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authorBastien Montagne <montagne29@wanadoo.fr>2018-06-25 13:32:48 +0300
committerBastien Montagne <montagne29@wanadoo.fr>2018-06-25 13:32:48 +0300
commit8a7f317666caa41aad0428b5ed3f399cdfbbd816 (patch)
tree7e6ba6c6a1ab952cc175d4e08b39aebc2286cb4a /source/blender/editors
parentf33cb522dd5793c685dcd681f7c7e13ff60f920a (diff)
Cleanup: Nuke most of G.main from GPU code.
Diffstat (limited to 'source/blender/editors')
-rw-r--r--source/blender/editors/sculpt_paint/paint_image.c10
-rw-r--r--source/blender/editors/space_outliner/outliner_edit.c2
-rw-r--r--source/blender/editors/space_view3d/view3d_draw.c6
-rw-r--r--source/blender/editors/space_view3d/view3d_view.c8
4 files changed, 14 insertions, 12 deletions
diff --git a/source/blender/editors/sculpt_paint/paint_image.c b/source/blender/editors/sculpt_paint/paint_image.c
index cee7801a9cb..2ada62b028b 100644
--- a/source/blender/editors/sculpt_paint/paint_image.c
+++ b/source/blender/editors/sculpt_paint/paint_image.c
@@ -1024,6 +1024,7 @@ static int texture_paint_toggle_poll(bContext *C)
static int texture_paint_toggle_exec(bContext *C, wmOperator *op)
{
+ Main *bmain = CTX_data_main(C);
Scene *scene = CTX_data_scene(C);
Object *ob = CTX_data_active_object(C);
const int mode_flag = OB_MODE_TEXTURE_PAINT;
@@ -1039,14 +1040,13 @@ static int texture_paint_toggle_exec(bContext *C, wmOperator *op)
ob->mode &= ~mode_flag;
if (U.glreslimit != 0)
- GPU_free_images();
- GPU_paint_set_mipmap(1);
+ GPU_free_images(bmain);
+ GPU_paint_set_mipmap(bmain, 1);
toggle_paint_cursor(C, 0);
}
else {
bScreen *sc;
- Main *bmain = CTX_data_main(C);
Image *ima = NULL;
ImagePaintSettings *imapaint = &scene->toolsettings->imapaint;
@@ -1089,8 +1089,8 @@ static int texture_paint_toggle_exec(bContext *C, wmOperator *op)
BKE_paint_init(bmain, scene, ePaintTextureProjective, PAINT_CURSOR_TEXTURE_PAINT);
if (U.glreslimit != 0)
- GPU_free_images();
- GPU_paint_set_mipmap(0);
+ GPU_free_images(bmain);
+ GPU_paint_set_mipmap(bmain, 0);
toggle_paint_cursor(C, 1);
}
diff --git a/source/blender/editors/space_outliner/outliner_edit.c b/source/blender/editors/space_outliner/outliner_edit.c
index 7d5ff560b28..d547b419d48 100644
--- a/source/blender/editors/space_outliner/outliner_edit.c
+++ b/source/blender/editors/space_outliner/outliner_edit.c
@@ -435,7 +435,7 @@ static int outliner_id_remap_exec(bContext *C, wmOperator *op)
DAG_scene_relations_rebuild(bmain, scene);
/* free gpu materials, some materials depend on existing objects, such as lamps so freeing correctly refreshes */
- GPU_materials_free();
+ GPU_materials_free(bmain);
WM_event_add_notifier(C, NC_WINDOW, NULL);
diff --git a/source/blender/editors/space_view3d/view3d_draw.c b/source/blender/editors/space_view3d/view3d_draw.c
index bf92fcfff33..fbf2bd33638 100644
--- a/source/blender/editors/space_view3d/view3d_draw.c
+++ b/source/blender/editors/space_view3d/view3d_draw.c
@@ -3021,7 +3021,7 @@ static void view3d_draw_objects(
}
if ((v3d->flag2 & V3D_RENDER_SHADOW) == 0) {
- GPU_free_images_old();
+ GPU_free_images_old(bmain);
}
}
@@ -3206,7 +3206,7 @@ void ED_view3d_draw_offscreen(
if ((v3d->flag2 & V3D_RENDER_SHADOW) == 0) {
/* free images which can have changed on frame-change
* warning! can be slow so only free animated images - campbell */
- GPU_free_images_anim();
+ GPU_free_images_anim(bmain);
}
/* setup view matrices before fx or unbinding the offscreen buffers will cause issues */
@@ -3260,7 +3260,7 @@ void ED_view3d_draw_offscreen(
}
/* freeing the images again here could be done after the operator runs, leaving for now */
- GPU_free_images_anim();
+ GPU_free_images_anim(bmain);
}
/* restore size */
diff --git a/source/blender/editors/space_view3d/view3d_view.c b/source/blender/editors/space_view3d/view3d_view.c
index 608580c0a08..0f09d7fefa2 100644
--- a/source/blender/editors/space_view3d/view3d_view.c
+++ b/source/blender/editors/space_view3d/view3d_view.c
@@ -1319,12 +1319,13 @@ void VIEW3D_OT_localview(wmOperatorType *ot)
static ListBase queue_back;
static void game_engine_save_state(bContext *C, wmWindow *win)
{
+ Main *bmain = CTX_data_main(C);
Object *obact = CTX_data_active_object(C);
glPushAttrib(GL_ALL_ATTRIB_BITS);
if (obact && obact->mode & OB_MODE_TEXTURE_PAINT)
- GPU_paint_set_mipmap(1);
+ GPU_paint_set_mipmap(bmain, 1);
queue_back = win->queue;
@@ -1333,10 +1334,11 @@ static void game_engine_save_state(bContext *C, wmWindow *win)
static void game_engine_restore_state(bContext *C, wmWindow *win)
{
+ Main *bmain = CTX_data_main(C);
Object *obact = CTX_data_active_object(C);
if (obact && obact->mode & OB_MODE_TEXTURE_PAINT)
- GPU_paint_set_mipmap(0);
+ GPU_paint_set_mipmap(bmain, 0);
/* check because closing win can set to NULL */
if (win) {
@@ -1358,7 +1360,7 @@ static void game_set_commmandline_options(GameData *gm)
if ((syshandle = SYS_GetSystem())) {
/* User defined settings */
test = (U.gameflags & USER_DISABLE_MIPMAP);
- GPU_set_mipmap(!test);
+ GPU_set_mipmap(G_MAIN, !test);
SYS_WriteCommandLineInt(syshandle, "nomipmap", test);
/* File specific settings: */