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authorTon Roosendaal <ton@blender.org>2009-01-24 16:45:24 +0300
committerTon Roosendaal <ton@blender.org>2009-01-24 16:45:24 +0300
commit0ac35ca7c185f8e8f462b4ec06ad28c7f136e82e (patch)
tree5e49e7467bdb7d54f8b7aeaa4a14c2b89a2007ac /source/blender/editors
parente71d531238bf998f0ee5b06561462c84b89cce0d (diff)
2.5
- Brought back code for particle edit and fluidsim - Sanitized code from globals and bad level calls, so its ready to come back working. - Fixed cirle selecting (Ckey now) - Enabled undo for editmode curve, armature, particle and lattice (another commit following)
Diffstat (limited to 'source/blender/editors')
-rw-r--r--source/blender/editors/SConscript2
-rw-r--r--source/blender/editors/armature/editarmature.c12
-rw-r--r--source/blender/editors/include/ED_armature.h2
-rw-r--r--source/blender/editors/include/ED_curve.h15
-rw-r--r--source/blender/editors/include/ED_editparticle.h96
-rw-r--r--source/blender/editors/include/ED_fluidsim.h52
-rw-r--r--source/blender/editors/include/ED_object.h1
-rw-r--r--source/blender/editors/include/ED_view3d.h9
-rw-r--r--source/blender/editors/object/object_edit.c5
-rw-r--r--source/blender/editors/physics/editparticle.c3262
-rw-r--r--source/blender/editors/physics/fluidsim.c1149
-rw-r--r--source/blender/editors/physics/physics_intern.h40
-rw-r--r--source/blender/editors/space_view3d/drawobject.c18
-rw-r--r--source/blender/editors/space_view3d/view3d_edit.c3
-rw-r--r--source/blender/editors/space_view3d/view3d_header.c21
-rw-r--r--source/blender/editors/space_view3d/view3d_intern.h11
-rw-r--r--source/blender/editors/space_view3d/view3d_select.c28
-rw-r--r--source/blender/editors/transform/transform_conversions.c17
-rw-r--r--source/blender/editors/util/undo.c28
19 files changed, 4685 insertions, 86 deletions
diff --git a/source/blender/editors/SConscript b/source/blender/editors/SConscript
index 40969a4b885..fc71319afa1 100644
--- a/source/blender/editors/SConscript
+++ b/source/blender/editors/SConscript
@@ -12,7 +12,7 @@ SConscript(['datafiles/SConscript',
'object/SConscript',
'curve/SConscript',
'gpencil/SConscript',
- #'physics/SConscript', enable this when there is actually code in physics/
+ 'physics/SConscript',
'preview/SConscript',
'space_buttons/SConscript',
'space_file/SConscript',
diff --git a/source/blender/editors/armature/editarmature.c b/source/blender/editors/armature/editarmature.c
index 67b8f211eaa..c776f7959da 100644
--- a/source/blender/editors/armature/editarmature.c
+++ b/source/blender/editors/armature/editarmature.c
@@ -1984,11 +1984,21 @@ static void free_undoBones(void *lbv)
MEM_freeN(lb);
}
+static void *get_armature_edit(bContext *C)
+{
+ Object *obedit= CTX_data_edit_object(C);
+ if(obedit && obedit->type==OB_ARMATURE) {
+ bArmature *arm= obedit->data;
+ return arm->edbo;
+ }
+ return NULL;
+}
+
/* and this is all the undo system needs to know */
void undo_push_armature(bContext *C, char *name)
{
// XXX solve getdata()
- undo_editmode_push(C, name, NULL, free_undoBones, undoBones_to_editBones, editBones_to_undoBones, NULL);
+ undo_editmode_push(C, name, get_armature_edit, free_undoBones, undoBones_to_editBones, editBones_to_undoBones, NULL);
}
diff --git a/source/blender/editors/include/ED_armature.h b/source/blender/editors/include/ED_armature.h
index c3c757b1a30..556aac51e20 100644
--- a/source/blender/editors/include/ED_armature.h
+++ b/source/blender/editors/include/ED_armature.h
@@ -104,6 +104,8 @@ void docenter_armature (struct Scene *scene, struct View3D *v3d, struct Object *
void auto_align_armature(struct Scene *scene, struct View3D *v3d, short mode);
void unique_editbone_name (ListBase *edbo, char *name);
+void undo_push_armature(struct bContext *C, char *name);
+
/* poseobject.c */
void ED_armature_exit_posemode(struct Base *base);
void ED_armature_enter_posemode(struct Base *base);
diff --git a/source/blender/editors/include/ED_curve.h b/source/blender/editors/include/ED_curve.h
index b725ad46124..076f82c0a70 100644
--- a/source/blender/editors/include/ED_curve.h
+++ b/source/blender/editors/include/ED_curve.h
@@ -36,8 +36,8 @@ struct Base;
struct View3D;
/* curve_ops.c */
-void ED_operatortypes_curve(void);
-void ED_keymap_curve(struct wmWindowManager *wm);
+void ED_operatortypes_curve(void);
+void ED_keymap_curve (struct wmWindowManager *wm);
/* editcurve.c */
void undo_push_curve (struct bContext *C, char *name);
@@ -48,13 +48,14 @@ void make_editNurb (struct Object *obedit);
void remake_editNurb (struct Object *obedit);
void free_editNurb (struct Object *obedit);
-void mouse_nurb(struct bContext *C, short mval[2], int extend);
+void mouse_nurb (struct bContext *C, short mval[2], int extend);
/* editfont.h */
-void make_editText (struct Object *obedit);
-void load_editText (struct Object *obedit);
-void remake_editText (struct Object *obedit);
-void free_editText (struct Object *obedit);
+void undo_push_font (struct bContext *C, char *name);
+void make_editText (struct Object *obedit);
+void load_editText (struct Object *obedit);
+void remake_editText (struct Object *obedit);
+void free_editText (struct Object *obedit);
#endif /* ED_CURVE_H */
diff --git a/source/blender/editors/include/ED_editparticle.h b/source/blender/editors/include/ED_editparticle.h
new file mode 100644
index 00000000000..e719562d5d6
--- /dev/null
+++ b/source/blender/editors/include/ED_editparticle.h
@@ -0,0 +1,96 @@
+/*
+ * $Id: ED_editparticle.h $
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2007 by Janne Karhu.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#ifndef ED_EDITPARTICLE_H
+#define ED_EDITPARTICLE_H
+
+struct Object;
+struct ParticleSystem;
+struct ParticleEditSettings;
+struct RadialControl;
+struct ViewContext;
+struct rcti;
+
+/* particle edit mode */
+void PE_set_particle_edit(struct Scene *scene);
+void PE_create_particle_edit(struct Object *ob, struct ParticleSystem *psys);
+void PE_free_particle_edit(struct ParticleSystem *psys);
+
+void PE_change_act(void *ob_v, void *act_v);
+void PE_change_act_psys(struct Object *ob, struct ParticleSystem *psys);
+int PE_can_edit(struct ParticleSystem *psys);
+
+/* access */
+struct ParticleSystem *PE_get_current(struct Object *ob);
+short PE_get_current_num(struct Object *ob);
+int PE_minmax(struct Scene *scene, float *min, float *max);
+void PE_get_colors(char sel[4], char nosel[4]);
+struct ParticleEditSettings *PE_settings(Scene *scene);
+struct RadialControl **PE_radialcontrol(void);
+
+/* update calls */
+void PE_hide_keys_time(struct Scene *scene, struct ParticleSystem *psys, float cfra);
+void PE_update_object(struct Scene *scene, struct Object *ob, int useflag);
+void PE_update_selection(struct Scene *scene, struct Object *ob, int useflag);
+void PE_recalc_world_cos(struct Object *ob, struct ParticleSystem *psys);
+
+/* selection tools */
+void PE_select_root(void);
+void PE_select_tip(void);
+void PE_deselectall(void);
+void PE_select_linked(void);
+void PE_select_less(void);
+void PE_select_more(void);
+
+void PE_mouse_particles(void);
+void PE_borderselect(struct ViewContext *vc, struct rcti *rect, int select);
+void PE_selectionCB(short selecting, struct Object *editobj, short *mval, float rad);
+void PE_do_lasso_select(struct ViewContext *, short mcords[][2], short moves, short select);
+
+/* tools */
+void PE_hide(int mode);
+void PE_rekey(void);
+void PE_subdivide(Object *ob);
+int PE_brush_particles(void);
+void PE_delete_particle(void);
+void PE_remove_doubles(void);
+void PE_mirror_x(Scene *scene, int tagged);
+void PE_selectbrush_menu(Scene *scene);
+void PE_remove_doubles(void);
+void PE_radialcontrol_start(const int mode);
+
+/* undo */
+void PE_undo_push(Scene *scene, char *str);
+void PE_undo_step(Scene *scene, int step);
+void PE_undo(Scene *scene);
+void PE_redo(Scene *scene);
+void PE_undo_menu(Scene *scene);
+
+#endif /* ED_EDITPARTICLE_H */
+
diff --git a/source/blender/editors/include/ED_fluidsim.h b/source/blender/editors/include/ED_fluidsim.h
new file mode 100644
index 00000000000..bda879173c3
--- /dev/null
+++ b/source/blender/editors/include/ED_fluidsim.h
@@ -0,0 +1,52 @@
+/**
+ * BKE_fluidsim.h
+ *
+ * $Id: LBM_fluidsim.h 17433 2008-11-12 21:16:53Z blendix $
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) Blender Foundation.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+#ifndef ED_FLUIDSIM_H
+#define ED_FLUIDSIM_H
+
+struct Object;
+struct FluidsimSettings;
+
+extern double fluidsimViscosityPreset[6];
+extern char* fluidsimViscosityPresetString[6];
+
+/* allocates and initializes fluidsim data */
+struct FluidsimSettings* fluidsimSettingsNew(struct Object *srcob);
+
+/* frees internal data itself */
+void fluidsimSettingsFree(struct FluidsimSettings* sb);
+
+/* duplicate internal data */
+struct FluidsimSettings* fluidsimSettingsCopy(struct FluidsimSettings* sb);
+
+
+#endif /* ED_FLUIDSIM_H */
+
+
diff --git a/source/blender/editors/include/ED_object.h b/source/blender/editors/include/ED_object.h
index d0815bba65c..e0a6ed86695 100644
--- a/source/blender/editors/include/ED_object.h
+++ b/source/blender/editors/include/ED_object.h
@@ -71,6 +71,7 @@ void add_constraint_to_object (struct bConstraint *con, struct Object *ob);
/* editlattice.c */
void mouse_lattice(struct bContext *C, short mval[2], int extend);
+void undo_push_lattice(struct bContext *C, char *name);
/* editkey.c */
void insert_shapekey(struct Scene *scene, struct Object *ob);
diff --git a/source/blender/editors/include/ED_view3d.h b/source/blender/editors/include/ED_view3d.h
index b7ec74b777f..794ef023236 100644
--- a/source/blender/editors/include/ED_view3d.h
+++ b/source/blender/editors/include/ED_view3d.h
@@ -55,6 +55,14 @@ typedef struct ViewContext {
short mval[2];
} ViewContext;
+typedef struct ViewDepths {
+ unsigned short w, h;
+ float *depths;
+ double depth_range[2];
+
+ char damaged;
+} ViewDepths;
+
float *give_cursor(struct Scene *scene, struct View3D *v3d);
@@ -67,6 +75,7 @@ float read_cached_depth(struct ViewContext *vc, int x, int y);
void request_depth_update(struct ViewContext *vc);
/* Projection */
+#define IS_CLIPPED 12000
void project_short(struct ARegion *ar, float *vec, short *adr);
void project_short_noclip(struct ARegion *ar, float *vec, short *adr);
diff --git a/source/blender/editors/object/object_edit.c b/source/blender/editors/object/object_edit.c
index 69655a202af..0de7e114cce 100644
--- a/source/blender/editors/object/object_edit.c
+++ b/source/blender/editors/object/object_edit.c
@@ -112,6 +112,7 @@
#include "ED_anim_api.h"
#include "ED_armature.h"
#include "ED_curve.h"
+#include "ED_editparticle.h"
#include "ED_mesh.h"
#include "ED_object.h"
#include "ED_screen.h"
@@ -6131,8 +6132,10 @@ void texspace_edit(Scene *scene, View3D *v3d)
void mirrormenu(void)
{
+ Scene *scene= NULL; // XXX
+
if(G.f & G_PARTICLEEDIT) {
-// XXX PE_mirror_x(0);
+ PE_mirror_x(scene, 0);
}
else {
// XXX initTransform(TFM_MIRROR, CTX_NO_PET);
diff --git a/source/blender/editors/physics/editparticle.c b/source/blender/editors/physics/editparticle.c
new file mode 100644
index 00000000000..89d4466d849
--- /dev/null
+++ b/source/blender/editors/physics/editparticle.c
@@ -0,0 +1,3262 @@
+/* editparticle.c
+ *
+ *
+ * $Id: editparticle.c $
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2007 by Janne Karhu.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#include <stdlib.h>
+#include <math.h>
+#include <string.h>
+
+#include "MEM_guardedalloc.h"
+
+#include "DNA_scene_types.h"
+#include "DNA_mesh_types.h"
+#include "DNA_meshdata_types.h"
+#include "DNA_modifier_types.h"
+#include "DNA_object_force.h"
+#include "DNA_object_types.h"
+#include "DNA_vec_types.h"
+#include "DNA_userdef_types.h"
+#include "DNA_view3d_types.h"
+#include "DNA_screen_types.h"
+#include "DNA_space_types.h"
+
+#include "BKE_DerivedMesh.h"
+#include "BKE_depsgraph.h"
+
+#include "BKE_context.h"
+#include "BKE_global.h"
+#include "BKE_object.h"
+#include "BKE_mesh.h"
+#include "BKE_modifier.h"
+#include "BKE_particle.h"
+#include "BKE_scene.h"
+#include "BKE_utildefines.h"
+
+#include "BLI_arithb.h"
+#include "BLI_blenlib.h"
+#include "BLI_dynstr.h"
+#include "BLI_kdtree.h"
+#include "BLI_rand.h"
+
+#include "PIL_time.h"
+
+#include "BIF_gl.h"
+#include "BIF_glutil.h"
+
+#include "ED_editparticle.h"
+#include "ED_view3d.h"
+
+#include "UI_resources.h"
+
+#include "physics_intern.h"
+
+static void ParticleUndo_clear(ParticleSystem *psys);
+
+#define LOOP_PARTICLES(i,pa) for(i=0, pa=psys->particles; i<totpart; i++, pa++)
+#define LOOP_KEYS(k,key) if(psys->edit)for(k=0, key=psys->edit->keys[i]; k<pa->totkey; k++, key++)
+
+/* XXX */
+static void BIF_undo_push() {}
+static void error() {}
+static int pupmenu() {return 0;}
+static int lasso_inside() {return 0;}
+static void *mesh_get_x_mirror_faces() {return NULL;}
+#define LEFTMOUSE 0
+#define RADIALCONTROL_SIZE 0
+#define RADIALCONTROL_STRENGTH 0
+#define RADIALCONTROL_NONE 0
+/* XXX */
+
+void PE_free_particle_edit(ParticleSystem *psys)
+{
+ ParticleEdit *edit=psys->edit;
+ int i, totpart=psys->totpart;
+
+ if(edit==0) return;
+
+ ParticleUndo_clear(psys);
+
+ if(edit->keys){
+ for(i=0; i<totpart; i++){
+ if(edit->keys[i])
+ MEM_freeN(edit->keys[i]);
+ }
+ MEM_freeN(edit->keys);
+ }
+
+ if(edit->mirror_cache)
+ MEM_freeN(edit->mirror_cache);
+
+ if(edit->emitter_cosnos){
+ MEM_freeN(edit->emitter_cosnos);
+ edit->emitter_cosnos=0;
+ }
+
+ if(edit->emitter_field){
+ BLI_kdtree_free(edit->emitter_field);
+ edit->emitter_field=0;
+ }
+
+ MEM_freeN(edit);
+
+ psys->edit=NULL;
+}
+/************************************************/
+/* Edit Mode Helpers */
+/************************************************/
+int PE_can_edit(ParticleSystem *psys)
+{
+ return (psys && psys->edit && (G.f & G_PARTICLEEDIT));
+}
+
+ParticleEditSettings *PE_settings(Scene *scene)
+{
+ return &scene->toolsettings->particle;
+}
+
+void PE_change_act(void *ob_v, void *act_v)
+{
+ Object *ob = ob_v;
+ ParticleSystem *psys;
+ short act = *((short*)act_v) - 1;
+
+ if((psys=psys_get_current(ob)))
+ psys->flag &= ~PSYS_CURRENT;
+
+ if(act>=0){
+ if((psys=BLI_findlink(&ob->particlesystem,act))) {
+ psys->flag |= PSYS_CURRENT;
+
+ if(psys_check_enabled(ob, psys)) {
+ if(G.f & G_PARTICLEEDIT && !psys->edit)
+ PE_create_particle_edit(ob, psys);
+ PE_recalc_world_cos(ob, psys);
+ }
+ }
+ }
+}
+
+void PE_change_act_psys(Object *ob, ParticleSystem *psys)
+{
+ ParticleSystem *p;
+
+ if((p=psys_get_current(ob)))
+ p->flag &= ~PSYS_CURRENT;
+
+ psys->flag |= PSYS_CURRENT;
+
+ if(psys_check_enabled(ob, psys)) {
+ if(G.f & G_PARTICLEEDIT && !psys->edit)
+ PE_create_particle_edit(ob, psys);
+ PE_recalc_world_cos(ob, psys);
+ }
+}
+
+/* always gets atleast the first particlesystem even if PSYS_CURRENT flag is not set */
+ParticleSystem *PE_get_current(Object *ob)
+{
+ ParticleSystem *psys;
+
+ if(ob==NULL)
+ return NULL;
+
+ psys= ob->particlesystem.first;
+ while(psys){
+ if(psys->flag & PSYS_CURRENT)
+ break;
+ psys=psys->next;
+ }
+
+ if(psys==NULL && ob->particlesystem.first) {
+ psys=ob->particlesystem.first;
+ psys->flag |= PSYS_CURRENT;
+ }
+
+ if(psys && psys_check_enabled(ob, psys)) // XXX && ob == OBACT && (G.f & G_PARTICLEEDIT))
+ if(psys->part->type == PART_HAIR && psys->flag & PSYS_EDITED)
+ if(psys->edit == NULL)
+ PE_create_particle_edit(ob, psys);
+
+ return psys;
+}
+
+/* returns -1 if no system has PSYS_CURRENT flag */
+short PE_get_current_num(Object *ob)
+{
+ short num=0;
+ ParticleSystem *psys = ob->particlesystem.first;
+
+ while(psys){
+ if(psys->flag & PSYS_CURRENT)
+ return num;
+ num++;
+ psys=psys->next;
+ }
+
+ return -1;
+}
+
+void PE_hide_keys_time(Scene *scene, ParticleSystem *psys, float cfra)
+{
+ ParticleData *pa;
+ ParticleEditKey *key;
+ ParticleEditSettings *pset=PE_settings(scene);
+ int i,k,totpart=psys->totpart;
+
+ if(pset->draw_timed && scene->selectmode==SCE_SELECT_POINT){
+ LOOP_PARTICLES(i,pa){
+ LOOP_KEYS(k,key){
+ if(fabs(cfra-*key->time) < pset->draw_timed)
+ key->flag &= ~PEK_HIDE;
+ else{
+ key->flag |= PEK_HIDE;
+ key->flag &= ~PEK_SELECT;
+ }
+ }
+ }
+ }
+ else{
+ LOOP_PARTICLES(i,pa){
+ LOOP_KEYS(k,key){
+ key->flag &= ~PEK_HIDE;
+ }
+ }
+ }
+}
+
+static int key_inside_circle(short mco[2], float rad, float co[3], float *distance)
+{
+ ARegion *ar= NULL; // XXX
+ float dx,dy,dist;
+ short vertco[2];
+
+ project_short(ar, co, vertco);
+
+ if (vertco[0]==IS_CLIPPED)
+ return 0;
+
+ dx=(float)(mco[0]-vertco[0]);
+ dy=(float)(mco[1]-vertco[1]);
+ dist=(float)sqrt((double)(dx*dx + dy*dy));
+
+ if(dist<=rad){
+ if(distance) *distance=dist;
+ return 1;
+ }
+ else
+ return 0;
+}
+static int key_inside_rect(rcti *rect, float co[3])
+{
+ ARegion *ar= NULL; // XXX
+ short vertco[2];
+
+ project_short(ar, co,vertco);
+
+ if (vertco[0]==IS_CLIPPED)
+ return 0;
+
+ if(vertco[0] > rect->xmin && vertco[0] < rect->xmax &&
+ vertco[1] > rect->ymin && vertco[1] < rect->ymax)
+ return 1;
+ else
+ return 0;
+}
+
+static int test_key_depth(float *co, bglMats *mats)
+{
+ ARegion *ar= NULL; // XXX
+ View3D *v3d= NULL;
+ RegionView3D *rv3d= ar->regiondata;
+ double ux, uy, uz;
+ float depth;
+ short wco[3], x,y;
+
+ if((v3d->drawtype<=OB_WIRE) || (v3d->flag & V3D_ZBUF_SELECT)==0) return 1;
+
+ gluProject(co[0],co[1],co[2], mats->modelview, mats->projection,
+ (GLint *)mats->viewport, &ux, &uy, &uz );
+
+ project_short(ar, co, wco);
+
+ if (wco[0]==IS_CLIPPED)
+ return 0;
+
+ x=wco[0];
+ y=wco[1];
+
+ if(rv3d->depths && x<rv3d->depths->w && y<rv3d->depths->h){
+ /* the 0.0001 is an experimental threshold to make selecting keys right next to a surface work better */
+ if((float)uz - 0.0001 > rv3d->depths->depths[y*rv3d->depths->w+x])
+ return 0;
+ else
+ return 1;
+ }
+ else{
+ x+= (short)ar->winrct.xmin;
+ y+= (short)ar->winrct.ymin;
+
+ glReadPixels(x, y, 1, 1, GL_DEPTH_COMPONENT, GL_FLOAT, &depth);
+
+ if((float)uz - 0.0001 > depth)
+ return 0;
+ else
+ return 1;
+ }
+}
+
+static int particle_is_selected(ParticleSystem *psys, ParticleData *pa)
+{
+ ParticleEditKey *key;
+ int sel, i, k;
+
+ if(pa->flag&PARS_HIDE) return 0;
+
+ sel=0;
+ i= pa - psys->particles;
+ LOOP_KEYS(k,key)
+ if(key->flag&PEK_SELECT)
+ return 1;
+
+ return 0;
+}
+
+/*-----iterators over editable particles-----*/
+static void for_mouse_hit_keys(int nearest, ParticleSystem *psys, void (*func)(ParticleSystem *psys,
+ int pa_index, int key_index, void *userData), void *userData)
+{
+ /* these are allways the first in this userData */
+ struct {Scene *scene; short *mval; float rad; rcti *rect;} *data = userData;
+ ParticleData *pa;
+ ParticleEditKey *key;
+ bglMats mats;
+ int i,k, totpart, nearest_pa=-1, nearest_key=-1;
+ float dist=data->rad;
+
+ if(psys==0 || data->scene->selectmode==SCE_SELECT_PATH) return;
+
+ totpart=psys->totpart;
+
+ bgl_get_mats(&mats);
+
+ LOOP_PARTICLES(i,pa){
+ if(pa->flag & PARS_HIDE) continue;
+
+ if(data->scene->selectmode==SCE_SELECT_END){
+ key=psys->edit->keys[i]+pa->totkey-1;
+
+ if(nearest){
+ if(key_inside_circle(data->mval,dist,key->world_co,&dist) && test_key_depth(key->world_co,&mats)){
+ nearest_pa=i;
+ nearest_key=pa->totkey-1;
+ }
+ }
+ else if(((data->mval)?
+ key_inside_circle(data->mval,data->rad,key->world_co,0):
+ key_inside_rect(data->rect,key->world_co)) && test_key_depth(key->world_co,&mats))
+ func(psys,i,pa->totkey-1,userData);
+ }
+ else{
+ key=psys->edit->keys[i];
+
+ LOOP_KEYS(k,key){
+ if(key->flag&PEK_HIDE) continue;
+
+ if(nearest){
+ if(key_inside_circle(data->mval,dist,key->world_co,&dist) && test_key_depth(key->world_co,&mats)){
+ nearest_pa=i;
+ nearest_key=k;
+ }
+ }
+ else if(((data->mval)?
+ key_inside_circle(data->mval,data->rad,key->world_co,0):
+ key_inside_rect(data->rect,key->world_co)) && test_key_depth(key->world_co,&mats))
+ func(psys,i,k,userData);
+ }
+ }
+ }
+ if(nearest && nearest_pa>-1){
+ func(psys,nearest_pa,nearest_key,userData);
+ }
+}
+
+static void foreach_mouse_hit_element(int selected, ParticleSystem *psys,void (*func)(ParticleSystem *psys, int index, void *userData), void *userData)
+{
+ /* these are allways the first in this userData */
+ struct {Scene *scene; short *mval; float rad; rcti* rect; float dist;} *data = userData;
+ ParticleData *pa;
+ ParticleEditKey *key;
+ bglMats mats;
+ int i,k, totpart;
+
+ if(psys==0) return;
+
+ totpart=psys->totpart;
+
+ bgl_get_mats(&mats);
+
+ if(data->scene->selectmode==SCE_SELECT_PATH)
+ selected=0;
+
+ LOOP_PARTICLES(i,pa){
+ if(pa->flag & PARS_HIDE) continue;
+
+ if(data->scene->selectmode==SCE_SELECT_END){
+ key=psys->edit->keys[i]+pa->totkey-1;
+ if(key_inside_circle(data->mval,data->rad,key->world_co,&data->dist) && (selected==0 || key->flag&PEK_SELECT) && test_key_depth(key->world_co,&mats))
+ func(psys,i,userData);
+ }
+ else{
+ LOOP_KEYS(k,key){
+ if(key->flag&PEK_HIDE) continue;
+
+ if(key_inside_circle(data->mval,data->rad,key->world_co,&data->dist) && (selected==0 || key->flag&PEK_SELECT) && test_key_depth(key->world_co,&mats)){
+ func(psys,i,userData);
+ break;
+ }
+ }
+ }
+ }
+}
+
+static void foreach_mouse_hit_key(int selected, ParticleSystem *psys,void (*func)(ParticleSystem *psys, float mat[][4], float imat[][4], int bel_index, int key_index, void *userData), void *userData)
+{
+ /* these are allways the first in this userData */
+ struct {Scene *scene; Object *ob; short *mval; float rad; rcti* rect; float dist;} *data = userData;
+ ParticleData *pa;
+ ParticleEditKey *key;
+ ParticleSystemModifierData *psmd=0;
+ bglMats mats;
+ int i,k, totpart;
+ float mat[4][4], imat[4][4];
+
+ if(psys==0) return;
+
+ psmd=psys_get_modifier(data->ob,psys);
+
+ totpart=psys->totpart;
+
+ bgl_get_mats(&mats);
+
+ if(data->scene->selectmode==SCE_SELECT_PATH)
+ selected=0;
+
+ Mat4One(imat);
+ Mat4One(mat);
+
+ LOOP_PARTICLES(i,pa){
+ if(pa->flag & PARS_HIDE) continue;
+
+ psys_mat_hair_to_global(data->ob, psmd->dm, psys->part->from, pa, mat);
+ //psys_geometry_mat(psmd->dm,pa,tmat);
+ //Mat4MulMat4(mat,tmat,data->ob->obmat);
+ Mat4Invert(imat,mat);
+
+ if(data->scene->selectmode==SCE_SELECT_END){
+ key=psys->edit->keys[i]+pa->totkey-1;
+ if(key_inside_circle(data->mval,data->rad,key->world_co,&data->dist) && (selected==0 || key->flag&PEK_SELECT) && test_key_depth(key->world_co,&mats))
+ func(psys,mat,imat,i,pa->totkey-1,userData);
+ }
+ else{
+ LOOP_KEYS(k,key){
+ if(key->flag&PEK_HIDE) continue;
+
+ if(key_inside_circle(data->mval,data->rad,key->world_co,&data->dist) && (selected==0 || key->flag&PEK_SELECT) && test_key_depth(key->world_co,&mats)){
+ func(psys,mat,imat,i,k,userData);
+ }
+ }
+ }
+ }
+}
+
+static void foreach_selected_element(ParticleSystem *psys, void (*func)(ParticleSystem *psys, int index, void *userData), void *userData)
+{
+ ParticleData *pa;
+ int i,totpart;
+
+ if(psys==0) return;
+
+ totpart=psys->totpart;
+
+ LOOP_PARTICLES(i,pa)
+ if(particle_is_selected(psys, pa))
+ func(psys,i,userData);
+}
+
+static void foreach_selected_key(ParticleSystem *psys, void (*func)(ParticleSystem *psys, int pa_index, int key_index, void *userData), void *userData)
+{
+ ParticleData *pa;
+ ParticleEditKey *key;
+ int i,k,totpart;
+
+ if(psys==0) return;
+
+ totpart=psys->totpart;
+
+ LOOP_PARTICLES(i,pa){
+ if(pa->flag&PARS_HIDE) continue;
+
+ key=psys->edit->keys[i];
+ LOOP_KEYS(k,key){
+ if(key->flag&PEK_SELECT)
+ func(psys,i,k,userData);
+ }
+ }
+}
+void PE_foreach_element(ParticleSystem *psys, void (*func)(ParticleSystem *psys, int index, void *userData), void *userData)
+{
+ int i,totpart;
+
+ if(psys==0) return;
+
+ totpart=psys->totpart;
+
+ for(i=0; i<totpart; i++)
+ func(psys,i,userData);
+}
+static int count_selected_keys(Scene *scene, ParticleSystem *psys)
+{
+ ParticleData *pa;
+ ParticleEditKey *key;
+ int i,k,totpart,sel=0;
+
+ if(psys==0) return 0;
+
+ totpart=psys->totpart;
+
+ LOOP_PARTICLES(i,pa){
+ if(pa->flag&PARS_HIDE) continue;
+
+ key=psys->edit->keys[i];
+ if(scene->selectmode==SCE_SELECT_POINT){
+ for(k=0; k<pa->totkey; k++,key++){
+ if(key->flag&PEK_SELECT)
+ sel++;
+ }
+ }
+ else if(scene->selectmode==SCE_SELECT_END){
+ key+=pa->totkey-1;
+ if(key->flag&PEK_SELECT)
+ sel++;
+ }
+ }
+ return sel;
+}
+
+/************************************************/
+/* Particle Edit Mirroring */
+/************************************************/
+
+static void PE_update_mirror_cache(Object *ob, ParticleSystem *psys)
+{
+ ParticleEdit *edit;
+ ParticleData *pa;
+ ParticleSystemModifierData *psmd;
+ KDTree *tree;
+ KDTreeNearest nearest;
+ float mat[4][4], co[3];
+ int i, index, totpart;
+
+ edit= psys->edit;
+ psmd= psys_get_modifier(ob, psys);
+ totpart= psys->totpart;
+
+ tree= BLI_kdtree_new(totpart);
+
+ /* insert particles into kd tree */
+ LOOP_PARTICLES(i,pa) {
+ psys_mat_hair_to_orco(ob, psmd->dm, psys->part->from, pa, mat);
+ VECCOPY(co, pa->hair[0].co);
+ Mat4MulVecfl(mat, co);
+ BLI_kdtree_insert(tree, i, co, NULL);
+ }
+
+ BLI_kdtree_balance(tree);
+
+ /* lookup particles and set in mirror cache */
+ if(!edit->mirror_cache)
+ edit->mirror_cache= MEM_callocN(sizeof(int)*totpart, "PE mirror cache");
+
+ LOOP_PARTICLES(i,pa) {
+ psys_mat_hair_to_orco(ob, psmd->dm, psys->part->from, pa, mat);
+ VECCOPY(co, pa->hair[0].co);
+ Mat4MulVecfl(mat, co);
+ co[0]= -co[0];
+
+ index= BLI_kdtree_find_nearest(tree, co, NULL, &nearest);
+
+ /* this needs a custom threshold still, duplicated for editmode mirror */
+ if(index != -1 && index != i && (nearest.dist <= 0.0002f))
+ edit->mirror_cache[i]= index;
+ else
+ edit->mirror_cache[i]= -1;
+ }
+
+ /* make sure mirrors are in two directions */
+ LOOP_PARTICLES(i,pa) {
+ if(edit->mirror_cache[i]) {
+ index= edit->mirror_cache[i];
+ if(edit->mirror_cache[index] != i)
+ edit->mirror_cache[i]= -1;
+ }
+ }
+
+ BLI_kdtree_free(tree);
+}
+
+static void PE_mirror_particle(Object *ob, DerivedMesh *dm, ParticleSystem *psys, ParticleData *pa, ParticleData *mpa)
+{
+ HairKey *hkey, *mhkey;
+ ParticleEditKey *key, *mkey;
+ ParticleEdit *edit;
+ float mat[4][4], mmat[4][4], immat[4][4];
+ int i, mi, k;
+
+ edit= psys->edit;
+ i= pa - psys->particles;
+
+ /* find mirrored particle if needed */
+ if(!mpa) {
+ if(!edit->mirror_cache)
+ PE_update_mirror_cache(ob, psys);
+
+ mi= edit->mirror_cache[i];
+ if(mi == -1)
+ return;
+ mpa= psys->particles + mi;
+ }
+ else
+ mi= mpa - psys->particles;
+
+ /* make sure they have the same amount of keys */
+ if(pa->totkey != mpa->totkey) {
+ if(mpa->hair) MEM_freeN(mpa->hair);
+ if(edit->keys[mi]) MEM_freeN(edit->keys[mi]);
+
+ mpa->hair= MEM_dupallocN(pa->hair);
+ edit->keys[mi]= MEM_dupallocN(edit->keys[i]);
+ mpa->totkey= pa->totkey;
+
+ mhkey= mpa->hair;
+ mkey= edit->keys[mi];
+ for(k=0; k<mpa->totkey; k++, mkey++, mhkey++) {
+ mkey->co= mhkey->co;
+ mkey->time= &mhkey->time;
+ mkey->flag &= PEK_SELECT;
+ }
+ }
+
+ /* mirror positions and tags */
+ psys_mat_hair_to_orco(ob, dm, psys->part->from, pa, mat);
+ psys_mat_hair_to_orco(ob, dm, psys->part->from, mpa, mmat);
+ Mat4Invert(immat, mmat);
+
+ hkey=pa->hair;
+ mhkey=mpa->hair;
+ key= edit->keys[i];
+ mkey= edit->keys[mi];
+ for(k=0; k<pa->totkey; k++, hkey++, mhkey++, key++, mkey++) {
+ VECCOPY(mhkey->co, hkey->co);
+ Mat4MulVecfl(mat, mhkey->co);
+ mhkey->co[0]= -mhkey->co[0];
+ Mat4MulVecfl(immat, mhkey->co);
+
+ if(key->flag & PEK_TAG)
+ mkey->flag |= PEK_TAG;
+ }
+
+ if(pa->flag & PARS_TAG)
+ mpa->flag |= PARS_TAG;
+ if(pa->flag & PARS_EDIT_RECALC)
+ mpa->flag |= PARS_EDIT_RECALC;
+}
+
+static void PE_apply_mirror(Object *ob, ParticleSystem *psys)
+{
+ ParticleEdit *edit;
+ ParticleData *pa;
+ ParticleSystemModifierData *psmd;
+ int i, totpart;
+
+ edit= psys->edit;
+ psmd= psys_get_modifier(ob, psys);
+ totpart= psys->totpart;
+
+ /* we delay settings the PARS_EDIT_RECALC for mirrored particles
+ * to avoid doing mirror twice */
+ LOOP_PARTICLES(i,pa) {
+ if(pa->flag & PARS_EDIT_RECALC) {
+ PE_mirror_particle(ob, psmd->dm, psys, pa, NULL);
+
+ if(edit->mirror_cache[i] != -1)
+ psys->particles[edit->mirror_cache[i]].flag &= ~PARS_EDIT_RECALC;
+ }
+ }
+
+ LOOP_PARTICLES(i,pa)
+ if(pa->flag & PARS_EDIT_RECALC)
+ if(edit->mirror_cache[i] != -1)
+ psys->particles[edit->mirror_cache[i]].flag |= PARS_EDIT_RECALC;
+
+ edit->totkeys= psys_count_keys(psys);
+}
+
+/************************************************/
+/* Edit Calculation */
+/************************************************/
+/* tries to stop edited particles from going through the emitter's surface */
+static void pe_deflect_emitter(Scene *scene, Object *ob, ParticleSystem *psys)
+{
+ ParticleEdit *edit;
+ ParticleData *pa;
+ ParticleEditKey *key;
+ ParticleEditSettings *pset = PE_settings(scene);
+ ParticleSystemModifierData *psmd = psys_get_modifier(ob,psys);
+ int i,k,totpart,index;
+ float *vec, *nor, dvec[3], dot, dist_1st;
+ float hairimat[4][4], hairmat[4][4];
+
+ if(psys==0)
+ return;
+
+ if((pset->flag & PE_DEFLECT_EMITTER)==0)
+ return;
+
+ edit=psys->edit;
+ totpart=psys->totpart;
+
+ LOOP_PARTICLES(i,pa){
+ if(!(pa->flag & PARS_EDIT_RECALC))
+ continue;
+
+ psys_mat_hair_to_object(ob, psmd->dm, psys->part->from, pa, hairmat);
+
+ LOOP_KEYS(k,key){
+ Mat4MulVecfl(hairmat, key->co);
+ }
+ //}
+
+ //LOOP_PARTICLES(i,pa){
+ key=psys->edit->keys[i]+1;
+
+ dist_1st=VecLenf((key-1)->co,key->co);
+ dist_1st*=0.75f*pset->emitterdist;
+
+ for(k=1; k<pa->totkey; k++, key++){
+ index= BLI_kdtree_find_nearest(edit->emitter_field,key->co,NULL,NULL);
+
+ vec=edit->emitter_cosnos +index*6;
+ nor=vec+3;
+
+ VecSubf(dvec, key->co, vec);
+
+ dot=Inpf(dvec,nor);
+ VECCOPY(dvec,nor);
+
+ if(dot>0.0f){
+ if(dot<dist_1st){
+ Normalize(dvec);
+ VecMulf(dvec,dist_1st-dot);
+ VecAddf(key->co,key->co,dvec);
+ }
+ }
+ else{
+ Normalize(dvec);
+ VecMulf(dvec,dist_1st-dot);
+ VecAddf(key->co,key->co,dvec);
+ }
+ if(k==1)
+ dist_1st*=1.3333f;
+ }
+ //}
+
+ //LOOP_PARTICLES(i,pa){
+
+ Mat4Invert(hairimat,hairmat);
+
+ LOOP_KEYS(k,key){
+ Mat4MulVecfl(hairimat, key->co);
+ }
+ }
+}
+/* force set distances between neighbouring keys */
+void PE_apply_lengths(Scene *scene, ParticleSystem *psys)
+{
+ ParticleEdit *edit;
+ ParticleData *pa;
+ ParticleEditKey *key;
+ ParticleEditSettings *pset=PE_settings(scene);
+ int i,k,totpart;
+ float dv1[3];
+
+ if(psys==0)
+ return;
+
+ if((pset->flag & PE_KEEP_LENGTHS)==0)
+ return;
+
+ edit=psys->edit;
+ totpart=psys->totpart;
+
+ LOOP_PARTICLES(i,pa){
+ if(!(pa->flag & PARS_EDIT_RECALC))
+ continue;
+
+ for(k=1, key=edit->keys[i] + 1; k<pa->totkey; k++, key++){
+ VecSubf(dv1, key->co, (key - 1)->co);
+ Normalize(dv1);
+ VecMulf(dv1, (key - 1)->length);
+ VecAddf(key->co, (key - 1)->co, dv1);
+ }
+ }
+}
+/* try to find a nice solution to keep distances between neighbouring keys */
+static void pe_iterate_lengths(Scene *scene, ParticleSystem *psys)
+{
+ ParticleEdit *edit;
+ ParticleData *pa;
+ ParticleEditKey *key;
+ ParticleEditSettings *pset=PE_settings(scene);
+ int i, j, k,totpart;
+ float tlen;
+ float dv0[3] = {0.0f, 0.0f, 0.0f};
+ float dv1[3] = {0.0f, 0.0f, 0.0f};
+ float dv2[3] = {0.0f, 0.0f, 0.0f};
+
+ if(psys==0)
+ return;
+
+ if((pset->flag & PE_KEEP_LENGTHS)==0)
+ return;
+
+ edit=psys->edit;
+ totpart=psys->totpart;
+
+ LOOP_PARTICLES(i,pa){
+ if(!(pa->flag & PARS_EDIT_RECALC))
+ continue;
+
+ for(j=1; j<pa->totkey; j++){
+ float mul = 1.0f / (float)pa->totkey;
+
+ if(pset->flag & PE_LOCK_FIRST){
+ key = edit->keys[i] + 1;
+ k = 1;
+ dv1[0] = dv1[1] = dv1[2] = 0.0;
+ }
+ else{
+ key = edit->keys[i];
+ k = 0;
+ dv0[0] = dv0[1] = dv0[2] = 0.0;
+ }
+
+ for(; k<pa->totkey; k++, key++){
+ if(k){
+ VecSubf(dv0, (key - 1)->co, key->co);
+ tlen = Normalize(dv0);
+ VecMulf(dv0, (mul * (tlen - (key - 1)->length)));
+ }
+
+ if(k < pa->totkey - 1){
+ VecSubf(dv2, (key + 1)->co, key->co);
+ tlen = Normalize(dv2);
+ VecMulf(dv2, mul * (tlen - key->length));
+ }
+
+ if(k){
+ VecAddf((key-1)->co,(key-1)->co,dv1);
+ }
+
+ VECADD(dv1,dv0,dv2);
+ }
+ }
+ }
+}
+/* set current distances to be kept between neighbouting keys */
+static void recalc_lengths(ParticleSystem *psys)
+{
+ ParticleData *pa;
+ ParticleEditKey *key;
+ int i, k, totpart;
+
+ if(psys==0)
+ return;
+
+ totpart = psys->totpart;
+
+ LOOP_PARTICLES(i,pa){
+ key = psys->edit->keys[i];
+ for(k=0; k<pa->totkey-1; k++, key++){
+ key->length = VecLenf(key->co, (key + 1)->co);
+ }
+ }
+}
+/* calculate and store key locations in world coordinates */
+void PE_recalc_world_cos(Object *ob, ParticleSystem *psys)
+{
+ ParticleSystemModifierData *psmd = psys_get_modifier(ob, psys);
+ ParticleData *pa;
+ ParticleEditKey *key;
+ int i, k, totpart;
+ float hairmat[4][4];
+
+ if(psys==0)
+ return;
+
+ totpart = psys->totpart;
+
+ LOOP_PARTICLES(i,pa){
+ psys_mat_hair_to_global(ob, psmd->dm, psys->part->from, pa, hairmat);
+
+ LOOP_KEYS(k,key){
+ VECCOPY(key->world_co,key->co);
+ Mat4MulVecfl(hairmat, key->world_co);
+ }
+ }
+}
+/* calculate a tree for finding nearest emitter's vertice */
+static void recalc_emitter_field(Object *ob, ParticleSystem *psys)
+{
+ DerivedMesh *dm=psys_get_modifier(ob,psys)->dm;
+ ParticleEdit *edit = psys->edit;
+ MFace *mface;
+ MVert *mvert;
+ float *vec, *nor;
+ int i, totface, totvert;
+
+ if(edit->emitter_cosnos)
+ MEM_freeN(edit->emitter_cosnos);
+
+ BLI_kdtree_free(edit->emitter_field);
+
+ totface=dm->getNumFaces(dm);
+ totvert=dm->getNumVerts(dm);
+
+ edit->emitter_cosnos=MEM_callocN(totface*6*sizeof(float),"emitter cosnos");
+
+ edit->emitter_field= BLI_kdtree_new(totface);
+
+ vec=edit->emitter_cosnos;
+ nor=vec+3;
+
+ mvert=dm->getVertDataArray(dm,CD_MVERT);
+ for(i=0; i<totface; i++, vec+=6, nor+=6){
+ mface=dm->getFaceData(dm,i,CD_MFACE);
+
+ mvert=dm->getVertData(dm,mface->v1,CD_MVERT);
+ VECCOPY(vec,mvert->co);
+ VECCOPY(nor,mvert->no);
+
+ mvert=dm->getVertData(dm,mface->v2,CD_MVERT);
+ VECADD(vec,vec,mvert->co);
+ VECADD(nor,nor,mvert->no);
+
+ mvert=dm->getVertData(dm,mface->v3,CD_MVERT);
+ VECADD(vec,vec,mvert->co);
+ VECADD(nor,nor,mvert->no);
+
+ if (mface->v4){
+ mvert=dm->getVertData(dm,mface->v4,CD_MVERT);
+ VECADD(vec,vec,mvert->co);
+ VECADD(nor,nor,mvert->no);
+
+ VecMulf(vec,0.25);
+ }
+ else
+ VecMulf(vec,0.3333f);
+
+ Normalize(nor);
+
+ BLI_kdtree_insert(edit->emitter_field, i, vec, NULL);
+ }
+
+ BLI_kdtree_balance(edit->emitter_field);
+}
+
+void PE_update_selection(Scene *scene, Object *ob, int useflag)
+{
+ ParticleSystem *psys= PE_get_current(ob);
+ ParticleEdit *edit= psys->edit;
+ ParticleEditSettings *pset= PE_settings(scene);
+ ParticleSettings *part= psys->part;
+ ParticleData *pa;
+ HairKey *hkey;
+ ParticleEditKey *key;
+ float cfra= CFRA;
+ int i, k, totpart;
+
+ totpart= psys->totpart;
+
+ /* flag all particles to be updated if not using flag */
+ if(!useflag)
+ LOOP_PARTICLES(i,pa)
+ pa->flag |= PARS_EDIT_RECALC;
+
+ /* flush edit key flag to hair key flag to preserve selection
+ * on save */
+ LOOP_PARTICLES(i,pa) {
+ key = edit->keys[i];
+
+ for(k=0, hkey=pa->hair; k<pa->totkey; k++, hkey++, key++)
+ hkey->editflag= key->flag;
+ }
+
+ psys_cache_paths(scene, ob, psys, CFRA, 1);
+
+ if(part->childtype && (pset->flag & PE_SHOW_CHILD))
+ psys_cache_child_paths(scene, ob, psys, cfra, 1);
+
+ /* disable update flag */
+ LOOP_PARTICLES(i,pa)
+ pa->flag &= ~PARS_EDIT_RECALC;
+}
+
+void PE_update_object(Scene *scene, Object *ob, int useflag)
+{
+ ParticleSystem *psys= PE_get_current(ob);
+ ParticleEditSettings *pset= PE_settings(scene);
+ ParticleSettings *part= psys->part;
+ ParticleData *pa;
+ float cfra= CFRA;
+ int i, totpart= psys->totpart;
+
+ /* flag all particles to be updated if not using flag */
+ if(!useflag)
+ LOOP_PARTICLES(i,pa)
+ pa->flag |= PARS_EDIT_RECALC;
+
+ /* do post process on particle edit keys */
+ pe_iterate_lengths(scene, psys);
+ pe_deflect_emitter(scene, ob, psys);
+ PE_apply_lengths(scene, psys);
+ if(pset->flag & PE_X_MIRROR)
+ PE_apply_mirror(ob,psys);
+ PE_recalc_world_cos(ob,psys);
+ PE_hide_keys_time(scene, psys, cfra);
+
+ /* regenerate path caches */
+ psys_cache_paths(scene, ob, psys, cfra, 1);
+
+ if(part->childtype && (pset->flag & PE_SHOW_CHILD))
+ psys_cache_child_paths(scene, ob, psys, cfra, 1);
+
+ /* disable update flag */
+ LOOP_PARTICLES(i,pa)
+ pa->flag &= ~PARS_EDIT_RECALC;
+}
+
+/* initialize needed data for bake edit */
+void PE_create_particle_edit(Object *ob, ParticleSystem *psys)
+{
+ Scene *scene= NULL; // XXX
+ ParticleEdit *edit=psys->edit;
+ ParticleData *pa;
+ ParticleEditKey *key;
+ HairKey *hkey;
+ int i,k, totpart=psys->totpart, alloc=1;
+
+ if((psys->flag & PSYS_EDITED)==0)
+ return;
+
+ if(edit){
+ int newtotkeys = psys_count_keys(psys);
+ if(newtotkeys == edit->totkeys)
+ alloc=0;
+ }
+
+ if(alloc){
+ if(edit){
+ error("ParticleEdit exists allready! Poke jahka!");
+ PE_free_particle_edit(psys);
+ }
+
+ edit=psys->edit=MEM_callocN(sizeof(ParticleEdit), "PE_create_particle_edit");
+
+ edit->keys=MEM_callocN(totpart*sizeof(ParticleEditKey*),"ParticleEditKey array");
+
+ LOOP_PARTICLES(i,pa){
+ key = edit->keys[i] = MEM_callocN(pa->totkey*sizeof(ParticleEditKey),"ParticleEditKeys");
+ for(k=0, hkey=pa->hair; k<pa->totkey; k++, hkey++, key++){
+ key->co = hkey->co;
+ key->time = &hkey->time;
+ key->flag= hkey->editflag;
+ }
+ }
+
+ edit->totkeys = psys_count_keys(psys);
+ }
+
+ recalc_lengths(psys);
+ recalc_emitter_field(ob, psys);
+ PE_recalc_world_cos(ob, psys);
+
+ if(alloc) {
+ ParticleUndo_clear(psys);
+ PE_undo_push(scene, "Original");
+ }
+}
+
+/* toggle particle mode on & off */
+void PE_set_particle_edit(Scene *scene)
+{
+ Object *ob= OBACT;
+ ParticleSystem *psys = PE_get_current(ob);
+
+
+ //if(!ob || ob->id.lib) return; /* is the id.lib test needed? -jahka*/
+ if(ob==0 || psys==0) return;
+
+ if(psys==0){
+ if(ob->particlesystem.first){
+ psys=ob->particlesystem.first;
+ psys->flag |= PSYS_CURRENT;
+ }
+ else
+ return;
+ }
+
+ if((G.f & G_PARTICLEEDIT)==0){
+ if(psys && psys->part->type == PART_HAIR && psys->flag & PSYS_EDITED) {
+ if(psys_check_enabled(ob, psys)) {
+ if(psys->edit==0)
+ PE_create_particle_edit(ob, psys);
+ PE_recalc_world_cos(ob, psys);
+ }
+ }
+
+ G.f |= G_PARTICLEEDIT;
+ }
+ else{
+ G.f &= ~G_PARTICLEEDIT;
+ }
+
+ DAG_object_flush_update(scene, OBACT, OB_RECALC_DATA);
+
+}
+
+/************************************************/
+/* Edit Selections */
+/************************************************/
+/*-----selection callbacks-----*/
+static void select_key(ParticleSystem *psys, int pa_index, int key_index, void *userData)
+{
+ struct {Scene *scene; short *mval; float rad; rcti* rect; int select; } *data = userData;
+ ParticleData *pa = psys->particles + pa_index;
+ ParticleEditKey *key = psys->edit->keys[pa_index] + key_index;
+
+ if(data->select)
+ key->flag|=PEK_SELECT;
+ else
+ key->flag&=~PEK_SELECT;
+
+ pa->flag |= PARS_EDIT_RECALC;
+}
+
+static void select_keys(ParticleSystem *psys, int pa_index, int key_index, void *userData)
+{
+ struct {Scene *scene; short *mval; float rad; rcti* rect; int select; } *data = userData;
+ ParticleData *pa = psys->particles + pa_index;
+ ParticleEditKey *key = psys->edit->keys[pa_index];
+ int k;
+
+ for(k=0; k<pa->totkey; k++,key++){
+ if(data->select)
+ key->flag|=PEK_SELECT;
+ else
+ key->flag&=~PEK_SELECT;
+ }
+
+ pa->flag |= PARS_EDIT_RECALC;
+}
+
+static void toggle_key_select(ParticleSystem *psys, int pa_index, int key_index, void *userData)
+{
+ ParticleData *pa = psys->particles + pa_index;
+
+ if(psys->edit->keys[pa_index][key_index].flag&PEK_SELECT)
+ psys->edit->keys[pa_index][key_index].flag&=~PEK_SELECT;
+ else
+ psys->edit->keys[pa_index][key_index].flag|=PEK_SELECT;
+
+ pa->flag |= PARS_EDIT_RECALC;
+}
+
+static void select_root(ParticleSystem *psys, int index, void *userData)
+{
+ psys->edit->keys[index]->flag |= PEK_SELECT;
+}
+
+static void select_tip(ParticleSystem *psys, int index, void *userData)
+{
+ ParticleData *pa = psys->particles + index;
+ ParticleEditKey *key = psys->edit->keys[index] + pa->totkey-1;
+
+ key->flag |= PEK_SELECT;
+}
+static void select_more_keys(ParticleSystem *psys, int index, void *userData)
+{
+ ParticleEdit *edit = psys->edit;
+ ParticleData *pa = psys->particles+index;
+ ParticleEditKey *key;
+ int k;
+
+ for(k=0,key=edit->keys[index]; k<pa->totkey; k++,key++){
+ if(key->flag&PEK_SELECT) continue;
+
+ if(k==0){
+ if((key+1)->flag&PEK_SELECT)
+ key->flag |= PEK_TO_SELECT;
+ }
+ else if(k==pa->totkey-1){
+ if((key-1)->flag&PEK_SELECT)
+ key->flag |= PEK_TO_SELECT;
+ }
+ else{
+ if(((key-1)->flag | (key+1)->flag) & PEK_SELECT)
+ key->flag |= PEK_TO_SELECT;
+ }
+ }
+
+ for(k=0,key=edit->keys[index]; k<pa->totkey; k++,key++){
+ if(key->flag&PEK_TO_SELECT){
+ key->flag &= ~PEK_TO_SELECT;
+ key->flag |= PEK_SELECT;
+ }
+ }
+}
+
+static void select_less_keys(ParticleSystem *psys, int index, void *userData)
+{
+ ParticleEdit *edit = psys->edit;
+ ParticleData *pa = psys->particles+index;
+ ParticleEditKey *key;
+ int k;
+
+ for(k=0,key=edit->keys[index]; k<pa->totkey; k++,key++){
+ if((key->flag&PEK_SELECT)==0) continue;
+
+ if(k==0){
+ if(((key+1)->flag&PEK_SELECT)==0)
+ key->flag |= PEK_TO_SELECT;
+ }
+ else if(k==pa->totkey-1){
+ if(((key-1)->flag&PEK_SELECT)==0)
+ key->flag |= PEK_TO_SELECT;
+ }
+ else{
+ if((((key-1)->flag & (key+1)->flag) & PEK_SELECT)==0)
+ key->flag |= PEK_TO_SELECT;
+ }
+ }
+
+ for(k=0,key=edit->keys[index]; k<pa->totkey; k++,key++){
+ if(key->flag&PEK_TO_SELECT)
+ key->flag &= ~(PEK_TO_SELECT|PEK_SELECT);
+ }
+}
+
+/*-----using above callbacks-----*/
+void PE_deselectall(void)
+{
+ Scene *scene= NULL;
+ Object *ob = OBACT;
+ ParticleSystem *psys = PE_get_current(ob);
+ ParticleEdit *edit = 0;
+ ParticleData *pa;
+ ParticleEditKey *key;
+ int i,k,totpart, sel = 0;
+
+ if(!PE_can_edit(psys)) return;
+
+ edit = psys->edit;
+
+ totpart = psys->totpart;
+
+ LOOP_PARTICLES(i,pa){
+ if(pa->flag & PARS_HIDE) continue;
+ LOOP_KEYS(k,key){
+ if(key->flag&PEK_SELECT){
+ sel = 1;
+ key->flag &= ~PEK_SELECT;
+ pa->flag |= PARS_EDIT_RECALC;
+ }
+ }
+ }
+
+ if(sel==0){
+ LOOP_PARTICLES(i,pa){
+ if(pa->flag & PARS_HIDE) continue;
+ LOOP_KEYS(k,key){
+ if(!(key->flag & PEK_SELECT)) {
+ key->flag |= PEK_SELECT;
+ pa->flag |= PARS_EDIT_RECALC;
+ }
+ }
+ }
+ }
+
+ PE_update_selection(scene, ob, 1);
+
+ BIF_undo_push("(De)select all keys");
+}
+
+void PE_mouse_particles(void)
+{
+ struct {Scene *scene; short *mval; float rad; rcti* rect; int select; } data;
+ Scene *scene= NULL;
+ Object *ob = OBACT;
+ ParticleSystem *psys = PE_get_current(ob);
+ ParticleEdit *edit = 0;
+ ParticleData *pa;
+ ParticleEditKey *key;
+ short mval[2];
+ int i,k,totpart;
+ int shift= 0; // XXX
+
+ if(!PE_can_edit(psys)) return;
+
+ edit = psys->edit;
+
+ totpart = psys->totpart;
+
+ bglFlush();
+ glReadBuffer(GL_BACK);
+ glDrawBuffer(GL_BACK);
+// persp(PERSP_VIEW);
+
+ if(shift)
+ LOOP_PARTICLES(i,pa){
+ if(pa->flag & PARS_HIDE) continue;
+ LOOP_KEYS(k,key){
+ if(key->flag & PEK_SELECT) {
+ key->flag &= ~PEK_SELECT;
+ pa->flag |= PARS_EDIT_RECALC;
+ }
+ }
+ }
+
+// getmouseco_areawin(mval);
+
+ data.scene= scene;
+ data.mval= mval;
+ data.rad= 75.0f;
+ data.rect= 0;
+ data.select= 0;
+
+ for_mouse_hit_keys(1,psys,toggle_key_select,&data);
+
+ PE_update_selection(scene, ob, 1);
+
+}
+
+void PE_select_root(void)
+{
+ Object *ob=NULL; // XXX
+ ParticleSystem *psys = PE_get_current(ob);
+
+ if(!PE_can_edit(psys)) return;
+
+ PE_foreach_element(psys,select_root,NULL);
+ BIF_undo_push("Select first");
+}
+
+void PE_select_tip()
+{
+ Object *ob=NULL; // XXX
+ ParticleSystem *psys = PE_get_current(ob);
+
+ if(!PE_can_edit(psys)) return;
+
+ PE_foreach_element(psys,select_tip,NULL);
+ BIF_undo_push("Select last");
+}
+
+void PE_select_linked(void)
+{
+ struct {Scene *scene; short *mval; float rad; rcti* rect; int select; } data;
+ Object *ob=NULL; // XXX
+ Scene *scene= NULL;
+ ParticleSystem *psys = PE_get_current(ob);
+ short mval[2];
+ int shift= 0; // XXX
+
+ if(!PE_can_edit(psys)) return;
+
+// getmouseco_areawin(mval);
+
+ data.scene= NULL; // XXX
+ data.mval=mval;
+ data.rad=75.0f;
+ data.rect=0;
+ data.select=(shift);
+
+ for_mouse_hit_keys(1,psys,select_keys,&data);
+
+ PE_update_selection(scene, ob, 1);
+
+ BIF_undo_push("Select linked keys");
+
+ return;
+}
+
+void PE_borderselect(ViewContext *vc, rcti *rect, int select)
+{
+ struct {Scene *scene; short *mval; float rad; rcti* rect; int select; } data;
+ Scene *scene= vc->scene;
+ Object *ob= vc->obact;
+ ParticleSystem *psys = PE_get_current(ob);
+
+ if(!PE_can_edit(psys)) return;
+
+ data.scene= scene;
+ data.mval=0;
+ data.rect= rect;
+ data.select= select;
+
+ for_mouse_hit_keys(0, psys, select_key, &data);
+
+ PE_update_selection(scene, ob, 1);
+
+ BIF_undo_push("Select keys");
+
+ return;
+}
+
+void PE_selectionCB(short selecting, Object *editobj, short *mval, float rad)
+{
+ struct {Scene *scene; short *mval; float rad; rcti* rect; int select; } data;
+ Scene *scene= NULL;
+ ParticleSystem *psys = PE_get_current(OBACT);
+
+ if(!PE_can_edit(psys)) return;
+
+ data.scene= scene;
+ data.mval=mval;
+ data.rad=rad;
+ data.rect=0;
+ data.select=(selecting==LEFTMOUSE);
+
+ for_mouse_hit_keys(0,psys,select_key,&data);
+
+// draw_sel_circle(0, 0, 0, 0, 0); /* signal */
+}
+
+void PE_do_lasso_select(ViewContext *vc, short mcords[][2], short moves, short select)
+{
+ Scene *scene= vc->scene;
+ ARegion *ar= vc->ar;
+ Object *ob = OBACT;
+ ParticleSystem *psys = PE_get_current(ob);
+ ParticleSystemModifierData *psmd;
+ ParticleEdit *edit;
+ ParticleData *pa;
+ ParticleEditKey *key;
+ float co[3], mat[4][4];
+ short vertco[2];
+ int i, k, totpart;
+
+ if(!PE_can_edit(psys)) return;
+
+ psmd= psys_get_modifier(ob, psys);
+ edit=psys->edit;
+ totpart=psys->totpart;
+
+ LOOP_PARTICLES(i,pa){
+ if(pa->flag & PARS_HIDE) continue;
+
+ psys_mat_hair_to_global(ob, psmd->dm, psys->part->from, pa, mat);
+
+ if(scene->selectmode==SCE_SELECT_POINT){
+ LOOP_KEYS(k,key){
+ VECCOPY(co, key->co);
+ Mat4MulVecfl(mat, co);
+ project_short(ar, co, vertco);
+ if((vertco[0] != IS_CLIPPED) && lasso_inside(mcords,moves,vertco[0],vertco[1])){
+ if(select && !(key->flag & PEK_SELECT)) {
+ key->flag|=PEK_SELECT;
+ pa->flag |= PARS_EDIT_RECALC;
+ }
+ else if(key->flag & PEK_SELECT) {
+ key->flag&=~PEK_SELECT;
+ pa->flag |= PARS_EDIT_RECALC;
+ }
+ }
+ }
+ }
+ else if(scene->selectmode==SCE_SELECT_END){
+ key = edit->keys[i] + pa->totkey - 1;
+
+ VECCOPY(co, key->co);
+ Mat4MulVecfl(mat, co);
+ project_short(ar, co,vertco);
+ if((vertco[0] != IS_CLIPPED) && lasso_inside(mcords,moves,vertco[0],vertco[1])){
+ if(select && !(key->flag & PEK_SELECT)) {
+ key->flag|=PEK_SELECT;
+ pa->flag |= PARS_EDIT_RECALC;
+ }
+ else if(key->flag & PEK_SELECT) {
+ key->flag&=~PEK_SELECT;
+ pa->flag |= PARS_EDIT_RECALC;
+ }
+ }
+ }
+ }
+
+ PE_update_selection(scene, ob, 1);
+
+ BIF_undo_push("Lasso select particles");
+
+}
+
+void PE_hide(int mode)
+{
+ Scene *scene= NULL;
+ Object *ob = OBACT;
+ ParticleSystem *psys = PE_get_current(ob);
+ ParticleEdit *edit;
+ ParticleEditKey *key;
+ ParticleData *pa;
+ int i, k, totpart;
+
+ if(!PE_can_edit(psys)) return;
+
+ edit = psys->edit;
+ totpart = psys->totpart;
+
+ if(mode == 0){ /* reveal all particles */
+ LOOP_PARTICLES(i, pa){
+ if(pa->flag & PARS_HIDE) {
+ pa->flag &= ~PARS_HIDE;
+ pa->flag |= PARS_EDIT_RECALC;
+
+ LOOP_KEYS(k, key)
+ key->flag |= PEK_SELECT;
+ }
+ }
+ }
+ else if(mode == 1){ /* hide unselected particles */
+ LOOP_PARTICLES(i, pa) {
+ if(!particle_is_selected(psys, pa)) {
+ pa->flag |= PARS_HIDE;
+ pa->flag |= PARS_EDIT_RECALC;
+
+ LOOP_KEYS(k, key)
+ key->flag &= ~PEK_SELECT;
+ }
+ }
+ }
+ else{ /* hide selected particles */
+ LOOP_PARTICLES(i, pa) {
+ if(particle_is_selected(psys, pa)) {
+ pa->flag |= PARS_HIDE;
+ pa->flag |= PARS_EDIT_RECALC;
+
+ LOOP_KEYS(k, key)
+ key->flag &= ~PEK_SELECT;
+ }
+ }
+ }
+
+ PE_update_selection(scene, ob, 1);
+ BIF_undo_push("(Un)hide elements");
+
+}
+
+void PE_select_less(void)
+{
+ Scene *scene= NULL;
+ ParticleSystem *psys = PE_get_current(OBACT);
+
+ if(!PE_can_edit(psys)) return;
+
+ PE_foreach_element(psys,select_less_keys,NULL);
+
+ BIF_undo_push("Select less");
+}
+
+void PE_select_more(void)
+{
+ Scene *scene= NULL;
+ ParticleSystem *psys = PE_get_current(OBACT);
+
+ if(!PE_can_edit(psys)) return;
+
+ PE_foreach_element(psys,select_more_keys,NULL);
+
+ BIF_undo_push("Select more");
+}
+
+/************************************************/
+/* Edit Rekey */
+/************************************************/
+static void rekey_element(ParticleSystem *psys, int index, void *userData)
+{
+ struct {Scene *scene; Object *ob; float dval; } *data = userData;
+ ParticleData *pa = psys->particles + index;
+ ParticleEdit *edit = psys->edit;
+ ParticleEditSettings *pset = PE_settings(data->scene);
+ ParticleKey state;
+ HairKey *key, *new_keys;
+ ParticleEditKey *ekey;
+ float dval, sta, end;
+ int k;
+
+ pa->flag |= PARS_REKEY;
+
+ key = new_keys = MEM_callocN(pset->totrekey * sizeof(HairKey),"Hair re-key keys");
+
+ /* root and tip stay the same */
+ VECCOPY(key->co, pa->hair->co);
+ VECCOPY((key + pset->totrekey - 1)->co, (pa->hair + pa->totkey - 1)->co);
+
+ sta = key->time = pa->hair->time;
+ end = (key + pset->totrekey - 1)->time = (pa->hair + pa->totkey - 1)->time;
+ dval = (end - sta) / (float)(pset->totrekey - 1);
+
+ /* interpolate new keys from old ones */
+ for(k=1,key++; k<pset->totrekey-1; k++,key++) {
+ state.time = (float)k / (float)(pset->totrekey-1);
+ psys_get_particle_on_path(data->scene, data->ob, psys, index, &state, 0);
+ VECCOPY(key->co, state.co);
+ key->time = sta + k * dval;
+ }
+
+ /* replace keys */
+ if(pa->hair)
+ MEM_freeN(pa->hair);
+ pa->hair = new_keys;
+
+ pa->totkey=pset->totrekey;
+
+ if(edit->keys[index])
+ MEM_freeN(edit->keys[index]);
+ ekey = edit->keys[index] = MEM_callocN(pa->totkey * sizeof(ParticleEditKey),"Hair re-key edit keys");
+
+ for(k=0, key=pa->hair; k<pa->totkey; k++, key++, ekey++) {
+ ekey->co = key->co;
+ ekey->time = &key->time;
+ }
+
+ pa->flag &= ~PARS_REKEY;
+ pa->flag |= PARS_EDIT_RECALC;
+}
+
+void PE_rekey(void)
+{
+ Scene *scene= NULL; // XXX
+ Object *ob=OBACT;
+ ParticleSystem *psys = PE_get_current(ob);
+ ParticleEditSettings *pset = PE_settings(scene);
+ struct {Scene *scene; Object *ob; float dval; } data;
+
+ if(!PE_can_edit(psys)) return;
+
+ data.scene = scene;
+ data.ob = ob;
+ data.dval = 1.0f / (float)(pset->totrekey-1);
+
+ foreach_selected_element(psys, rekey_element, &data);
+
+ psys->edit->totkeys = psys_count_keys(psys);
+
+ recalc_lengths(psys);
+
+ PE_update_object(scene, ob, 1);
+
+ BIF_undo_push("Re-key particles");
+}
+
+static void rekey_element_to_time(Object *ob, int index, float path_time)
+{
+ Scene *scene= NULL; // XXX
+ ParticleSystem *psys = PE_get_current(ob);
+ ParticleEdit *edit=0;
+ ParticleData *pa;
+ ParticleKey state;
+ HairKey *new_keys, *key;
+ ParticleEditKey *ekey;
+ int k;
+
+ if(psys==0) return;
+
+ edit = psys->edit;
+
+ pa = psys->particles + index;
+
+ pa->flag |= PARS_REKEY;
+
+ key = new_keys = MEM_dupallocN(pa->hair);
+
+ /* interpolate new keys from old ones (roots stay the same) */
+ for(k=1, key++; k < pa->totkey; k++, key++) {
+ state.time = path_time * (float)k / (float)(pa->totkey-1);
+ psys_get_particle_on_path(scene, ob, psys, index, &state, 0);
+ VECCOPY(key->co, state.co);
+ }
+
+ /* replace hair keys */
+ if(pa->hair)
+ MEM_freeN(pa->hair);
+ pa->hair = new_keys;
+
+ /* update edit pointers */
+ for(k=0, key=pa->hair, ekey=edit->keys[index]; k<pa->totkey; k++, key++, ekey++) {
+ ekey->co = key->co;
+ ekey->time = &key->time;
+ }
+
+ pa->flag &= ~PARS_REKEY;
+}
+
+static int remove_tagged_elements(Scene *scene, Object *ob, ParticleSystem *psys)
+{
+ ParticleEdit *edit = psys->edit;
+ ParticleEditSettings *pset = PE_settings(scene);
+ ParticleData *pa, *npa=0, *new_pars=0;
+ ParticleEditKey **key, **nkey=0, **new_keys=0;
+ ParticleSystemModifierData *psmd;
+ int i, totpart, new_totpart = psys->totpart, removed = 0;
+
+ if(pset->flag & PE_X_MIRROR) {
+ /* mirror tags */
+ psmd = psys_get_modifier(ob, psys);
+ totpart = psys->totpart;
+
+ LOOP_PARTICLES(i,pa)
+ if(pa->flag & PARS_TAG)
+ PE_mirror_particle(ob, psmd->dm, psys, pa, NULL);
+ }
+
+ for(i=0, pa=psys->particles; i<psys->totpart; i++, pa++) {
+ if(pa->flag & PARS_TAG) {
+ new_totpart--;
+ removed++;
+ }
+ }
+
+ if(new_totpart != psys->totpart) {
+ if(new_totpart) {
+ npa = new_pars = MEM_callocN(new_totpart * sizeof(ParticleData), "ParticleData array");
+ nkey = new_keys = MEM_callocN(new_totpart * sizeof(ParticleEditKey *), "ParticleEditKey array");
+ }
+
+ pa = psys->particles;
+ key = edit->keys;
+ for(i=0; i<psys->totpart; i++, pa++, key++) {
+ if(pa->flag & PARS_TAG) {
+ if(*key)
+ MEM_freeN(*key);
+ if(pa->hair)
+ MEM_freeN(pa->hair);
+ }
+ else {
+ memcpy(npa, pa, sizeof(ParticleData));
+ memcpy(nkey, key, sizeof(ParticleEditKey*));
+ npa++;
+ nkey++;
+ }
+ }
+
+ if(psys->particles) MEM_freeN(psys->particles);
+ psys->particles = new_pars;
+
+ if(edit->keys) MEM_freeN(edit->keys);
+ edit->keys = new_keys;
+
+ if(edit->mirror_cache) {
+ MEM_freeN(edit->mirror_cache);
+ edit->mirror_cache = NULL;
+ }
+
+ psys->totpart = new_totpart;
+
+ edit->totkeys = psys_count_keys(psys);
+ }
+
+ return removed;
+}
+
+static void remove_tagged_keys(Scene *scene, Object *ob, ParticleSystem *psys)
+{
+ ParticleEdit *edit = psys->edit;
+ ParticleEditSettings *pset = PE_settings(scene);
+ ParticleData *pa;
+ HairKey *key, *nkey, *new_keys=0;
+ ParticleEditKey *ekey;
+ ParticleSystemModifierData *psmd;
+ int i, k, totpart = psys->totpart;
+ short new_totkey;
+
+ if(pset->flag & PE_X_MIRROR) {
+ /* mirror key tags */
+ psmd = psys_get_modifier(ob, psys);
+
+ LOOP_PARTICLES(i,pa) {
+ LOOP_KEYS(k,ekey) {
+ if(ekey->flag & PEK_TAG) {
+ PE_mirror_particle(ob, psmd->dm, psys, pa, NULL);
+ break;
+ }
+ }
+ }
+ }
+
+ LOOP_PARTICLES(i,pa) {
+ new_totkey = pa->totkey;
+ LOOP_KEYS(k,ekey) {
+ if(ekey->flag & PEK_TAG)
+ new_totkey--;
+ }
+ /* we can't have elements with less than two keys*/
+ if(new_totkey < 2)
+ pa->flag |= PARS_TAG;
+ }
+ remove_tagged_elements(scene, ob, psys);
+
+ totpart = psys->totpart;
+
+ LOOP_PARTICLES(i,pa) {
+ new_totkey = pa->totkey;
+ LOOP_KEYS(k,ekey) {
+ if(ekey->flag & PEK_TAG)
+ new_totkey--;
+ }
+ if(new_totkey != pa->totkey) {
+ key = pa->hair;
+ nkey = new_keys = MEM_callocN(new_totkey*sizeof(HairKey), "HairKeys");
+
+ for(k=0, ekey=edit->keys[i]; k<new_totkey; k++, key++, nkey++, ekey++) {
+ while(ekey->flag & PEK_TAG && key < pa->hair + pa->totkey) {
+ key++;
+ ekey++;
+ }
+
+ if(key < pa->hair + pa->totkey) {
+ VECCOPY(nkey->co, key->co);
+ nkey->time = key->time;
+ nkey->weight = key->weight;
+ }
+ }
+ if(pa->hair)
+ MEM_freeN(pa->hair);
+
+ pa->hair = new_keys;
+
+ pa->totkey=new_totkey;
+
+ if(edit->keys[i])
+ MEM_freeN(edit->keys[i]);
+ ekey = edit->keys[i] = MEM_callocN(new_totkey*sizeof(ParticleEditKey), "particle edit keys");
+
+ for(k=0, key=pa->hair; k<pa->totkey; k++, key++, ekey++) {
+ ekey->co = key->co;
+ ekey->time = &key->time;
+ }
+ }
+ }
+
+ edit->totkeys = psys_count_keys(psys);
+}
+/* works like normal edit mode subdivide, inserts keys between neighbouring selected keys */
+static void subdivide_element(ParticleSystem *psys, int index, void *userData)
+{
+ struct {Scene *scene; Object *ob; } *data = userData;
+ ParticleEdit *edit = psys->edit;
+ ParticleData *pa = psys->particles + index;
+
+ ParticleKey state;
+ HairKey *key, *nkey, *new_keys;
+ ParticleEditKey *ekey, *nekey, *new_ekeys;
+
+ int k;
+ short totnewkey=0;
+ float endtime;
+
+ for(k=0, ekey=edit->keys[index]; k<pa->totkey-1; k++,ekey++){
+ if(ekey->flag&PEK_SELECT && (ekey+1)->flag&PEK_SELECT)
+ totnewkey++;
+ }
+
+ if(totnewkey==0) return;
+
+ pa->flag |= PARS_REKEY;
+
+ nkey = new_keys = MEM_callocN((pa->totkey+totnewkey)*(sizeof(HairKey)),"Hair subdivide keys");
+ nekey = new_ekeys = MEM_callocN((pa->totkey+totnewkey)*(sizeof(ParticleEditKey)),"Hair subdivide edit keys");
+ endtime = pa->hair[pa->totkey-1].time;
+
+ for(k=0, key=pa->hair, ekey=edit->keys[index]; k<pa->totkey-1; k++, key++, ekey++){
+
+ memcpy(nkey,key,sizeof(HairKey));
+ memcpy(nekey,ekey,sizeof(ParticleEditKey));
+
+ nekey->co = nkey->co;
+ nekey->time = &nkey->time;
+
+ nkey++;
+ nekey++;
+
+ if(ekey->flag & PEK_SELECT && (ekey+1)->flag & PEK_SELECT){
+ nkey->time= (key->time + (key+1)->time)*0.5f;
+ state.time = (endtime != 0.0f)? nkey->time/endtime: 0.0f;
+ psys_get_particle_on_path(data->scene, data->ob, psys, index, &state, 0);
+ VECCOPY(nkey->co, state.co);
+
+ nekey->co= nkey->co;
+ nekey->time= &nkey->time;
+ nekey->flag |= PEK_SELECT;
+
+ nekey++;
+ nkey++;
+ }
+ }
+ /*tip still not copied*/
+ memcpy(nkey,key,sizeof(HairKey));
+ memcpy(nekey,ekey,sizeof(ParticleEditKey));
+
+ nekey->co = nkey->co;
+ nekey->time = &nkey->time;
+
+ if(pa->hair)
+ MEM_freeN(pa->hair);
+ pa->hair = new_keys;
+
+ if(edit->keys[index])
+ MEM_freeN(edit->keys[index]);
+
+ edit->keys[index] = new_ekeys;
+
+ pa->totkey += totnewkey;
+ pa->flag |= PARS_EDIT_RECALC;
+ pa->flag &= ~PARS_REKEY;
+}
+
+void PE_subdivide(Object *ob)
+{
+ ParticleSystem *psys = PE_get_current(ob);
+ Scene *scene= NULL;
+ struct {Scene *scene; Object *ob; } data;
+
+ if(!PE_can_edit(psys)) return;
+
+ data.scene= scene;
+ data.ob= ob;
+ PE_foreach_element(psys,subdivide_element,&data);
+
+ psys->edit->totkeys = psys_count_keys(psys);
+
+ recalc_lengths(psys);
+ PE_recalc_world_cos(ob, psys);
+
+ PE_update_object(scene, ob, 1);
+
+ BIF_undo_push("Subdivide hair(s)");
+}
+
+void PE_remove_doubles()
+{
+ Scene *scene= NULL; // XXX
+ Object *ob=OBACT;
+ ParticleSystem *psys=PE_get_current(ob);
+ ParticleEditSettings *pset=PE_settings(scene);
+ ParticleData *pa;
+ ParticleEdit *edit;
+ ParticleSystemModifierData *psmd;
+ KDTree *tree;
+ KDTreeNearest nearest[10];
+ float mat[4][4], co[3];
+ int i, n, totn, removed, totpart, flag, totremoved;
+
+ if(!PE_can_edit(psys)) return;
+
+ edit= psys->edit;
+ psmd= psys_get_modifier(ob, psys);
+ totremoved= 0;
+
+ do {
+ removed= 0;
+
+ totpart= psys->totpart;
+ tree=BLI_kdtree_new(totpart);
+
+ /* insert particles into kd tree */
+ LOOP_PARTICLES(i,pa) {
+ if(particle_is_selected(psys, pa)) {
+ psys_mat_hair_to_object(ob, psmd->dm, psys->part->from, pa, mat);
+ VECCOPY(co, pa->hair[0].co);
+ Mat4MulVecfl(mat, co);
+ BLI_kdtree_insert(tree, i, co, NULL);
+ }
+ }
+
+ BLI_kdtree_balance(tree);
+
+ /* tag particles to be removed */
+ LOOP_PARTICLES(i,pa) {
+ if(particle_is_selected(psys, pa)) {
+ psys_mat_hair_to_object(ob, psmd->dm, psys->part->from, pa, mat);
+ VECCOPY(co, pa->hair[0].co);
+ Mat4MulVecfl(mat, co);
+
+ totn= BLI_kdtree_find_n_nearest(tree,10,co,NULL,nearest);
+
+ for(n=0; n<totn; n++) {
+ /* this needs a custom threshold still */
+ if(nearest[n].index > i && nearest[n].dist < 0.0002f) {
+ if(!(pa->flag & PARS_TAG)) {
+ pa->flag |= PARS_TAG;
+ removed++;
+ }
+ }
+ }
+ }
+ }
+
+ BLI_kdtree_free(tree);
+
+ /* remove tagged particles - don't do mirror here! */
+ flag= pset->flag;
+ pset->flag &= ~PE_X_MIRROR;
+ remove_tagged_elements(scene, ob, psys);
+ pset->flag= flag;
+ totremoved += removed;
+ } while(removed);
+
+// if(totremoved)
+// XXX notice("Removed: %d", totremoved);
+
+ PE_recalc_world_cos(ob, psys);
+ DAG_object_flush_update(scene, ob, OB_RECALC_DATA);
+ BIF_undo_push("Remove double particles");
+}
+
+/* XXX static */
+void PE_radialcontrol_callback(const int mode, const int val)
+{
+ ParticleEditSettings *pset = NULL; // XXX PE_settings(scene);
+
+ if(pset->brushtype>=0) {
+ ParticleBrushData *brush= &pset->brush[pset->brushtype];
+
+ if(mode == RADIALCONTROL_SIZE)
+ brush->size = val;
+ else if(mode == RADIALCONTROL_STRENGTH)
+ brush->strength = val;
+ }
+
+ (*PE_radialcontrol()) = NULL;
+}
+
+struct RadialControl **PE_radialcontrol(void)
+{
+ static struct RadialControl *rc = NULL;
+ return &rc;
+}
+
+void PE_radialcontrol_start(const int mode)
+{
+ ParticleEditSettings *pset = NULL; // XXX PE_settings(scene);
+ int orig= 1;
+
+ if(pset->brushtype>=0) {
+ ParticleBrushData *brush= &pset->brush[pset->brushtype];
+
+ if(mode == RADIALCONTROL_SIZE)
+ orig = brush->size;
+ else if(mode == RADIALCONTROL_STRENGTH)
+ orig = brush->strength;
+
+// if(mode != RADIALCONTROL_NONE)
+// (*PE_radialcontrol())= radialcontrol_start(mode, PE_radialcontrol_callback, orig, 100, 0);
+ }
+}
+
+/************************************************/
+/* Edit Brushes */
+/************************************************/
+static void brush_comb(ParticleSystem *psys, float mat[][4], float imat[][4], int pa_index, int key_index, void *userData)
+{
+ struct {Scene *scene; Object *ob; short *mval; float rad; rcti* rect; float dist; float *dvec; float combfac;} *data = userData;
+ ParticleData *pa= &psys->particles[pa_index];
+ ParticleEditSettings *pset= PE_settings(data->scene);
+ HairKey *key = pa->hair + key_index;
+ float cvec[3], fac;
+
+ if(pset->flag & PE_LOCK_FIRST && key_index == 0) return;
+
+ fac = (float)pow((double)(1.0f - data->dist / data->rad), (double)data->combfac);
+
+ VECCOPY(cvec,data->dvec);
+ Mat4Mul3Vecfl(imat,cvec);
+ VecMulf(cvec, fac);
+ VECADD(key->co, key->co, cvec);
+
+ pa->flag |= PARS_EDIT_RECALC;
+}
+
+static void brush_cut(ParticleSystem *psys, int index, void *userData)
+{
+ struct {Scene *scene; short *mval; float rad; rcti* rect; int selected; float cutfac; bglMats mats;} *data = userData;
+ ARegion *ar= NULL; // XXX
+ Object *ob= NULL; // XXX
+ ParticleData *pa= &psys->particles[index];
+ ParticleCacheKey *key = psys->pathcache[index];
+ float rad2, cut_time = 1.0;
+ float x0, x1, v0, v1, o0, o1, xo0, xo1, d, dv;
+ int k, cut, keys = (int)pow(2.0, (double)psys->part->draw_step);
+ short vertco[2];
+
+ /* blunt scissors */
+ if(BLI_frand() > data->cutfac) return;
+
+ rad2 = data->rad * data->rad;
+
+ cut=0;
+
+ project_short_noclip(ar, key->co, vertco);
+ x0 = (float)vertco[0];
+ x1 = (float)vertco[1];
+
+ o0 = (float)data->mval[0];
+ o1 = (float)data->mval[1];
+
+ xo0 = x0 - o0;
+ xo1 = x1 - o1;
+
+ /* check if root is inside circle */
+ if(xo0*xo0 + xo1*xo1 < rad2 && test_key_depth(key->co,&(data->mats))) {
+ cut_time = -1.0f;
+ cut = 1;
+ }
+ else {
+ /* calculate path time closest to root that was inside the circle */
+ for(k=1, key++; k<=keys; k++, key++){
+ project_short_noclip(ar, key->co, vertco);
+
+ if(test_key_depth(key->co,&(data->mats)) == 0) {
+ x0 = (float)vertco[0];
+ x1 = (float)vertco[1];
+
+ xo0 = x0 - o0;
+ xo1 = x1 - o1;
+ continue;
+ }
+
+ v0 = (float)vertco[0] - x0;
+ v1 = (float)vertco[1] - x1;
+
+ dv = v0*v0 + v1*v1;
+
+ d = (v0*xo1 - v1*xo0);
+
+ d = dv * rad2 - d*d;
+
+ if(d > 0.0f) {
+ d = sqrt(d);
+
+ cut_time = -(v0*xo0 + v1*xo1 + d);
+
+ if(cut_time > 0.0f) {
+ cut_time /= dv;
+
+ if(cut_time < 1.0f) {
+ cut_time += (float)(k-1);
+ cut_time /= (float)keys;
+ cut = 1;
+ break;
+ }
+ }
+ }
+
+ x0 = (float)vertco[0];
+ x1 = (float)vertco[1];
+
+ xo0 = x0 - o0;
+ xo1 = x1 - o1;
+ }
+ }
+
+ if(cut) {
+ if(cut_time < 0.0f) {
+ pa->flag |= PARS_TAG;
+ }
+ else {
+ rekey_element_to_time(ob, index, cut_time);
+ pa->flag |= PARS_EDIT_RECALC;
+ }
+ }
+}
+
+static void brush_length(ParticleSystem *psys, int index, void *userData)
+{
+ struct {Scene *scene; short *mval; float rad; rcti* rect; float dist; float growfac; } *data = userData;
+ ParticleData *pa = &psys->particles[index];
+ HairKey *key;
+ float dvec[3],pvec[3];
+ int k;
+
+ key = pa->hair;
+ VECCOPY(pvec,key->co);
+
+ for(k=1, key++; k<pa->totkey; k++,key++){
+ VECSUB(dvec,key->co,pvec);
+ VECCOPY(pvec,key->co);
+ VecMulf(dvec,data->growfac);
+ VECADD(key->co,(key-1)->co,dvec);
+ }
+
+ pa->flag |= PARS_EDIT_RECALC;
+}
+
+static void brush_puff(ParticleSystem *psys, int index, void *userData)
+{
+ struct {Scene *scene; short *mval; float rad; rcti* rect; float dist;
+ Object *ob; DerivedMesh *dm; float pufffac; int invert; } *data = userData;
+ ParticleData *pa = &psys->particles[index];
+ ParticleEdit *edit = psys->edit;
+ HairKey *key;
+ float mat[4][4], imat[4][4];
+ float lastco[3], rootco[3], co[3], nor[3], kco[3], dco[3], fac, length;
+ int k;
+
+ psys_mat_hair_to_global(data->ob, data->dm, psys->part->from, pa, mat);
+ Mat4Invert(imat,mat);
+
+ /* find root coordinate and normal on emitter */
+ key = pa->hair;
+ VECCOPY(co, key->co);
+ Mat4MulVecfl(mat, co);
+
+ index= BLI_kdtree_find_nearest(edit->emitter_field, co, NULL, NULL);
+ if(index == -1) return;
+
+ VECCOPY(rootco, co);
+ VecCopyf(nor, &psys->edit->emitter_cosnos[index*6+3]);
+ Normalize(nor);
+ length= 0.0f;
+
+ fac= (float)pow((double)(1.0f - data->dist / data->rad), (double)data->pufffac);
+ fac *= 0.025f;
+ if(data->invert)
+ fac= -fac;
+
+ for(k=1, key++; k<pa->totkey; k++, key++){
+ /* compute position as if hair was standing up straight */
+ VECCOPY(lastco, co);
+ VECCOPY(co, key->co);
+ Mat4MulVecfl(mat, co);
+ length += VecLenf(lastco, co);
+
+ VECADDFAC(kco, rootco, nor, length);
+
+ /* blend between the current and straight position */
+ VECSUB(dco, kco, co);
+ VECADDFAC(co, co, dco, fac);
+
+ VECCOPY(key->co, co);
+ Mat4MulVecfl(imat, key->co);
+ }
+
+ pa->flag |= PARS_EDIT_RECALC;
+}
+
+static void brush_smooth_get(ParticleSystem *psys, float mat[][4], float imat[][4], int pa_index, int key_index, void *userData)
+{
+ struct {Scene *scene; Object *ob; short *mval; float rad; rcti* rect; float dist; float vec[3]; int tot; float smoothfac;} *data = userData;
+ ParticleData *pa= &psys->particles[pa_index];
+ HairKey *key = pa->hair + key_index;
+
+ if(key_index){
+ float dvec[3];
+
+ VecSubf(dvec,key->co,(key-1)->co);
+ Mat4Mul3Vecfl(mat,dvec);
+ VECADD(data->vec,data->vec,dvec);
+ data->tot++;
+ }
+}
+
+static void brush_smooth_do(ParticleSystem *psys, float mat[][4], float imat[][4], int pa_index, int key_index, void *userData)
+{
+ struct {Scene *scene; Object *ob; short *mval; float rad; rcti* rect; float dist; float vec[3]; int tot; float smoothfac;} *data = userData;
+ ParticleData *pa= &psys->particles[pa_index];
+ HairKey *key = pa->hair + key_index;
+ float vec[3], dvec[3];
+
+ if(key_index){
+ VECCOPY(vec,data->vec);
+ Mat4Mul3Vecfl(imat,vec);
+
+ VecSubf(dvec,key->co,(key-1)->co);
+
+ VECSUB(dvec,vec,dvec);
+ VecMulf(dvec,data->smoothfac);
+
+ VECADD(key->co,key->co,dvec);
+ }
+
+ pa->flag |= PARS_EDIT_RECALC;
+}
+
+#define EXPERIMENTAL_DEFORM_ONLY_PAINTING 1
+static void brush_add(Scene *scene, Object *ob, ParticleSystem *psys, short *mval, short number)
+{
+ ParticleData *add_pars = MEM_callocN(number*sizeof(ParticleData),"ParticleData add");
+ ParticleSystemModifierData *psmd = psys_get_modifier(ob,psys);
+ ParticleEditSettings *pset= PE_settings(scene);
+ ARegion *ar= NULL; // XXX
+ View3D *v3d= NULL; // XXX
+ ParticleEdit *edit = psys->edit;
+ int i, k, n = 0, totpart = psys->totpart;
+ short mco[2];
+ short dmx = 0, dmy = 0;
+ float co1[3], co2[3], min_d, imat[4][4];
+ float framestep, timestep = psys_get_timestep(psys->part);
+ short size = pset->brush[PE_BRUSH_ADD].size;
+ short size2 = size*size;
+#if EXPERIMENTAL_DEFORM_ONLY_PAINTING
+ DerivedMesh *dm=0;
+#endif
+ Mat4Invert(imat,ob->obmat);
+
+ BLI_srandom(psys->seed+mval[0]+mval[1]);
+
+ /* painting onto the deformed mesh, could be an option? */
+#if EXPERIMENTAL_DEFORM_ONLY_PAINTING
+ if (psmd->dm->deformedOnly)
+ dm = psmd->dm;
+ else
+ dm = mesh_get_derived_deform(scene, ob, CD_MASK_BAREMESH);
+#endif
+ for(i=0; i<number; i++){
+ if(number>1){
+ dmx=dmy=size;
+ while(dmx*dmx+dmy*dmy>size2){
+ dmx=(short)((2.0f*BLI_frand()-1.0f)*size);
+ dmy=(short)((2.0f*BLI_frand()-1.0f)*size);
+ }
+ }
+
+ mco[0] = mval[0] + dmx;
+ mco[1] = mval[1] + dmy;
+ viewline(ar, v3d, mco, co1, co2);
+
+ Mat4MulVecfl(imat,co1);
+ Mat4MulVecfl(imat,co2);
+ min_d=2.0;
+
+ /* warning, returns the derived mesh face */
+#if EXPERIMENTAL_DEFORM_ONLY_PAINTING
+ if(psys_intersect_dm(scene, ob,dm,0,co1,co2,&min_d,&add_pars[n].num,add_pars[n].fuv,0,0,0,0)) {
+ add_pars[n].num_dmcache= psys_particle_dm_face_lookup(ob,psmd->dm,add_pars[n].num,add_pars[n].fuv,NULL);
+ n++;
+ }
+#else
+#if 0
+ if (psmd->dm->deformedOnly) {
+ if(psys_intersect_dm(scene, ob,psmd->dm,0,co1,co2,&min_d,&add_pars[n].num,add_pars[n].fuv,0,0,0,0)){
+ n++;
+ }
+ } else {
+ /* we need to test against the cage mesh, because 1) its faster and 2) then we can avoid converting the fuv back which is not simple */
+ if(psys_intersect_dm(scene, ob,psmd->dm,0,co1,co2,&min_d,&add_pars[n].num,add_pars[n].fuv,0,0,0,0)){
+ MFace *mface;
+ float fuv_mod[3] = {0.0, 0.0, 0.0};
+ OrigSpaceFace *osface;
+
+ mface= psmd->dm->getFaceData(psmd->dm,add_pars[n].num,CD_MFACE);
+ osface= psmd->dm->getFaceData(psmd->dm, add_pars[n].num, CD_ORIGSPACE);
+
+ add_pars[n].fuv[2]=0.0;
+
+ /* use the original index for num and the derived index for num_dmcache */
+ add_pars[n].num_dmcache = add_pars[n].num;
+ add_pars[n].num = *(int *)psmd->dm->getFaceData(psmd->dm, add_pars[n].num, CD_ORIGINDEX);
+
+ /* This is totally unaceptable code (fakeing mesh dara) but changing the target function isnt really nice either, do this temporarily */
+ if (1) { /* Evilness*/
+ MFace mface_fake;
+ MVert mvert_fake[4];
+ //int test1,test2;
+ //test1 = add_pars[n].num_dmcache;
+ //test2 = add_pars[n].num;
+
+ mvert_fake[0].co[2] = mvert_fake[1].co[2] = mvert_fake[2].co[2] = mvert_fake[3].co[2] = 0.0;
+
+ mface_fake.v1 = 0;
+ mface_fake.v2 = 1;
+ mface_fake.v3 = 2;
+
+ if (mface->v4) {
+ mface_fake.v4 = 3;
+ } else {
+ mface_fake.v4 = 0;
+ }
+
+ Vec2Copyf(mvert_fake[0].co, osface->uv[0]);
+ Vec2Copyf(mvert_fake[1].co, osface->uv[1]);
+ Vec2Copyf(mvert_fake[2].co, osface->uv[2]);
+ Vec2Copyf(mvert_fake[3].co, osface->uv[3]);
+ //printf("before %f %f %i %i\n", add_pars[n].fuv[0], add_pars[n].fuv[1], test1, test2);
+ psys_interpolate_face(&mvert_fake, &mface_fake, NULL, &add_pars[n].fuv, &fuv_mod, NULL, NULL, NULL);
+
+ /* Apply as the UV */
+ Vec2Copyf(add_pars[n].fuv, fuv_mod);
+ //printf("after %f %f\n", add_pars[n].fuv[0], add_pars[n].fuv[1]);
+ }
+ /* Make a fake face, for calculating the derived face's fuv on the original face */
+ //PointInFace2DUV(mface->v4, osface->uv[0], osface->uv[1], osface->uv[2], osface->uv[3], add_pars[n].fuv, fuv_mod);
+ //Vec2Copyf(add_pars[n].fuv, fuv_mod);
+
+ n++;
+ }
+ }
+#endif
+#endif
+ }
+ if(n){
+ int newtotpart=totpart+n;
+ float hairmat[4][4], cur_co[3];
+ KDTree *tree=0;
+ ParticleData *pa, *new_pars = MEM_callocN(newtotpart*sizeof(ParticleData),"ParticleData new");
+ ParticleEditKey *ekey, **key, **new_keys = MEM_callocN(newtotpart*sizeof(ParticleEditKey *),"ParticleEditKey array new");
+ HairKey *hkey;
+
+ /* save existing elements */
+ memcpy(new_pars, psys->particles, totpart * sizeof(ParticleData));
+ memcpy(new_keys, edit->keys, totpart * sizeof(ParticleEditKey*));
+
+ /* change old arrays to new ones */
+ if(psys->particles) MEM_freeN(psys->particles);
+ psys->particles = new_pars;
+
+ if(edit->keys) MEM_freeN(edit->keys);
+ edit->keys = new_keys;
+
+ if(edit->mirror_cache) {
+ MEM_freeN(edit->mirror_cache);
+ edit->mirror_cache = NULL;
+ }
+
+ /* create tree for interpolation */
+ if(pset->flag & PE_INTERPOLATE_ADDED && psys->totpart){
+ tree=BLI_kdtree_new(psys->totpart);
+
+ for(i=0, pa=psys->particles; i<totpart; i++, pa++) {
+ psys_particle_on_dm(psmd->dm,psys->part->from,pa->num,pa->num_dmcache,pa->fuv,pa->foffset,cur_co,0,0,0,0,0);
+ BLI_kdtree_insert(tree, i, cur_co, NULL);
+ }
+
+ BLI_kdtree_balance(tree);
+ }
+
+ psys->totpart = newtotpart;
+
+ /* create new elements */
+ pa = psys->particles + totpart;
+ key = edit->keys + totpart;
+
+ for(i=totpart; i<newtotpart; i++, pa++, key++){
+ memcpy(pa, add_pars + i - totpart, sizeof(ParticleData));
+ pa->hair = MEM_callocN(pset->totaddkey * sizeof(HairKey), "BakeKey key add");
+ ekey = *key = MEM_callocN(pset->totaddkey * sizeof(ParticleEditKey), "ParticleEditKey add");
+ pa->totkey = pset->totaddkey;
+
+ for(k=0, hkey=pa->hair; k<pa->totkey; k++, hkey++, ekey++) {
+ ekey->co = hkey->co;
+ ekey->time = &hkey->time;
+ }
+
+ pa->size= 1.0f;
+ initialize_particle(pa,i,ob,psys,psmd);
+ reset_particle(scene, pa,psys,psmd,ob,0.0,1.0,0,0,0);
+ pa->flag |= PARS_EDIT_RECALC;
+ if(pset->flag & PE_X_MIRROR)
+ pa->flag |= PARS_TAG; /* signal for duplicate */
+
+ framestep = pa->lifetime/(float)(pset->totaddkey-1);
+
+ if(tree){
+ HairKey *hkey;
+ ParticleKey key[3];
+ KDTreeNearest ptn[3];
+ int w, maxw;
+ float maxd, mind, dd, totw=0.0, weight[3];
+
+ psys_particle_on_dm(psmd->dm,psys->part->from,pa->num,pa->num_dmcache,pa->fuv,pa->foffset,co1,0,0,0,0,0);
+ maxw = BLI_kdtree_find_n_nearest(tree,3,co1,NULL,ptn);
+
+ maxd = ptn[maxw-1].dist;
+ mind = ptn[0].dist;
+ dd = maxd - mind;
+
+ for(w=0; w<maxw; w++){
+ weight[w] = (float)pow(2.0, (double)(-6.0f * ptn[w].dist / maxd));
+ totw += weight[w];
+ }
+ for(;w<3; w++){
+ weight[w] = 0.0f;
+ }
+
+ for(w=0; w<maxw; w++)
+ weight[w] /= totw;
+
+ for(k=0; k<pset->totaddkey; k++) {
+ hkey = pa->hair + k;
+ hkey->time = pa->time + k * framestep;
+
+ key[0].time = hkey->time/ 100.0f;
+ psys_get_particle_on_path(scene, ob, psys, ptn[0].index, key, 0);
+ VecMulf(key[0].co, weight[0]);
+
+ if(maxw>1) {
+ key[1].time = key[0].time;
+ psys_get_particle_on_path(scene, ob, psys, ptn[1].index, key + 1, 0);
+ VecMulf(key[1].co, weight[1]);
+ VECADD(key[0].co, key[0].co, key[1].co);
+
+ if(maxw>2) {
+ key[2].time = key[0].time;
+ psys_get_particle_on_path(scene, ob, psys, ptn[2].index, key + 2, 0);
+ VecMulf(key[2].co, weight[2]);
+ VECADD(key[0].co, key[0].co, key[2].co);
+ }
+ }
+
+ if(k==0)
+ VECSUB(co1, pa->state.co, key[0].co);
+
+ VECADD(pa->hair[k].co, key[0].co, co1);
+
+ pa->hair[k].time = key[0].time;
+ }
+ }
+ else{
+ for(k=0, hkey=pa->hair; k<pset->totaddkey; k++, hkey++) {
+ VECADDFAC(hkey->co, pa->state.co, pa->state.vel, k * framestep * timestep);
+ pa->hair[k].time += k * framestep;
+ }
+ }
+ for(k=0, hkey=pa->hair; k<pset->totaddkey; k++, hkey++) {
+ psys_mat_hair_to_global(ob, psmd->dm, psys->part->from, pa, hairmat);
+ Mat4Invert(imat,hairmat);
+ Mat4MulVecfl(imat, hkey->co);
+ }
+ }
+ edit->totkeys = psys_count_keys(psys);
+
+ if(tree)
+ BLI_kdtree_free(tree);
+ }
+ if(add_pars)
+ MEM_freeN(add_pars);
+
+/* painting onto the deformed mesh, could be an option? */
+#if EXPERIMENTAL_DEFORM_ONLY_PAINTING
+ if (!psmd->dm->deformedOnly)
+ dm->release(dm);
+#endif
+}
+static void brush_weight(ParticleSystem *psys, float mat[][4], float imat[][4], int pa_index, int key_index, void *userData)
+{
+ struct {Scene *scene; Object *ob; short *mval; float rad; rcti* rect; float dist; float weightfac;} *data = userData;
+ ParticleData *pa;
+
+ /* roots have full weight allways */
+ if(key_index) {
+ pa= &psys->particles[pa_index];
+ pa->hair[key_index].weight = data->weightfac;
+ pa->flag |= PARS_EDIT_RECALC;
+ }
+}
+
+/* returns 0 if no brush was used */
+int PE_brush_particles(void)
+{
+ Scene *scene= NULL; // XXX
+ ARegion *ar= NULL; // XXX
+ Object *ob = OBACT;
+ ParticleSystem *psys = PE_get_current(ob);
+ ParticleEdit *edit;
+ ParticleEditSettings *pset = PE_settings(scene);
+ ParticleSystemModifierData *psmd;
+ ParticleBrushData *brush;
+ float vec1[3], vec2[3];
+ short mval[2], mvalo[2], firsttime = 1, dx, dy;
+ int selected = 0, flip, removed = 0;
+
+ if(!PE_can_edit(psys)) return 0;
+
+ edit = psys->edit;
+ psmd= psys_get_modifier(ob, psys);
+
+// XXX flip= (get_qual() == LR_SHIFTKEY);
+
+ if(pset->brushtype<0) return 0;
+ brush= &pset->brush[pset->brushtype];
+
+ initgrabz(ar->regiondata, ob->obmat[3][0], ob->obmat[3][1], ob->obmat[3][2]);
+
+// getmouseco_areawin(mvalo);
+
+ mval[0] = mvalo[0]; mval[1] = mvalo[1];
+
+ while(0){ // XXX get_mbut
+ bglFlush();
+ glReadBuffer(GL_BACK);
+ glDrawBuffer(GL_BACK);
+// persp(PERSP_VIEW);
+
+ dx=mval[0]-mvalo[0];
+ dy=mval[1]-mvalo[1];
+ if(((pset->brushtype == PE_BRUSH_ADD) ?
+ (sqrt(dx * dx + dy * dy) > pset->brush[PE_BRUSH_ADD].step) : (dx != 0 || dy != 0))
+ || firsttime){
+ firsttime = 0;
+
+ selected = (short)count_selected_keys(scene, psys);
+
+ switch(pset->brushtype){
+ case PE_BRUSH_COMB:
+ {
+ struct {Scene *scene; Object *ob; short *mval; float rad; rcti* rect; float dist; float *dvec; float combfac;} data;
+
+ data.scene = scene;
+ data.ob = ob;
+ data.mval = mval;
+ data.rad = (float)brush->size;
+
+ data.combfac = (float)(brush->strength - 50) / 50.0f;
+ if(data.combfac < 0.0f)
+ data.combfac = 1.0f - 9.0f * data.combfac;
+ else
+ data.combfac = 1.0f - data.combfac;
+
+ Mat4Invert(ob->imat, ob->obmat);
+
+ window_to_3d(ar, vec1, mvalo[0], mvalo[1]);
+ window_to_3d(ar, vec2, mval[0], mval[1]);
+ VECSUB(vec1, vec2, vec1);
+ data.dvec = vec1;
+
+ foreach_mouse_hit_key(selected, psys,brush_comb, &data);
+ break;
+ }
+ case PE_BRUSH_CUT:
+ {
+ struct {Scene *scene; short *mval; float rad; rcti* rect; int selected; float cutfac; bglMats mats;} data;
+
+ data.scene = scene;
+ data.mval = mval;
+ data.rad = (float)brush->size;
+
+ data.selected = selected;
+
+ data.cutfac = (float)(brush->strength / 100.0f);
+
+ bgl_get_mats(&(data.mats));
+
+ if(selected)
+ foreach_selected_element(psys, brush_cut, &data);
+ else
+ PE_foreach_element(psys, brush_cut, &data);
+
+ removed= remove_tagged_elements(scene, ob, psys);
+ if(pset->flag & PE_KEEP_LENGTHS)
+ recalc_lengths(psys);
+ break;
+ }
+ case PE_BRUSH_LENGTH:
+ {
+ struct {Scene *scene; short *mval; float rad; rcti* rect; float dist; float growfac; } data;
+
+ data.scene= scene;
+ data.mval = mval;
+
+ data.rad = (float)brush->size;
+ data.growfac = (float)brush->strength / 5000.0f;
+
+ if(brush->invert ^ flip)
+ data.growfac = 1.0f - data.growfac;
+ else
+ data.growfac = 1.0f + data.growfac;
+
+ foreach_mouse_hit_element(selected, psys, brush_length, &data);
+
+ if(pset->flag & PE_KEEP_LENGTHS)
+ recalc_lengths(psys);
+ break;
+ }
+ case PE_BRUSH_PUFF:
+ {
+ struct {Scene *scene; short *mval; float rad; rcti* rect; float dist;
+ Object *ob; DerivedMesh *dm; float pufffac; int invert; } data;
+
+ data.scene= scene;
+ data.ob = ob;
+ data.dm = psmd->dm;
+ data.mval = mval;
+ data.rad = (float)brush->size;
+
+ data.pufffac = (float)(brush->strength - 50) / 50.0f;
+ if(data.pufffac < 0.0f)
+ data.pufffac = 1.0f - 9.0f * data.pufffac;
+ else
+ data.pufffac = 1.0f - data.pufffac;
+
+ data.invert= (brush->invert ^ flip);
+ Mat4Invert(ob->imat, ob->obmat);
+
+ foreach_mouse_hit_element(selected, psys, brush_puff, &data);
+ break;
+ }
+ case PE_BRUSH_ADD:
+ if(psys->part->from==PART_FROM_FACE){
+ brush_add(scene, ob, psys, mval, brush->strength);
+ if(pset->flag & PE_KEEP_LENGTHS)
+ recalc_lengths(psys);
+ }
+ break;
+ case PE_BRUSH_WEIGHT:
+ {
+ struct {Scene *scene; Object *ob; short *mval; float rad; rcti* rect; float dist; float weightfac;} data;
+
+ data.scene = scene;
+ data.ob = ob;
+ data.mval = mval;
+ data.rad = (float)brush->size;
+
+ data.weightfac = (float)(brush->strength / 100.0f);
+
+ foreach_mouse_hit_key(selected, psys, brush_weight, &data);
+ break;
+ }
+ case PE_BRUSH_SMOOTH:
+ {
+ struct {Scene *scene; Object *ob; short *mval; float rad; rcti* rect; float dist; float vec[3]; int tot; float smoothfac;} data;
+
+ data.scene = scene;
+ data.ob = ob;
+ data.mval = mval;
+ data.rad = (float)brush->size;
+
+ data.vec[0] = data.vec[1] = data.vec[2] = 0.0f;
+ data.tot = 0;
+
+ data.smoothfac = (float)(brush->strength / 100.0f);
+
+ Mat4Invert(ob->imat, ob->obmat);
+
+ foreach_mouse_hit_key(selected, psys, brush_smooth_get, &data);
+
+ if(data.tot){
+ VecMulf(data.vec, 1.0f / (float)data.tot);
+ foreach_mouse_hit_key(selected, psys, brush_smooth_do, &data);
+ }
+
+ break;
+ }
+ }
+ if((pset->flag & PE_KEEP_LENGTHS)==0)
+ recalc_lengths(psys);
+
+ if(pset->brushtype == PE_BRUSH_ADD || removed) {
+ if(pset->brushtype == PE_BRUSH_ADD && (pset->flag & PE_X_MIRROR))
+ PE_mirror_x(scene, 1);
+ PE_recalc_world_cos(ob,psys);
+ psys_free_path_cache(psys);
+ DAG_object_flush_update(scene, ob, OB_RECALC_DATA);
+ }
+ else
+ PE_update_object(scene, ob, 1);
+
+ mvalo[0] = mval[0];
+ mvalo[1] = mval[1];
+ }
+
+ PIL_sleep_ms(10);
+
+// getmouseco_areawin(mval);
+ }
+
+ BIF_undo_push("Brush edit particles");
+
+ return 1;
+}
+
+static void set_delete_particle(ParticleSystem *psys, int index, void *userData)
+{
+ psys->particles[index].flag |= PARS_TAG;
+}
+
+static void set_delete_particle_key(ParticleSystem *psys, int pa_index, int key_index, void *userData)
+{
+ psys->edit->keys[pa_index][key_index].flag |= PEK_TAG;
+}
+
+void PE_delete_particle(void)
+{
+ Scene *scene= NULL; // XXX
+ Object *ob=OBACT;
+ ParticleSystem *psys = PE_get_current(ob);
+ short event=0;
+
+ if(!PE_can_edit(psys)) return;
+
+ event= pupmenu("Erase %t|Particle%x2|Key%x1");
+
+ if(event<1) return;
+
+ if(event==1){
+ foreach_selected_key(psys, set_delete_particle_key, 0);
+ remove_tagged_keys(scene, ob, psys);
+ recalc_lengths(psys);
+ }
+ else if(event==2){
+ foreach_selected_element(psys, set_delete_particle, 0);
+ remove_tagged_elements(scene, ob, psys);
+ recalc_lengths(psys);
+ }
+
+ DAG_object_flush_update(scene, ob, OB_RECALC_DATA);
+ BIF_undo_push("Delete particles/keys");
+}
+
+void PE_mirror_x(Scene *scene, int tagged)
+{
+ Object *ob=OBACT;
+ Mesh *me= (Mesh*)(ob->data);
+ ParticleSystemModifierData *psmd;
+ ParticleSystem *psys = PE_get_current(ob);
+ ParticleEdit *edit;
+ ParticleData *pa, *newpa, *new_pars;
+ ParticleEditKey *ekey, **newkey, **key, **new_keys;
+ HairKey *hkey;
+ int *mirrorfaces;
+ int i, k, rotation, totpart, newtotpart;
+
+ if(!PE_can_edit(psys)) return;
+
+ edit= psys->edit;
+ psmd= psys_get_modifier(ob, psys);
+
+ mirrorfaces= mesh_get_x_mirror_faces(ob);
+
+ if(!edit->mirror_cache)
+ PE_update_mirror_cache(ob, psys);
+
+ totpart= psys->totpart;
+ newtotpart= psys->totpart;
+ LOOP_PARTICLES(i,pa) {
+ if(pa->flag&PARS_HIDE) continue;
+
+ if(!tagged) {
+ if(particle_is_selected(psys, pa)) {
+ if(edit->mirror_cache[i] != -1) {
+ /* already has a mirror, don't need to duplicate */
+ PE_mirror_particle(ob, psmd->dm, psys, pa, NULL);
+ continue;
+ }
+ else
+ pa->flag |= PARS_TAG;
+ }
+ }
+
+ if((pa->flag & PARS_TAG) && mirrorfaces[pa->num*2] != -1)
+ newtotpart++;
+ }
+
+ if(newtotpart != psys->totpart) {
+ /* allocate new arrays and copy existing */
+ new_pars= MEM_callocN(newtotpart*sizeof(ParticleData), "ParticleData new");
+ new_keys= MEM_callocN(newtotpart*sizeof(ParticleEditKey*), "ParticleEditKey new");
+
+ memcpy(new_pars, psys->particles, totpart*sizeof(ParticleData));
+ memcpy(new_keys, edit->keys, totpart*sizeof(ParticleEditKey*));
+
+ if(psys->particles) MEM_freeN(psys->particles);
+ psys->particles= new_pars;
+
+ if(edit->keys) MEM_freeN(edit->keys);
+ edit->keys= new_keys;
+
+ if(edit->mirror_cache) {
+ MEM_freeN(edit->mirror_cache);
+ edit->mirror_cache= NULL;
+ }
+
+ psys->totpart= newtotpart;
+
+ /* create new elements */
+ pa= psys->particles;
+ newpa= psys->particles + totpart;
+ key= edit->keys;
+ newkey= edit->keys + totpart;
+
+ for(i=0; i<totpart; i++, pa++, key++) {
+ if(pa->flag&PARS_HIDE) continue;
+
+ if(!(pa->flag & PARS_TAG) || mirrorfaces[pa->num*2] == -1)
+ continue;
+
+ /* duplicate */
+ *newpa= *pa;
+ if(pa->hair) newpa->hair= MEM_dupallocN(pa->hair);
+ if(pa->keys) newpa->keys= MEM_dupallocN(pa->keys);
+ if(*key) *newkey= MEM_dupallocN(*key);
+
+ /* rotate weights according to vertex index rotation */
+ rotation= mirrorfaces[pa->num*2+1];
+ newpa->fuv[0]= pa->fuv[2];
+ newpa->fuv[1]= pa->fuv[1];
+ newpa->fuv[2]= pa->fuv[0];
+ newpa->fuv[3]= pa->fuv[3];
+ while(rotation-- > 0)
+ if(me->mface[pa->num].v4)
+ SHIFT4(float, newpa->fuv[0], newpa->fuv[1], newpa->fuv[2], newpa->fuv[3])
+ else
+ SHIFT3(float, newpa->fuv[0], newpa->fuv[1], newpa->fuv[2])
+
+ /* assign face inddex */
+ newpa->num= mirrorfaces[pa->num*2];
+ newpa->num_dmcache= psys_particle_dm_face_lookup(ob,psmd->dm,newpa->num,newpa->fuv, NULL);
+
+ /* update edit key pointers */
+ ekey= *newkey;
+ for(k=0, hkey=newpa->hair; k<newpa->totkey; k++, hkey++, ekey++) {
+ ekey->co= hkey->co;
+ ekey->time= &hkey->time;
+ }
+
+ /* map key positions as mirror over x axis */
+ PE_mirror_particle(ob, psmd->dm, psys, pa, newpa);
+
+ newpa++;
+ newkey++;
+ }
+
+ edit->totkeys = psys_count_keys(psys);
+ }
+
+ for(pa=psys->particles, i=0; i<psys->totpart; i++, pa++)
+ pa->flag &= ~PARS_TAG;
+
+ MEM_freeN(mirrorfaces);
+
+ if(!tagged) {
+ PE_recalc_world_cos(ob,psys);
+ DAG_object_flush_update(scene, ob, OB_RECALC_DATA);
+ BIF_undo_push("Mirror particles");
+ }
+}
+
+void PE_selectbrush_menu(Scene *scene)
+{
+ ParticleEditSettings *pset= PE_settings(scene);
+ int val;
+
+ // XXX pupmenu_set_active(pset->brushtype);
+
+ val= pupmenu("Select Brush%t|None %x0|Comb %x1|Smooth %x7|Weight %x6|Add %x5|Length %x3|Puff %x4|Cut %x2");
+
+ if(val>=0) {
+ pset->brushtype= val-1;
+ }
+}
+
+/************************************************/
+/* Particle Edit Undo */
+/************************************************/
+static void free_ParticleUndo(ParticleUndo *undo)
+{
+ ParticleData *pa;
+ int i;
+
+ for(i=0, pa=undo->particles; i<undo->totpart; i++, pa++) {
+ if(pa->hair)
+ MEM_freeN(pa->hair);
+ if(undo->keys[i])
+ MEM_freeN(undo->keys[i]);
+ }
+ if(undo->keys)
+ MEM_freeN(undo->keys);
+
+ if(undo->particles)
+ MEM_freeN(undo->particles);
+
+ //if(undo->emitter_cosnos)
+ // MEM_freeN(undo->emitter_cosnos);
+}
+static void make_ParticleUndo(ParticleSystem *psys, ParticleUndo *undo)
+{
+ ParticleData *pa,*upa;
+ int i;
+
+ undo->totpart = psys->totpart;
+ undo->totkeys = psys->edit->totkeys;
+
+ upa = undo->particles = MEM_dupallocN(psys->particles);
+ undo->keys = MEM_dupallocN(psys->edit->keys);
+
+ for(i=0, pa=psys->particles; i<undo->totpart; i++, pa++, upa++) {
+ upa->hair = MEM_dupallocN(pa->hair);
+ undo->keys[i] = MEM_dupallocN(psys->edit->keys[i]);
+ /* no need to update edit key->co & key->time pointers here */
+ }
+}
+static void get_ParticleUndo(ParticleSystem *psys, ParticleUndo *undo)
+{
+ ParticleData *pa, *upa;
+ ParticleEditKey *key;
+ HairKey *hkey;
+ int i, k, totpart = psys->totpart;
+
+ LOOP_PARTICLES(i,pa) {
+ if(pa->hair)
+ MEM_freeN(pa->hair);
+
+ if(psys->edit->keys[i])
+ MEM_freeN(psys->edit->keys[i]);
+ }
+ if(psys->particles)
+ MEM_freeN(psys->particles);
+ if(psys->edit->keys)
+ MEM_freeN(psys->edit->keys);
+ if(psys->edit->mirror_cache) {
+ MEM_freeN(psys->edit->mirror_cache);
+ psys->edit->mirror_cache= NULL;
+ }
+
+ pa = psys->particles = MEM_dupallocN(undo->particles);
+ psys->edit->keys = MEM_dupallocN(undo->keys);
+
+ for(i=0,upa=undo->particles; i<undo->totpart; i++, upa++, pa++){
+ hkey = pa->hair = MEM_dupallocN(upa->hair);
+ key = psys->edit->keys[i] = MEM_dupallocN(undo->keys[i]);
+ for(k=0; k<pa->totkey; k++, hkey++, key++) {
+ key->co = hkey->co;
+ key->time = &hkey->time;
+ }
+ }
+
+ psys->totpart = undo->totpart;
+ psys->edit->totkeys = undo->totkeys;
+}
+
+void PE_undo_push(Scene *scene, char *str)
+{
+ ParticleSystem *psys = PE_get_current(OBACT);
+ ParticleEdit *edit = 0;
+ ParticleUndo *undo;
+ int nr;
+
+ if(!PE_can_edit(psys)) return;
+ edit = psys->edit;
+
+ /* remove all undos after (also when curundo==NULL) */
+ while(edit->undo.last != edit->curundo) {
+ undo= edit->undo.last;
+ BLI_remlink(&edit->undo, undo);
+ free_ParticleUndo(undo);
+ MEM_freeN(undo);
+ }
+
+ /* make new */
+ edit->curundo= undo= MEM_callocN(sizeof(ParticleUndo), "particle undo file");
+ strncpy(undo->name, str, 64-1);
+ BLI_addtail(&edit->undo, undo);
+
+ /* and limit amount to the maximum */
+ nr= 0;
+ undo= edit->undo.last;
+ while(undo) {
+ nr++;
+ if(nr==U.undosteps) break;
+ undo= undo->prev;
+ }
+ if(undo) {
+ while(edit->undo.first!=undo) {
+ ParticleUndo *first= edit->undo.first;
+ BLI_remlink(&edit->undo, first);
+ free_ParticleUndo(first);
+ MEM_freeN(first);
+ }
+ }
+
+ /* copy */
+ make_ParticleUndo(psys,edit->curundo);
+}
+void PE_undo_step(Scene *scene, int step)
+{
+ ParticleSystem *psys = PE_get_current(OBACT);
+ ParticleEdit *edit = 0;
+
+ if(!PE_can_edit(psys)) return;
+ edit=psys->edit;
+
+ if(step==0) {
+ get_ParticleUndo(psys,edit->curundo);
+ }
+ else if(step==1) {
+
+ if(edit->curundo==NULL || edit->curundo->prev==NULL) error("No more steps to undo");
+ else {
+ if(G.f & G_DEBUG) printf("undo %s\n", edit->curundo->name);
+ edit->curundo= edit->curundo->prev;
+ get_ParticleUndo(psys, edit->curundo);
+ }
+ }
+ else {
+ /* curundo has to remain current situation! */
+
+ if(edit->curundo==NULL || edit->curundo->next==NULL) error("No more steps to redo");
+ else {
+ get_ParticleUndo(psys, edit->curundo->next);
+ edit->curundo= edit->curundo->next;
+ if(G.f & G_DEBUG) printf("redo %s\n", edit->curundo->name);
+ }
+ }
+
+ DAG_object_flush_update(scene, OBACT, OB_RECALC_DATA);
+}
+
+static void ParticleUndo_number(Scene *scene, ParticleEdit *edit, int nr)
+{
+ ParticleUndo *undo;
+ int a=1;
+
+ for(undo= edit->undo.first; undo; undo= undo->next, a++) {
+ if(a==nr) break;
+ }
+ edit->curundo= undo;
+ PE_undo_step(scene, 0);
+}
+
+static void ParticleUndo_clear(ParticleSystem *psys)
+{
+ ParticleUndo *undo;
+ ParticleEdit *edit;
+
+ if(psys==0) return;
+
+ edit = psys->edit;
+
+ if(edit==0) return;
+
+ undo= edit->undo.first;
+ while(undo) {
+ free_ParticleUndo(undo);
+ undo= undo->next;
+ }
+ BLI_freelistN(&edit->undo);
+ edit->curundo= NULL;
+}
+void PE_undo(Scene *scene)
+{
+ PE_undo_step(scene, 1);
+}
+void PE_redo(Scene *scene)
+{
+ PE_undo_step(scene, -1);
+}
+void PE_undo_menu(Scene *scene)
+{
+ ParticleSystem *psys = PE_get_current(OBACT);
+ ParticleEdit *edit = 0;
+ ParticleUndo *undo;
+ DynStr *ds;
+ short event;
+ char *menu;
+
+ if(!PE_can_edit(psys)) return;
+ edit = psys->edit;
+
+ ds= BLI_dynstr_new();
+
+ BLI_dynstr_append(ds, "Particlemode Undo History %t");
+
+ for(undo= edit->undo.first; undo; undo= undo->next) {
+ BLI_dynstr_append(ds, "|");
+ BLI_dynstr_append(ds, undo->name);
+ }
+
+ menu= BLI_dynstr_get_cstring(ds);
+ BLI_dynstr_free(ds);
+
+// XXX event= pupmenu_col(menu, 20);
+ MEM_freeN(menu);
+
+ if(event>0) ParticleUndo_number(scene, edit,event);
+}
+
+void PE_get_colors(char sel[4], char nosel[4])
+{
+ UI_GetThemeColor3ubv(TH_EDGE_SELECT, sel);
+ UI_GetThemeColor3ubv(TH_WIRE, nosel);
+}
+
+int PE_minmax(Scene *scene, float *min, float *max)
+{
+ Object *ob = OBACT;
+ ParticleSystem *psys = PE_get_current(ob);
+ ParticleSystemModifierData *psmd;
+ ParticleData *pa;
+ ParticleEditKey *key;
+ float co[3], mat[4][4];
+ int i, k, totpart, ok = 0;
+
+ if(!PE_can_edit(psys)) return ok;
+
+ psmd= psys_get_modifier(ob, psys);
+ totpart= psys->totpart;
+
+ LOOP_PARTICLES(i,pa){
+ if(pa->flag&PARS_HIDE) continue;
+
+ psys_mat_hair_to_global(ob, psmd->dm, psys->part->from, pa, mat);
+
+ LOOP_KEYS(k,key){
+ if(key->flag&PEK_SELECT) {
+ VECCOPY(co, key->co);
+ Mat4MulVecfl(mat, co);
+ DO_MINMAX(co, min, max);
+ ok= 1;
+ }
+ }
+ }
+
+ if(!ok) {
+ minmax_object(ob, min, max);
+ ok= 1;
+ }
+
+ return ok;
+}
+
diff --git a/source/blender/editors/physics/fluidsim.c b/source/blender/editors/physics/fluidsim.c
new file mode 100644
index 00000000000..902979e0775
--- /dev/null
+++ b/source/blender/editors/physics/fluidsim.c
@@ -0,0 +1,1149 @@
+/**
+ * fluidsim.c
+ *
+ * $Id$
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) Blender Foundation
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+
+
+#include <math.h>
+#include <stdlib.h>
+#include <string.h>
+#include <sys/stat.h>
+
+#ifdef WIN32 /* Windos */
+#ifndef snprintf
+#define snprintf _snprintf
+#endif
+#endif
+
+#include "MEM_guardedalloc.h"
+
+/* types */
+#include "DNA_curve_types.h"
+#include "DNA_object_types.h"
+#include "DNA_object_fluidsim.h"
+#include "DNA_key_types.h"
+#include "DNA_mesh_types.h"
+#include "DNA_meshdata_types.h"
+#include "DNA_lattice_types.h"
+#include "DNA_scene_types.h"
+#include "DNA_camera_types.h"
+#include "DNA_screen_types.h"
+#include "DNA_space_types.h"
+#include "DNA_userdef_types.h"
+#include "DNA_ipo_types.h"
+#include "DNA_key_types.h"
+
+#include "BLI_blenlib.h"
+#include "BLI_threads.h"
+#include "BLI_arithb.h"
+
+#include "BKE_blender.h"
+#include "BKE_context.h"
+#include "BKE_customdata.h"
+#include "BKE_displist.h"
+#include "BKE_effect.h"
+#include "BKE_fluidsim.h"
+#include "BKE_global.h"
+#include "BKE_modifier.h"
+#include "BKE_main.h"
+#include "BKE_key.h"
+#include "BKE_scene.h"
+#include "BKE_object.h"
+#include "BKE_softbody.h"
+#include "BKE_DerivedMesh.h"
+#include "BKE_ipo.h"
+
+#include "PIL_time.h"
+
+#include "LBM_fluidsim.h"
+
+#include "BIF_gl.h"
+
+#include "ED_anim_api.h"
+#include "ED_fluidsim.h"
+
+/* XXX */
+/* from header info.c */
+static int start_progress_bar(void) {return 0;};
+static void end_progress_bar(void) {};
+static void waitcursor() {};
+static int progress_bar(float done, char *busy_info) {return 0;}
+static int pupmenu() {return 0;}
+/* XXX */
+
+
+double fluidsimViscosityPreset[6] = {
+ -1.0, /* unused */
+ -1.0, /* manual */
+ 1.0e-6, /* water */
+ 5.0e-5, /* some (thick) oil */
+ 2.0e-3, /* ca. honey */
+ -1.0 /* end */
+};
+
+char* fluidsimViscosityPresetString[6] = {
+ "UNUSED", /* unused */
+ "UNUSED", /* manual */
+ " = 1.0 * 10^-6", /* water */
+ " = 5.0 * 10^-5", /* some (thick) oil */
+ " = 2.0 * 10^-3", /* ca. honey */
+ "INVALID" /* end */
+};
+
+/* enable/disable overall compilation */
+#ifndef DISABLE_ELBEEM
+
+
+/* ********************** fluid sim settings struct functions ********************** */
+
+/* helper function */
+void fluidsimGetGeometryObjFilename(struct Object *ob, char *dst) { //, char *srcname) {
+ //snprintf(dst,FILE_MAXFILE, "%s_cfgdata_%s.bobj.gz", srcname, ob->id.name);
+ snprintf(dst,FILE_MAXFILE, "fluidcfgdata_%s.bobj.gz", ob->id.name);
+}
+
+
+
+
+/* ******************************************************************************** */
+/* ********************** fluid sim channel helper functions ********************** */
+/* ******************************************************************************** */
+
+// no. of entries for the two channel sizes
+#define CHANNEL_FLOAT 1
+#define CHANNEL_VEC 3
+
+#define FS_FREE_ONECHANNEL(c,str) { \
+ if(c){ MEM_freeN(c); c=NULL; } \
+} // end ONE CHANN, debug: fprintf(stderr,"freeing " str " \n");
+
+#define FS_FREE_CHANNELS { \
+ FS_FREE_ONECHANNEL(timeAtIndex,"timeAtIndex");\
+ FS_FREE_ONECHANNEL(timeAtFrame,"timeAtFrame");\
+ FS_FREE_ONECHANNEL(channelDomainTime,"channelDomainTime"); \
+ FS_FREE_ONECHANNEL(channelDomainGravity,"channelDomainGravity");\
+ FS_FREE_ONECHANNEL(channelDomainViscosity,"channelDomainViscosity");\
+ for(i=0;i<256;i++) { \
+ FS_FREE_ONECHANNEL(channelObjMove[i][0],"channelObjMove0"); \
+ FS_FREE_ONECHANNEL(channelObjMove[i][1],"channelObjMove1"); \
+ FS_FREE_ONECHANNEL(channelObjMove[i][2],"channelObjMove2"); \
+ FS_FREE_ONECHANNEL(channelObjInivel[i],"channelObjInivel"); \
+ FS_FREE_ONECHANNEL(channelObjActive[i],"channelObjActive"); \
+ FS_FREE_ONECHANNEL(channelAttractforceStrength[i],"channelAttractforceStrength"); \
+ FS_FREE_ONECHANNEL(channelAttractforceRadius[i],"channelAttractforceRadius"); \
+ FS_FREE_ONECHANNEL(channelVelocityforceStrength[i],"channelVelocityforceStrength"); \
+ FS_FREE_ONECHANNEL(channelVelocityforceRadius[i],"channelVelocityforceRadius"); \
+ } \
+} // end FS FREE CHANNELS
+
+
+// simplify channels before printing
+// for API this is done anyway upon init
+#if 0
+static void fluidsimPrintChannel(FILE *file, float *channel, int paramsize, char *str, int entries)
+{
+ int i,j;
+ int channelSize = paramsize;
+
+ if(entries==3) {
+ elbeemSimplifyChannelVec3( channel, &channelSize);
+ } else if(entries==1) {
+ elbeemSimplifyChannelFloat( channel, &channelSize);
+ } else {
+ // invalid, cant happen?
+ }
+
+ fprintf(file, " CHANNEL %s = \n", str);
+ for(i=0; i<channelSize;i++) {
+ fprintf(file," ");
+ for(j=0;j<=entries;j++) { // also print time value
+ fprintf(file," %f ", channel[i*(entries+1)+j] );
+ if(j==entries-1){ fprintf(file," "); }
+ }
+ fprintf(file," \n");
+ }
+
+ fprintf(file, " ; \n" );
+}
+#endif
+
+static void fluidsimInitChannel(Scene *scene, float **setchannel, int size, float *time,
+ int *icuIds, float *defaults, Ipo* ipo, int entries)
+{
+#if 0
+ /* goes away completely */
+ int i,j;
+ IpoCurve* icus[3];
+ char *cstr = NULL;
+ float *channel = NULL;
+ float aniFrlen = scene->r.framelen;
+ int current_frame = scene->r.cfra;
+ if((entries<1) || (entries>3)) {
+ printf("fluidsimInitChannel::Error - invalid no. of entries: %d\n",entries);
+ entries = 1;
+ }
+
+ cstr = "fluidsiminit_channelfloat";
+ if(entries>1) cstr = "fluidsiminit_channelvec";
+ channel = MEM_callocN( size* (entries+1)* sizeof(float), cstr );
+
+ if(ipo) {
+ for(j=0; j<entries; j++) icus[j] = find_ipocurve(ipo, icuIds[j] );
+ } else {
+ for(j=0; j<entries; j++) icus[j] = NULL;
+ }
+
+ for(j=0; j<entries; j++) {
+ if(icus[j]) {
+ for(i=1; i<=size; i++) {
+ /* Bugfix to make python drivers working
+ // which uses Blender.get("curframe")
+ */
+ scene->r.cfra = floor(aniFrlen*((float)i));
+
+ // XXX calc_icu(icus[j], aniFrlen*((float)i) );
+ channel[(i-1)*(entries+1) + j] = icus[j]->curval;
+ }
+ } else {
+ for(i=1; i<=size; i++) { channel[(i-1)*(entries+1) + j] = defaults[j]; }
+ }
+ //printf("fluidsimInitChannel entry:%d , ",j); for(i=1; i<=size; i++) { printf(" val%d:%f ",i, channel[(i-1)*(entries+1) + j] ); } printf(" \n"); // DEBUG
+ }
+ // set time values
+ for(i=1; i<=size; i++) {
+ channel[(i-1)*(entries+1) + entries] = time[i];
+ }
+ scene->r.cfra = current_frame;
+ *setchannel = channel;
+#endif
+}
+
+static void fluidsimInitMeshChannel(bContext *C, float **setchannel, int size, Object *obm, int vertices,
+ float *time, int modifierIndex)
+{
+ Scene *scene= CTX_data_scene(C);
+ float *channel = NULL;
+ int mallsize = size* (3*vertices+1);
+ int frame,i;
+ int numVerts=0, numTris=0;
+ int setsize = 3*vertices+1;
+
+ channel = MEM_callocN( mallsize* sizeof(float), "fluidsim_meshchannel" );
+
+ //fprintf(stderr,"\n\nfluidsimInitMeshChannel size%d verts%d mallsize%d \n\n\n",size,vertices,mallsize);
+ for(frame=1; frame<=size; frame++) {
+ float *verts=NULL;
+ int *tris=NULL;
+ scene->r.cfra = frame;
+ ED_update_for_newframe(C, 0);
+
+ initElbeemMesh(scene, obm, &numVerts, &verts, &numTris, &tris, 1, modifierIndex);
+ //fprintf(stderr,"\nfluidsimInitMeshChannel frame%d verts%d/%d \n\n",frame,vertices,numVerts);
+ for(i=0; i<3*vertices;i++) {
+ channel[(frame-1)*setsize + i] = verts[i];
+ //fprintf(stdout," frame%d vert%d=%f \n",frame,i,verts[i]);
+ //if(i%3==2) fprintf(stdout,"\n");
+ }
+ channel[(frame-1)*setsize + setsize-1] = time[frame];
+
+ MEM_freeN(verts);
+ MEM_freeN(tris);
+ }
+ *setchannel = channel;
+}
+
+
+/* ******************************************************************************** */
+/* ********************** simulation thread ************************* */
+/* ******************************************************************************** */
+
+static volatile int globalBakeState = 0; // 0 everything ok, -1 abort simulation, -2 sim error, 1 sim done
+static volatile int globalBakeFrame = 0;
+static volatile int g_break= 0;
+
+// run simulation in seperate thread
+static void *fluidsimSimulateThread(void *unused) { // *ptr) {
+ //char* fnameCfgPath = (char*)(ptr);
+ int ret=0;
+
+ ret = elbeemSimulate();
+ BLI_lock_thread(LOCK_CUSTOM1);
+ if(globalBakeState==0) {
+ if(ret==0) {
+ // if no error, set to normal exit
+ globalBakeState = 1;
+ } else {
+ // simulation failed, display error
+ globalBakeState = -2;
+ }
+ }
+ BLI_unlock_thread(LOCK_CUSTOM1);
+ return NULL;
+}
+
+
+int runSimulationCallback(void *data, int status, int frame) {
+ //elbeemSimulationSettings *settings = (elbeemSimulationSettings*)data;
+ //printf("elbeem blender cb s%d, f%d, domainid:%d \n", status,frame, settings->domainId ); // DEBUG
+ int state = 0;
+ if(status==FLUIDSIM_CBSTATUS_NEWFRAME) {
+ BLI_lock_thread(LOCK_CUSTOM1);
+ globalBakeFrame = frame-1;
+ BLI_unlock_thread(LOCK_CUSTOM1);
+ }
+
+ //if((frameCounter==3) && (!frameStop)) { frameStop=1; return 1; }
+
+ BLI_lock_thread(LOCK_CUSTOM1);
+ state = globalBakeState;
+ BLI_unlock_thread(LOCK_CUSTOM1);
+
+ if(state!=0) {
+ return FLUIDSIM_CBRET_ABORT;
+ }
+
+ return FLUIDSIM_CBRET_CONTINUE;
+}
+
+
+/* ******************************************************************************** */
+/* ********************** write fluidsim config to file ************************* */
+/* ******************************************************************************** */
+
+void fluidsimBake(bContext *C, struct Object *ob)
+{
+ Scene *scene= CTX_data_scene(C);
+ FILE *fileCfg;
+ int i;
+ struct Object *fsDomain = NULL;
+ FluidsimSettings *domainSettings;
+ struct Object *obit = NULL; /* object iterator */
+ Base *base;
+ int origFrame = scene->r.cfra;
+ char debugStrBuffer[256];
+ int dirExist = 0;
+ int gridlevels = 0;
+ int simAborted = 0; // was the simulation aborted by user?
+ int doExportOnly = 0;
+ char *exportEnvStr = "BLENDER_ELBEEMEXPORTONLY";
+ const char *strEnvName = "BLENDER_ELBEEMDEBUG"; // from blendercall.cpp
+ //char *channelNames[3] = { "translation","rotation","scale" };
+
+ char *suffixConfig = "fluidsim.cfg";
+ char *suffixSurface = "fluidsurface";
+ char newSurfdataPath[FILE_MAXDIR+FILE_MAXFILE]; // modified output settings
+ char targetDir[FILE_MAXDIR+FILE_MAXFILE]; // store & modify output settings
+ char targetFile[FILE_MAXDIR+FILE_MAXFILE]; // temp. store filename from targetDir for access
+ int outStringsChanged = 0; // modified? copy back before baking
+ int haveSomeFluid = 0; // check if any fluid objects are set
+
+ // config vars, inited before either export or run...
+ double calcViscosity = 0.0;
+ int noFrames;
+ double aniFrameTime;
+ float aniFrlen;
+ int channelObjCount;
+ float *bbStart = NULL;
+ float *bbSize = NULL;
+ float domainMat[4][4];
+ float invDomMat[4][4];
+ // channel data
+ int allchannelSize; // fixed by no. of frames
+ int startFrame = 1; // dont use scene->r.sfra here, always start with frame 1
+ // easy frame -> sim time calc
+ float *timeAtFrame=NULL, *timeAtIndex=NULL;
+ // domain
+ float *channelDomainTime = NULL;
+ float *channelDomainViscosity = NULL;
+ float *channelDomainGravity = NULL;
+ // objects (currently max. 256 objs)
+ float *channelObjMove[256][3]; // object movments , 0=trans, 1=rot, 2=scale
+ float *channelObjInivel[256]; // initial velocities
+ float *channelObjActive[256]; // obj active channel
+
+ /* fluid control channels */
+ float *channelAttractforceStrength[256];
+ float *channelAttractforceRadius[256];
+ float *channelVelocityforceStrength[256];
+ float *channelVelocityforceRadius[256];
+ FluidsimModifierData *fluidmd = NULL;
+ Mesh *mesh = NULL;
+
+ if(getenv(strEnvName)) {
+ int dlevel = atoi(getenv(strEnvName));
+ elbeemSetDebugLevel(dlevel);
+ snprintf(debugStrBuffer,256,"fluidsimBake::msg: Debug messages activated due to envvar '%s'\n",strEnvName);
+ elbeemDebugOut(debugStrBuffer);
+ }
+ if(getenv(exportEnvStr)) {
+ doExportOnly = atoi(getenv(exportEnvStr));
+ snprintf(debugStrBuffer,256,"fluidsimBake::msg: Exporting mode set to '%d' due to envvar '%s'\n",doExportOnly, exportEnvStr);
+ elbeemDebugOut(debugStrBuffer);
+ }
+
+ // make sure it corresponds to startFrame setting
+ // old: noFrames = scene->r.efra - scene->r.sfra +1;
+ noFrames = scene->r.efra - 0;
+ if(noFrames<=0) {
+ pupmenu("Fluidsim Bake Error%t|No frames to export - check your animation range settings. Aborted%x0");
+ return;
+ }
+
+ /* no object pointer, find in selected ones.. */
+ if(!ob) {
+ for(base=scene->base.first; base; base= base->next) {
+ if ((base)->flag & SELECT)
+ {
+ FluidsimModifierData *fluidmdtmp = (FluidsimModifierData *)modifiers_findByType(base->object, eModifierType_Fluidsim);
+
+ if(fluidmdtmp && (base->object->type==OB_MESH))
+ {
+ if(fluidmdtmp->fss->type == OB_FLUIDSIM_DOMAIN)
+ {
+ ob = base->object;
+ break;
+ }
+ }
+ }
+ }
+ // no domains found?
+ if(!ob) return;
+ }
+
+ channelObjCount = 0;
+ for(base=scene->base.first; base; base= base->next)
+ {
+ FluidsimModifierData *fluidmdtmp = (FluidsimModifierData *)modifiers_findByType(base->object, eModifierType_Fluidsim);
+ obit = base->object;
+ if( fluidmdtmp &&
+ (obit->type==OB_MESH) &&
+ (fluidmdtmp->fss->type != OB_FLUIDSIM_DOMAIN) && // if has to match 3 places! // CHECKMATCH
+ (fluidmdtmp->fss->type != OB_FLUIDSIM_PARTICLE) )
+ {
+ channelObjCount++;
+ }
+ }
+
+ if (channelObjCount>=255) {
+ pupmenu("Fluidsim Bake Error%t|Cannot bake with more then 256 objects");
+ return;
+ }
+
+ /* check if there's another domain... */
+ for(base=scene->base.first; base; base= base->next)
+ {
+ FluidsimModifierData *fluidmdtmp = (FluidsimModifierData *)modifiers_findByType(base->object, eModifierType_Fluidsim);
+ obit = base->object;
+ if( fluidmdtmp &&(obit->type==OB_MESH))
+ {
+ if(fluidmdtmp->fss->type == OB_FLUIDSIM_DOMAIN)
+ {
+ if(obit != ob)
+ {
+ pupmenu("Fluidsim Bake Error%t|There should be only one domain object! Aborted%x0");
+ return;
+ }
+ }
+ }
+ }
+
+ // check if theres any fluid
+ // abort baking if not...
+ for(base=scene->base.first; base; base= base->next)
+ {
+ FluidsimModifierData *fluidmdtmp = (FluidsimModifierData *)modifiers_findByType(base->object, eModifierType_Fluidsim);
+ obit = base->object;
+ if( fluidmdtmp &&
+ (obit->type==OB_MESH) &&
+ ((fluidmdtmp->fss->type == OB_FLUIDSIM_FLUID) ||
+ (fluidmdtmp->fss->type == OB_FLUIDSIM_INFLOW) ))
+ {
+ haveSomeFluid = 1;
+ break;
+ }
+ }
+ if(!haveSomeFluid) {
+ pupmenu("Fluidsim Bake Error%t|No fluid objects in scene... Aborted%x0");
+ return;
+ }
+
+ /* these both have to be valid, otherwise we wouldnt be here */
+ /* dont use ob here after...*/
+ fsDomain = ob;
+ fluidmd = (FluidsimModifierData *)modifiers_findByType(ob, eModifierType_Fluidsim);
+ domainSettings = fluidmd->fss;
+ ob = NULL;
+ mesh = fsDomain->data;
+
+ // calculate bounding box
+ fluid_get_bb(mesh->mvert, mesh->totvert, fsDomain->obmat, domainSettings->bbStart, domainSettings->bbSize);
+
+ // reset last valid frame
+ domainSettings->lastgoodframe = -1;
+
+ /* rough check of settings... */
+ if(domainSettings->previewresxyz > domainSettings->resolutionxyz) {
+ snprintf(debugStrBuffer,256,"fluidsimBake::warning - Preview (%d) >= Resolution (%d)... setting equal.\n", domainSettings->previewresxyz , domainSettings->resolutionxyz);
+ elbeemDebugOut(debugStrBuffer);
+ domainSettings->previewresxyz = domainSettings->resolutionxyz;
+ }
+ // set adaptive coarsening according to resolutionxyz
+ // this should do as an approximation, with in/outflow
+ // doing this more accurate would be overkill
+ // perhaps add manual setting?
+ if(domainSettings->maxRefine <0) {
+ if(domainSettings->resolutionxyz>128) {
+ gridlevels = 2;
+ } else
+ if(domainSettings->resolutionxyz>64) {
+ gridlevels = 1;
+ } else {
+ gridlevels = 0;
+ }
+ } else {
+ gridlevels = domainSettings->maxRefine;
+ }
+ snprintf(debugStrBuffer,256,"fluidsimBake::msg: Baking %s, refine: %d\n", fsDomain->id.name , gridlevels );
+ elbeemDebugOut(debugStrBuffer);
+
+ // prepare names...
+ strncpy(targetDir, domainSettings->surfdataPath, FILE_MAXDIR);
+ strncpy(newSurfdataPath, domainSettings->surfdataPath, FILE_MAXDIR);
+ BLI_convertstringcode(targetDir, G.sce); // fixed #frame-no
+
+ strcpy(targetFile, targetDir);
+ strcat(targetFile, suffixConfig);
+ if(!doExportOnly) { strcat(targetFile,".tmp"); } // dont overwrite/delete original file
+ // make sure all directories exist
+ // as the bobjs use the same dir, this only needs to be checked
+ // for the cfg output
+ BLI_make_existing_file(targetFile);
+
+ // check selected directory
+ // simply try to open cfg file for writing to test validity of settings
+ fileCfg = fopen(targetFile, "w");
+ if(fileCfg) {
+ dirExist = 1; fclose(fileCfg);
+ // remove cfg dummy from directory test
+ if(!doExportOnly) { BLI_delete(targetFile, 0,0); }
+ }
+
+ if((strlen(targetDir)<1) || (!dirExist)) {
+ char blendDir[FILE_MAXDIR+FILE_MAXFILE], blendFile[FILE_MAXDIR+FILE_MAXFILE];
+ // invalid dir, reset to current/previous
+ strcpy(blendDir, G.sce);
+ BLI_splitdirstring(blendDir, blendFile);
+ if(strlen(blendFile)>6){
+ int len = strlen(blendFile);
+ if( (blendFile[len-6]=='.')&& (blendFile[len-5]=='b')&& (blendFile[len-4]=='l')&&
+ (blendFile[len-3]=='e')&& (blendFile[len-2]=='n')&& (blendFile[len-1]=='d') ){
+ blendFile[len-6] = '\0';
+ }
+ }
+ // todo... strip .blend ?
+ snprintf(newSurfdataPath,FILE_MAXFILE+FILE_MAXDIR,"//fluidsimdata/%s_%s_", blendFile, fsDomain->id.name);
+
+ snprintf(debugStrBuffer,256,"fluidsimBake::error - warning resetting output dir to '%s'\n", newSurfdataPath);
+ elbeemDebugOut(debugStrBuffer);
+ outStringsChanged=1;
+ }
+
+ // check if modified output dir is ok
+ if(outStringsChanged) {
+ char dispmsg[FILE_MAXDIR+FILE_MAXFILE+256];
+ int selection=0;
+ strcpy(dispmsg,"Output settings set to: '");
+ strcat(dispmsg, newSurfdataPath);
+ strcat(dispmsg, "'%t|Continue with changed settings%x1|Discard and abort%x0");
+
+ // ask user if thats what he/she wants...
+ selection = pupmenu(dispmsg);
+ if(selection<1) return; // 0 from menu, or -1 aborted
+ strcpy(targetDir, newSurfdataPath);
+ strncpy(domainSettings->surfdataPath, newSurfdataPath, FILE_MAXDIR);
+ BLI_convertstringcode(targetDir, G.sce); // fixed #frame-no
+ }
+
+ // --------------------------------------------------------------------------------------------
+ // dump data for start frame
+ // CHECK more reasonable to number frames according to blender?
+ // dump data for frame 0
+ scene->r.cfra = startFrame;
+ ED_update_for_newframe(C, 0);
+
+ // init common export vars for both file export and run
+ for(i=0; i<256; i++) {
+ channelObjMove[i][0] = channelObjMove[i][1] = channelObjMove[i][2] = NULL;
+ channelObjInivel[i] = NULL;
+ channelObjActive[i] = NULL;
+ channelAttractforceStrength[i] = NULL;
+ channelAttractforceRadius[i] = NULL;
+ channelVelocityforceStrength[i] = NULL;
+ channelVelocityforceRadius[i] = NULL;
+ }
+ allchannelSize = scene->r.efra; // always use till last frame
+ aniFrameTime = (domainSettings->animEnd - domainSettings->animStart)/(double)noFrames;
+ // blender specific - scale according to map old/new settings in anim panel:
+ aniFrlen = scene->r.framelen;
+ if(domainSettings->viscosityMode==1) {
+ /* manual mode, visc=value/(10^-vexp) */
+ calcViscosity = (1.0/pow(10.0,domainSettings->viscosityExponent)) * domainSettings->viscosityValue;
+ } else {
+ calcViscosity = fluidsimViscosityPreset[ domainSettings->viscosityMode ];
+ }
+
+ bbStart = domainSettings->bbStart;
+ bbSize = domainSettings->bbSize;
+
+ // always init
+ { int timeIcu[1] = { FLUIDSIM_TIME };
+ float timeDef[1] = { 1. };
+ int gravIcu[3] = { FLUIDSIM_GRAV_X, FLUIDSIM_GRAV_Y, FLUIDSIM_GRAV_Z };
+ float gravDef[3];
+ int viscIcu[1] = { FLUIDSIM_VISC };
+ float viscDef[1] = { 1. };
+
+ gravDef[0] = domainSettings->gravx;
+ gravDef[1] = domainSettings->gravy;
+ gravDef[2] = domainSettings->gravz;
+
+ // time channel is a bit special, init by hand...
+ timeAtIndex = MEM_callocN( (allchannelSize+1)*1*sizeof(float), "fluidsiminit_timeatindex");
+ for(i=0; i<=scene->r.efra; i++) {
+ timeAtIndex[i] = (float)(i-startFrame);
+ }
+ fluidsimInitChannel(scene, &channelDomainTime, allchannelSize, timeAtIndex, timeIcu,timeDef, domainSettings->ipo, CHANNEL_FLOAT ); // NDEB
+ // time channel is a multiplicator for aniFrameTime
+ if(channelDomainTime) {
+ for(i=0; i<allchannelSize; i++) {
+ channelDomainTime[i*2+0] = aniFrameTime * channelDomainTime[i*2+0];
+ if(channelDomainTime[i*2+0]<0.) channelDomainTime[i*2+0] = 0.;
+ }
+ }
+ timeAtFrame = MEM_callocN( (allchannelSize+1)*1*sizeof(float), "fluidsiminit_timeatframe");
+ timeAtFrame[0] = timeAtFrame[1] = domainSettings->animStart; // start at index 1
+ if(channelDomainTime) {
+ for(i=2; i<=allchannelSize; i++) {
+ timeAtFrame[i] = timeAtFrame[i-1]+channelDomainTime[(i-1)*2+0];
+ }
+ } else {
+ for(i=2; i<=allchannelSize; i++) { timeAtFrame[i] = timeAtFrame[i-1]+aniFrameTime; }
+ }
+
+ fluidsimInitChannel(scene, &channelDomainViscosity, allchannelSize, timeAtFrame, viscIcu,viscDef, domainSettings->ipo, CHANNEL_FLOAT ); // NDEB
+ if(channelDomainViscosity) {
+ for(i=0; i<allchannelSize; i++) { channelDomainViscosity[i*2+0] = calcViscosity * channelDomainViscosity[i*2+0]; }
+ }
+ fluidsimInitChannel(scene, &channelDomainGravity, allchannelSize, timeAtFrame, gravIcu,gravDef, domainSettings->ipo, CHANNEL_VEC );
+ } // domain channel init
+
+ // init obj movement channels
+ channelObjCount=0;
+ for(base=scene->base.first; base; base= base->next)
+ {
+ FluidsimModifierData *fluidmdtmp = (FluidsimModifierData *)modifiers_findByType(base->object, eModifierType_Fluidsim);
+ obit = base->object;
+
+ if( fluidmdtmp &&
+ (obit->type==OB_MESH) &&
+ (fluidmdtmp->fss->type != OB_FLUIDSIM_DOMAIN) && // if has to match 3 places! // CHECKMATCH
+ (fluidmdtmp->fss->type != OB_FLUIDSIM_PARTICLE) ) {
+
+ // cant use fluidsimInitChannel for obj channels right now, due
+ // to the special DXXX channels, and the rotation specialities
+ IpoCurve *icuex[3][3];
+ //IpoCurve *par_icuex[3][3];
+#if 0
+ int icuIds[3][3] = {
+ {OB_LOC_X, OB_LOC_Y, OB_LOC_Z},
+ {OB_ROT_X, OB_ROT_Y, OB_ROT_Z},
+ {OB_SIZE_X, OB_SIZE_Y, OB_SIZE_Z}
+ };
+ int icudIds[3][3] = {
+ {OB_DLOC_X, OB_DLOC_Y, OB_DLOC_Z},
+ {OB_DROT_X, OB_DROT_Y, OB_DROT_Z},
+ {OB_DSIZE_X, OB_DSIZE_Y, OB_DSIZE_Z}
+ };
+#endif
+ // relative ipos
+ IpoCurve *icudex[3][3];
+ //IpoCurve *par_icudex[3][3];
+ int j,k;
+ float vals[3] = {0.0,0.0,0.0};
+ int o = channelObjCount;
+ int inivelIcu[3] = { FLUIDSIM_VEL_X, FLUIDSIM_VEL_Y, FLUIDSIM_VEL_Z };
+ float inivelDefs[3];
+ int activeIcu[1] = { FLUIDSIM_ACTIVE };
+ float activeDefs[1] = { 1 }; // default to on
+
+ inivelDefs[0] = fluidmdtmp->fss->iniVelx;
+ inivelDefs[1] = fluidmdtmp->fss->iniVely;
+ inivelDefs[2] = fluidmdtmp->fss->iniVelz;
+
+ // check & init loc,rot,size
+ for(j=0; j<3; j++) {
+ for(k=0; k<3; k++) {
+ // XXX icuex[j][k] = find_ipocurve(obit->ipo, icuIds[j][k] );
+ // XXX icudex[j][k] = find_ipocurve(obit->ipo, icudIds[j][k] );
+ // XXX lines below were already disabled!
+ //if(obit->parent) {
+ //par_icuex[j][k] = find_ipocurve(obit->parent->ipo, icuIds[j][k] );
+ //par_icudex[j][k] = find_ipocurve(obit->parent->ipo, icudIds[j][k] );
+ //}
+ }
+ }
+
+ for(j=0; j<3; j++) {
+ channelObjMove[o][j] = MEM_callocN( allchannelSize*4*sizeof(float), "fluidsiminit_objmovchannel");
+ for(i=1; i<=allchannelSize; i++) {
+
+ for(k=0; k<3; k++) {
+ if(icuex[j][k]) {
+ // IPO exists, use it ...
+ // XXX calc_icu(icuex[j][k], aniFrlen*((float)i) );
+ vals[k] = icuex[j][k]->curval;
+ if(obit->parent) {
+ // add parent transform, multiply scaling, add trafo&rot
+ //calc_icu(par_icuex[j][k], aniFrlen*((float)i) );
+ //if(j==2) { vals[k] *= par_icuex[j][k]->curval; }
+ //else { vals[k] += par_icuex[j][k]->curval; }
+ }
+ } else {
+ // use defaults from static values
+ float setval=0.0;
+ if(j==0) {
+ setval = obit->loc[k];
+ if(obit->parent){ setval += obit->parent->loc[k]; }
+ } else if(j==1) {
+ setval = ( 180.0*obit->rot[k] )/( 10.0*M_PI );
+ if(obit->parent){ setval = ( 180.0*(obit->rot[k]+obit->parent->rot[k]) )/( 10.0*M_PI ); }
+ } else {
+ setval = obit->size[k];
+ if(obit->parent){ setval *= obit->parent->size[k]; }
+ }
+ vals[k] = setval;
+ }
+ if(icudex[j][k]) {
+ // XXX calc_icu(icudex[j][k], aniFrlen*((float)i) );
+ //vals[k] += icudex[j][k]->curval;
+ // add transform, multiply scaling, add trafo&rot
+ if(j==2) { vals[k] *= icudex[j][k]->curval; }
+ else { vals[k] += icudex[j][k]->curval; }
+ if(obit->parent) {
+ // add parent transform, multiply scaling, add trafo&rot
+ //calc_icu(par_icuex[j][k], aniFrlen*((float)i) );
+ //if(j==2) { vals[k] *= par_icudex[j][k]->curval; }
+ //else { vals[k] += par_icudex[j][k]->curval; }
+ }
+ }
+ } // k
+
+ for(k=0; k<3; k++) {
+ float set = vals[k];
+ if(j==1) { // rot is downscaled by 10 for ipo !?
+ set = 360.0 - (10.0*set);
+ }
+ channelObjMove[o][j][(i-1)*4 + k] = set;
+ } // k
+ channelObjMove[o][j][(i-1)*4 + 3] = timeAtFrame[i];
+ }
+ }
+
+ {
+ int attrFSIcu[1] = { FLUIDSIM_ATTR_FORCE_STR };
+ int attrFRIcu[1] = { FLUIDSIM_ATTR_FORCE_RADIUS };
+ int velFSIcu[1] = { FLUIDSIM_VEL_FORCE_STR };
+ int velFRIcu[1] = { FLUIDSIM_VEL_FORCE_RADIUS };
+
+ float attrFSDefs[1];
+ float attrFRDefs[1];
+ float velFSDefs[1];
+ float velFRDefs[1];
+
+ attrFSDefs[0] = fluidmdtmp->fss->attractforceStrength;
+ attrFRDefs[0] = fluidmdtmp->fss->attractforceRadius;
+ velFSDefs[0] = fluidmdtmp->fss->velocityforceStrength;
+ velFRDefs[0] = fluidmdtmp->fss->velocityforceRadius;
+
+ fluidsimInitChannel(scene, &channelAttractforceStrength[o], allchannelSize, timeAtFrame, attrFSIcu,attrFSDefs, fluidmdtmp->fss->ipo, CHANNEL_FLOAT );
+ fluidsimInitChannel(scene, &channelAttractforceRadius[o], allchannelSize, timeAtFrame, attrFRIcu,attrFRDefs, fluidmdtmp->fss->ipo, CHANNEL_FLOAT );
+ fluidsimInitChannel(scene, &channelVelocityforceStrength[o], allchannelSize, timeAtFrame, velFSIcu,velFSDefs, fluidmdtmp->fss->ipo, CHANNEL_FLOAT );
+ fluidsimInitChannel(scene, &channelVelocityforceRadius[o], allchannelSize, timeAtFrame, velFRIcu,velFRDefs, fluidmdtmp->fss->ipo, CHANNEL_FLOAT );
+ }
+
+ fluidsimInitChannel(scene, &channelObjInivel[o], allchannelSize, timeAtFrame, inivelIcu,inivelDefs, fluidmdtmp->fss->ipo, CHANNEL_VEC );
+ fluidsimInitChannel(scene, &channelObjActive[o], allchannelSize, timeAtFrame, activeIcu,activeDefs, fluidmdtmp->fss->ipo, CHANNEL_FLOAT );
+
+
+ channelObjCount++;
+
+ }
+ }
+
+ // init trafo matrix
+ Mat4CpyMat4(domainMat, fsDomain->obmat);
+ if(!Mat4Invert(invDomMat, domainMat)) {
+ snprintf(debugStrBuffer,256,"fluidsimBake::error - Invalid obj matrix?\n");
+ elbeemDebugOut(debugStrBuffer);
+ // FIXME add fatal msg
+ FS_FREE_CHANNELS;
+ return;
+ }
+
+
+ // --------------------------------------------------------------------------------------------
+ // start writing / exporting
+ strcpy(targetFile, targetDir);
+ strcat(targetFile, suffixConfig);
+ if(!doExportOnly) { strcat(targetFile,".tmp"); } // dont overwrite/delete original file
+ // make sure these directories exist as well
+ if(outStringsChanged) {
+ BLI_make_existing_file(targetFile);
+ }
+
+ if(!doExportOnly) {
+ ListBase threads;
+
+ // perform simulation with El'Beem api and threads
+ elbeemSimulationSettings fsset;
+ elbeemResetSettings(&fsset);
+ fsset.version = 1;
+
+ // setup global settings
+ for(i=0 ; i<3; i++) fsset.geoStart[i] = bbStart[i];
+ for(i=0 ; i<3; i++) fsset.geoSize[i] = bbSize[i];
+
+ // simulate with 50^3
+ fsset.resolutionxyz = (int)domainSettings->resolutionxyz;
+ fsset.previewresxyz = (int)domainSettings->previewresxyz;
+ // 10cm water domain
+ fsset.realsize = domainSettings->realsize;
+ fsset.viscosity = calcViscosity;
+ // earth gravity
+ fsset.gravity[0] = domainSettings->gravx;
+ fsset.gravity[1] = domainSettings->gravy;
+ fsset.gravity[2] = domainSettings->gravz;
+ // simulate 5 frames, each 0.03 seconds, output to ./apitest_XXX.bobj.gz
+ fsset.animStart = domainSettings->animStart;
+ fsset.aniFrameTime = aniFrameTime;
+ fsset.noOfFrames = noFrames; // is otherwise subtracted in parser
+ strcpy(targetFile, targetDir);
+ strcat(targetFile, suffixSurface);
+ // defaults for compressibility and adaptive grids
+ fsset.gstar = domainSettings->gstar;
+ fsset.maxRefine = domainSettings->maxRefine; // check <-> gridlevels
+ fsset.generateParticles = domainSettings->generateParticles;
+ fsset.numTracerParticles = domainSettings->generateTracers;
+ fsset.surfaceSmoothing = domainSettings->surfaceSmoothing;
+ fsset.surfaceSubdivs = domainSettings->surfaceSubdivs;
+ fsset.farFieldSize = domainSettings->farFieldSize;
+ strcpy( fsset.outputPath, targetFile);
+
+ // domain channels
+ fsset.channelSizeFrameTime =
+ fsset.channelSizeViscosity =
+ fsset.channelSizeGravity = allchannelSize;
+ fsset.channelFrameTime = channelDomainTime;
+ fsset.channelViscosity = channelDomainViscosity;
+ fsset.channelGravity = channelDomainGravity;
+
+ fsset.runsimCallback = &runSimulationCallback;
+ fsset.runsimUserData = &fsset;
+
+ if( (domainSettings->typeFlags&OB_FSBND_NOSLIP)) fsset.domainobsType = FLUIDSIM_OBSTACLE_NOSLIP;
+ else if((domainSettings->typeFlags&OB_FSBND_PARTSLIP)) fsset.domainobsType = FLUIDSIM_OBSTACLE_PARTSLIP;
+ else if((domainSettings->typeFlags&OB_FSBND_FREESLIP)) fsset.domainobsType = FLUIDSIM_OBSTACLE_FREESLIP;
+ fsset.domainobsPartslip = domainSettings->partSlipValue;
+ fsset.generateVertexVectors = (domainSettings->domainNovecgen==0);
+
+ // init blender trafo matrix
+ // fprintf(stderr,"elbeemInit - mpTrafo:\n");
+ { int j;
+ for(i=0; i<4; i++) {
+ for(j=0; j<4; j++) {
+ fsset.surfaceTrafo[i*4+j] = invDomMat[j][i];
+ // fprintf(stderr,"elbeemInit - mpTrafo %d %d = %f (%d) \n", i,j, fsset.surfaceTrafo[i*4+j] , (i*4+j) );
+ }
+ } }
+
+ // init solver with settings
+ elbeemInit();
+ elbeemAddDomain(&fsset);
+
+ // init objects
+ channelObjCount = 0;
+ for(base=scene->base.first; base; base= base->next) {
+ FluidsimModifierData *fluidmdtmp = (FluidsimModifierData *)modifiers_findByType(base->object, eModifierType_Fluidsim);
+ obit = base->object;
+ //{ snprintf(debugStrBuffer,256,"DEBUG object name=%s, type=%d ...\n", obit->id.name, obit->type); elbeemDebugOut(debugStrBuffer); } // DEBUG
+ if( fluidmdtmp && // if has to match 3 places! // CHECKMATCH
+ (obit->type==OB_MESH) &&
+ (fluidmdtmp->fss->type != OB_FLUIDSIM_DOMAIN) &&
+ (fluidmdtmp->fss->type != OB_FLUIDSIM_PARTICLE))
+ {
+ float *verts=NULL;
+ int *tris=NULL;
+ int numVerts=0, numTris=0;
+ int o = channelObjCount;
+ int deform = (fluidmdtmp->fss->domainNovecgen); // misused value
+ // todo - use blenderInitElbeemMesh
+ int modifierIndex = modifiers_indexInObject(obit, (ModifierData *)fluidmdtmp);
+
+ elbeemMesh fsmesh;
+ elbeemResetMesh( &fsmesh );
+ fsmesh.type = fluidmdtmp->fss->type;
+ // get name of object for debugging solver
+ fsmesh.name = obit->id.name;
+
+ initElbeemMesh(scene, obit, &numVerts, &verts, &numTris, &tris, 0, modifierIndex);
+ fsmesh.numVertices = numVerts;
+ fsmesh.numTriangles = numTris;
+ fsmesh.vertices = verts;
+ fsmesh.triangles = tris;
+
+ fsmesh.channelSizeTranslation =
+ fsmesh.channelSizeRotation =
+ fsmesh.channelSizeScale =
+ fsmesh.channelSizeInitialVel =
+ fsmesh.channelSizeActive = allchannelSize;
+
+ fsmesh.channelTranslation = channelObjMove[o][0];
+ fsmesh.channelRotation = channelObjMove[o][1];
+ fsmesh.channelScale = channelObjMove[o][2];
+ fsmesh.channelActive = channelObjActive[o];
+ if( (fsmesh.type == OB_FLUIDSIM_FLUID) ||
+ (fsmesh.type == OB_FLUIDSIM_INFLOW)) {
+ fsmesh.channelInitialVel = channelObjInivel[o];
+ fsmesh.localInivelCoords = ((fluidmdtmp->fss->typeFlags&OB_FSINFLOW_LOCALCOORD)?1:0);
+ }
+
+ if( (fluidmdtmp->fss->typeFlags&OB_FSBND_NOSLIP)) fsmesh.obstacleType = FLUIDSIM_OBSTACLE_NOSLIP;
+ else if((fluidmdtmp->fss->typeFlags&OB_FSBND_PARTSLIP)) fsmesh.obstacleType = FLUIDSIM_OBSTACLE_PARTSLIP;
+ else if((fluidmdtmp->fss->typeFlags&OB_FSBND_FREESLIP)) fsmesh.obstacleType = FLUIDSIM_OBSTACLE_FREESLIP;
+ fsmesh.obstaclePartslip = fluidmdtmp->fss->partSlipValue;
+ fsmesh.volumeInitType = fluidmdtmp->fss->volumeInitType;
+ fsmesh.obstacleImpactFactor = fluidmdtmp->fss->surfaceSmoothing; // misused value
+
+ if(fsmesh.type == OB_FLUIDSIM_CONTROL)
+ {
+ // control fluids will get exported as whole
+ deform = 1;
+
+ fsmesh.cpsTimeStart = fluidmdtmp->fss->cpsTimeStart;
+ fsmesh.cpsTimeEnd = fluidmdtmp->fss->cpsTimeEnd;
+ fsmesh.cpsQuality = fluidmdtmp->fss->cpsQuality;
+ fsmesh.obstacleType = (fluidmdtmp->fss->flag & OB_FLUIDSIM_REVERSE);
+
+ fsmesh.channelSizeAttractforceRadius =
+ fsmesh.channelSizeVelocityforceStrength =
+ fsmesh.channelSizeVelocityforceRadius =
+ fsmesh.channelSizeAttractforceStrength = allchannelSize;
+
+ fsmesh.channelAttractforceStrength = channelAttractforceStrength[o];
+ fsmesh.channelAttractforceRadius = channelAttractforceRadius[o];
+ fsmesh.channelVelocityforceStrength = channelVelocityforceStrength[o];
+ fsmesh.channelVelocityforceRadius = channelVelocityforceRadius[o];
+ }
+ else
+ {
+ // set channels to 0
+ fsmesh.channelAttractforceStrength =
+ fsmesh.channelAttractforceRadius =
+ fsmesh.channelVelocityforceStrength =
+ fsmesh.channelVelocityforceRadius = NULL;
+ }
+
+ // animated meshes
+ if(deform) {
+ fsmesh.channelSizeVertices = allchannelSize;
+ fluidsimInitMeshChannel(C, &fsmesh.channelVertices, allchannelSize, obit, numVerts, timeAtFrame, modifierIndex);
+ scene->r.cfra = startFrame;
+ ED_update_for_newframe(C, 0);
+ // remove channels
+ fsmesh.channelTranslation =
+ fsmesh.channelRotation =
+ fsmesh.channelScale = NULL;
+ }
+
+ elbeemAddMesh(&fsmesh);
+
+ if(verts) MEM_freeN(verts);
+ if(tris) MEM_freeN(tris);
+ if(fsmesh.channelVertices) MEM_freeN(fsmesh.channelVertices);
+ channelObjCount++;
+ } // valid mesh
+ } // objects
+ //domainSettings->type = OB_FLUIDSIM_DOMAIN; // enable for bake display again
+ //fsDomain->fluidsimFlag = OB_FLUIDSIM_ENABLE; // disable during bake
+
+ // set to neutral, -1 means user abort, -2 means init error
+ globalBakeState = 0;
+ globalBakeFrame = 0;
+ BLI_init_threads(&threads, fluidsimSimulateThread, 1);
+ BLI_insert_thread(&threads, targetFile);
+
+ {
+ int done = 0;
+ float noFramesf = (float)noFrames;
+ float percentdone = 0.0;
+ int lastRedraw = -1;
+
+ g_break= 0;
+ G.afbreek= 0; /* blender_test_break uses this global */
+
+ start_progress_bar();
+
+ while(done==0) {
+ char busy_mess[80];
+
+ waitcursor(1);
+
+ // lukep we add progress bar as an interim mesure
+ percentdone = globalBakeFrame / noFramesf;
+ sprintf(busy_mess, "baking fluids %d / %d |||", globalBakeFrame, (int) noFramesf);
+ progress_bar(percentdone, busy_mess );
+
+ // longer delay to prevent frequent redrawing
+ PIL_sleep_ms(2000);
+
+ BLI_lock_thread(LOCK_CUSTOM1);
+ if(globalBakeState != 0) done = 1; // 1=ok, <0=error/abort
+ BLI_unlock_thread(LOCK_CUSTOM1);
+
+ if (!G.background) {
+ g_break= blender_test_break();
+
+ if(g_break)
+ {
+ // abort...
+ BLI_lock_thread(LOCK_CUSTOM1);
+
+ if(domainSettings)
+ domainSettings->lastgoodframe = startFrame+globalBakeFrame;
+
+ done = -1;
+ globalBakeFrame = 0;
+ globalBakeState = -1;
+ simAborted = 1;
+ BLI_unlock_thread(LOCK_CUSTOM1);
+ break;
+ }
+ }
+
+ // redraw the 3D for showing progress once in a while...
+ if(lastRedraw!=globalBakeFrame) {
+#if 0
+ ScrArea *sa;
+ scene->r.cfra = startFrame+globalBakeFrame;
+ lastRedraw = globalBakeFrame;
+ ED_update_for_newframe(C, 0);
+ sa= G.curscreen->areabase.first;
+ while(sa) {
+ if(sa->spacetype == SPACE_VIEW3D) { scrarea_do_windraw(sa); }
+ sa= sa->next;
+ }
+ screen_swapbuffers();
+#endif
+ } // redraw
+ }
+ end_progress_bar();
+ }
+ BLI_end_threads(&threads);
+ } // El'Beem API init, thread creation
+ // --------------------------------------------------------------------------------------------
+ else
+ { // write config file to be run with command line simulator
+ pupmenu("Fluidsim Bake Message%t|Config file export not supported.%x0");
+ } // config file export done!
+
+ // --------------------------------------------------------------------------------------------
+ FS_FREE_CHANNELS;
+
+ // go back to "current" blender time
+ waitcursor(0);
+
+ if(globalBakeState >= 0)
+ {
+ if(domainSettings)
+ domainSettings->lastgoodframe = startFrame+globalBakeFrame;
+ }
+
+ scene->r.cfra = origFrame;
+ ED_update_for_newframe(C, 0);
+
+ if(!simAborted) {
+ char fsmessage[512];
+ char elbeemerr[256];
+ strcpy(fsmessage,"Fluidsim Bake Error: ");
+ // check if some error occurred
+ if(globalBakeState==-2) {
+ strcat(fsmessage,"Failed to initialize [Msg: ");
+
+ elbeemGetErrorString(elbeemerr);
+ strcat(fsmessage,elbeemerr);
+
+ strcat(fsmessage,"] |OK%x0");
+ pupmenu(fsmessage);
+ } // init error
+ }
+
+ // elbeemFree();
+}
+
+void fluidsimFreeBake(struct Object *ob)
+{
+ /* not implemented yet */
+}
+
+
+#else /* DISABLE_ELBEEM */
+
+/* compile dummy functions for disabled fluid sim */
+
+FluidsimSettings *fluidsimSettingsNew(struct Object *srcob) {
+ return NULL;
+}
+
+void fluidsimSettingsFree(FluidsimSettings *fss) {
+}
+
+FluidsimSettings* fluidsimSettingsCopy(FluidsimSettings *fss) {
+ return NULL;
+}
+
+/* only compile dummy functions */
+void fluidsimBake(bContext *C, struct Object *ob)
+}
+
+void fluidsimFreeBake(struct Object *ob) {
+}
+
+#endif /* DISABLE_ELBEEM */
+
diff --git a/source/blender/editors/physics/physics_intern.h b/source/blender/editors/physics/physics_intern.h
new file mode 100644
index 00000000000..9ca4f864e48
--- /dev/null
+++ b/source/blender/editors/physics/physics_intern.h
@@ -0,0 +1,40 @@
+/* BIF_editparticle.h
+ *
+ *
+ * $Id: BIF_editparticle.h $
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2007 by Janne Karhu.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#ifndef ED_PHYSICS_INTERN_H
+#define ED_PHYSICS_INTERN_H
+
+
+#endif /* ED_PHYSICS_INTERN_H */
+
diff --git a/source/blender/editors/space_view3d/drawobject.c b/source/blender/editors/space_view3d/drawobject.c
index fee766ee3ff..8430e4b874b 100644
--- a/source/blender/editors/space_view3d/drawobject.c
+++ b/source/blender/editors/space_view3d/drawobject.c
@@ -55,6 +55,7 @@
#include "DNA_modifier_types.h"
#include "DNA_object_types.h"
#include "DNA_object_force.h"
+#include "DNA_object_fluidsim.h"
#include "DNA_particle_types.h"
#include "DNA_space_types.h"
#include "DNA_scene_types.h"
@@ -62,8 +63,6 @@
#include "DNA_userdef_types.h"
#include "DNA_view3d_types.h"
#include "DNA_world_types.h"
-// FSPARTICLE
-#include "DNA_object_fluidsim.h"
#include "BLI_blenlib.h"
#include "BLI_arithb.h"
@@ -99,6 +98,7 @@
#include "GPU_material.h"
#include "GPU_extensions.h"
+#include "ED_editparticle.h"
#include "ED_mesh.h"
#include "ED_types.h"
#include "ED_util.h"
@@ -1114,14 +1114,12 @@ static void drawlattice__point(Lattice *lt, DispList *dl, int u, int v, int w, i
int index = ((w*lt->pntsv + v)*lt->pntsu) + u;
if(use_wcol) {
-#if 0
- XXX
float col[3];
MDeformWeight *mdw= get_defweight (lt->dvert+index, use_wcol-1);
weight_to_rgb(mdw?mdw->weight:0.0f, col, col+1, col+2);
glColor3fv(col);
-#endif
+
}
if (dl) {
@@ -2364,7 +2362,7 @@ static void draw_mesh_fancy(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base
static int draw_mesh_object(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base *base, int dt, int flag)
{
Object *ob= base->object;
- Object *obedit= scene->obedit; // XXX hrumf, see below
+ Object *obedit= scene->obedit;
Mesh *me= ob->data;
EditMesh *em= me->edit_mesh;
int do_alpha_pass= 0, drawlinked= 0, retval= 0, glsl, check_alpha;
@@ -3508,7 +3506,7 @@ static void draw_particle_edit(Scene *scene, View3D *v3d, RegionView3D *rv3d, Ob
ParticleData *pa;
ParticleCacheKey **path;
ParticleEditKey *key;
- ParticleEditSettings *pset = NULL; // XXX PE_settings();
+ ParticleEditSettings *pset = PE_settings(scene);
int i, k, totpart = psys->totpart, totchild=0, timed = pset->draw_timed;
char nosel[4], sel[4];
float sel_col[3];
@@ -3517,7 +3515,7 @@ static void draw_particle_edit(Scene *scene, View3D *v3d, RegionView3D *rv3d, Ob
/* create path and child path cache if it doesn't exist already */
if(psys->pathcache==0){
-// XXX PE_hide_keys_time(psys,CFRA);
+ PE_hide_keys_time(scene, psys,CFRA);
psys_cache_paths(scene, ob, psys, CFRA,0);
}
if(psys->pathcache==0)
@@ -4594,7 +4592,6 @@ static void drawSolidSelect(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base
static void drawWireExtra(Scene *scene, RegionView3D *rv3d, Object *ob)
{
- // XXX scene->obedit warning
if(ob!=scene->obedit && (ob->flag & SELECT)) {
if(ob==OBACT) {
if(ob->flag & OB_FROMGROUP) UI_ThemeColor(TH_GROUP_ACTIVE);
@@ -4726,7 +4723,6 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, int flag)
ob= base->object;
- /* XXX ermfh... */
if (ob!=scene->obedit) {
if (ob->restrictflag & OB_RESTRICT_VIEW)
return;
@@ -5087,7 +5083,7 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, int flag)
draw_new_particle_system(scene, v3d, rv3d, base, psys, dt);
if(G.f & G_PARTICLEEDIT && ob==OBACT) {
- psys= NULL; // XXX PE_get_current(ob);
+ psys= PE_get_current(ob);
if(psys && !scene->obedit && psys_in_edit_mode(scene, psys))
draw_particle_edit(scene, v3d, rv3d, ob, psys, dt);
}
diff --git a/source/blender/editors/space_view3d/view3d_edit.c b/source/blender/editors/space_view3d/view3d_edit.c
index 3bece21acf1..1e1f235298d 100644
--- a/source/blender/editors/space_view3d/view3d_edit.c
+++ b/source/blender/editors/space_view3d/view3d_edit.c
@@ -70,6 +70,7 @@
#include "RNA_access.h"
#include "RNA_define.h"
+#include "ED_editparticle.h"
#include "ED_space_api.h"
#include "ED_screen.h"
#include "ED_types.h"
@@ -966,7 +967,7 @@ static int viewcenter_exec(bContext *C, wmOperator *op) /* like a localview with
// XXX ok= minmax_tface(min, max);
}
else if (G.f & G_PARTICLEEDIT) {
-// XXX ok= PE_minmax(min, max);
+ ok= PE_minmax(scene, min, max);
}
else {
Base *base= FIRSTBASE;
diff --git a/source/blender/editors/space_view3d/view3d_header.c b/source/blender/editors/space_view3d/view3d_header.c
index 95dd7489392..df477ac7736 100644
--- a/source/blender/editors/space_view3d/view3d_header.c
+++ b/source/blender/editors/space_view3d/view3d_header.c
@@ -63,6 +63,7 @@
#include "BKE_utildefines.h" /* for VECCOPY */
#include "ED_armature.h"
+#include "ED_editparticle.h"
#include "ED_object.h"
#include "ED_mesh.h"
#include "ED_util.h"
@@ -144,7 +145,7 @@ void ED_view3d_exit_paint_modes(bContext *C)
// if(G.f & G_TEXTUREPAINT) set_texturepaint();
// if(G.f & G_SCULPTMODE) set_sculptmode();
-// if(G.f & G_PARTICLEEDIT) PE_set_particle_edit();
+ if(G.f & G_PARTICLEEDIT) PE_set_particle_edit(CTX_data_scene(C));
G.f &= ~(G_VERTEXPAINT+G_TEXTUREPAINT+G_WEIGHTPAINT+G_SCULPTMODE+G_PARTICLEEDIT);
}
@@ -4969,14 +4970,14 @@ static uiBlock *view3d_faceselmenu(bContext *C, uiMenuBlockHandle *handle, void
void do_view3d_select_particlemenu(bContext *C, void *arg, int event)
{
-#if 0
+
/* events >= 6 are registered bpython scripts */
#ifndef DISABLE_PYTHON
- if (event >= 6) BPY_menu_do_python(PYMENU_FACESELECT, event - 6);
+// XXX if (event >= 6) BPY_menu_do_python(PYMENU_FACESELECT, event - 6);
#endif
switch(event) {
case 0:
- PE_borderselect();
+ // XXX PE_borderselect();
break;
case 1:
PE_deselectall();
@@ -4997,8 +4998,6 @@ void do_view3d_select_particlemenu(bContext *C, void *arg, int event)
PE_select_linked();
break;
}
- allqueue(REDRAWVIEW3D, 0);
-#endif
}
static uiBlock *view3d_select_particlemenu(bContext *C, uiMenuBlockHandle *handle, void *arg_unused)
@@ -5047,7 +5046,7 @@ static uiBlock *view3d_select_particlemenu(bContext *C, uiMenuBlockHandle *handl
void do_view3d_particle_showhidemenu(bContext *C, void *arg, int event)
{
-#if 0
+
switch(event) {
case 1: /* show hidden */
PE_hide(0);
@@ -5059,8 +5058,6 @@ void do_view3d_particle_showhidemenu(bContext *C, void *arg, int event)
PE_hide(1);
break;
}
- allqueue(REDRAWVIEW3D, 0);
-#endif
}
static uiBlock *view3d_particle_showhidemenu(bContext *C, uiMenuBlockHandle *handle, void *arg_unused)
@@ -5124,7 +5121,7 @@ uiBlock *view3d_particlemenu(bContext *C, uiMenuBlockHandle *handle, void *arg_u
{
Scene *scene= CTX_data_scene(C);
uiBlock *block;
-// XXX ParticleEditSettings *pset= PE_settings();
+ ParticleEditSettings *pset= PE_settings(scene);
short yco= 0, menuwidth= 120;
block= uiBeginBlock(C, handle->region, "view3d_particlemenu", UI_EMBOSSP, UI_HELV);
@@ -5133,7 +5130,7 @@ uiBlock *view3d_particlemenu(bContext *C, uiMenuBlockHandle *handle, void *arg_u
uiDefIconTextBut(block, BUTM, 1, ICON_MENU_PANEL, "Particle Edit Properties|N", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 0, 1, "");
uiDefBut(block, SEPR, 0, "", 0, yco-=6, menuwidth, 6, NULL, 0.0, 0.0, 0, 0, "");
-// uiDefIconTextBut(block, BUTM, 1, (pset->flag & PE_X_MIRROR)? ICON_CHECKBOX_HLT: ICON_CHECKBOX_DEHLT, "X-Axis Mirror Editing", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 6, "");
+ uiDefIconTextBut(block, BUTM, 1, (pset->flag & PE_X_MIRROR)? ICON_CHECKBOX_HLT: ICON_CHECKBOX_DEHLT, "X-Axis Mirror Editing", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 6, "");
uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Mirror|Ctrl M", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 5, "");
uiDefBut(block, SEPR, 0, "", 0, yco-=6, menuwidth, 6, NULL, 0.0, 0.0, 0, 0, "");
@@ -5406,7 +5403,7 @@ static void do_view3d_buttons(bContext *C, void *arg, int event)
ED_view3d_exit_paint_modes(C);
if(obedit) ED_object_exit_editmode(C, EM_FREEDATA|EM_FREEUNDO|EM_WAITCURSOR); /* exit editmode and undo */
-// XXX PE_set_particle_edit();
+ PE_set_particle_edit(scene);
}
}
allqueue(REDRAWVIEW3D, 1);
diff --git a/source/blender/editors/space_view3d/view3d_intern.h b/source/blender/editors/space_view3d/view3d_intern.h
index 05f83d51af7..e5233349ac0 100644
--- a/source/blender/editors/space_view3d/view3d_intern.h
+++ b/source/blender/editors/space_view3d/view3d_intern.h
@@ -43,14 +43,6 @@ struct wmWindowManager;
struct EditMesh;
struct ViewContext;
-typedef struct ViewDepths {
- unsigned short w, h;
- float *depths;
- double depth_range[2];
-
- char damaged;
-} ViewDepths;
-
/* drawing flags: */
#define DRAW_PICKING 1
#define DRAW_CONSTCOLOR 2
@@ -61,9 +53,6 @@ typedef struct ViewDepths {
#define V3D_SELECT_MOUSE 1
-/* project short */
-#define IS_CLIPPED 12000
-
/* view3d_header.c */
void view3d_header_buttons(const struct bContext *C, struct ARegion *ar);
diff --git a/source/blender/editors/space_view3d/view3d_select.c b/source/blender/editors/space_view3d/view3d_select.c
index ef29e21d047..49d941f3d36 100644
--- a/source/blender/editors/space_view3d/view3d_select.c
+++ b/source/blender/editors/space_view3d/view3d_select.c
@@ -76,6 +76,7 @@
#include "ED_armature.h"
#include "ED_curve.h"
+#include "ED_editparticle.h"
#include "ED_mesh.h"
#include "ED_object.h"
#include "ED_screen.h"
@@ -596,7 +597,6 @@ static void do_lasso_select_armature(ViewContext *vc, short mcords[][2], short m
else ebone->flag &= ~(BONE_ACTIVE|BONE_SELECTED|BONE_TIPSEL|BONE_ROOTSEL);
}
}
- // XXX countall(); /* abused for flushing selection!!!! */
}
static void do_lasso_select_facemode(ViewContext *vc, short mcords[][2], short moves, short select)
@@ -658,8 +658,8 @@ void view3d_lasso_select(ViewContext *vc, short mcords[][2], short moves, short
do_lasso_select_facemode(vc, mcords, moves, select);
else if(G.f & (G_VERTEXPAINT|G_TEXTUREPAINT|G_WEIGHTPAINT))
;
-// XX else if(G.f & G_PARTICLEEDIT)
-// PE_do_lasso_select(mcords, moves, select);
+ else if(G.f & G_PARTICLEEDIT)
+ PE_do_lasso_select(vc, mcords, moves, select);
else
do_lasso_select_objects(vc, mcords, moves, select);
}
@@ -1306,7 +1306,7 @@ static int view3d_borderselect_exec(bContext *C, wmOperator *op)
return OPERATOR_FINISHED;
}
else if(obedit==NULL && (G.f & G_PARTICLEEDIT)) {
-// XXX PE_borderselect();
+ PE_borderselect(&vc, &rect, (val==LEFTMOUSE));
return OPERATOR_FINISHED;
}
@@ -1321,7 +1321,6 @@ static int view3d_borderselect_exec(bContext *C, wmOperator *op)
}
else if(ELEM(obedit->type, OB_CURVE, OB_SURF)) {
do_nurbs_box_select(&vc, &rect, val==LEFTMOUSE);
-// allqueue(REDRAWVIEW3D, 0);
}
else if(obedit->type==OB_MBALL) {
hits= view3d_opengl_select(&vc, buffer, MAXPICKBUF, &rect);
@@ -1568,7 +1567,7 @@ void VIEW3D_OT_select(wmOperatorType *ot)
static void mesh_circle_doSelectVert(void *userData, EditVert *eve, int x, int y, int index)
{
- struct { short select, mval[2]; float radius; } *data = userData;
+ struct {ViewContext *vc; short select, mval[2]; float radius; } *data = userData;
int mx = x - data->mval[0], my = y - data->mval[1];
float r = sqrt(mx*mx + my*my);
@@ -1578,7 +1577,7 @@ static void mesh_circle_doSelectVert(void *userData, EditVert *eve, int x, int y
}
static void mesh_circle_doSelectEdge(void *userData, EditEdge *eed, int x0, int y0, int x1, int y1, int index)
{
- struct { short select, mval[2]; float radius; } *data = userData;
+ struct {ViewContext *vc; short select, mval[2]; float radius; } *data = userData;
if (edge_inside_circle(data->mval[0], data->mval[1], (short) data->radius, x0, y0, x1, y1)) {
EM_select_edge(eed, data->select);
@@ -1586,13 +1585,12 @@ static void mesh_circle_doSelectEdge(void *userData, EditEdge *eed, int x0, int
}
static void mesh_circle_doSelectFace(void *userData, EditFace *efa, int x, int y, int index)
{
- struct { short select, mval[2]; float radius; } *data = userData;
+ struct {ViewContext *vc; short select, mval[2]; float radius; } *data = userData;
int mx = x - data->mval[0], my = y - data->mval[1];
float r = sqrt(mx*mx + my*my);
- EditMesh *em= NULL; // XXX
if (r<=data->radius) {
- EM_select_face_fgon(em, efa, data->select);
+ EM_select_face_fgon(data->vc->em, efa, data->select);
}
}
@@ -1615,7 +1613,7 @@ static void mesh_circle_select(ViewContext *vc, int selecting, short *mval, floa
}
}
else {
- struct { short select, mval[2]; float radius; } data;
+ struct {ViewContext *vc; short select, mval[2]; float radius; } data;
bbsel= EM_init_backbuf_circle(vc, mval[0], mval[1], (short)(rad+1.0));
vc->em= ((Mesh *)vc->obedit->data)->edit_mesh;
@@ -1657,7 +1655,7 @@ static void mesh_circle_select(ViewContext *vc, int selecting, short *mval, floa
static void nurbscurve_circle_doSelect(void *userData, Nurb *nu, BPoint *bp, BezTriple *bezt, int beztindex, int x, int y)
{
- struct { short select, mval[2]; float radius; } *data = userData;
+ struct {ViewContext *vc; short select, mval[2]; float radius; } *data = userData;
int mx = x - data->mval[0], my = y - data->mval[1];
float r = sqrt(mx*mx + my*my);
@@ -1677,7 +1675,7 @@ static void nurbscurve_circle_doSelect(void *userData, Nurb *nu, BPoint *bp, Bez
}
static void nurbscurve_circle_select(ViewContext *vc, int selecting, short *mval, float rad)
{
- struct { short select, mval[2]; float radius; } data;
+ struct {ViewContext *vc; short select, mval[2]; float radius; } data;
/* set vc-> edit data */
@@ -1692,7 +1690,7 @@ static void nurbscurve_circle_select(ViewContext *vc, int selecting, short *mval
static void latticecurve_circle_doSelect(void *userData, BPoint *bp, int x, int y)
{
- struct { short select, mval[2]; float radius; } *data = userData;
+ struct {ViewContext *vc; short select, mval[2]; float radius; } *data = userData;
int mx = x - data->mval[0], my = y - data->mval[1];
float r = sqrt(mx*mx + my*my);
@@ -1702,7 +1700,7 @@ static void latticecurve_circle_doSelect(void *userData, BPoint *bp, int x, int
}
static void lattice_circle_select(ViewContext *vc, int selecting, short *mval, float rad)
{
- struct { short select, mval[2]; float radius; } data;
+ struct {ViewContext *vc; short select, mval[2]; float radius; } data;
/* set vc-> edit data */
diff --git a/source/blender/editors/transform/transform_conversions.c b/source/blender/editors/transform/transform_conversions.c
index 29245ab5ce4..4b2a8769f03 100644
--- a/source/blender/editors/transform/transform_conversions.c
+++ b/source/blender/editors/transform/transform_conversions.c
@@ -119,13 +119,14 @@
//#include "BIF_space.h"
//#include "BIF_toolbox.h"
-#include "ED_armature.h"
-#include "ED_types.h"
#include "ED_anim_api.h"
+#include "ED_armature.h"
+#include "ED_editparticle.h"
#include "ED_keyframing.h"
#include "ED_keyframes_edit.h"
-#include "ED_view3d.h"
#include "ED_mesh.h"
+#include "ED_types.h"
+#include "ED_view3d.h"
#include "UI_view2d.h"
@@ -1617,7 +1618,7 @@ static void createTransParticleVerts(bContext *C, TransInfo *t)
Object *ob = OBACT;
ParticleSystem *psys = PE_get_current(ob);
ParticleSystemModifierData *psmd = NULL;
- ParticleEditSettings *pset = PE_settings();
+ ParticleEditSettings *pset = PE_settings(t->scene);
ParticleData *pa = NULL;
ParticleEdit *edit;
ParticleEditKey *key;
@@ -1762,7 +1763,7 @@ void flushTransParticles(TransInfo *t)
}
}
- PE_update_object(OBACT, 1);
+ PE_update_object(scene, OBACT, 1);
#endif
}
@@ -3535,7 +3536,6 @@ static void createTransSeqData(bContext *C, TransInfo *t)
Sequence *seq;
int count=0;
- float cfra;
@@ -4133,10 +4133,10 @@ void special_aftertrans_update(TransInfo *t)
}
}
else if (ac.datatype == ANIMCONT_SHAPEKEY) {
+#if 0 // XXX old animation system
/* fix up the Ipocurves and redraw stuff */
Key *key= (Key *)ac.data;
-#if 0 // XXX old animation system
if (key->ipo) {
if ( (saction->flag & SACTION_NOTRANSKEYCULL)==0 &&
((cancelled == 0) || (duplicate)) )
@@ -4314,9 +4314,6 @@ void special_aftertrans_update(TransInfo *t)
static void createTransObject(bContext *C, TransInfo *t)
{
- Scene *sce = CTX_data_scene(C);
- View3D *v3d = t->view;
-
TransData *td = NULL;
TransDataExtension *tx;
// IpoKey *ik;
diff --git a/source/blender/editors/util/undo.c b/source/blender/editors/util/undo.c
index 138050d6b9c..0d36d63a1d0 100644
--- a/source/blender/editors/util/undo.c
+++ b/source/blender/editors/util/undo.c
@@ -54,7 +54,11 @@
#include "BKE_utildefines.h"
+#include "ED_armature.h"
+#include "ED_editparticle.h"
+#include "ED_curve.h"
#include "ED_mesh.h"
+#include "ED_object.h"
#include "ED_screen.h"
#include "ED_util.h"
@@ -67,15 +71,7 @@
/* ***************** generic undo system ********************* */
/* ********* XXX **************** */
-static void undo_push_curve() {}
-static void undo_push_font() {}
static void undo_push_mball() {}
-static void undo_push_lattice() {}
-static void undo_push_armature() {}
-static void PE_undo_push() {}
-static void PE_undo() {}
-static void PE_redo() {}
-static void PE_undo_menu() {}
static void undo_imagepaint_step() {}
static void sound_initialize_sounds() {}
/* ********* XXX **************** */
@@ -90,20 +86,20 @@ void ED_undo_push(bContext *C, char *str)
if(obedit->type==OB_MESH)
undo_push_mesh(C, str);
else if ELEM(obedit->type, OB_CURVE, OB_SURF)
- undo_push_curve(str);
+ undo_push_curve(C, str);
else if (obedit->type==OB_FONT)
- undo_push_font(str);
+ undo_push_font(C, str);
else if (obedit->type==OB_MBALL)
undo_push_mball(str);
else if (obedit->type==OB_LATTICE)
- undo_push_lattice(str);
+ undo_push_lattice(C, str);
else if (obedit->type==OB_ARMATURE)
- undo_push_armature(str);
+ undo_push_armature(C, str);
}
else if(G.f & G_PARTICLEEDIT) {
if (U.undosteps == 0) return;
- PE_undo_push(str);
+ PE_undo_push(CTX_data_scene(C), str);
}
else {
if(U.uiflag & USER_GLOBALUNDO)
@@ -134,9 +130,9 @@ static int ed_undo_step(bContext *C, wmOperator *op, int step)
}
else if(G.f & G_PARTICLEEDIT) {
if(step==1)
- PE_undo();
+ PE_undo(CTX_data_scene(C));
else
- PE_redo();
+ PE_redo(CTX_data_scene(C));
}
else {
do_glob_undo= 1;
@@ -178,7 +174,7 @@ void ED_undo_menu(bContext *C)
}
else {
if(G.f & G_PARTICLEEDIT)
- PE_undo_menu();
+ PE_undo_menu(CTX_data_scene(C));
else if(U.uiflag & USER_GLOBALUNDO) {
char *menu= BKE_undo_menu_string();
if(menu) {