc | 2 | ||||
-rw-r--r-- | source/blender/editors/space_view3d/view3d_draw.c | 2 |
9 files changed, 21 insertions, 24 deletions
diff --git a/source/blender/editors/gpencil/annotate_draw.c b/source/blender/editors/gpencil/annotate_draw.c index 196fb88ea55..7795eed7c21 100644 --- a/source/blender/editors/gpencil/annotate_draw.c +++ b/source/blender/editors/gpencil/annotate_draw.c @@ -918,7 +918,7 @@ void ED_annotation_draw_view3d( return; } - /* when rendering to the offscreen buffer we don't want to + /* When rendering to the off-screen buffer we don't want to * deal with the camera border, otherwise map the coords to the camera border. */ if ((rv3d->persp == RV3D_CAMOB) && !(G.f & G_FLAG_RENDER_VIEWPORT)) { rctf rectf; diff --git a/source/blender/editors/include/BIF_glutil.h b/source/blender/editors/include/BIF_glutil.h index 1d688b2ad68..0a1cf643f37 100644 --- a/source/blender/editors/include/BIF_glutil.h +++ b/source/blender/editors/include/BIF_glutil.h @@ -49,17 +49,17 @@ typedef struct IMMDrawPixelsTexState { IMMDrawPixelsTexState immDrawPixelsTexSetup(int builtin); /** - * immDrawPixelsTex - Functions like a limited glDrawPixels, but actually draws the + * #immDrawPixelsTex - Functions like a limited #glDrawPixels, but actually draws the * image using textures, which can be tremendously faster on low-end * cards, and also avoids problems with the raster position being - * clipped when offscreen. Pixel unpacking parameters and - * the glPixelZoom values are _not_ respected. + * clipped when off-screen. Pixel unpacking parameters and + * the #glPixelZoom values are _not_ respected. * - * \attention Use immDrawPixelsTexSetup before calling this function. + * \attention Use #immDrawPixelsTexSetup before calling this function. * - * \attention This routine makes many assumptions: the rect data + * \attention This routine makes many assumptions: the `rect` data * is expected to be in RGBA byte or float format, and the - * modelview and projection matrices are assumed to define a + * model-view and projection matrices are assumed to define a * 1-to-1 mapping to screen space. */ void immDrawPixelsTex(IMMDrawPixelsTexState *state, diff --git a/source/blender/editors/interface/interface_icons.c b/source/blender/editors/interface/interface_icons.c index 975c86f3e71..0ffc5659191 100644 --- a/source/blender/editors/interface/interface_icons.c +++ b/source/blender/editors/interface/interface_icons.c @@ -286,18 +286,15 @@ static void vicon_small_tri_right_draw(int x, int y, int w, int UNUSED(h), float static void vicon_keytype_draw_wrapper( int x, int y, int w, int h, float alpha, short key_type, short handle_type) { - /* init dummy theme state for Action Editor - where these colors are defined - * (since we're doing this offscreen, free from any particular space_id) - */ + /* Initialize dummy theme state for Action Editor - where these colors are defined + * (since we're doing this off-screen, free from any particular space_id). */ struct bThemeState theme_state; UI_Theme_Store(&theme_state); UI_SetTheme(SPACE_ACTION, RGN_TYPE_WINDOW); - /* the "x" and "y" given are the bottom-left coordinates of the icon, - * while the draw_keyframe_shape() function needs the midpoint for - * the keyframe - */ + /* The "x" and "y" given are the bottom-left coordinates of the icon, + * while the #draw_keyframe_shape() function needs the midpoint for the keyframe. */ const float xco = x + w / 2 + 0.5f; const float yco = y + h / 2 + 0.5f; @@ -1347,8 +1344,8 @@ void ui_icon_ensure_deferred(const bContext *C, const int icon_id, const bool bi case ICON_TYPE_PREVIEW: { ID *id = (icon->id_type != 0) ? icon->obj : NULL; PreviewImage *prv = id ? BKE_previewimg_id_ensure(id) : icon->obj; - /* Using jobs for screen previews crashes due to offscreen rendering. - * XXX would be nicer if PreviewImage could store if it supports jobs */ + /* Using jobs for screen previews crashes due to off-screen rendering. + * XXX: would be nicer if #PreviewImage could store if it supports jobs. */ const bool use_jobs = !id || (GS(id->name) != ID_SCR); if (prv) { @@ -2144,7 +2141,7 @@ static int ui_id_brush_get_icon(const bContext *C, ID *id) static int ui_id_screen_get_icon(const bContext *C, ID *id) { BKE_icon_id_ensure(id); - /* Don't use jobs here, offscreen rendering doesn't like this and crashes. */ + /* Don't use jobs here, off-screen rendering doesn't like this and crashes. */ ui_id_icon_render(C, id, false); return id->icon_id; diff --git a/source/blender/editors/interface/interface_region_popover.c b/source/blender/editors/interface/interface_region_popover.c index b8c4d8ddb09..f8f19c2e43d 100644 --- a/source/blender/editors/interface/interface_region_popover.c +++ b/source/blender/editors/interface/interface_region_popover.c @@ -188,7 +188,7 @@ static uiBlock *ui_block_func_POPOVER(bContext *C, uiPopupBlockHandle *handle, v } } - /* Estimated a maximum size so we don't go offscreen for low height + /* Estimated a maximum size so we don't go off-screen for low height * areas near the bottom of the window on refreshes. */ handle->max_size_y = UI_UNIT_Y * 16.0f; } diff --git a/source/blender/editors/interface/resources.c b/source/blender/editors/interface/resources.c index afac254f542..c9bfd883332 100644 --- a/source/blender/editors/interface/resources.c +++ b/source/blender/editors/interface/resources.c @@ -1089,7 +1089,7 @@ bTheme *UI_GetTheme(void) } /** - * for the rare case we need to temp swap in a different theme (offscreen render) + * For the rare case we need to temp swap in a different theme (off-screen render). */ void UI_Theme_Store(struct bThemeState *theme_state) { diff --git a/source/blender/editors/render/render_opengl.c b/source/blender/editors/render/render_opengl.c index 17aaa5aa79d..d3307ebf274 100644 --- a/source/blender/editors/render/render_opengl.c +++ b/source/blender/editors/render/render_opengl.c @@ -767,7 +767,7 @@ static bool screen_opengl_render_init(bContext *C, wmOperator *op) sizey = (scene->r.size * scene->r.ysch) / 100; /* corrects render size with actual size, not every card supports non-power-of-two dimensions */ - DRW_opengl_context_enable(); /* Offscreen creation needs to be done in DRW context. */ + DRW_opengl_context_enable(); /* Off-screen creation needs to be done in DRW context. */ ofs = GPU_offscreen_create(sizex, sizey, true, true, err_out); DRW_opengl_context_disable(); diff --git a/source/blender/editors/sculpt_paint/paint_image_proj.c b/source/blender/editors/sculpt_paint/paint_image_proj.c index 19f72a66b9b..a8ad6ab1b74 100644 --- a/source/blender/editors/sculpt_paint/paint_image_proj.c +++ b/source/blender/editors/sculpt_paint/paint_image_proj.c @@ -270,7 +270,7 @@ typedef struct ProjPaintState { float stencil_value; /* projection painting only */ - /** for multithreading, the first item is sometimes used for non threaded cases too. */ + /** For multi-threading, the first item is sometimes used for non threaded cases too. */ MemArena *arena_mt[BLENDER_MAX_THREADS]; /** screen sized 2D array, each pixel has a linked list of ProjPixel's */ LinkNode **bucketRect; @@ -4449,7 +4449,7 @@ static void project_paint_begin(const bContext *C, ProjPaintFaceLookup face_lookup; const MLoopUV *mloopuv_base = NULL; - /* at the moment this is just ps->arena_mt[0], but use this to show were not multithreading */ + /* At the moment this is just ps->arena_mt[0], but use this to show were not multi-threading. */ MemArena *arena; const int diameter = 2 * BKE_brush_size_get(ps->scene, ps->brush); diff --git a/source/blender/editors/space_node/node_draw.cc b/source/blender/editors/space_node/node_draw.cc index 7eca5c0c933..6ec6315a238 100644 --- a/source/blender/editors/space_node/node_draw.cc +++ b/source/blender/editors/space_node/node_draw.cc @@ -2125,7 +2125,7 @@ void node_draw_space(const bContext *C, ARegion *region) SpaceNode *snode = CTX_wm_space_node(C); View2D *v2d = ®ion->v2d; - /* Setup offscreen buffers. */ + /* Setup off-screen buffers. */ GPUViewport *viewport = WM_draw_region_get_viewport(region); GPUFrameBuffer *framebuffer_overlay = GPU_viewport_framebuffer_overlay_get(viewport); diff --git a/source/blender/editors/space_view3d/view3d_draw.c b/source/blender/editors/space_view3d/view3d_draw.c index c97ba7ba7e9..d87c14b9844 100644 --- a/source/blender/editors/space_view3d/view3d_draw.c +++ b/source/blender/editors/space_view3d/view3d_draw.c @@ -1602,7 +1602,7 @@ void view3d_main_region_draw(const bContext *C, ARegion *region) /** \} */ /* -------------------------------------------------------------------- */ -/** \name Offscreen Drawing +/** \name Off-screen Drawing * \{ */ static void view3d_stereo3d_setup_offscreen(Depsgraph *depsgraph, |