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authorCampbell Barton <ideasman42@gmail.com>2012-03-07 08:53:43 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-03-07 08:53:43 +0400
commit46045fbb09684ebc74835168ff4c5924261e3fc0 (patch)
treed233bc2baea422008e5f330ff457291907a387bc /source/blender/editors
parent71e5edeb6a769e2fd861f5fe374e75391415402a (diff)
style cleanup - braces & else / if's
Diffstat (limited to 'source/blender/editors')
-rw-r--r--source/blender/editors/object/object_relations.c3
-rw-r--r--source/blender/editors/space_logic/logic_window.c12
-rw-r--r--source/blender/editors/space_node/node_edit.c3
-rw-r--r--source/blender/editors/space_view3d/drawobject.c8
-rw-r--r--source/blender/editors/transform/transform.c9
-rw-r--r--source/blender/editors/transform/transform_constraints.c21
-rw-r--r--source/blender/editors/transform/transform_conversions.c13
-rw-r--r--source/blender/editors/transform/transform_generics.c33
-rw-r--r--source/blender/editors/transform/transform_orientations.c91
-rw-r--r--source/blender/editors/transform/transform_snap.c55
10 files changed, 87 insertions, 161 deletions
diff --git a/source/blender/editors/object/object_relations.c b/source/blender/editors/object/object_relations.c
index 931896ed916..a388e465a21 100644
--- a/source/blender/editors/object/object_relations.c
+++ b/source/blender/editors/object/object_relations.c
@@ -586,8 +586,7 @@ int ED_object_parent_set(ReportList *reports, Main *bmain, Scene *scene, Object
if (partype == PAR_PATH_CONST) {
/* don't do anything here, since this is not technically "parenting" */
}
- else if (ELEM(partype, PAR_CURVE, PAR_LATTICE) || (pararm))
- {
+ else if (ELEM(partype, PAR_CURVE, PAR_LATTICE) || (pararm)) {
/* partype is now set to PAROBJECT so that invisible 'virtual' modifiers don't need to be created
* NOTE: the old (2.4x) method was to set ob->partype = PARSKEL, creating the virtual modifiers
*/
diff --git a/source/blender/editors/space_logic/logic_window.c b/source/blender/editors/space_logic/logic_window.c
index 07d47e64be2..4a301277ff3 100644
--- a/source/blender/editors/space_logic/logic_window.c
+++ b/source/blender/editors/space_logic/logic_window.c
@@ -1616,8 +1616,7 @@ static short draw_sensorbuttons(Object *ob, bSensor *sens, uiBlock *block, short
"Specify which button to use");
}
}
- else if(joy->type == SENS_JOY_AXIS)
- {
+ else if(joy->type == SENS_JOY_AXIS) {
uiDefButS(block, NUM, 1, "Number:", xco+10, yco-68, 0.46 * (width-20), 19,
&joy->axis, 1, 8.0, 100, 0,
"Specify which axis pair to use, 1 is useually the main direction input");
@@ -1633,8 +1632,7 @@ static short draw_sensorbuttons(Object *ob, bSensor *sens, uiBlock *block, short
"The direction of the axis, use 'All Events' to receive events on any direction");
}
}
- else if (joy->type == SENS_JOY_HAT)
- {
+ else if (joy->type == SENS_JOY_HAT) {
uiDefButI(block, NUM, 1, "Number:", xco+10, yco-68, 0.46 * (width-20), 19,
&joy->hat, 1, 4.0, 100, 0,
"Specify which hat to use");
@@ -2547,8 +2545,7 @@ static short draw_actuatorbuttons(Main *bmain, Object *ob, bActuator *act, uiBlo
// uiDefBut(block, TEX, 1, "Anim: ", xco+10, yco-64,width-20,19, &(gma->loadaniname), 0, sizeof(gma->loadaniname), 0, 0, "Use this loadinganimation");
}
#if 0
- else if (gma->type == ACT_GAME_START)
- {
+ else if (gma->type == ACT_GAME_START) {
ysize = 68;
glRects(xco, yco-ysize, xco+width, yco);
uiEmboss((float)xco, (float)yco-ysize, (float)xco+width, (float)yco, 1);
@@ -2557,8 +2554,7 @@ static short draw_actuatorbuttons(Main *bmain, Object *ob, bActuator *act, uiBlo
uiDefBut(block, TEX, 1, "Anim: ", xco+10, yco-64,width-20,19, &(gma->loadaniname), 0, sizeof(gma->loadaniname), 0, 0, "Use this loadinganimation");
}
#endif
- else if (ELEM4(gma->type, ACT_GAME_RESTART, ACT_GAME_QUIT, ACT_GAME_SAVECFG, ACT_GAME_LOADCFG))
- {
+ else if (ELEM4(gma->type, ACT_GAME_RESTART, ACT_GAME_QUIT, ACT_GAME_SAVECFG, ACT_GAME_LOADCFG)) {
ysize = 28;
glRects(xco, yco-ysize, xco+width, yco);
uiEmboss((float)xco, (float)yco-ysize, (float)xco+width, (float)yco, 1);
diff --git a/source/blender/editors/space_node/node_edit.c b/source/blender/editors/space_node/node_edit.c
index a423322edd5..1593710a98a 100644
--- a/source/blender/editors/space_node/node_edit.c
+++ b/source/blender/editors/space_node/node_edit.c
@@ -3402,8 +3402,7 @@ static int node_add_file_exec(bContext *C, wmOperator *op)
return OPERATOR_CANCELLED;
}
}
- else if(RNA_struct_property_is_set(op->ptr, "name"))
- {
+ else if(RNA_struct_property_is_set(op->ptr, "name")) {
char name[MAX_ID_NAME-2];
RNA_string_get(op->ptr, "name", name);
ima= (Image *)find_id("IM", name);
diff --git a/source/blender/editors/space_view3d/drawobject.c b/source/blender/editors/space_view3d/drawobject.c
index 0cc5d877b44..77a686e81b7 100644
--- a/source/blender/editors/space_view3d/drawobject.c
+++ b/source/blender/editors/space_view3d/drawobject.c
@@ -6803,10 +6803,10 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, int flag)
// only draw domains
if (smd->domain && smd->domain->fluid) {
- if (CFRA < smd->domain->point_cache[0]->startframe)
- ; /* don't show smoke before simulation starts, this could be made an option in the future */
- else if (!smd->domain->wt || !(smd->domain->viewsettings & MOD_SMOKE_VIEW_SHOWBIG))
- {
+ if (CFRA < smd->domain->point_cache[0]->startframe) {
+ /* don't show smoke before simulation starts, this could be made an option in the future */
+ }
+ else if (!smd->domain->wt || !(smd->domain->viewsettings & MOD_SMOKE_VIEW_SHOWBIG)) {
// #if 0
smd->domain->tex = NULL;
GPU_create_smoke(smd, 0);
diff --git a/source/blender/editors/transform/transform.c b/source/blender/editors/transform/transform.c
index 979e3820018..7bd0aaf89db 100644
--- a/source/blender/editors/transform/transform.c
+++ b/source/blender/editors/transform/transform.c
@@ -316,13 +316,11 @@ static void viewRedrawForce(const bContext *C, TransInfo *t)
else if (t->spacetype == SPACE_NLA) {
WM_event_add_notifier(C, NC_ANIMATION|ND_NLA|NA_EDITED, NULL);
}
- else if(t->spacetype == SPACE_NODE)
- {
+ else if(t->spacetype == SPACE_NODE) {
//ED_area_tag_redraw(t->sa);
WM_event_add_notifier(C, NC_SPACE|ND_SPACE_NODE_VIEW, NULL);
}
- else if(t->spacetype == SPACE_SEQ)
- {
+ else if(t->spacetype == SPACE_SEQ) {
WM_event_add_notifier(C, NC_SCENE|ND_SEQUENCER, NULL);
}
else if (t->spacetype==SPACE_IMAGE) {
@@ -1519,8 +1517,7 @@ int initTransform(bContext *C, TransInfo *t, wmOperator *op, wmEvent *event, int
{
t->launch_event = RIGHTMOUSE;
}
- else if (t->launch_event == EVT_TWEAK_L)
- {
+ else if (t->launch_event == EVT_TWEAK_L) {
t->launch_event = LEFTMOUSE;
}
diff --git a/source/blender/editors/transform/transform_constraints.c b/source/blender/editors/transform/transform_constraints.c
index 1292a058f41..dfe582412b6 100644
--- a/source/blender/editors/transform/transform_constraints.c
+++ b/source/blender/editors/transform/transform_constraints.c
@@ -80,16 +80,13 @@ static void constraintAutoValues(TransInfo *t, float vec[3])
{
float nval = (t->flag & T_NULL_ONE)?1.0f:0.0f;
- if ((mode & CON_AXIS0) == 0)
- {
+ if ((mode & CON_AXIS0) == 0) {
vec[0] = nval;
}
- if ((mode & CON_AXIS1) == 0)
- {
+ if ((mode & CON_AXIS1) == 0) {
vec[1] = nval;
}
- if ((mode & CON_AXIS2) == 0)
- {
+ if ((mode & CON_AXIS2) == 0) {
vec[2] = nval;
}
}
@@ -165,8 +162,7 @@ static void postConstraintChecks(TransInfo *t, float vec[3], float pvec[3])
}
/* autovalues is operator param, use that directly but not if snapping is forced */
- if (t->flag & T_AUTOVALUES && (t->tsnap.status & SNAP_FORCED) == 0)
- {
+ if (t->flag & T_AUTOVALUES && (t->tsnap.status & SNAP_FORCED) == 0) {
mul_v3_m3v3(vec, t->con.imtx, t->auto_values);
constraintAutoValues(t, vec);
/* inverse transformation at the end */
@@ -716,8 +712,7 @@ void drawPropCircle(const struct bContext *C, TransInfo *t)
UI_ThemeColor(TH_GRID);
- if(t->spacetype == SPACE_VIEW3D && rv3d != NULL)
- {
+ if(t->spacetype == SPACE_VIEW3D && rv3d != NULL) {
copy_m4_m4(tmat, rv3d->viewmat);
invert_m4_m4(imat, tmat);
}
@@ -730,12 +725,10 @@ void drawPropCircle(const struct bContext *C, TransInfo *t)
copy_v3_v3(center, t->center);
- if((t->spacetype == SPACE_VIEW3D) && t->obedit)
- {
+ if((t->spacetype == SPACE_VIEW3D) && t->obedit) {
mul_m4_v3(t->obedit->obmat, center); /* because t->center is in local space */
}
- else if(t->spacetype == SPACE_IMAGE)
- {
+ else if(t->spacetype == SPACE_IMAGE) {
float aspx, aspy;
ED_space_image_uv_aspect(t->sa->spacedata.first, &aspx, &aspy);
diff --git a/source/blender/editors/transform/transform_conversions.c b/source/blender/editors/transform/transform_conversions.c
index ed01de848ae..fa0575ca9db 100644
--- a/source/blender/editors/transform/transform_conversions.c
+++ b/source/blender/editors/transform/transform_conversions.c
@@ -717,7 +717,9 @@ static void bone_children_clear_transflag(int mode, short around, ListBase *lb)
{
bone->flag |= BONE_HINGE_CHILD_TRANSFORM;
}
- else if (bone->flag & BONE_TRANSFORM && (mode == TFM_ROTATION || mode == TFM_TRACKBALL) && around == V3D_LOCAL)
+ else if ((bone->flag & BONE_TRANSFORM) &&
+ (mode == TFM_ROTATION || mode == TFM_TRACKBALL) &&
+ (around == V3D_LOCAL))
{
bone->flag |= BONE_TRANSFORM_CHILD;
}
@@ -1126,8 +1128,7 @@ static void createTransArmatureVerts(TransInfo *t)
if (ebo->flag & BONE_SELECTED)
t->total++;
}
- else if (t->mode==TFM_BONE_ROLL)
- {
+ else if (t->mode==TFM_BONE_ROLL) {
if (ebo->flag & BONE_SELECTED)
t->total++;
}
@@ -1190,8 +1191,7 @@ static void createTransArmatureVerts(TransInfo *t)
}
}
- else if (t->mode==TFM_BONESIZE)
- {
+ else if (t->mode==TFM_BONESIZE) {
if (ebo->flag & BONE_SELECTED) {
if(arm->drawtype==ARM_ENVELOPE)
{
@@ -1223,8 +1223,7 @@ static void createTransArmatureVerts(TransInfo *t)
td++;
}
}
- else if (t->mode==TFM_BONE_ROLL)
- {
+ else if (t->mode==TFM_BONE_ROLL) {
if (ebo->flag & BONE_SELECTED)
{
td->loc= NULL;
diff --git a/source/blender/editors/transform/transform_generics.c b/source/blender/editors/transform/transform_generics.c
index f3cede75786..b32ed17f57a 100644
--- a/source/blender/editors/transform/transform_generics.c
+++ b/source/blender/editors/transform/transform_generics.c
@@ -1098,21 +1098,18 @@ int initTransInfo (bContext *C, TransInfo *t, wmOperator *op, wmEvent *event)
}
}
- else if(t->spacetype==SPACE_IMAGE)
- {
+ else if(t->spacetype==SPACE_IMAGE) {
SpaceImage *sima = sa->spacedata.first;
// XXX for now, get View2D from the active region
t->view = &ar->v2d;
t->around = sima->around;
}
- else if(t->spacetype==SPACE_NODE)
- {
+ else if(t->spacetype==SPACE_NODE) {
// XXX for now, get View2D from the active region
t->view = &ar->v2d;
t->around = V3D_CENTER;
}
- else if(t->spacetype==SPACE_IPO)
- {
+ else if(t->spacetype==SPACE_IPO) {
SpaceIpo *sipo= sa->spacedata.first;
t->view = &ar->v2d;
t->around = sipo->around;
@@ -1151,8 +1148,7 @@ int initTransInfo (bContext *C, TransInfo *t, wmOperator *op, wmEvent *event)
}
}
// Need stuff to take it from edit mesh or whatnot here
- else if (t->spacetype == SPACE_VIEW3D)
- {
+ else if (t->spacetype == SPACE_VIEW3D) {
if (t->obedit && t->obedit->type == OB_MESH && (((Mesh *)t->obedit->data)->editflag & ME_EDIT_MIRROR_X))
{
t->flag |= T_MIRROR;
@@ -1552,8 +1548,7 @@ void calculateCenter(TransInfo *t)
{
Scene *scene = t->scene;
Object *ob= OBACT;
- if(ob)
- {
+ if (ob) {
copy_v3_v3(t->center, ob->obmat[3]);
projectIntView(t, t->center, t->center2d);
}
@@ -1564,23 +1559,19 @@ void calculateCenter(TransInfo *t)
/* setting constraint center */
copy_v3_v3(t->con.center, t->center);
- if(t->flag & (T_EDIT|T_POSE))
- {
+ if (t->flag & (T_EDIT|T_POSE)) {
Object *ob= t->obedit?t->obedit:t->poseobj;
mul_m4_v3(ob->obmat, t->con.center);
}
/* for panning from cameraview */
- if(t->flag & T_OBJECT)
- {
- if(t->spacetype==SPACE_VIEW3D && t->ar && t->ar->regiontype == RGN_TYPE_WINDOW)
- {
+ if (t->flag & T_OBJECT) {
+ if (t->spacetype==SPACE_VIEW3D && t->ar && t->ar->regiontype == RGN_TYPE_WINDOW) {
View3D *v3d = t->view;
Scene *scene = t->scene;
RegionView3D *rv3d = t->ar->regiondata;
- if(v3d->camera == OBACT && rv3d->persp==RV3D_CAMOB)
- {
+ if (v3d->camera == OBACT && rv3d->persp==RV3D_CAMOB) {
float axis[3];
/* persinv is nasty, use viewinv instead, always right */
copy_v3_v3(axis, t->viewinv[2]);
@@ -1603,8 +1594,7 @@ void calculateCenter(TransInfo *t)
}
}
- if(t->spacetype==SPACE_VIEW3D)
- {
+ if (t->spacetype==SPACE_VIEW3D) {
/* initgrabz() defines a factor for perspective depth correction, used in window_to_3d_delta() */
if(t->flag & (T_EDIT|T_POSE)) {
Object *ob= t->obedit?t->obedit:t->poseobj;
@@ -1632,8 +1622,7 @@ void calculatePropRatio(TransInfo *t)
if (td->flag & TD_SELECTED) {
td->factor = 1.0f;
}
- else if (t->flag & T_MIRROR && td->loc[0] * t->mirror < -0.00001f)
- {
+ else if (t->flag & T_MIRROR && td->loc[0] * t->mirror < -0.00001f) {
td->flag |= TD_SKIP;
td->factor = 0.0f;
restoreElement(td);
diff --git a/source/blender/editors/transform/transform_orientations.c b/source/blender/editors/transform/transform_orientations.c
index 6b3380ea42e..2b5758c5ec1 100644
--- a/source/blender/editors/transform/transform_orientations.c
+++ b/source/blender/editors/transform/transform_orientations.c
@@ -122,8 +122,7 @@ void BIF_createTransformOrientation(bContext *C, ReportList *reports, char *name
ts = createObjectSpace(C, reports, name, overwrite);
}
- if (use && ts != NULL)
- {
+ if (use && ts != NULL) {
BIF_selectTransformOrientation(C, ts);
}
}
@@ -144,8 +143,7 @@ TransformOrientation *createObjectSpace(bContext *C, ReportList *UNUSED(reports)
normalize_m3(mat);
/* use object name if no name is given */
- if (name[0] == 0)
- {
+ if (name[0] == 0) {
strncpy(name, ob->id.name+2, MAX_ID_NAME-2);
}
@@ -164,8 +162,7 @@ TransformOrientation *createBoneSpace(bContext *C, ReportList *reports, char *na
return NULL;
}
- if (name[0] == 0)
- {
+ if (name[0] == 0) {
strcpy(name, "Bone");
}
@@ -188,8 +185,7 @@ TransformOrientation *createMeshSpace(bContext *C, ReportList *reports, char *na
return NULL;
}
- if (name[0] == 0)
- {
+ if (name[0] == 0) {
strcpy(name, "Vertex");
}
break;
@@ -199,8 +195,7 @@ TransformOrientation *createMeshSpace(bContext *C, ReportList *reports, char *na
return NULL;
}
- if (name[0] == 0)
- {
+ if (name[0] == 0) {
strcpy(name, "Edge");
}
break;
@@ -210,8 +205,7 @@ TransformOrientation *createMeshSpace(bContext *C, ReportList *reports, char *na
return NULL;
}
- if (name[0] == 0)
- {
+ if (name[0] == 0) {
strcpy(name, "Face");
}
break;
@@ -254,8 +248,7 @@ int createSpaceNormalTangent(float mat[3][3], float normal[3], float tangent[3])
}
/* preempt zero length tangent from causing trouble */
- if (tangent[0] == 0 && tangent[1] == 0 && tangent[2] == 0)
- {
+ if (tangent[0] == 0 && tangent[1] == 0 && tangent[2] == 0) {
tangent[2] = 1;
}
@@ -284,8 +277,7 @@ TransformOrientation* addMatrixSpace(bContext *C, float mat[3][3], char name[],
}
/* if not, create a new one */
- if (ts == NULL)
- {
+ if (ts == NULL) {
ts = MEM_callocN(sizeof(TransformOrientation), "UserTransSpace from matrix");
BLI_addtail(transform_spaces, ts);
strncpy(ts->name, name, sizeof(ts->name));
@@ -566,8 +558,7 @@ int getTransformOrientation(const bContext *C, float normal[3], float plane[3],
normal[0] = normal[1] = normal[2] = 0;
plane[0] = plane[1] = plane[2] = 0;
- if(obedit)
- {
+ if (obedit) {
float imat[3][3], mat[3][3];
/* we need the transpose of the inverse for a normal... */
@@ -578,8 +569,7 @@ int getTransformOrientation(const bContext *C, float normal[3], float plane[3],
ob= obedit;
- if(ob->type==OB_MESH)
- {
+ if (ob->type==OB_MESH) {
Mesh *me= ob->data;
BMEditMesh *em = me->edit_btmesh;
BMVert *eve;
@@ -587,8 +577,7 @@ int getTransformOrientation(const bContext *C, float normal[3], float plane[3],
float vec[3]= {0,0,0};
/* USE LAST SELECTED WITH ACTIVE */
- if (activeOnly && EDBM_get_actSelection(em, &ese))
- {
+ if (activeOnly && EDBM_get_actSelection(em, &ese)) {
EDBM_editselection_normal(normal, &ese);
EDBM_editselection_plane(em, plane, &ese);
@@ -622,8 +611,7 @@ int getTransformOrientation(const bContext *C, float normal[3], float plane[3],
result = ORIENTATION_FACE;
}
- else if (em->bm->totvertsel == 3)
- {
+ else if (em->bm->totvertsel == 3) {
BMVert *v1 = NULL, *v2 = NULL, *v3 = NULL;
BMIter iter;
float cotangent[3];
@@ -648,8 +636,7 @@ int getTransformOrientation(const bContext *C, float normal[3], float plane[3],
}
/* if there's an edge available, use that for the tangent */
- if (em->bm->totedgesel >= 1)
- {
+ if (em->bm->totedgesel >= 1) {
BMEdge *eed = NULL;
BMIter iter;
@@ -663,8 +650,7 @@ int getTransformOrientation(const bContext *C, float normal[3], float plane[3],
result = ORIENTATION_FACE;
}
- else if (em->bm->totedgesel == 1)
- {
+ else if (em->bm->totedgesel == 1) {
BMEdge *eed = NULL;
BMIter iter;
@@ -679,8 +665,7 @@ int getTransformOrientation(const bContext *C, float normal[3], float plane[3],
}
result = ORIENTATION_EDGE;
}
- else if (em->bm->totvertsel == 2)
- {
+ else if (em->bm->totvertsel == 2) {
BMVert *v1 = NULL, *v2 = NULL;
BMIter iter;
@@ -701,8 +686,7 @@ int getTransformOrientation(const bContext *C, float normal[3], float plane[3],
}
result = ORIENTATION_EDGE;
}
- else if (em->bm->totvertsel == 1)
- {
+ else if (em->bm->totvertsel == 1) {
BMIter iter;
BM_ITER(eve, &iter, em->bm, BM_VERTS_OF_MESH, NULL) {
@@ -713,8 +697,7 @@ int getTransformOrientation(const bContext *C, float normal[3], float plane[3],
}
result = ORIENTATION_VERT;
}
- else if (em->bm->totvertsel > 3)
- {
+ else if (em->bm->totvertsel > 3) {
BMIter iter;
normal[0] = normal[1] = normal[2] = 0.0f;
@@ -728,19 +711,16 @@ int getTransformOrientation(const bContext *C, float normal[3], float plane[3],
}
}
} /* end editmesh */
- else if ELEM(obedit->type, OB_CURVE, OB_SURF)
- {
+ else if ELEM(obedit->type, OB_CURVE, OB_SURF) {
Curve *cu= obedit->data;
Nurb *nu;
BezTriple *bezt;
int a;
ListBase *nurbs= curve_editnurbs(cu);
- for (nu = nurbs->first; nu; nu = nu->next)
- {
+ for (nu = nurbs->first; nu; nu = nu->next) {
/* only bezier has a normal */
- if(nu->type == CU_BEZIER)
- {
+ if (nu->type == CU_BEZIER) {
bezt= nu->bezt;
a= nu->pntsu;
while(a--)
@@ -756,8 +736,7 @@ int getTransformOrientation(const bContext *C, float normal[3], float plane[3],
if (bezt->f2) {
sub_v3_v3v3(normal, bezt->vec[0], bezt->vec[2]);
}
- if(bezt->f3)
- {
+ if (bezt->f3) {
sub_v3_v3v3(normal, bezt->vec[1], bezt->vec[2]);
}
}
@@ -766,21 +745,18 @@ int getTransformOrientation(const bContext *C, float normal[3], float plane[3],
}
}
- if (normal[0] != 0 || normal[1] != 0 || normal[2] != 0)
- {
+ if (normal[0] != 0 || normal[1] != 0 || normal[2] != 0) {
result = ORIENTATION_NORMAL;
}
}
- else if(obedit->type==OB_MBALL)
- {
+ else if(obedit->type==OB_MBALL){
#if 0 // XXX
/* editmball.c */
extern ListBase editelems; /* go away ! */
MetaElem *ml, *ml_sel = NULL;
/* loop and check that only one element is selected */
- for (ml = editelems.first; ml; ml = ml->next)
- {
+ for (ml = editelems.first; ml; ml = ml->next) {
if (ml->flag & SELECT) {
if (ml_sel == NULL) {
ml_sel = ml;
@@ -792,8 +768,7 @@ int getTransformOrientation(const bContext *C, float normal[3], float plane[3],
}
}
- if (ml_sel)
- {
+ if (ml_sel) {
float mat[4][4];
/* Rotation of MetaElem is stored in quat */
@@ -808,16 +783,13 @@ int getTransformOrientation(const bContext *C, float normal[3], float plane[3],
#endif
}
- else if (obedit->type == OB_ARMATURE)
- {
+ else if (obedit->type == OB_ARMATURE) {
bArmature *arm = obedit->data;
EditBone *ebone;
for (ebone = arm->edbo->first; ebone; ebone=ebone->next) {
- if (arm->layer & ebone->layer)
- {
- if (ebone->flag & BONE_SELECTED)
- {
+ if (arm->layer & ebone->layer) {
+ if (ebone->flag & BONE_SELECTED) {
float tmat[3][3];
float vec[3];
sub_v3_v3v3(vec, ebone->tail, ebone->head);
@@ -849,8 +821,7 @@ int getTransformOrientation(const bContext *C, float normal[3], float plane[3],
mul_m3_v3(mat, plane);
}
}
- else if(ob && (ob->mode & OB_MODE_POSE))
- {
+ else if(ob && (ob->mode & OB_MODE_POSE)) {
bArmature *arm= ob->data;
bPoseChannel *pchan;
int totsel;
@@ -879,8 +850,8 @@ int getTransformOrientation(const bContext *C, float normal[3], float plane[3],
result = ORIENTATION_EDGE;
}
}
- else if(ob && (ob->mode & (OB_MODE_ALL_PAINT|OB_MODE_PARTICLE_EDIT)))
- {
+ else if(ob && (ob->mode & (OB_MODE_ALL_PAINT|OB_MODE_PARTICLE_EDIT))) {
+ /* pass */
}
else {
/* we need the one selected object, if its not active */
diff --git a/source/blender/editors/transform/transform_snap.c b/source/blender/editors/transform/transform_snap.c
index 1ee87b395b2..c4e871f83c5 100644
--- a/source/blender/editors/transform/transform_snap.c
+++ b/source/blender/editors/transform/transform_snap.c
@@ -198,8 +198,7 @@ void drawSnapping(const struct bContext *C, TransInfo *t)
if(v3d->zbuf)
glEnable(GL_DEPTH_TEST);
}
- else if (t->spacetype==SPACE_IMAGE)
- {
+ else if (t->spacetype==SPACE_IMAGE) {
/* This will not draw, and Im nor sure why - campbell */
#if 0
float xuser_asp, yuser_asp;
@@ -288,8 +287,7 @@ void applyProject(TransInfo *t)
Object *ob = t->obedit?t->obedit:t->poseobj;
mul_m4_v3(ob->obmat, iloc);
}
- else if (t->flag & T_OBJECT)
- {
+ else if (t->flag & T_OBJECT) {
td->ob->recalc |= OB_RECALC_OB|OB_RECALC_DATA|OB_RECALC_TIME;
object_handle_update(t->scene, td->ob);
copy_v3_v3(iloc, td->ob->obmat[3]);
@@ -327,8 +325,7 @@ void applySnapping(TransInfo *t, float *vec)
t->tsnap.applySnap(t, vec);
}
- else if ((t->tsnap.mode != SCE_SNAP_MODE_INCREMENT) && activeSnap(t))
- {
+ else if ((t->tsnap.mode != SCE_SNAP_MODE_INCREMENT) && activeSnap(t)) {
double current = PIL_check_seconds_timer();
// Time base quirky code to go around findnearest slowness
@@ -478,10 +475,8 @@ void initSnapping(TransInfo *t, wmOperator *op)
}
}
/* use scene defaults only when transform is modal */
- else if (t->flag & T_MODAL)
- {
- if(ELEM(t->spacetype, SPACE_VIEW3D, SPACE_IMAGE))
- {
+ else if (t->flag & T_MODAL) {
+ if(ELEM(t->spacetype, SPACE_VIEW3D, SPACE_IMAGE)) {
if (ts->snap_flag & SCE_SNAP) {
t->modifiers |= MOD_SNAP;
}
@@ -895,8 +890,7 @@ static void CalcSnapGeometry(TransInfo *t, float *UNUSED(vec))
t->tsnap.status &= ~POINT_INIT;
}
}
- else if (t->spacetype == SPACE_IMAGE && t->obedit != NULL && t->obedit->type==OB_MESH)
- { /* same as above but for UV's */
+ else if (t->spacetype == SPACE_IMAGE && t->obedit != NULL && t->obedit->type==OB_MESH) {
/* same as above but for UV's */
Image *ima= ED_space_image(t->sa->spacedata.first);
float aspx, aspy, co[2];
@@ -1306,8 +1300,7 @@ static int snapArmature(short snap_mode, ARegion *ar, Object *ob, bArmature *arm
}
}
}
- else if (ob->pose && ob->pose->chanbase.first)
- {
+ else if (ob->pose && ob->pose->chanbase.first) {
bPoseChannel *pchan;
Bone *bone;
@@ -1630,8 +1623,7 @@ static int snapObject(Scene *scene, ARegion *ar, Object *ob, int editobject, flo
dm->release(dm);
}
- else if (ob->type == OB_ARMATURE)
- {
+ else if (ob->type == OB_ARMATURE) {
retval = snapArmature(ts->snap_mode, ar, ob, ob->data, obmat, ray_start, ray_normal, mval, r_loc, r_no, r_dist, r_depth);
}
@@ -1648,8 +1640,7 @@ static int snapObjects(Scene *scene, View3D *v3d, ARegion *ar, Object *obedit, c
ED_view3d_win_to_ray(ar, v3d, mval, ray_start, ray_normal);
- if (mode == SNAP_ALL && obedit)
- {
+ if (mode == SNAP_ALL && obedit) {
Object *ob = obedit;
retval |= snapObject(scene, ar, ob, 1, ob->obmat, ray_start, ray_normal, mval, r_loc, r_no, r_dist, &depth);
@@ -1661,8 +1652,7 @@ static int snapObjects(Scene *scene, View3D *v3d, ARegion *ar, Object *obedit, c
* To solve that problem, we do it first as an exception.
* */
base= BASACT;
- if(base && base->object && base->object->mode & OB_MODE_PARTICLE_EDIT)
- {
+ if (base && base->object && base->object->mode & OB_MODE_PARTICLE_EDIT) {
Object *ob = base->object;
retval |= snapObject(scene, ar, ob, 0, ob->obmat, ray_start, ray_normal, mval, r_loc, r_no, r_dist, &depth);
}
@@ -1676,8 +1666,7 @@ static int snapObjects(Scene *scene, View3D *v3d, ARegion *ar, Object *obedit, c
{
Object *ob = base->object;
- if (ob->transflag & OB_DUPLI)
- {
+ if (ob->transflag & OB_DUPLI) {
DupliObject *dupli_ob;
ListBase *lb = object_duplilist(scene, ob);
@@ -1720,12 +1709,10 @@ static int cmpPeel(void *arg1, void *arg2)
DepthPeel *p2 = arg2;
int val = 0;
- if (p1->depth < p2->depth)
- {
+ if (p1->depth < p2->depth) {
val = -1;
}
- else if (p1->depth > p2->depth)
- {
+ else if (p1->depth > p2->depth) {
val = 1;
}
@@ -1739,13 +1726,11 @@ static void removeDoublesPeel(ListBase *depth_peels)
for (peel = depth_peels->first; peel; peel = peel->next)
{
DepthPeel *next_peel = peel->next;
-
- if (next_peel && ABS(peel->depth - next_peel->depth) < 0.0015f)
- {
+
+ if (next_peel && ABS(peel->depth - next_peel->depth) < 0.0015f) {
peel->next = next_peel->next;
- if (next_peel->next)
- {
+ if (next_peel->next) {
next_peel->next->prev = peel;
}
@@ -1841,8 +1826,7 @@ static int peelDerivedMesh(Object *ob, DerivedMesh *dm, float obmat[][4],
addDepthPeel(depth_peels, new_depth, location, normal, ob);
}
- if (f->v4 && result == 0)
- {
+ if (f->v4 && result == 0) {
result = isect_ray_tri_threshold_v3(ray_start_local, ray_normal_local, verts[f->v3].co, verts[f->v4].co, verts[f->v1].co, &lambda, NULL, 0.001);
if (result) {
@@ -1886,12 +1870,11 @@ static int peelObjects(Scene *scene, View3D *v3d, ARegion *ar, Object *obedit, L
ED_view3d_win_to_ray(ar, v3d, mval, ray_start, ray_normal);
- for ( base = scene->base.first; base != NULL; base = base->next ) {
+ for (base = scene->base.first; base != NULL; base = base->next) {
if ( BASE_SELECTABLE(v3d, base) ) {
Object *ob = base->object;
- if (ob->transflag & OB_DUPLI)
- {
+ if (ob->transflag & OB_DUPLI) {
DupliObject *dupli_ob;
ListBase *lb = object_duplilist(scene, ob);