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authorMike Erwin <significant.bit@gmail.com>2017-02-08 09:43:53 +0300
committerJulian Eisel <eiseljulian@gmail.com>2017-02-11 02:42:55 +0300
commitae3646cd9f28ed034960c15c4f5b887505c9a330 (patch)
tree5d5b453f755f94247365ff3696b7d4873e3f4b41 /source/blender/editors
parentef600e8ccfe7f596dd1365c411bb06bbb13de804 (diff)
cleanup from recent commits
coding style, float literals Converted some (expr / literal) to (expr * literal) where it does not impact readability. Simplified a few function calls.
Diffstat (limited to 'source/blender/editors')
-rw-r--r--source/blender/editors/animation/anim_channels_defines.c21
-rw-r--r--source/blender/editors/interface/interface_draw.c91
-rw-r--r--source/blender/editors/space_clip/clip_graph_draw.c7
3 files changed, 54 insertions, 65 deletions
diff --git a/source/blender/editors/animation/anim_channels_defines.c b/source/blender/editors/animation/anim_channels_defines.c
index 44bed4999be..f41c4741eff 100644
--- a/source/blender/editors/animation/anim_channels_defines.c
+++ b/source/blender/editors/animation/anim_channels_defines.c
@@ -143,15 +143,14 @@ static void acf_generic_dataexpand_backdrop(bAnimContext *ac, bAnimListElem *ale
short offset = (acf->get_offset) ? acf->get_offset(ac, ale) : 0;
float color[3];
- VertexFormat *format = immVertexFormat();
- unsigned pos = add_attrib(format, "pos", GL_FLOAT, 2, KEEP_FLOAT);
-
+ unsigned pos = add_attrib(immVertexFormat(), "pos", GL_FLOAT, 2, KEEP_FLOAT);
+
/* set backdrop drawing color */
acf->get_backdrop_color(ac, ale, color);
immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
immUniformColor3fv(color);
-
+
/* no rounded corner - just rectangular box */
immRectf(pos, offset, yminc, v2d->cur.xmax + EXTRA_SCROLL_PAD, ymaxc);
@@ -233,8 +232,7 @@ static void acf_generic_channel_backdrop(bAnimContext *ac, bAnimListElem *ale, f
short offset = (acf->get_offset) ? acf->get_offset(ac, ale) : 0;
float color[3];
- VertexFormat *format = immVertexFormat();
- unsigned pos = add_attrib(format, "pos", GL_FLOAT, 2, KEEP_FLOAT);
+ unsigned pos = add_attrib(immVertexFormat(), "pos", GL_FLOAT, 2, KEEP_FLOAT);
/* set backdrop drawing color */
acf->get_backdrop_color(ac, ale, color);
@@ -3864,8 +3862,7 @@ void ANIM_channel_draw(bAnimContext *ac, bAnimListElem *ale, float yminc, float
/* for F-Curves, draw color-preview of curve behind checkbox */
if (ELEM(ale->type, ANIMTYPE_FCURVE, ANIMTYPE_NLACURVE)) {
FCurve *fcu = (FCurve *)ale->data;
- VertexFormat *format = immVertexFormat();
- unsigned pos = add_attrib(format, "pos", GL_FLOAT, 2, KEEP_FLOAT);
+ unsigned pos = add_attrib(immVertexFormat(), "pos", GL_FLOAT, 2, KEEP_FLOAT);
immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
@@ -3921,15 +3918,14 @@ void ANIM_channel_draw(bAnimContext *ac, bAnimListElem *ale, float yminc, float
/* draw red underline if channel is disabled */
if (ELEM(ale->type, ANIMTYPE_FCURVE, ANIMTYPE_NLACURVE) && (ale->flag & FCURVE_DISABLED)) {
- VertexFormat *format = immVertexFormat();
- unsigned pos = add_attrib(format, "pos", GL_FLOAT, 2, KEEP_FLOAT);
+ unsigned pos = add_attrib(immVertexFormat(), "pos", GL_FLOAT, 2, KEEP_FLOAT);
immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
/* FIXME: replace hardcoded color here, and check on extents! */
immUniformColor3f(1.0f, 0.0f, 0.0f);
- glLineWidth(2.0);
+ glLineWidth(2.0f);
immBegin(GL_LINES, 2);
immVertex2f(pos, (float)offset, yminc);
@@ -3950,8 +3946,7 @@ void ANIM_channel_draw(bAnimContext *ac, bAnimListElem *ale, float yminc, float
short draw_sliders = 0;
float ymin_ofs = 0.0f;
float color[3];
- VertexFormat *format = immVertexFormat();
- unsigned pos = add_attrib(format, "pos", GL_FLOAT, 2, KEEP_FLOAT);
+ unsigned pos = add_attrib(immVertexFormat(), "pos", GL_FLOAT, 2, KEEP_FLOAT);
immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
diff --git a/source/blender/editors/interface/interface_draw.c b/source/blender/editors/interface/interface_draw.c
index 47497947dc4..b1f4db3ff7d 100644
--- a/source/blender/editors/interface/interface_draw.c
+++ b/source/blender/editors/interface/interface_draw.c
@@ -492,7 +492,7 @@ void ui_draw_but_IMAGE(ARegion *UNUSED(ar), uiBut *but, uiWidgetColors *UNUSED(w
#endif
glEnable(GL_BLEND);
- glColor4f(0.0, 0.0, 0.0, 0.0);
+ glColor4f(0.0f, 0.0f, 0.0f, 0.0f);
if (w != ibuf->x || h != ibuf->y) {
float facx = (float)w / (float)ibuf->x;
@@ -589,7 +589,7 @@ static void histogram_draw_one(
}
else {
/* under the curve */
- immBegin(GL_TRIANGLE_STRIP, res*2);
+ immBegin(GL_TRIANGLE_STRIP, res * 2);
immVertex2f(pos_attrib, x, y);
immVertex2f(pos_attrib, x, y + (data[0] * h));
for (int i = 1; i < res; i++) {
@@ -600,7 +600,7 @@ static void histogram_draw_one(
immEnd();
/* curve outline */
- immUniformColor4f(0.f, 0.f, 0.f, 0.25f);
+ immUniformColor4f(0.0f, 0.0f, 0.0f, 0.25f);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
immBegin(GL_LINE_STRIP, res);
@@ -653,7 +653,7 @@ void ui_draw_but_HISTOGRAM(ARegion *ar, uiBut *but, uiWidgetColors *UNUSED(wcol)
immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
- immUniformColor4f(1.f, 1.f, 1.f, 0.08f);
+ immUniformColor4f(1.0f, 1.0f, 1.0f, 0.08f);
/* draw grid lines here */
for (int i = 1; i <= HISTOGRAM_TOT_GRID_LINES; i++) {
const float fac = (float)i / (float)HISTOGRAM_TOT_GRID_LINES;
@@ -703,7 +703,7 @@ static void waveform_draw_one(float *waveform, int nbr, const float col[3])
/* TODO store the Batch inside the scope */
Batch *batch = Batch_create(GL_POINTS, vbo, NULL);
Batch_set_builtin_program(batch, GPU_SHADER_2D_UNIFORM_COLOR);
- Batch_Uniform4f(batch, "color", col[0], col[1], col[2], 1.f);
+ Batch_Uniform4f(batch, "color", col[0], col[1], col[2], 1.0f);
Batch_draw(batch);
Batch_discard_all(batch);
@@ -731,7 +731,7 @@ void ui_draw_but_WAVEFORM(ARegion *ar, uiBut *but, uiWidgetColors *UNUSED(wcol),
scopes->wavefrm_yfac = 0.98f;
float w = BLI_rctf_size_x(&rect) - 7;
float h = BLI_rctf_size_y(&rect) * scopes->wavefrm_yfac;
- float yofs = rect.ymin + (BLI_rctf_size_y(&rect) - h) / 2.0f;
+ float yofs = rect.ymin + (BLI_rctf_size_y(&rect) - h) * 0.5f;
float w3 = w / 3.0f;
/* log scale for alpha */
@@ -764,11 +764,10 @@ void ui_draw_but_WAVEFORM(ARegion *ar, uiBut *but, uiWidgetColors *UNUSED(wcol),
/* draw scale numbers first before binding any shader */
for (int i = 0; i < 6; i++) {
char str[4];
- const int font_id = BLF_default();
BLI_snprintf(str, sizeof(str), "%-3d", i * 20);
str[3] = '\0';
- BLF_color4f(font_id, 1.f, 1.f, 1.f, 0.08f);
- BLF_draw_default(rect.xmin + 1, yofs - 5 + (i / 5.f) * h, 0, str, sizeof(str) - 1);
+ BLF_color4f(BLF_default(), 1.0f, 1.0f, 1.0f, 0.08f);
+ BLF_draw_default(rect.xmin + 1, yofs - 5 + (i * 0.2f) * h, 0, str, sizeof(str) - 1);
}
glEnable(GL_BLEND);
@@ -779,10 +778,10 @@ void ui_draw_but_WAVEFORM(ARegion *ar, uiBut *but, uiWidgetColors *UNUSED(wcol),
immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
- immUniformColor4f(1.f, 1.f, 1.f, 0.08f);
+ immUniformColor4f(1.0f, 1.0f, 1.0f, 0.08f);
/* draw grid lines here */
for (int i = 0; i < 6; i++) {
- imm_draw_line(pos, rect.xmin + 22, yofs + (i / 5.f) * h, rect.xmax + 1, yofs + (i / 5.f) * h);
+ imm_draw_line(pos, rect.xmin + 22, yofs + (i * 0.2f) * h, rect.xmax + 1, yofs + (i * 0.2f) * h);
}
/* 3 vertical separation */
if (scopes->wavefrm_mode != SCOPES_WAVEFRM_LUMA) {
@@ -794,7 +793,7 @@ void ui_draw_but_WAVEFORM(ARegion *ar, uiBut *but, uiWidgetColors *UNUSED(wcol),
/* separate min max zone on the right */
imm_draw_line(pos, rect.xmin + w, rect.ymin, rect.xmin + w, rect.ymax);
/* 16-235-240 level in case of ITU-R BT601/709 */
- immUniformColor4f(1.f, 0.4f, 0.f, 0.2f);
+ immUniformColor4f(1.0f, 0.4f, 0.0f, 0.2f);
if (ELEM(scopes->wavefrm_mode, SCOPES_WAVEFRM_YCC_601, SCOPES_WAVEFRM_YCC_709)) {
imm_draw_line(pos, rect.xmin + 22, yofs + h * 16.0f / 255.0f, rect.xmax + 1, yofs + h * 16.0f / 255.0f);
imm_draw_line(pos, rect.xmin + 22, yofs + h * 235.0f / 255.0f, rect.xmin + w3, yofs + h * 235.0f / 255.0f);
@@ -815,8 +814,8 @@ void ui_draw_but_WAVEFORM(ARegion *ar, uiBut *but, uiWidgetColors *UNUSED(wcol),
float col[3] = {alpha, alpha, alpha};
gpuPushMatrix();
- gpuTranslate3f(rect.xmin, yofs, 0.f);
- gpuScale3f(w, h, 0.f);
+ gpuTranslate3f(rect.xmin, yofs, 0.0f);
+ gpuScale3f(w, h, 0.0f);
waveform_draw_one(scopes->waveform_1, scopes->waveform_tot, col);
@@ -833,8 +832,8 @@ void ui_draw_but_WAVEFORM(ARegion *ar, uiBut *but, uiWidgetColors *UNUSED(wcol),
/* RGB (3 channel) */
else if (scopes->wavefrm_mode == SCOPES_WAVEFRM_RGB) {
gpuPushMatrix();
- gpuTranslate3f(rect.xmin, yofs, 0.f);
- gpuScale3f(w, h, 0.f);
+ gpuTranslate3f(rect.xmin, yofs, 0.0f);
+ gpuScale3f(w, h, 0.0f);
waveform_draw_one(scopes->waveform_1, scopes->waveform_tot, colors_alpha[0]);
waveform_draw_one(scopes->waveform_2, scopes->waveform_tot, colors_alpha[1]);
@@ -853,15 +852,15 @@ void ui_draw_but_WAVEFORM(ARegion *ar, uiBut *but, uiWidgetColors *UNUSED(wcol),
int rgb = (scopes->wavefrm_mode == SCOPES_WAVEFRM_RGB_PARADE);
gpuPushMatrix();
- gpuTranslate3f(rect.xmin, yofs, 0.f);
- gpuScale3f(w3, h, 0.f);
+ gpuTranslate3f(rect.xmin, yofs, 0.0f);
+ gpuScale3f(w3, h, 0.0f);
waveform_draw_one(scopes->waveform_1, scopes->waveform_tot, (rgb) ? colors_alpha[0] : colorsycc_alpha[0]);
- gpuTranslate3f(1.f, 0.f, 0.f);
+ gpuTranslate3f(1.0f, 0.0f, 0.0f);
waveform_draw_one(scopes->waveform_2, scopes->waveform_tot, (rgb) ? colors_alpha[1] : colorsycc_alpha[1]);
- gpuTranslate3f(1.f, 0.f, 0.f);
+ gpuTranslate3f(1.0f, 0.0f, 0.0f);
waveform_draw_one(scopes->waveform_3, scopes->waveform_tot, (rgb) ? colors_alpha[2] : colorsycc_alpha[2]);
gpuPopMatrix();
@@ -905,7 +904,7 @@ static float polar_to_y(float center, float diam, float ampli, float angle)
static void vectorscope_draw_target(unsigned int pos, float centerx, float centery, float diam, const float colf[3])
{
float y, u, v;
- float tangle = 0.f, tampli;
+ float tangle = 0.0f, tampli;
float dangle, dampli, dangle2, dampli2;
rgb_to_yuv(colf[0], colf[1], colf[2], &y, &u, &v);
@@ -972,8 +971,8 @@ void ui_draw_but_VECTORSCOPE(ARegion *ar, uiBut *but, uiWidgetColors *UNUSED(wco
float w = BLI_rctf_size_x(&rect);
float h = BLI_rctf_size_y(&rect);
- float centerx = rect.xmin + w / 2;
- float centery = rect.ymin + h / 2;
+ float centerx = rect.xmin + w * 0.5f;
+ float centery = rect.ymin + h * 0.5f;
float diam = (w < h) ? w : h;
float alpha = scopes->vecscope_alpha * scopes->vecscope_alpha * scopes->vecscope_alpha;
@@ -999,26 +998,26 @@ void ui_draw_but_VECTORSCOPE(ARegion *ar, uiBut *but, uiWidgetColors *UNUSED(wco
immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
- immUniformColor4f(1.f, 1.f, 1.f, 0.08f);
+ immUniformColor4f(1.0f, 1.0f, 1.0f, 0.08f);
/* draw grid elements */
/* cross */
- imm_draw_line(pos, centerx - (diam / 2) - 5, centery, centerx + (diam / 2) + 5, centery);
- imm_draw_line(pos, centerx, centery - (diam / 2) - 5, centerx, centery + (diam / 2) + 5);
+ imm_draw_line(pos, centerx - (diam * 0.5f) - 5, centery, centerx + (diam * 0.5f) + 5, centery);
+ imm_draw_line(pos, centerx, centery - (diam * 0.5f) - 5, centerx, centery + (diam * 0.5f) + 5);
/* circles */
for (int j = 0; j < 5; j++) {
const int increment = 15;
immBegin(GL_LINE_LOOP, (int)(360 / increment));
for (int i = 0; i <= 360 - increment; i += increment) {
const float a = DEG2RADF((float)i);
- const float r = (j + 1) / 10.0f;
+ const float r = (j + 1) * 0.1f;
immVertex2f(pos, polar_to_x(centerx, diam, r, a), polar_to_y(centery, diam, r, a));
}
immEnd();
}
/* skin tone line */
- glColor4f(1.f, 0.4f, 0.f, 0.2f);
- fdrawline(polar_to_x(centerx, diam, 0.5f, skin_rad), polar_to_y(centery, diam, 0.5, skin_rad),
- polar_to_x(centerx, diam, 0.1f, skin_rad), polar_to_y(centery, diam, 0.1, skin_rad));
+ glColor4f(1.0f, 0.4f, 0.0f, 0.2f);
+ fdrawline(polar_to_x(centerx, diam, 0.5f, skin_rad), polar_to_y(centery, diam, 0.5f, skin_rad),
+ polar_to_x(centerx, diam, 0.1f, skin_rad), polar_to_y(centery, diam, 0.1f, skin_rad));
/* saturation points */
for (int i = 0; i < 6; i++)
vectorscope_draw_target(pos, centerx, centery, diam, colors[i]);
@@ -1032,8 +1031,8 @@ void ui_draw_but_VECTORSCOPE(ARegion *ar, uiBut *but, uiWidgetColors *UNUSED(wco
gpuMatrixBegin3D_legacy();
gpuPushMatrix();
- gpuTranslate3f(centerx, centery, 0.f);
- gpuScale3f(diam, diam, 0.f);
+ gpuTranslate3f(centerx, centery, 0.0f);
+ gpuScale3f(diam, diam, 0.0f);
waveform_draw_one(scopes->vecscope, scopes->waveform_tot, col);
@@ -1178,7 +1177,7 @@ void ui_draw_but_COLORBAND(uiBut *but, uiWidgetColors *UNUSED(wcol), const rcti
float x1 = rect->xmin;
float sizex = rect->xmax - x1;
float sizey = BLI_rcti_size_y(rect);
- float sizey_solid = sizey / 4;
+ float sizey_solid = sizey * 0.25f;
float y1 = rect->ymin;
VertexFormat *format = immVertexFormat();
@@ -1186,8 +1185,8 @@ void ui_draw_but_COLORBAND(uiBut *but, uiWidgetColors *UNUSED(wcol), const rcti
immBindBuiltinProgram(GPU_SHADER_2D_CHECKER);
/* Drawing the checkerboard. */
- immUniform4f("color1", UI_ALPHA_CHECKER_DARK / 255.f, UI_ALPHA_CHECKER_DARK / 255.f, UI_ALPHA_CHECKER_DARK / 255.f, 1.0f);
- immUniform4f("color2", UI_ALPHA_CHECKER_LIGHT / 255.f, UI_ALPHA_CHECKER_LIGHT / 255.f, UI_ALPHA_CHECKER_LIGHT / 255.f, 1.0f);
+ immUniform4f("color1", UI_ALPHA_CHECKER_DARK / 255.0f, UI_ALPHA_CHECKER_DARK / 255.0f, UI_ALPHA_CHECKER_DARK / 255.0f, 1.0f);
+ immUniform4f("color2", UI_ALPHA_CHECKER_LIGHT / 255.0f, UI_ALPHA_CHECKER_LIGHT / 255.0f, UI_ALPHA_CHECKER_LIGHT / 255.0f, 1.0f);
immUniform1i("size", 8);
immRectf(position, x1, y1, x1 + sizex, rect->ymax);
immUnbindProgram();
@@ -1209,7 +1208,7 @@ void ui_draw_but_COLORBAND(uiBut *but, uiWidgetColors *UNUSED(wcol), const rcti
v1[1] = y1 + sizey_solid;
v2[1] = rect->ymax;
- immBegin(GL_TRIANGLE_STRIP, (sizex+1) * 2);
+ immBegin(GL_TRIANGLE_STRIP, (sizex + 1) * 2);
for (int a = 0; a <= sizex; a++) {
float pos = ((float)a) / sizex;
do_colorband(coba, pos, colf);
@@ -1228,7 +1227,7 @@ void ui_draw_but_COLORBAND(uiBut *but, uiWidgetColors *UNUSED(wcol), const rcti
v1[1] = y1;
v2[1] = y1 + sizey_solid;
- immBegin(GL_TRIANGLE_STRIP, (sizex+1) * 2);
+ immBegin(GL_TRIANGLE_STRIP, (sizex + 1) * 2);
for (int a = 0; a <= sizex; a++) {
float pos = ((float)a) / sizex;
do_colorband(coba, pos, colf);
@@ -1253,14 +1252,14 @@ void ui_draw_but_COLORBAND(uiBut *but, uiWidgetColors *UNUSED(wcol), const rcti
immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
/* layer: box outline */
- immUniformColor4f(0.f, 0.f, 0.f, 1.f);
+ immUniformColor4f(0.0f, 0.0f, 0.0f, 1.0f);
imm_draw_line_box(position, x1, y1, x1 + sizex, rect->ymax);
/* layer: box outline */
glEnable(GL_BLEND);
- immUniformColor4f(0.f, 0.f, 0.f, 0.5f);
+ immUniformColor4f(0.0f, 0.0f, 0.0f, 0.5f);
imm_draw_line(position, x1, y1, x1 + sizex, y1);
- immUniformColor4f(1.f, 1.f, 1.f, 0.25f);
+ immUniformColor4f(1.0f, 1.0f, 1.0f, 0.25f);
imm_draw_line(position, x1, y1 - 1, x1 + sizex, y1 - 1);
glDisable(GL_BLEND);
@@ -1305,16 +1304,16 @@ void ui_draw_but_UNITVEC(uiBut *but, uiWidgetColors *wcol, const rcti *rect)
gpuPushMatrix();
if (BLI_rcti_size_x(rect) < BLI_rcti_size_y(rect))
- size = BLI_rcti_size_x(rect) / 2.f;
+ size = 0.5f * BLI_rcti_size_x(rect);
else
- size = BLI_rcti_size_y(rect) / 2.f;
+ size = 0.5f * BLI_rcti_size_y(rect);
gpuTranslate3f(rect->xmin + 0.5f * BLI_rcti_size_x(rect), rect->ymin + 0.5f * BLI_rcti_size_y(rect), 0.0f);
gpuScale3f(size, size, size);
Batch *sphere = Batch_get_sphere(2);
Batch_set_builtin_program(sphere, GPU_SHADER_SIMPLE_LIGHTING);
- Batch_Uniform4f(sphere, "color", diffuse[0], diffuse[1], diffuse[2], 1.f);
+ Batch_Uniform4f(sphere, "color", diffuse[0], diffuse[1], diffuse[2], 1.0f);
Batch_Uniform3fv(sphere, "light", light);
Batch_draw(sphere);
@@ -1640,7 +1639,7 @@ void ui_draw_but_TRACKPREVIEW(ARegion *ar, uiBut *but, uiWidgetColors *UNUSED(wc
drawibuf->x, GL_RGBA, GL_UNSIGNED_BYTE, drawibuf->rect);
/* draw cross for pixel position */
- glTranslatef(rect.xmin + scopes->track_pos[0], rect.ymin + scopes->track_pos[1], 0.f);
+ glTranslatef(rect.xmin + scopes->track_pos[0], rect.ymin + scopes->track_pos[1], 0.0f);
glScissor(ar->winrct.xmin + rect.xmin,
ar->winrct.ymin + rect.ymin,
BLI_rctf_size_x(&rect),
@@ -1807,8 +1806,8 @@ void ui_draw_dropshadow(const rctf *rct, float radius, float aspect, float alpha
{
float rad;
- if (radius > (BLI_rctf_size_y(rct) - 10.0f) / 2.0f)
- rad = (BLI_rctf_size_y(rct) - 10.0f) / 2.0f;
+ if (radius > (BLI_rctf_size_y(rct) - 10.0f) * 0.5f)
+ rad = (BLI_rctf_size_y(rct) - 10.0f) * 0.5f;
else
rad = radius;
diff --git a/source/blender/editors/space_clip/clip_graph_draw.c b/source/blender/editors/space_clip/clip_graph_draw.c
index b5e37f56ee4..b373358b49c 100644
--- a/source/blender/editors/space_clip/clip_graph_draw.c
+++ b/source/blender/editors/space_clip/clip_graph_draw.c
@@ -112,12 +112,7 @@ static void tracking_segment_knot_cb(void *userdata, MovieTrackingTrack *track,
sel = (marker->flag & sel_flag) ? 1 : 0;
if (sel == data->sel) {
- if (sel) {
- immUniformThemeColor(TH_HANDLE_VERTEX_SELECT);
- }
- else {
- immUniformThemeColor(TH_HANDLE_VERTEX);
- }
+ immUniformThemeColor(sel ? TH_HANDLE_VERTEX_SELECT : TH_HANDLE_VERTEX);
glPushMatrix();
glTranslatef(scene_framenr, val, 0.0f);