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authorCampbell Barton <ideasman42@gmail.com>2010-11-26 15:57:35 +0300
committerCampbell Barton <ideasman42@gmail.com>2010-11-26 15:57:35 +0300
commita44acdf348693ed5b6d64c1a84969578a513c0f6 (patch)
tree8b439c6a5b143270b6aee300b117781f5fab1f94 /source/blender/editors
parentc2cd9ab039e57dce489b13e4653f461369bd65c6 (diff)
bugfix [#23118] Blender freezes when combing hair - OS X path changes related?
- glReadPixels() was running to get the depth on each pixel, this works fine one some cards but was locking up on OSX. - Replace glReadPixels() call with a single call to view3d_update_depths() right after view3d_validate_backbuf(), so the depths are only read once. - Unrelated to the changes above, but should improve performance: view3d_validate_backbuf() was being called on every redraw while combing, now only call once when combing starts.
Diffstat (limited to 'source/blender/editors')
-rw-r--r--source/blender/editors/include/ED_view3d.h1
-rw-r--r--source/blender/editors/physics/particle_edit.c52
-rw-r--r--source/blender/editors/space_view3d/view3d_intern.h1
3 files changed, 29 insertions, 25 deletions
diff --git a/source/blender/editors/include/ED_view3d.h b/source/blender/editors/include/ED_view3d.h
index 2b5dc3b14ff..870fd452b22 100644
--- a/source/blender/editors/include/ED_view3d.h
+++ b/source/blender/editors/include/ED_view3d.h
@@ -79,6 +79,7 @@ void window_to_3d_delta(struct ARegion *ar, float *vec, short mx, short my);
void view3d_unproject(struct bglMats *mats, float out[3], const short x, const short y, const float z);
/* Depth buffer */
+void view3d_update_depths(struct ARegion *ar);
float read_cached_depth(struct ViewContext *vc, int x, int y);
void request_depth_update(struct RegionView3D *rv3d);
diff --git a/source/blender/editors/physics/particle_edit.c b/source/blender/editors/physics/particle_edit.c
index 9f736404d52..f27387a9e65 100644
--- a/source/blender/editors/physics/particle_edit.c
+++ b/source/blender/editors/physics/particle_edit.c
@@ -30,6 +30,7 @@
#include <stdlib.h>
#include <math.h>
#include <string.h>
+#include <assert.h>
#include "MEM_guardedalloc.h"
@@ -369,8 +370,16 @@ static void PE_set_view3d_data(bContext *C, PEData *data)
/* note, the object argument means the modelview matrix does not account for the objects matrix, use viewmat rather then (obmat * viewmat) */
view3d_get_transformation(data->vc.ar, data->vc.rv3d, NULL, &data->mats);
- if((data->vc.v3d->drawtype>OB_WIRE) && (data->vc.v3d->flag & V3D_ZBUF_SELECT))
- view3d_validate_backbuf(&data->vc);
+ if((data->vc.v3d->drawtype>OB_WIRE) && (data->vc.v3d->flag & V3D_ZBUF_SELECT)) {
+ if(data->vc.v3d->flag & V3D_INVALID_BACKBUF) {
+ view3d_validate_backbuf(&data->vc);
+
+ /* we may need to force an update here by setting the rv3d as dirty
+ * for now it seems ok, but take care!:
+ * rv3d->depths->dirty = 1; */
+ view3d_update_depths(data->vc.ar);
+ }
+ }
}
/*************************** selection utilities *******************************/
@@ -397,14 +406,23 @@ static int key_test_depth(PEData *data, float co[3])
x=wco[0];
y=wco[1];
+#if 0 /* works well but too slow on some systems [#23118] */
x+= (short)data->vc.ar->winrct.xmin;
y+= (short)data->vc.ar->winrct.ymin;
/* PE_set_view3d_data calls this. no need to call here */
/* view3d_validate_backbuf(&data->vc); */
glReadPixels(x, y, 1, 1, GL_DEPTH_COMPONENT, GL_FLOAT, &depth);
+#else /* faster to use depths, these are calculated in PE_set_view3d_data */
+ {
+ ViewDepths *vd = data->vc.rv3d->depths;
+ assert(vd && vd->depths);
+ /* we know its not clipped */
+ depth= vd->depths[y * vd->w + x];
+ }
+#endif
- if((float)uz - 0.0001 > depth)
+ if((float)uz - 0.00001 > depth)
return 0;
else
return 1;
@@ -3321,6 +3339,9 @@ typedef struct BrushEdit {
int first;
int lastmouse[2];
+
+ /* optional cached view settings to avoid setting on every mousemove */
+ PEData data;
} BrushEdit;
static int brush_edit_init(bContext *C, wmOperator *op)
@@ -3345,6 +3366,9 @@ static int brush_edit_init(bContext *C, wmOperator *op)
bedit->ob= ob;
bedit->edit= edit;
+ /* cache view depths and settings for re-use */
+ PE_set_view3d_data(C, &bedit->data);
+
return 1;
}
@@ -3392,6 +3416,7 @@ static void brush_edit_apply(bContext *C, wmOperator *op, PointerRNA *itemptr)
if(((pset->brushtype == PE_BRUSH_ADD) ?
(sqrt(dx * dx + dy * dy) > pset->brush[PE_BRUSH_ADD].step) : (dx != 0 || dy != 0))
|| bedit->first) {
+ PEData data= bedit->data;
view3d_operator_needs_opengl(C);
selected= (short)count_selected_keys(scene, edit);
@@ -3399,9 +3424,6 @@ static void brush_edit_apply(bContext *C, wmOperator *op, PointerRNA *itemptr)
switch(pset->brushtype) {
case PE_BRUSH_COMB:
{
- PEData data;
-
- PE_set_view3d_data(C, &data);
data.mval= mval;
data.rad= (float)brush->size;
@@ -3421,10 +3443,7 @@ static void brush_edit_apply(bContext *C, wmOperator *op, PointerRNA *itemptr)
}
case PE_BRUSH_CUT:
{
- PEData data;
-
if(edit->psys && edit->pathcache) {
- PE_set_view3d_data(C, &data);
data.mval= mval;
data.rad= (float)brush->size;
data.cutfac= brush->strength;
@@ -3445,9 +3464,6 @@ static void brush_edit_apply(bContext *C, wmOperator *op, PointerRNA *itemptr)
}
case PE_BRUSH_LENGTH:
{
- PEData data;
-
- PE_set_view3d_data(C, &data);
data.mval= mval;
data.rad= (float)brush->size;
@@ -3466,10 +3482,7 @@ static void brush_edit_apply(bContext *C, wmOperator *op, PointerRNA *itemptr)
}
case PE_BRUSH_PUFF:
{
- PEData data;
-
if(edit->psys) {
- PE_set_view3d_data(C, &data);
data.dm= psmd->dm;
data.mval= mval;
data.rad= (float)brush->size;
@@ -3490,10 +3503,7 @@ static void brush_edit_apply(bContext *C, wmOperator *op, PointerRNA *itemptr)
}
case PE_BRUSH_ADD:
{
- PEData data;
-
if(edit->psys && edit->psys->part->from==PART_FROM_FACE) {
- PE_set_view3d_data(C, &data);
data.mval= mval;
added= brush_add(&data, brush->count);
@@ -3507,9 +3517,6 @@ static void brush_edit_apply(bContext *C, wmOperator *op, PointerRNA *itemptr)
}
case PE_BRUSH_SMOOTH:
{
- PEData data;
-
- PE_set_view3d_data(C, &data);
data.mval= mval;
data.rad= (float)brush->size;
@@ -3531,9 +3538,6 @@ static void brush_edit_apply(bContext *C, wmOperator *op, PointerRNA *itemptr)
}
case PE_BRUSH_WEIGHT:
{
- PEData data;
- PE_set_view3d_data(C, &data);
-
if(edit->psys) {
data.dm= psmd->dm;
data.mval= mval;
diff --git a/source/blender/editors/space_view3d/view3d_intern.h b/source/blender/editors/space_view3d/view3d_intern.h
index b77c68b2735..445a83b4266 100644
--- a/source/blender/editors/space_view3d/view3d_intern.h
+++ b/source/blender/editors/space_view3d/view3d_intern.h
@@ -136,7 +136,6 @@ void add_view3d_after(ListBase *lb, Base *base, int flag);
void circf(float x, float y, float rad);
void circ(float x, float y, float rad);
-void view3d_update_depths(struct ARegion *ar);
void view3d_update_depths_rect(struct ARegion *ar, struct ViewDepths *d, struct rcti *rect);
float view3d_depth_near(struct ViewDepths *d);