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authorClément Foucault <foucault.clem@gmail.com>2020-08-13 16:35:16 +0300
committerClément Foucault <foucault.clem@gmail.com>2020-08-18 22:30:09 +0300
commitdf28d2c27e2bef54e5b4fc33d663125ac5ec83f7 (patch)
tree46aa6405616fe790e71703ba1c4a696162e6a3a9 /source/blender/editors
parentb8b56ee1722b7b55c4224b0bb3dbf06201c96946 (diff)
Cleanup: GPU: Replace Batch uniform by shader uniform using macro
This is a first step into removing uniforms from GPU_batch and Imm.
Diffstat (limited to 'source/blender/editors')
-rw-r--r--source/blender/editors/gizmo_library/gizmo_types/button2d_gizmo.c4
-rw-r--r--source/blender/editors/interface/interface_draw.c8
-rw-r--r--source/blender/editors/interface/interface_widgets.c6
-rw-r--r--source/blender/editors/space_node/drawnode.c6
4 files changed, 12 insertions, 12 deletions
diff --git a/source/blender/editors/gizmo_library/gizmo_types/button2d_gizmo.c b/source/blender/editors/gizmo_library/gizmo_types/button2d_gizmo.c
index c5231b3cd96..ef3381110d4 100644
--- a/source/blender/editors/gizmo_library/gizmo_types/button2d_gizmo.c
+++ b/source/blender/editors/gizmo_library/gizmo_types/button2d_gizmo.c
@@ -226,10 +226,10 @@ static void button2d_draw_intern(const bContext *C,
float color_contrast[4];
copy_v3_fl(color_contrast, rgb_to_grayscale(color) < 0.2f ? 1 : 0);
color_contrast[3] = color[3];
- GPU_batch_uniform_4f(button->shape_batch[i], "color", UNPACK4(color_contrast));
+ GPU_shader_uniform_4f(button->shape_batch[i]->shader, "color", UNPACK4(color_contrast));
}
else {
- GPU_batch_uniform_4f(button->shape_batch[i], "color", UNPACK4(color));
+ GPU_shader_uniform_4f(button->shape_batch[i]->shader, "color", UNPACK4(color));
}
GPU_batch_draw(button->shape_batch[i]);
diff --git a/source/blender/editors/interface/interface_draw.c b/source/blender/editors/interface/interface_draw.c
index 6cd274c8b15..fb09320a0f2 100644
--- a/source/blender/editors/interface/interface_draw.c
+++ b/source/blender/editors/interface/interface_draw.c
@@ -161,7 +161,7 @@ void UI_draw_roundbox_aa(
GPUBatch *batch = ui_batch_roundbox_widget_get();
GPU_batch_program_set_builtin(batch, GPU_SHADER_2D_WIDGET_BASE);
- GPU_batch_uniform_4fv_array(batch, "parameters", 11, (float *)&widget_params);
+ GPU_batch_uniform_4fv_array(batch, "parameters", 11, (float(*)[4]) & widget_params);
GPU_blend(true);
@@ -290,7 +290,7 @@ void UI_draw_roundbox_4fv(
GPUBatch *batch = ui_batch_roundbox_widget_get();
GPU_batch_program_set_builtin(batch, GPU_SHADER_2D_WIDGET_BASE);
- GPU_batch_uniform_4fv_array(batch, "parameters", 11, (float *)&widget_params);
+ GPU_batch_uniform_4fv_array(batch, "parameters", 11, (float(*)[4]) & widget_params);
GPU_blend(true);
@@ -483,7 +483,7 @@ void UI_draw_roundbox_shade_x(bool filled,
GPUBatch *batch = ui_batch_roundbox_widget_get();
GPU_batch_program_set_builtin(batch, GPU_SHADER_2D_WIDGET_BASE);
- GPU_batch_uniform_4fv_array(batch, "parameters", 11, (float *)&widget_params);
+ GPU_batch_uniform_4fv_array(batch, "parameters", 11, (float(*)[4]) & widget_params);
GPU_batch_draw(batch);
GPU_blend(false);
@@ -2760,7 +2760,7 @@ void ui_draw_dropshadow(
GPUBatch *batch = ui_batch_roundbox_shadow_get();
GPU_batch_program_set_builtin(batch, GPU_SHADER_2D_WIDGET_SHADOW);
- GPU_batch_uniform_4fv_array(batch, "parameters", 4, (float *)&widget_params);
+ GPU_batch_uniform_4fv_array(batch, "parameters", 4, (float(*)[4]) & widget_params);
GPU_batch_uniform_1f(batch, "alpha", 1.0f - visibility);
GPU_batch_draw(batch);
diff --git a/source/blender/editors/interface/interface_widgets.c b/source/blender/editors/interface/interface_widgets.c
index 1be62e535de..01e03a2a83b 100644
--- a/source/blender/editors/interface/interface_widgets.c
+++ b/source/blender/editors/interface/interface_widgets.c
@@ -1170,7 +1170,7 @@ void UI_widgetbase_draw_cache_flush(void)
/* draw single */
GPU_batch_program_set_builtin(batch, GPU_SHADER_2D_WIDGET_BASE);
GPU_batch_uniform_4fv_array(
- batch, "parameters", MAX_WIDGET_PARAMETERS, (float *)g_widget_base_batch.params);
+ batch, "parameters", MAX_WIDGET_PARAMETERS, (float(*)[4])g_widget_base_batch.params);
GPU_batch_uniform_3fv(batch, "checkerColorAndSize", checker_params);
GPU_batch_draw(batch);
}
@@ -1179,7 +1179,7 @@ void UI_widgetbase_draw_cache_flush(void)
GPU_batch_uniform_4fv_array(batch,
"parameters",
MAX_WIDGET_PARAMETERS * MAX_WIDGET_BASE_BATCH,
- (float *)g_widget_base_batch.params);
+ (float(*)[4])g_widget_base_batch.params);
GPU_batch_uniform_3fv(batch, "checkerColorAndSize", checker_params);
GPU_batch_draw_instanced(batch, g_widget_base_batch.count);
}
@@ -1247,7 +1247,7 @@ static void draw_widgetbase_batch(uiWidgetBase *wtb)
GPUBatch *batch = ui_batch_roundbox_widget_get();
GPU_batch_program_set_builtin(batch, GPU_SHADER_2D_WIDGET_BASE);
GPU_batch_uniform_4fv_array(
- batch, "parameters", MAX_WIDGET_PARAMETERS, (float *)&wtb->uniform_params);
+ batch, "parameters", MAX_WIDGET_PARAMETERS, (float(*)[4]) & wtb->uniform_params);
GPU_batch_uniform_3fv(batch, "checkerColorAndSize", checker_params);
GPU_batch_draw(batch);
}
diff --git a/source/blender/editors/space_node/drawnode.c b/source/blender/editors/space_node/drawnode.c
index 37daa881317..8f15cd82fe0 100644
--- a/source/blender/editors/space_node/drawnode.c
+++ b/source/blender/editors/space_node/drawnode.c
@@ -4026,7 +4026,7 @@ static void nodelink_batch_draw(SpaceNode *snode)
GPU_vertbuf_use(g_batch_link.inst_vbo); /* force update. */
GPU_batch_program_set_builtin(g_batch_link.batch, GPU_SHADER_2D_NODELINK_INST);
- GPU_batch_uniform_4fv_array(g_batch_link.batch, "colors", 6, (float *)colors);
+ GPU_batch_uniform_4fv_array(g_batch_link.batch, "colors", 6, colors);
GPU_batch_uniform_1f(g_batch_link.batch, "expandSize", snode->aspect * LINK_WIDTH);
GPU_batch_uniform_1f(g_batch_link.batch, "arrowSize", ARROW_SIZE);
GPU_batch_draw(g_batch_link.batch);
@@ -4108,8 +4108,8 @@ void node_draw_link_bezier(
GPUBatch *batch = g_batch_link.batch_single;
GPU_batch_program_set_builtin(batch, GPU_SHADER_2D_NODELINK);
- GPU_batch_uniform_2fv_array(batch, "bezierPts", 4, (float *)vec);
- GPU_batch_uniform_4fv_array(batch, "colors", 3, (float *)colors);
+ GPU_batch_uniform_2fv_array(batch, "bezierPts", 4, vec);
+ GPU_batch_uniform_4fv_array(batch, "colors", 3, colors);
GPU_batch_uniform_1f(batch, "expandSize", snode->aspect * LINK_WIDTH);
GPU_batch_uniform_1f(batch, "arrowSize", ARROW_SIZE);
GPU_batch_uniform_1i(batch, "doArrow", drawarrow);