diff options
author | Campbell Barton <ideasman42@gmail.com> | 2010-10-14 05:22:14 +0400 |
---|---|---|
committer | Campbell Barton <ideasman42@gmail.com> | 2010-10-14 05:22:14 +0400 |
commit | a9197c3aa21a5b5368e03feffd5b8d27c156b8fb (patch) | |
tree | 700d36d8f3d54303b8c6defe9133462f78471900 /source/blender/editors | |
parent | f6a7205be50237c769933f070ad439ab283e5f8c (diff) |
remove unused args in draw*.c and some in view*.c, tag some as UNUSED().
Diffstat (limited to 'source/blender/editors')
28 files changed, 202 insertions, 204 deletions
diff --git a/source/blender/editors/animation/anim_draw.c b/source/blender/editors/animation/anim_draw.c index b564780f6c0..373ad5472ab 100644 --- a/source/blender/editors/animation/anim_draw.c +++ b/source/blender/editors/animation/anim_draw.c @@ -256,7 +256,7 @@ void ANIM_draw_cfra (const bContext *C, View2D *v2d, short flag) /* Draw current frame number in a little box */ if (flag & DRAWCFRA_SHOW_NUMBOX) { - UI_view2d_view_orthoSpecial(C, v2d, 1); + UI_view2d_view_orthoSpecial(CTX_wm_region(C), v2d, 1); draw_cfra_number(scene, v2d, vec[0], (flag & DRAWCFRA_UNIT_SECONDS)); } } diff --git a/source/blender/editors/gpencil/drawgpencil.c b/source/blender/editors/gpencil/drawgpencil.c index e6a1f58096a..e19f774412b 100644 --- a/source/blender/editors/gpencil/drawgpencil.c +++ b/source/blender/editors/gpencil/drawgpencil.c @@ -199,7 +199,7 @@ static void gp_draw_stroke_point (bGPDspoint *points, short thickness, short sfl } /* draw a given stroke in 3d (i.e. in 3d-space), using simple ogl lines */ -static void gp_draw_stroke_3d (bGPDspoint *points, int totpoints, short thickness, short dflag, short sflag, short debug, int winx, int winy) +static void gp_draw_stroke_3d (bGPDspoint *points, int totpoints, short thickness, short debug) { bGPDspoint *pt; float oldpressure = 0.0f; @@ -501,7 +501,7 @@ static void gp_draw_strokes (bGPDframe *gpf, int offsx, int offsy, int winx, int if (gps->totpoints == 1) gp_draw_stroke_point(gps->points, lthick, gps->flag, offsx, offsy, winx, winy); else if (dflag & GP_DRAWDATA_ONLY3D) - gp_draw_stroke_3d(gps->points, gps->totpoints, lthick, dflag, gps->flag, debug, winx, winy); + gp_draw_stroke_3d(gps->points, gps->totpoints, lthick, debug); else if (gps->totpoints > 1) gp_draw_stroke(gps->points, gps->totpoints, lthick, dflag, gps->flag, debug, offsx, offsy, winx, winy); } diff --git a/source/blender/editors/include/UI_view2d.h b/source/blender/editors/include/UI_view2d.h index bf4a3de9cc6..9afa7dd012a 100644 --- a/source/blender/editors/include/UI_view2d.h +++ b/source/blender/editors/include/UI_view2d.h @@ -156,14 +156,14 @@ void UI_view2d_totRect_set_resize(struct View2D *v2d, int width, int height, int int UI_view2d_tab_set(struct View2D *v2d, int tab); /* view matrix operations */ -void UI_view2d_view_ortho(const struct bContext *C, struct View2D *v2d); -void UI_view2d_view_orthoSpecial(const struct bContext *C, struct View2D *v2d, short xaxis); +void UI_view2d_view_ortho(struct View2D *v2d); +void UI_view2d_view_orthoSpecial(struct ARegion *ar, struct View2D *v2d, short xaxis); void UI_view2d_view_restore(const struct bContext *C); /* grid drawing */ -View2DGrid *UI_view2d_grid_calc(const struct bContext *C, struct View2D *v2d, short xunits, short xclamp, short yunits, short yclamp, int winx, int winy); -void UI_view2d_grid_draw(const struct bContext *C, struct View2D *v2d, View2DGrid *grid, int flag); -void UI_view2d_constant_grid_draw(const struct bContext *C, struct View2D *v2d); +View2DGrid *UI_view2d_grid_calc(struct Scene *scene, struct View2D *v2d, short xunits, short xclamp, short yunits, short yclamp, int winx, int winy); +void UI_view2d_grid_draw(struct View2D *v2d, View2DGrid *grid, int flag); +void UI_view2d_constant_grid_draw(struct View2D *v2d); void UI_view2d_grid_size(View2DGrid *grid, float *r_dx, float *r_dy); void UI_view2d_grid_free(View2DGrid *grid); diff --git a/source/blender/editors/interface/view2d.c b/source/blender/editors/interface/view2d.c index 14ec7c6d0d6..e0dc702bda0 100644 --- a/source/blender/editors/interface/view2d.c +++ b/source/blender/editors/interface/view2d.c @@ -967,7 +967,7 @@ static void view2d_map_cur_using_mask(View2D *v2d, rctf *curmasked) } /* Set view matrices to use 'cur' rect as viewing frame for View2D drawing */ -void UI_view2d_view_ortho(const bContext *C, View2D *v2d) +void UI_view2d_view_ortho(View2D *v2d) { rctf curmasked; float xofs, yofs; @@ -997,9 +997,8 @@ void UI_view2d_view_ortho(const bContext *C, View2D *v2d) /* Set view matrices to only use one axis of 'cur' only * - xaxis = if non-zero, only use cur x-axis, otherwise use cur-yaxis (mostly this will be used for x) */ -void UI_view2d_view_orthoSpecial(const bContext *C, View2D *v2d, short xaxis) +void UI_view2d_view_orthoSpecial(ARegion *ar, View2D *v2d, short xaxis) { - ARegion *ar= CTX_wm_region(C); rctf curmasked; float xofs, yofs; @@ -1098,12 +1097,12 @@ static void step_to_grid(float *step, int *power, int unit) * * - xunits,yunits = V2D_UNIT_* grid steps in seconds or frames * - xclamp,yclamp = V2D_CLAMP_* only show whole-number intervals - * - winx = width of region we're drawing to + * - winx = width of region we're drawing to, note: not used but keeping for compleateness. * - winy = height of region we're drawing into */ -View2DGrid *UI_view2d_grid_calc(const bContext *C, View2D *v2d, short xunits, short xclamp, short yunits, short yclamp, int winx, int winy) +View2DGrid *UI_view2d_grid_calc(Scene *scene, View2D *v2d, short xunits, short xclamp, short yunits, short yclamp, int UNUSED(winx), int winy) { - Scene *scene= CTX_data_scene(C); + View2DGrid *grid; float space, pixels, seconddiv; int secondgrid; @@ -1174,7 +1173,7 @@ View2DGrid *UI_view2d_grid_calc(const bContext *C, View2D *v2d, short xunits, sh } /* Draw gridlines in the given 2d-region */ -void UI_view2d_grid_draw(const bContext *C, View2D *v2d, View2DGrid *grid, int flag) +void UI_view2d_grid_draw(View2D *v2d, View2DGrid *grid, int flag) { float vec1[2], vec2[2]; int a, step; @@ -1283,7 +1282,7 @@ void UI_view2d_grid_draw(const bContext *C, View2D *v2d, View2DGrid *grid, int f } /* Draw a constant grid in given 2d-region */ -void UI_view2d_constant_grid_draw(const bContext *C, View2D *v2d) +void UI_view2d_constant_grid_draw(View2D *v2d) { float start, step= 25.0f; @@ -1481,7 +1480,7 @@ View2DScrollers *UI_view2d_scrollers_calc(const bContext *C, View2D *v2d, short scrollers->yclamp= yclamp; scrollers->yunits= yunits; - scrollers->grid= UI_view2d_grid_calc(C, v2d, xunits, xclamp, yunits, yclamp, (hor.xmax - hor.xmin), (vert.ymax - vert.ymin)); + scrollers->grid= UI_view2d_grid_calc(CTX_data_scene(C), v2d, xunits, xclamp, yunits, yclamp, (hor.xmax - hor.xmin), (vert.ymax - vert.ymin)); } /* return scrollers */ @@ -1489,7 +1488,7 @@ View2DScrollers *UI_view2d_scrollers_calc(const bContext *C, View2D *v2d, short } /* Print scale marking along a time scrollbar */ -static void scroll_printstr(View2DScrollers *scrollers, Scene *scene, float x, float y, float val, int power, short unit, char dir) +static void scroll_printstr(Scene *scene, float x, float y, float val, int power, short unit, char dir) { int len; char str[32]; @@ -1614,16 +1613,16 @@ void UI_view2d_scrollers_draw(const bContext *C, View2D *v2d, View2DScrollers *v switch (vs->xunits) { case V2D_UNIT_FRAMES: /* frames (as whole numbers)*/ - scroll_printstr(vs, scene, fac, h, val, grid->powerx, V2D_UNIT_FRAMES, 'h'); + scroll_printstr(scene, fac, h, val, grid->powerx, V2D_UNIT_FRAMES, 'h'); break; case V2D_UNIT_FRAMESCALE: /* frames (not always as whole numbers) */ - scroll_printstr(vs, scene, fac, h, val, grid->powerx, V2D_UNIT_FRAMESCALE, 'h'); + scroll_printstr(scene, fac, h, val, grid->powerx, V2D_UNIT_FRAMESCALE, 'h'); break; case V2D_UNIT_SECONDS: /* seconds */ fac2= val/(float)FPS; - scroll_printstr(vs, scene, fac, h, fac2, grid->powerx, V2D_UNIT_SECONDS, 'h'); + scroll_printstr(scene, fac, h, fac2, grid->powerx, V2D_UNIT_SECONDS, 'h'); break; case V2D_UNIT_SECONDSSEQ: /* seconds with special calculations (only used for sequencer only) */ @@ -1634,13 +1633,13 @@ void UI_view2d_scrollers_draw(const bContext *C, View2D *v2d, View2DScrollers *v time= (float)floor(fac2); fac2= fac2-time; - scroll_printstr(vs, scene, fac, h, time+(float)FPS*fac2/100.0f, grid->powerx, V2D_UNIT_SECONDSSEQ, 'h'); + scroll_printstr(scene, fac, h, time+(float)FPS*fac2/100.0f, grid->powerx, V2D_UNIT_SECONDSSEQ, 'h'); } break; case V2D_UNIT_DEGREES: /* Graph Editor for rotation Drivers */ /* HACK: although we're drawing horizontal, we make this draw as 'vertical', just to get degree signs */ - scroll_printstr(vs, scene, fac, h, val, grid->powerx, V2D_UNIT_DEGREES, 'v'); + scroll_printstr(scene, fac, h, val, grid->powerx, V2D_UNIT_DEGREES, 'v'); break; } } @@ -1719,7 +1718,7 @@ void UI_view2d_scrollers_draw(const bContext *C, View2D *v2d, View2DScrollers *v if(fac < vert.ymin+10) continue; - scroll_printstr(vs, scene, (float)(vert.xmax)-2.0f, fac, val, grid->powery, vs->yunits, 'v'); + scroll_printstr(scene, (float)(vert.xmax)-2.0f, fac, val, grid->powery, vs->yunits, 'v'); } BLF_disable_default(BLF_ROTATION); diff --git a/source/blender/editors/screen/area.c b/source/blender/editors/screen/area.c index 7f5485ae8b6..e8fd2be324c 100644 --- a/source/blender/editors/screen/area.c +++ b/source/blender/editors/screen/area.c @@ -1244,7 +1244,7 @@ void ED_region_panels(const bContext *C, ARegion *ar, int vertical, char *contex uiBeginPanels(C, ar); /* set view2d view matrix for scrolling (without scrollers) */ - UI_view2d_view_ortho(C, v2d); + UI_view2d_view_ortho(v2d); for(pt= ar->type->paneltypes.first; pt; pt= pt->next) { /* verify context */ @@ -1365,7 +1365,7 @@ void ED_region_panels(const bContext *C, ARegion *ar, int vertical, char *contex UI_view2d_totRect_set(v2d, x+V2D_SCROLL_WIDTH, y+V2D_SCROLL_HEIGHT); /* set the view */ - UI_view2d_view_ortho(C, v2d); + UI_view2d_view_ortho(v2d); /* this does the actual drawing! */ uiEndPanels(C, ar); @@ -1414,7 +1414,7 @@ void ED_region_header(const bContext *C, ARegion *ar) glClear(GL_COLOR_BUFFER_BIT); /* set view2d view matrix for scrolling (without scrollers) */ - UI_view2d_view_ortho(C, &ar->v2d); + UI_view2d_view_ortho(&ar->v2d); xco= maxco= 8; yco= HEADERY-3; diff --git a/source/blender/editors/space_action/space_action.c b/source/blender/editors/space_action/space_action.c index 7b96618d923..01ae28a20d6 100644 --- a/source/blender/editors/space_action/space_action.c +++ b/source/blender/editors/space_action/space_action.c @@ -169,12 +169,12 @@ static void action_main_area_draw(const bContext *C, ARegion *ar) UI_ThemeClearColor(TH_BACK); glClear(GL_COLOR_BUFFER_BIT); - UI_view2d_view_ortho(C, v2d); + UI_view2d_view_ortho(v2d); /* time grid */ unit= (saction->flag & SACTION_DRAWTIME)? V2D_UNIT_SECONDS : V2D_UNIT_FRAMES; - grid= UI_view2d_grid_calc(C, v2d, unit, V2D_GRID_CLAMP, V2D_ARG_DUMMY, V2D_ARG_DUMMY, ar->winx, ar->winy); - UI_view2d_grid_draw(C, v2d, grid, V2D_GRIDLINES_ALL); + grid= UI_view2d_grid_calc(CTX_data_scene(C), v2d, unit, V2D_GRID_CLAMP, V2D_ARG_DUMMY, V2D_ARG_DUMMY, ar->winx, ar->winy); + UI_view2d_grid_draw(v2d, grid, V2D_GRIDLINES_ALL); UI_view2d_grid_free(grid); /* data */ @@ -188,11 +188,11 @@ static void action_main_area_draw(const bContext *C, ARegion *ar) ANIM_draw_cfra(C, v2d, flag); /* markers */ - UI_view2d_view_orthoSpecial(C, v2d, 1); + UI_view2d_view_orthoSpecial(ar, v2d, 1); draw_markers_time(C, 0); /* preview range */ - UI_view2d_view_ortho(C, v2d); + UI_view2d_view_ortho(v2d); ANIM_draw_previewrange(C, v2d); /* reset view matrix */ @@ -228,7 +228,7 @@ static void action_channel_area_draw(const bContext *C, ARegion *ar) UI_ThemeClearColor(TH_BACK); glClear(GL_COLOR_BUFFER_BIT); - UI_view2d_view_ortho(C, v2d); + UI_view2d_view_ortho(v2d); /* data */ if (ANIM_animdata_get_context(C, &ac)) { diff --git a/source/blender/editors/space_buttons/space_buttons.c b/source/blender/editors/space_buttons/space_buttons.c index fcd66c43321..5927a7473e2 100644 --- a/source/blender/editors/space_buttons/space_buttons.c +++ b/source/blender/editors/space_buttons/space_buttons.c @@ -203,7 +203,7 @@ static void buttons_header_area_draw(const bContext *C, ARegion *ar) glClear(GL_COLOR_BUFFER_BIT); /* set view2d view matrix for scrolling (without scrollers) */ - UI_view2d_view_ortho(C, &ar->v2d); + UI_view2d_view_ortho(&ar->v2d); buttons_header_buttons(C, ar); diff --git a/source/blender/editors/space_console/space_console.c b/source/blender/editors/space_console/space_console.c index 7a913fc28c0..70263788b13 100644 --- a/source/blender/editors/space_console/space_console.c +++ b/source/blender/editors/space_console/space_console.c @@ -227,7 +227,7 @@ static void console_main_area_draw(const bContext *C, ARegion *ar) console_update_rect(C, ar); /* worlks best with no view2d matrix set */ - UI_view2d_view_ortho(C, v2d); + UI_view2d_view_ortho(v2d); /* data... */ diff --git a/source/blender/editors/space_file/space_file.c b/source/blender/editors/space_file/space_file.c index 0cd721964bd..52805c39816 100644 --- a/source/blender/editors/space_file/space_file.c +++ b/source/blender/editors/space_file/space_file.c @@ -335,7 +335,7 @@ static void file_main_area_draw(const bContext *C, ARegion *ar) file_calc_previews(C, ar); /* set view */ - UI_view2d_view_ortho(C, v2d); + UI_view2d_view_ortho(v2d); /* on first read, find active file */ if (params->active_file == -1) { @@ -505,7 +505,7 @@ static void file_ui_area_draw(const bContext *C, ARegion *ar) glClear(GL_COLOR_BUFFER_BIT); /* set view2d view matrix for scrolling (without scrollers) */ - UI_view2d_view_ortho(C, &ar->v2d); + UI_view2d_view_ortho(&ar->v2d); file_draw_buttons(C, ar); diff --git a/source/blender/editors/space_graph/space_graph.c b/source/blender/editors/space_graph/space_graph.c index ca372d74da6..994d9725762 100644 --- a/source/blender/editors/space_graph/space_graph.c +++ b/source/blender/editors/space_graph/space_graph.c @@ -229,12 +229,12 @@ static void graph_main_area_draw(const bContext *C, ARegion *ar) glClearColor(col[0], col[1], col[2], 0.0); glClear(GL_COLOR_BUFFER_BIT); - UI_view2d_view_ortho(C, v2d); + UI_view2d_view_ortho(v2d); /* grid */ unitx= (sipo->flag & SIPO_DRAWTIME)? V2D_UNIT_SECONDS : V2D_UNIT_FRAMESCALE; - grid= UI_view2d_grid_calc(C, v2d, unitx, V2D_GRID_NOCLAMP, unity, V2D_GRID_NOCLAMP, ar->winx, ar->winy); - UI_view2d_grid_draw(C, v2d, grid, V2D_GRIDLINES_ALL); + grid= UI_view2d_grid_calc(CTX_data_scene(C), v2d, unitx, V2D_GRID_NOCLAMP, unity, V2D_GRID_NOCLAMP, ar->winx, ar->winy); + UI_view2d_grid_draw(v2d, grid, V2D_GRIDLINES_ALL); /* draw data */ if (ANIM_animdata_get_context(C, &ac)) { @@ -282,11 +282,11 @@ static void graph_main_area_draw(const bContext *C, ARegion *ar) ANIM_draw_cfra(C, v2d, flag); /* markers */ - UI_view2d_view_orthoSpecial(C, v2d, 1); + UI_view2d_view_orthoSpecial(ar, v2d, 1); draw_markers_time(C, 0); /* preview range */ - UI_view2d_view_ortho(C, v2d); + UI_view2d_view_ortho(v2d); ANIM_draw_previewrange(C, v2d); /* reset view matrix */ @@ -325,7 +325,7 @@ static void graph_channel_area_draw(const bContext *C, ARegion *ar) glClearColor(col[0], col[1], col[2], 0.0); glClear(GL_COLOR_BUFFER_BIT); - UI_view2d_view_ortho(C, v2d); + UI_view2d_view_ortho(v2d); /* draw channels */ if (ANIM_animdata_get_context(C, &ac)) { diff --git a/source/blender/editors/space_image/space_image.c b/source/blender/editors/space_image/space_image.c index a6deb73f2e7..250ece6d92a 100644 --- a/source/blender/editors/space_image/space_image.c +++ b/source/blender/editors/space_image/space_image.c @@ -768,7 +768,7 @@ static void image_main_area_draw(const bContext *C, ARegion *ar) draw_image_main(sima, ar, scene); /* and uvs in 0.0-1.0 space */ - UI_view2d_view_ortho(C, v2d); + UI_view2d_view_ortho(v2d); draw_uvedit_main(sima, ar, scene, obedit); ED_region_draw_cb_draw(C, ar, REGION_DRAW_POST_VIEW); diff --git a/source/blender/editors/space_logic/space_logic.c b/source/blender/editors/space_logic/space_logic.c index 01af324334b..5af5b5ee6c0 100644 --- a/source/blender/editors/space_logic/space_logic.c +++ b/source/blender/editors/space_logic/space_logic.c @@ -251,7 +251,7 @@ static void logic_main_area_draw(const bContext *C, ARegion *ar) UI_ThemeClearColor(TH_BACK); glClear(GL_COLOR_BUFFER_BIT); - UI_view2d_view_ortho(C, v2d); + UI_view2d_view_ortho(v2d); logic_buttons((bContext *)C, ar); diff --git a/source/blender/editors/space_nla/space_nla.c b/source/blender/editors/space_nla/space_nla.c index 92c5ef6c410..2ae47ddbc7f 100644 --- a/source/blender/editors/space_nla/space_nla.c +++ b/source/blender/editors/space_nla/space_nla.c @@ -227,7 +227,7 @@ static void nla_channel_area_draw(const bContext *C, ARegion *ar) UI_ThemeClearColor(TH_BACK); glClear(GL_COLOR_BUFFER_BIT); - UI_view2d_view_ortho(C, v2d); + UI_view2d_view_ortho(v2d); /* data */ if (ANIM_animdata_get_context(C, &ac)) { @@ -272,12 +272,12 @@ static void nla_main_area_draw(const bContext *C, ARegion *ar) UI_ThemeClearColor(TH_BACK); glClear(GL_COLOR_BUFFER_BIT); - UI_view2d_view_ortho(C, v2d); + UI_view2d_view_ortho(v2d); /* time grid */ unit= (snla->flag & SNLA_DRAWTIME)? V2D_UNIT_SECONDS : V2D_UNIT_FRAMES; - grid= UI_view2d_grid_calc(C, v2d, unit, V2D_GRID_CLAMP, V2D_ARG_DUMMY, V2D_ARG_DUMMY, ar->winx, ar->winy); - UI_view2d_grid_draw(C, v2d, grid, V2D_GRIDLINES_ALL); + grid= UI_view2d_grid_calc(CTX_data_scene(C), v2d, unit, V2D_GRID_CLAMP, V2D_ARG_DUMMY, V2D_ARG_DUMMY, ar->winx, ar->winy); + UI_view2d_grid_draw(v2d, grid, V2D_GRIDLINES_ALL); UI_view2d_grid_free(grid); /* data */ @@ -289,7 +289,7 @@ static void nla_main_area_draw(const bContext *C, ARegion *ar) UI_view2d_text_cache_draw(ar); } - UI_view2d_view_ortho(C, v2d); + UI_view2d_view_ortho(v2d); /* current frame */ if (snla->flag & SNLA_DRAWTIME) flag |= DRAWCFRA_UNIT_SECONDS; @@ -297,11 +297,11 @@ static void nla_main_area_draw(const bContext *C, ARegion *ar) ANIM_draw_cfra(C, v2d, flag); /* markers */ - UI_view2d_view_orthoSpecial(C, v2d, 1); + UI_view2d_view_orthoSpecial(ar, v2d, 1); draw_markers_time(C, 0); /* preview range */ - UI_view2d_view_ortho(C, v2d); + UI_view2d_view_ortho(v2d); ANIM_draw_previewrange(C, v2d); /* reset view matrix */ diff --git a/source/blender/editors/space_node/drawnode.c b/source/blender/editors/space_node/drawnode.c index 5e0926da216..16a2ac3c52e 100644 --- a/source/blender/editors/space_node/drawnode.c +++ b/source/blender/editors/space_node/drawnode.c @@ -72,12 +72,12 @@ /* ****************** BUTTON CALLBACKS FOR ALL TREES ***************** */ -void node_buts_group(uiLayout *layout, bContext *C, PointerRNA *ptr) +void node_buts_group(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr) { uiTemplateIDBrowse(layout, C, ptr, "node_tree", NULL, NULL, ""); } -static void node_buts_value(uiLayout *layout, bContext *C, PointerRNA *ptr) +static void node_buts_value(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr) { PointerRNA sockptr; PropertyRNA *prop; @@ -89,7 +89,7 @@ static void node_buts_value(uiLayout *layout, bContext *C, PointerRNA *ptr) uiItemR(layout, &sockptr, "default_value", 0, "", 0); } -static void node_buts_rgb(uiLayout *layout, bContext *C, PointerRNA *ptr) +static void node_buts_rgb(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr) { uiLayout *col; PointerRNA sockptr; @@ -104,7 +104,7 @@ static void node_buts_rgb(uiLayout *layout, bContext *C, PointerRNA *ptr) uiItemR(col, &sockptr, "default_value", 0, "", 0); } -static void node_buts_mix_rgb(uiLayout *layout, bContext *C, PointerRNA *ptr) +static void node_buts_mix_rgb(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr) { uiLayout *row; @@ -116,7 +116,7 @@ static void node_buts_mix_rgb(uiLayout *layout, bContext *C, PointerRNA *ptr) uiItemR(row, ptr, "use_alpha", 0, "", ICON_IMAGE_RGB_ALPHA); } -static void node_buts_time(uiLayout *layout, bContext *C, PointerRNA *ptr) +static void node_buts_time(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr) { uiLayout *row; #if 0 @@ -138,12 +138,12 @@ static void node_buts_time(uiLayout *layout, bContext *C, PointerRNA *ptr) uiItemR(row, ptr, "frame_end", 0, "End", 0); } -static void node_buts_colorramp(uiLayout *layout, bContext *C, PointerRNA *ptr) +static void node_buts_colorramp(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr) { uiTemplateColorRamp(layout, ptr, "color_ramp", 0); } -static void node_buts_curvevec(uiLayout *layout, bContext *C, PointerRNA *ptr) +static void node_buts_curvevec(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr) { uiTemplateCurveMapping(layout, ptr, "mapping", 'v', 0, 0); } @@ -154,7 +154,7 @@ void node_curvemap_sample(float *col) _sample_col= col; } -static void node_buts_curvecol(uiLayout *layout, bContext *C, PointerRNA *ptr) +static void node_buts_curvecol(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr) { bNode *node= ptr->data; CurveMapping *cumap= node->storage; @@ -169,7 +169,7 @@ static void node_buts_curvecol(uiLayout *layout, bContext *C, PointerRNA *ptr) uiTemplateCurveMapping(layout, ptr, "mapping", 'c', 0, 0); } -static void node_buts_normal(uiLayout *layout, bContext *C, PointerRNA *ptr) +static void node_buts_normal(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr) { uiBlock *block= uiLayoutAbsoluteBlock(layout); bNode *node= ptr->data; @@ -212,7 +212,7 @@ static void node_browse_tex_cb(bContext *C, void *ntree_v, void *node_v) node->menunr= 0; } #endif -static void node_dynamic_update_cb(bContext *C, void *ntree_v, void *node_v) +static void node_dynamic_update_cb(bContext *C, void *UNUSED(ntree_v), void *node_v) { Main *bmain= CTX_data_main(C); Material *ma; @@ -244,7 +244,7 @@ static void node_dynamic_update_cb(bContext *C, void *ntree_v, void *node_v) // XXX BIF_preview_changed(ID_MA); } -static void node_buts_texture(uiLayout *layout, bContext *C, PointerRNA *ptr) +static void node_buts_texture(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr) { bNode *node= ptr->data; @@ -263,7 +263,7 @@ static void node_buts_texture(uiLayout *layout, bContext *C, PointerRNA *ptr) } } -static void node_buts_math(uiLayout *layout, bContext *C, PointerRNA *ptr) +static void node_buts_math(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr) { uiItemR(layout, ptr, "operation", 0, "", 0); } @@ -297,7 +297,7 @@ static void node_browse_text_cb(bContext *C, void *ntree_v, void *node_v) node->menunr= 0; } -static void node_shader_buts_material(uiLayout *layout, bContext *C, PointerRNA *ptr) +static void node_shader_buts_material(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr) { bNode *node= ptr->data; uiLayout *col; @@ -312,7 +312,7 @@ static void node_shader_buts_material(uiLayout *layout, bContext *C, PointerRNA uiItemR(col, ptr, "invert_normal", 0, NULL, 0); } -static void node_shader_buts_mapping(uiLayout *layout, bContext *C, PointerRNA *ptr) +static void node_shader_buts_mapping(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr) { uiLayout *row; @@ -338,12 +338,12 @@ static void node_shader_buts_mapping(uiLayout *layout, bContext *C, PointerRNA * } -static void node_shader_buts_vect_math(uiLayout *layout, bContext *C, PointerRNA *ptr) +static void node_shader_buts_vect_math(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr) { uiItemR(layout, ptr, "operation", 0, "", 0); } -static void node_shader_buts_geometry(uiLayout *layout, bContext *C, PointerRNA *ptr) +static void node_shader_buts_geometry(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr) { PointerRNA obptr= CTX_data_pointer_get(C, "active_object"); uiLayout *col; @@ -362,7 +362,7 @@ static void node_shader_buts_geometry(uiLayout *layout, bContext *C, PointerRNA } } -static void node_shader_buts_dynamic(uiLayout *layout, bContext *C, PointerRNA *ptr) +static void node_shader_buts_dynamic(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr) { Main *bmain= CTX_data_main(C); uiBlock *block= uiLayoutAbsoluteBlock(layout); @@ -457,7 +457,7 @@ static void node_shader_set_butfunc(bNodeType *ntype) /* ****************** BUTTON CALLBACKS FOR COMPOSITE NODES ***************** */ -static void node_composit_buts_image(uiLayout *layout, bContext *C, PointerRNA *ptr) +static void node_composit_buts_image(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr) { uiLayout *col; bNode *node= ptr->data; @@ -491,7 +491,7 @@ static void node_composit_buts_image(uiLayout *layout, bContext *C, PointerRNA * uiItemR(col, ptr, "layer", 0, NULL, 0); } -static void node_composit_buts_renderlayers(uiLayout *layout, bContext *C, PointerRNA *ptr) +static void node_composit_buts_renderlayers(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr) { bNode *node= ptr->data; uiLayout *col, *row; @@ -524,7 +524,7 @@ static void node_composit_buts_renderlayers(uiLayout *layout, bContext *C, Point } -static void node_composit_buts_blur(uiLayout *layout, bContext *C, PointerRNA *ptr) +static void node_composit_buts_blur(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr) { uiLayout *col; @@ -548,7 +548,7 @@ static void node_composit_buts_blur(uiLayout *layout, bContext *C, PointerRNA *p } } -static void node_composit_buts_dblur(uiLayout *layout, bContext *C, PointerRNA *ptr) +static void node_composit_buts_dblur(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr) { uiLayout *col; @@ -572,7 +572,7 @@ static void node_composit_buts_dblur(uiLayout *layout, bContext *C, PointerRNA * uiItemR(layout, ptr, "zoom", 0, NULL, 0); } -static void node_composit_buts_bilateralblur(uiLayout *layout, bContext *C, PointerRNA *ptr) +static void node_composit_buts_bilateralblur(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr) { uiLayout *col; @@ -582,7 +582,7 @@ static void node_composit_buts_bilateralblur(uiLayout *layout, bContext *C, Poin uiItemR(col, ptr, "sigma_space", 0, NULL, 0); } -static void node_composit_buts_defocus(uiLayout *layout, bContext *C, PointerRNA *ptr) +static void node_composit_buts_defocus(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr) { uiLayout *sub, *col; @@ -614,7 +614,7 @@ static void node_composit_buts_defocus(uiLayout *layout, bContext *C, PointerRNA } /* qdn: glare node */ -static void node_composit_buts_glare(uiLayout *layout, bContext *C, PointerRNA *ptr) +static void node_composit_buts_glare(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr) { uiItemR(layout, ptr, "glare_type", 0, "", 0); uiItemR(layout, ptr, "quality", 0, "", 0); @@ -644,7 +644,7 @@ static void node_composit_buts_glare(uiLayout *layout, bContext *C, PointerRNA * } } -static void node_composit_buts_tonemap(uiLayout *layout, bContext *C, PointerRNA *ptr) +static void node_composit_buts_tonemap(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr) { uiLayout *col; @@ -663,7 +663,7 @@ static void node_composit_buts_tonemap(uiLayout *layout, bContext *C, PointerRNA } } -static void node_composit_buts_lensdist(uiLayout *layout, bContext *C, PointerRNA *ptr) +static void node_composit_buts_lensdist(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr) { uiLayout *col; @@ -676,7 +676,7 @@ static void node_composit_buts_lensdist(uiLayout *layout, bContext *C, PointerRN uiItemR(col, ptr, "use_fit", 0, NULL, 0); } -static void node_composit_buts_vecblur(uiLayout *layout, bContext *C, PointerRNA *ptr) +static void node_composit_buts_vecblur(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr) { uiLayout *col; @@ -692,17 +692,17 @@ static void node_composit_buts_vecblur(uiLayout *layout, bContext *C, PointerRNA uiItemR(layout, ptr, "use_curved", 0, NULL, 0); } -static void node_composit_buts_filter(uiLayout *layout, bContext *C, PointerRNA *ptr) +static void node_composit_buts_filter(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr) { uiItemR(layout, ptr, "filter_type", 0, "", 0); } -static void node_composit_buts_flip(uiLayout *layout, bContext *C, PointerRNA *ptr) +static void node_composit_buts_flip(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr) { uiItemR(layout, ptr, "axis", 0, "", 0); } -static void node_composit_buts_crop(uiLayout *layout, bContext *C, PointerRNA *ptr) +static void node_composit_buts_crop(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr) { uiLayout *col; @@ -723,7 +723,7 @@ static void node_composit_buts_crop(uiLayout *layout, bContext *C, PointerRNA *p } } -static void node_composit_buts_splitviewer(uiLayout *layout, bContext *C, PointerRNA *ptr) +static void node_composit_buts_splitviewer(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr) { uiLayout *row, *col; @@ -733,7 +733,7 @@ static void node_composit_buts_splitviewer(uiLayout *layout, bContext *C, Pointe uiItemR(col, ptr, "factor", 0, NULL, 0); } -static void node_composit_buts_map_value(uiLayout *layout, bContext *C, PointerRNA *ptr) +static void node_composit_buts_map_value(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr) { uiLayout *sub, *col; @@ -754,7 +754,7 @@ static void node_composit_buts_map_value(uiLayout *layout, bContext *C, PointerR uiItemR(sub, ptr, "max", 0, "", 0); } -static void node_composit_buts_alphaover(uiLayout *layout, bContext *C, PointerRNA *ptr) +static void node_composit_buts_alphaover(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr) { uiLayout *col; @@ -763,7 +763,7 @@ static void node_composit_buts_alphaover(uiLayout *layout, bContext *C, PointerR uiItemR(col, ptr, "premul", 0, NULL, 0); } -static void node_composit_buts_hue_sat(uiLayout *layout, bContext *C, PointerRNA *ptr) +static void node_composit_buts_hue_sat(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr) { uiLayout *col; @@ -773,12 +773,12 @@ static void node_composit_buts_hue_sat(uiLayout *layout, bContext *C, PointerRNA uiItemR(col, ptr, "color_value", UI_ITEM_R_SLIDER, NULL, 0); } -static void node_composit_buts_dilateerode(uiLayout *layout, bContext *C, PointerRNA *ptr) +static void node_composit_buts_dilateerode(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr) { uiItemR(layout, ptr, "distance", 0, NULL, 0); } -static void node_composit_buts_diff_matte(uiLayout *layout, bContext *C, PointerRNA *ptr) +static void node_composit_buts_diff_matte(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr) { uiLayout *col; @@ -787,7 +787,7 @@ static void node_composit_buts_diff_matte(uiLayout *layout, bContext *C, Pointer uiItemR(col, ptr, "falloff", UI_ITEM_R_SLIDER, NULL, 0); } -static void node_composit_buts_distance_matte(uiLayout *layout, bContext *C, PointerRNA *ptr) +static void node_composit_buts_distance_matte(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr) { uiLayout *col; @@ -796,7 +796,7 @@ static void node_composit_buts_distance_matte(uiLayout *layout, bContext *C, Poi uiItemR(col, ptr, "falloff", UI_ITEM_R_SLIDER, NULL, 0); } -static void node_composit_buts_color_spill(uiLayout *layout, bContext *C, PointerRNA *ptr) +static void node_composit_buts_color_spill(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr) { uiLayout *row, *col; @@ -822,7 +822,7 @@ static void node_composit_buts_color_spill(uiLayout *layout, bContext *C, Pointe } } -static void node_composit_buts_chroma_matte(uiLayout *layout, bContext *C, PointerRNA *ptr) +static void node_composit_buts_chroma_matte(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr) { uiLayout *col; @@ -836,7 +836,7 @@ static void node_composit_buts_chroma_matte(uiLayout *layout, bContext *C, Point /*uiItemR(col, ptr, "shadow_adjust", UI_ITEM_R_SLIDER, NULL, 0); Removed for now*/ } -static void node_composit_buts_color_matte(uiLayout *layout, bContext *C, PointerRNA *ptr) +static void node_composit_buts_color_matte(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr) { uiLayout *col; @@ -846,7 +846,7 @@ static void node_composit_buts_color_matte(uiLayout *layout, bContext *C, Pointe uiItemR(col, ptr, "color_value", UI_ITEM_R_SLIDER, NULL, 0); } -static void node_composit_buts_channel_matte(uiLayout *layout, bContext *C, PointerRNA *ptr) +static void node_composit_buts_channel_matte(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr) { uiLayout *col, *row; @@ -872,7 +872,7 @@ static void node_composit_buts_channel_matte(uiLayout *layout, bContext *C, Poin uiItemR(col, ptr, "limit_min", UI_ITEM_R_SLIDER, NULL, 0); } -static void node_composit_buts_luma_matte(uiLayout *layout, bContext *C, PointerRNA *ptr) +static void node_composit_buts_luma_matte(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr) { uiLayout *col; @@ -881,17 +881,17 @@ static void node_composit_buts_luma_matte(uiLayout *layout, bContext *C, Pointer uiItemR(col, ptr, "limit_min", UI_ITEM_R_SLIDER, NULL, 0); } -static void node_composit_buts_map_uv(uiLayout *layout, bContext *C, PointerRNA *ptr) +static void node_composit_buts_map_uv(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr) { uiItemR(layout, ptr, "alpha", 0, NULL, 0); } -static void node_composit_buts_id_mask(uiLayout *layout, bContext *C, PointerRNA *ptr) +static void node_composit_buts_id_mask(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr) { uiItemR(layout, ptr, "index", 0, NULL, 0); } -static void node_composit_buts_file_output(uiLayout *layout, bContext *C, PointerRNA *ptr) +static void node_composit_buts_file_output(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr) { uiLayout *col, *row; @@ -916,17 +916,17 @@ static void node_composit_buts_file_output(uiLayout *layout, bContext *C, Pointe uiItemR(row, ptr, "frame_end", 0, "End", 0); } -static void node_composit_buts_scale(uiLayout *layout, bContext *C, PointerRNA *ptr) +static void node_composit_buts_scale(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr) { uiItemR(layout, ptr, "space", 0, "", 0); } -static void node_composit_buts_rotate(uiLayout *layout, bContext *C, PointerRNA *ptr) +static void node_composit_buts_rotate(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr) { uiItemR(layout, ptr, "filter_type", 0, "", 0); } -static void node_composit_buts_invert(uiLayout *layout, bContext *C, PointerRNA *ptr) +static void node_composit_buts_invert(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr) { uiLayout *col; @@ -935,17 +935,17 @@ static void node_composit_buts_invert(uiLayout *layout, bContext *C, PointerRNA uiItemR(col, ptr, "invert_alpha", 0, NULL, 0); } -static void node_composit_buts_premulkey(uiLayout *layout, bContext *C, PointerRNA *ptr) +static void node_composit_buts_premulkey(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr) { uiItemR(layout, ptr, "mapping", 0, "", 0); } -static void node_composit_buts_view_levels(uiLayout *layout, bContext *C, PointerRNA *ptr) +static void node_composit_buts_view_levels(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr) { uiItemR(layout, ptr, "channel", UI_ITEM_R_EXPAND, NULL, 0); } -static void node_composit_buts_colorbalance(uiLayout *layout, bContext *C, PointerRNA *ptr) +static void node_composit_buts_colorbalance(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr) { uiLayout *split, *col, *row; @@ -990,7 +990,7 @@ static void node_composit_buts_colorbalance(uiLayout *layout, bContext *C, Point } -static void node_composit_buts_huecorrect(uiLayout *layout, bContext *C, PointerRNA *ptr) +static void node_composit_buts_huecorrect(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr) { uiTemplateCurveMapping(layout, ptr, "mapping", 'h', 0, 0); } @@ -1143,7 +1143,7 @@ static void node_composit_set_butfunc(bNodeType *ntype) /* ****************** BUTTON CALLBACKS FOR TEXTURE NODES ***************** */ -static void node_texture_buts_bricks(uiLayout *layout, bContext *C, PointerRNA *ptr) +static void node_texture_buts_bricks(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr) { uiLayout *col; @@ -1156,7 +1156,7 @@ static void node_texture_buts_bricks(uiLayout *layout, bContext *C, PointerRNA * uiItemR(col, ptr, "squash_frequency", 0, "Frequency", 0); } -static void node_texture_buts_proc(uiLayout *layout, bContext *C, PointerRNA *ptr) +static void node_texture_buts_proc(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr) { PointerRNA tex_ptr; bNode *node= ptr->data; @@ -1210,12 +1210,12 @@ static void node_texture_buts_proc(uiLayout *layout, bContext *C, PointerRNA *pt } } -static void node_texture_buts_image(uiLayout *layout, bContext *C, PointerRNA *ptr) +static void node_texture_buts_image(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr) { uiTemplateID(layout, C, ptr, "image", NULL, "IMAGE_OT_open", NULL); } -static void node_texture_buts_output(uiLayout *layout, bContext *C, PointerRNA *ptr) +static void node_texture_buts_output(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr) { uiItemR(layout, ptr, "filepath", 0, "", 0); } diff --git a/source/blender/editors/space_node/node_draw.c b/source/blender/editors/space_node/node_draw.c index dfc63e032d9..8316d79c9f0 100644 --- a/source/blender/editors/space_node/node_draw.c +++ b/source/blender/editors/space_node/node_draw.c @@ -1066,7 +1066,7 @@ void drawnodespace(const bContext *C, ARegion *ar, View2D *v2d) UI_ThemeClearColor(TH_BACK); glClear(GL_COLOR_BUFFER_BIT); - UI_view2d_view_ortho(C, v2d); + UI_view2d_view_ortho(v2d); //uiFreeBlocksWin(&sa->uiblocks, sa->win); @@ -1078,7 +1078,7 @@ void drawnodespace(const bContext *C, ARegion *ar, View2D *v2d) snode->aspect= (v2d->cur.xmax - v2d->cur.xmin)/((float)ar->winx); // XXX snode->curfont= uiSetCurFont_ext(snode->aspect); - UI_view2d_constant_grid_draw(C, v2d); + UI_view2d_constant_grid_draw(v2d); /* backdrop */ draw_nodespace_back_pix(ar, snode, color_manage); diff --git a/source/blender/editors/space_outliner/outliner.c b/source/blender/editors/space_outliner/outliner.c index 20b5ad7a34f..dc6b9f342b3 100644 --- a/source/blender/editors/space_outliner/outliner.c +++ b/source/blender/editors/space_outliner/outliner.c @@ -5659,7 +5659,7 @@ void draw_outliner(const bContext *C) UI_view2d_totRect_set(v2d, sizex, sizey); /* set matrix for 2d-view controls */ - UI_view2d_view_ortho(C, v2d); + UI_view2d_view_ortho(v2d); /* draw outliner stuff (background, hierachy lines and names) */ outliner_back(ar, soops); diff --git a/source/blender/editors/space_script/space_script.c b/source/blender/editors/space_script/space_script.c index f93ddc6efbe..ce6edc3a565 100644 --- a/source/blender/editors/space_script/space_script.c +++ b/source/blender/editors/space_script/space_script.c @@ -145,7 +145,7 @@ static void script_main_area_draw(const bContext *C, ARegion *ar) UI_ThemeClearColor(TH_BACK); glClear(GL_COLOR_BUFFER_BIT); - UI_view2d_view_ortho(C, v2d); + UI_view2d_view_ortho(v2d); /* data... */ // BPY_run_python_script(C, "/root/blender-svn/blender25/test.py", NULL); diff --git a/source/blender/editors/space_sequencer/sequencer_draw.c b/source/blender/editors/space_sequencer/sequencer_draw.c index 7c6fd83c6aa..eb61633d44c 100644 --- a/source/blender/editors/space_sequencer/sequencer_draw.c +++ b/source/blender/editors/space_sequencer/sequencer_draw.c @@ -772,7 +772,7 @@ void draw_image_seq(const bContext* C, Scene *scene, ARegion *ar, SpaceSeq *sseq } /* setting up the view - actual drawing starts here */ - UI_view2d_view_ortho(C, v2d); + UI_view2d_view_ortho(v2d); last_texid= glaGetOneInteger(GL_TEXTURE_2D); glEnable(GL_TEXTURE_2D); @@ -1016,7 +1016,7 @@ void draw_timeline_seq(const bContext *C, ARegion *ar) glClearColor(col[0], col[1], col[2], 0.0); glClear(GL_COLOR_BUFFER_BIT); - UI_view2d_view_ortho(C, v2d); + UI_view2d_view_ortho(v2d); /* calculate extents of sequencer strips/data @@ -1029,7 +1029,7 @@ void draw_timeline_seq(const bContext *C, ARegion *ar) draw_seq_backdrop(v2d); /* regular grid-pattern over the rest of the view (i.e. frame grid lines) */ - UI_view2d_constant_grid_draw(C, v2d); + UI_view2d_constant_grid_draw(v2d); seq_draw_sfra_efra(C, sseq, ar); @@ -1043,17 +1043,17 @@ void draw_timeline_seq(const bContext *C, ARegion *ar) } /* current frame */ - UI_view2d_view_ortho(C, v2d); + UI_view2d_view_ortho(v2d); if ((sseq->flag & SEQ_DRAWFRAMES)==0) flag |= DRAWCFRA_UNIT_SECONDS; if ((sseq->flag & SEQ_NO_DRAW_CFRANUM)==0) flag |= DRAWCFRA_SHOW_NUMBOX; ANIM_draw_cfra(C, v2d, flag); /* markers */ - UI_view2d_view_orthoSpecial(C, v2d, 1); + UI_view2d_view_orthoSpecial(ar, v2d, 1); draw_markers_time(C, DRAW_MARKERS_LINES); /* preview range */ - UI_view2d_view_ortho(C, v2d); + UI_view2d_view_ortho(v2d); ANIM_draw_previewrange(C, v2d); /* overlap playhead */ diff --git a/source/blender/editors/space_sound/space_sound.c b/source/blender/editors/space_sound/space_sound.c index 905e1d6cdd9..919395f3bff 100644 --- a/source/blender/editors/space_sound/space_sound.c +++ b/source/blender/editors/space_sound/space_sound.c @@ -153,7 +153,7 @@ static void sound_main_area_draw(const bContext *C, ARegion *ar) UI_ThemeClearColor(TH_BACK); glClear(GL_COLOR_BUFFER_BIT); - UI_view2d_view_ortho(C, v2d); + UI_view2d_view_ortho(v2d); /* data... */ @@ -194,7 +194,7 @@ static void sound_header_area_draw(const bContext *C, ARegion *ar) glClear(GL_COLOR_BUFFER_BIT); /* set view2d view matrix for scrolling (without scrollers) */ - UI_view2d_view_ortho(C, &ar->v2d); + UI_view2d_view_ortho(&ar->v2d); sound_header_buttons(C, ar); diff --git a/source/blender/editors/space_text/space_text.c b/source/blender/editors/space_text/space_text.c index 5ee7ca3c3ef..4e1bc818ce4 100644 --- a/source/blender/editors/space_text/space_text.c +++ b/source/blender/editors/space_text/space_text.c @@ -384,7 +384,7 @@ static void text_main_area_draw(const bContext *C, ARegion *ar) UI_ThemeClearColor(TH_BACK); glClear(GL_COLOR_BUFFER_BIT); - // UI_view2d_view_ortho(C, v2d); + // UI_view2d_view_ortho(v2d); /* data... */ draw_text_main(st, ar); diff --git a/source/blender/editors/space_time/space_time.c b/source/blender/editors/space_time/space_time.c index 0d3b0514122..37867890c15 100644 --- a/source/blender/editors/space_time/space_time.c +++ b/source/blender/editors/space_time/space_time.c @@ -467,15 +467,15 @@ static void time_main_area_draw(const bContext *C, ARegion *ar) UI_ThemeClearColor(TH_BACK); glClear(GL_COLOR_BUFFER_BIT); - UI_view2d_view_ortho(C, v2d); + UI_view2d_view_ortho(v2d); /* start and end frame */ time_draw_sfra_efra(C, stime, ar); /* grid */ unit= (stime->flag & TIME_DRAWFRAMES)? V2D_UNIT_FRAMES: V2D_UNIT_SECONDS; - grid= UI_view2d_grid_calc(C, v2d, unit, V2D_GRID_CLAMP, V2D_ARG_DUMMY, V2D_ARG_DUMMY, ar->winx, ar->winy); - UI_view2d_grid_draw(C, v2d, grid, (V2D_VERTICAL_LINES|V2D_VERTICAL_AXIS)); + grid= UI_view2d_grid_calc(CTX_data_scene(C), v2d, unit, V2D_GRID_CLAMP, V2D_ARG_DUMMY, V2D_ARG_DUMMY, ar->winx, ar->winy); + UI_view2d_grid_draw(v2d, grid, (V2D_VERTICAL_LINES|V2D_VERTICAL_AXIS)); UI_view2d_grid_free(grid); /* keyframes */ @@ -488,7 +488,7 @@ static void time_main_area_draw(const bContext *C, ARegion *ar) ANIM_draw_cfra(C, v2d, flag); /* markers */ - UI_view2d_view_orthoSpecial(C, v2d, 1); + UI_view2d_view_orthoSpecial(ar, v2d, 1); draw_markers_time(C, 0); /* caches */ diff --git a/source/blender/editors/space_view3d/drawanimviz.c b/source/blender/editors/space_view3d/drawanimviz.c index fb271556a9c..4cce166b36b 100644 --- a/source/blender/editors/space_view3d/drawanimviz.c +++ b/source/blender/editors/space_view3d/drawanimviz.c @@ -64,7 +64,7 @@ // - include support for editing the path verts /* Set up drawing environment for drawing motion paths */ -void draw_motion_paths_init(Scene *scene, View3D *v3d, ARegion *ar) +void draw_motion_paths_init(View3D *v3d, ARegion *ar) { RegionView3D *rv3d= ar->regiondata; @@ -79,7 +79,7 @@ void draw_motion_paths_init(Scene *scene, View3D *v3d, ARegion *ar) * i.e. draw_motion_paths_init() has been called */ // FIXME: the text is still drawn in the wrong space - it includes the current transforms of the object still... -void draw_motion_path_instance(Scene *scene, View3D *v3d, ARegion *ar, +void draw_motion_path_instance(Scene *scene, Object *ob, bPoseChannel *pchan, bAnimVizSettings *avs, bMotionPath *mpath) { //RegionView3D *rv3d= ar->regiondata; @@ -283,7 +283,7 @@ void draw_motion_path_instance(Scene *scene, View3D *v3d, ARegion *ar, } /* Clean up drawing environment after drawing motion paths */ -void draw_motion_paths_cleanup(Scene *scene, View3D *v3d, ARegion *ar) +void draw_motion_paths_cleanup(View3D *v3d) { if (v3d->zbuf) glEnable(GL_DEPTH_TEST); glPopMatrix(); diff --git a/source/blender/editors/space_view3d/drawarmature.c b/source/blender/editors/space_view3d/drawarmature.c index 71e52e723c5..6cbfc2cffe4 100644 --- a/source/blender/editors/space_view3d/drawarmature.c +++ b/source/blender/editors/space_view3d/drawarmature.c @@ -140,7 +140,7 @@ static void cp_shade_color3ub (char cp[], int offset) } /* This function sets the gl-color for coloring a certain bone (based on bcolor) */ -static short set_pchan_glColor (short colCode, int armflag, int boneflag, int constflag) +static short set_pchan_glColor (short colCode, int boneflag, int constflag) { switch (colCode) { case PCHAN_COLOR_NORMAL: @@ -551,7 +551,7 @@ static void draw_bone_points(int dt, int armflag, unsigned int boneflag, int id) } else { if (armflag & ARM_POSEMODE) - set_pchan_glColor(PCHAN_COLOR_SOLID, armflag, boneflag, 0); + set_pchan_glColor(PCHAN_COLOR_SOLID, boneflag, 0); else UI_ThemeColor(TH_BONE_SOLID); } @@ -574,7 +574,7 @@ static void draw_bone_points(int dt, int armflag, unsigned int boneflag, int id) } else { if (armflag & ARM_POSEMODE) - set_pchan_glColor(PCHAN_COLOR_SOLID, armflag, boneflag, 0); + set_pchan_glColor(PCHAN_COLOR_SOLID, boneflag, 0); else UI_ThemeColor(TH_BONE_SOLID); } @@ -616,7 +616,7 @@ static float co[16] ={ /* smat, imat = mat & imat to draw screenaligned */ -static void draw_sphere_bone_dist(float smat[][4], float imat[][4], int boneflag, bPoseChannel *pchan, EditBone *ebone) +static void draw_sphere_bone_dist(float smat[][4], float imat[][4], bPoseChannel *pchan, EditBone *ebone) { float head, tail, length, dist; float *headvec, *tailvec, dirvec[3]; @@ -782,7 +782,7 @@ static void draw_sphere_bone_wire(float smat[][4], float imat[][4], int armflag, else UI_ThemeColor(TH_VERTEX); } else if (armflag & ARM_POSEMODE) - set_pchan_glColor(PCHAN_COLOR_NORMAL, armflag, boneflag, constflag); + set_pchan_glColor(PCHAN_COLOR_NORMAL, boneflag, constflag); /* Draw root point if we are not connected */ if ((boneflag & BONE_CONNECTED)==0) { @@ -903,7 +903,7 @@ static void draw_sphere_bone(int dt, int armflag, int boneflag, int constflag, u else UI_ThemeColorShade(TH_BONE_SOLID, -30); } else if (armflag & ARM_POSEMODE) - set_pchan_glColor(PCHAN_COLOR_SPHEREBONE_END, armflag, boneflag, constflag); + set_pchan_glColor(PCHAN_COLOR_SPHEREBONE_END, boneflag, constflag); else if (dt==OB_SOLID) UI_ThemeColorShade(TH_BONE_SOLID, -30); @@ -933,7 +933,7 @@ static void draw_sphere_bone(int dt, int armflag, int boneflag, int constflag, u else UI_ThemeColor(TH_BONE_SOLID); } else if (armflag & ARM_POSEMODE) - set_pchan_glColor(PCHAN_COLOR_SPHEREBONE_BASE, armflag, boneflag, constflag); + set_pchan_glColor(PCHAN_COLOR_SPHEREBONE_BASE, boneflag, constflag); else if (dt == OB_SOLID) UI_ThemeColor(TH_BONE_SOLID); @@ -1003,7 +1003,7 @@ static void draw_line_bone(int armflag, int boneflag, int constflag, unsigned in if (armflag & (ARM_EDITMODE|ARM_POSEMODE)) { glLineWidth(4.0f); if (armflag & ARM_POSEMODE) - set_pchan_glColor(PCHAN_COLOR_NORMAL, armflag, boneflag, constflag); + set_pchan_glColor(PCHAN_COLOR_NORMAL, boneflag, constflag); else if (armflag & ARM_EDITMODE) { UI_ThemeColor(TH_WIRE); } @@ -1048,7 +1048,7 @@ static void draw_line_bone(int armflag, int boneflag, int constflag, unsigned in glLoadName(id & 0xFFFF); /* object tag, for bordersel optim */ if (armflag & ARM_POSEMODE) - set_pchan_glColor(PCHAN_COLOR_LINEBONE, armflag, boneflag, constflag); + set_pchan_glColor(PCHAN_COLOR_LINEBONE, boneflag, constflag); } glLineWidth(2.0); @@ -1147,9 +1147,9 @@ static void draw_b_bone(int dt, int armflag, int boneflag, int constflag, unsign /* colors for modes */ if (armflag & ARM_POSEMODE) { if (dt <= OB_WIRE) - set_pchan_glColor(PCHAN_COLOR_NORMAL, armflag, boneflag, constflag); + set_pchan_glColor(PCHAN_COLOR_NORMAL, boneflag, constflag); else - set_pchan_glColor(PCHAN_COLOR_SOLID, armflag, boneflag, constflag); + set_pchan_glColor(PCHAN_COLOR_SOLID, boneflag, constflag); } else if (armflag & ARM_EDITMODE) { if (dt==OB_WIRE) { @@ -1171,7 +1171,7 @@ static void draw_b_bone(int dt, int armflag, int boneflag, int constflag, unsign glEnable(GL_LIGHTING); if (armflag & ARM_POSEMODE) - set_pchan_glColor(PCHAN_COLOR_SOLID, armflag, boneflag, constflag); + set_pchan_glColor(PCHAN_COLOR_SOLID, boneflag, constflag); else UI_ThemeColor(TH_BONE_SOLID); @@ -1186,7 +1186,7 @@ static void draw_b_bone(int dt, int armflag, int boneflag, int constflag, unsign if (armflag & ARM_POSEMODE) { if (constflag) { /* set constraint colors */ - if (set_pchan_glColor(PCHAN_COLOR_CONSTS, armflag, boneflag, constflag)) { + if (set_pchan_glColor(PCHAN_COLOR_CONSTS, boneflag, constflag)) { glEnable(GL_BLEND); draw_b_bone_boxes(OB_SOLID, pchan, xwidth, length, zwidth); @@ -1195,7 +1195,7 @@ static void draw_b_bone(int dt, int armflag, int boneflag, int constflag, unsign } /* restore colors */ - set_pchan_glColor(PCHAN_COLOR_NORMAL, armflag, boneflag, constflag); + set_pchan_glColor(PCHAN_COLOR_NORMAL, boneflag, constflag); } } @@ -1221,9 +1221,9 @@ static void draw_bone(int dt, int armflag, int boneflag, int constflag, unsigned /* colors for posemode */ if (armflag & ARM_POSEMODE) { if (dt <= OB_WIRE) - set_pchan_glColor(PCHAN_COLOR_NORMAL, armflag, boneflag, constflag); + set_pchan_glColor(PCHAN_COLOR_NORMAL, boneflag, constflag); else - set_pchan_glColor(PCHAN_COLOR_SOLID, armflag, boneflag, constflag); + set_pchan_glColor(PCHAN_COLOR_SOLID, boneflag, constflag); } @@ -1245,7 +1245,7 @@ static void draw_bone(int dt, int armflag, int boneflag, int constflag, unsigned else if (armflag & ARM_POSEMODE) { if (constflag) { /* draw constraint colors */ - if (set_pchan_glColor(PCHAN_COLOR_CONSTS, armflag, boneflag, constflag)) { + if (set_pchan_glColor(PCHAN_COLOR_CONSTS, boneflag, constflag)) { glEnable(GL_BLEND); draw_bone_solid_octahedral(); @@ -1254,7 +1254,7 @@ static void draw_bone(int dt, int armflag, int boneflag, int constflag, unsigned } /* restore colors */ - set_pchan_glColor(PCHAN_COLOR_NORMAL, armflag, boneflag, constflag); + set_pchan_glColor(PCHAN_COLOR_NORMAL, boneflag, constflag); } } draw_bone_octahedral(); @@ -1262,7 +1262,7 @@ static void draw_bone(int dt, int armflag, int boneflag, int constflag, unsigned else { /* solid */ if (armflag & ARM_POSEMODE) - set_pchan_glColor(PCHAN_COLOR_SOLID, armflag, boneflag, constflag); + set_pchan_glColor(PCHAN_COLOR_SOLID, boneflag, constflag); else UI_ThemeColor(TH_BONE_SOLID); draw_bone_solid_octahedral(); @@ -1283,7 +1283,7 @@ static void draw_custom_bone(Scene *scene, View3D *v3d, RegionView3D *rv3d, Obje /* colors for posemode */ if (armflag & ARM_POSEMODE) { - set_pchan_glColor(PCHAN_COLOR_NORMAL, armflag, boneflag, 0); + set_pchan_glColor(PCHAN_COLOR_NORMAL, boneflag, 0); } if (id != -1) { @@ -1602,7 +1602,7 @@ static void draw_pose_bones(Scene *scene, View3D *v3d, ARegion *ar, Base *base, if (bone && !(bone->flag & (BONE_HIDDEN_P|BONE_NO_DEFORM|BONE_HIDDEN_PG))) { if (bone->flag & (BONE_SELECTED)) { if (bone->layer & arm->layer) - draw_sphere_bone_dist(smat, imat, bone->flag, pchan, NULL); + draw_sphere_bone_dist(smat, imat, pchan, NULL); } } } @@ -1902,7 +1902,7 @@ static void draw_pose_bones(Scene *scene, View3D *v3d, ARegion *ar, Base *base, bone_matrix_translate_y(bmat, pchan->bone->length); glMultMatrixf(bmat); - drawaxes(pchan->bone->length*0.25f, 0, OB_ARROWS); + drawaxes(pchan->bone->length*0.25f, OB_ARROWS); glPopMatrix(); } @@ -1958,7 +1958,7 @@ static void draw_ebones(View3D *v3d, ARegion *ar, Object *ob, int dt) if (eBone->layer & arm->layer) { if ((eBone->flag & (BONE_HIDDEN_A|BONE_NO_DEFORM))==0) { if (eBone->flag & (BONE_SELECTED|BONE_TIPSEL|BONE_ROOTSEL)) - draw_sphere_bone_dist(smat, imat, eBone->flag, NULL, eBone); + draw_sphere_bone_dist(smat, imat, NULL, eBone); } } } @@ -2095,7 +2095,7 @@ static void draw_ebones(View3D *v3d, ARegion *ar, Object *ob, int dt) bone_matrix_translate_y(bmat, eBone->length); glMultMatrixf(bmat); - drawaxes(eBone->length*0.25f, 0, OB_ARROWS); + drawaxes(eBone->length*0.25f, OB_ARROWS); glPopMatrix(); } @@ -2123,16 +2123,16 @@ static void draw_pose_paths(Scene *scene, View3D *v3d, ARegion *ar, Object *ob) bPoseChannel *pchan; /* setup drawing environment for paths */ - draw_motion_paths_init(scene, v3d, ar); + draw_motion_paths_init(v3d, ar); /* draw paths where they exist and they releated bone is visible */ for (pchan= ob->pose->chanbase.first; pchan; pchan= pchan->next) { if ((pchan->bone->layer & arm->layer) && (pchan->mpath)) - draw_motion_path_instance(scene, v3d, ar, ob, pchan, avs, pchan->mpath); + draw_motion_path_instance(scene, ob, pchan, avs, pchan->mpath); } /* cleanup after drawing */ - draw_motion_paths_cleanup(scene, v3d, ar); + draw_motion_paths_cleanup(v3d); } diff --git a/source/blender/editors/space_view3d/drawmesh.c b/source/blender/editors/space_view3d/drawmesh.c index cf511a8ad9b..0df2888f4a0 100644 --- a/source/blender/editors/space_view3d/drawmesh.c +++ b/source/blender/editors/space_view3d/drawmesh.c @@ -192,7 +192,7 @@ static int draw_tfaces3D__drawFaceOpts(void *userData, int index) return 0; } -static void draw_tfaces3D(RegionView3D *rv3d, Object *ob, Mesh *me, DerivedMesh *dm) +static void draw_tfaces3D(RegionView3D *rv3d, Mesh *me, DerivedMesh *dm) { struct { Mesh *me; EdgeHash *eh; } data; @@ -671,7 +671,7 @@ void draw_mesh_textured(Scene *scene, View3D *v3d, RegionView3D *rv3d, Object *o /* draw edges and selected faces over textured mesh */ if(!(ob == scene->obedit) && faceselect) - draw_tfaces3D(rv3d, ob, me, dm); + draw_tfaces3D(rv3d, me, dm); /* reset from negative scale correction */ glFrontFace(GL_CCW); diff --git a/source/blender/editors/space_view3d/drawobject.c b/source/blender/editors/space_view3d/drawobject.c index 2206d744dc6..c9b8a086d22 100644 --- a/source/blender/editors/space_view3d/drawobject.c +++ b/source/blender/editors/space_view3d/drawobject.c @@ -398,8 +398,7 @@ static void draw_xyz_wire(float *c, float size, int axis) } -/* flag is same as for draw_object */ -void drawaxes(float size, int flag, char drawtype) +void drawaxes(float size, char drawtype) { int axis; float v1[3]= {0.0, 0.0, 0.0}; @@ -1463,7 +1462,7 @@ static void drawlattice(Scene *scene, View3D *v3d, Object *ob) * if not, ED_view3d_init_mats_rv3d() can be used for selection tools * but would not give correct results with dupli's for eg. which dont * use the object matrix in the useual way */ -static void mesh_foreachScreenVert__mapFunc(void *userData, int index, float *co, float *no_f, short *no_s) +static void mesh_foreachScreenVert__mapFunc(void *userData, int index, float *co, float *UNUSED(no_f), short *UNUSED(no_s)) { struct { void (*func)(void *userData, EditVert *eve, int x, int y, int index); void *userData; ViewContext vc; int clipVerts; } *data = userData; EditVert *eve = EM_get_vert_for_index(index); @@ -1547,7 +1546,7 @@ void mesh_foreachScreenEdge(ViewContext *vc, void (*func)(void *userData, EditEd dm->release(dm); } -static void mesh_foreachScreenFace__mapFunc(void *userData, int index, float *cent, float *no) +static void mesh_foreachScreenFace__mapFunc(void *userData, int index, float *cent, float *UNUSED(no)) { struct { void (*func)(void *userData, EditFace *efa, int x, int y, int index); void *userData; ViewContext vc; } *data = userData; EditFace *efa = EM_get_face_for_index(index); @@ -1658,7 +1657,7 @@ static void draw_dm_face_normals(Scene *scene, DerivedMesh *dm) glEnd(); } -static void draw_dm_face_centers__mapFunc(void *userData, int index, float *cent, float *no) +static void draw_dm_face_centers__mapFunc(void *userData, int index, float *cent, float *UNUSED(no)) { EditFace *efa = EM_get_face_for_index(index); int sel = *((int*) userData); @@ -1702,7 +1701,7 @@ static void draw_dm_vert_normals(Scene *scene, DerivedMesh *dm) } /* Draw verts with color set based on selection */ -static void draw_dm_verts__mapFunc(void *userData, int index, float *co, float *no_f, short *no_s) +static void draw_dm_verts__mapFunc(void *userData, int index, float *co, float *UNUSED(no_f), short *UNUSED(no_s)) { struct { int sel; EditVert *eve_act; } * data = userData; EditVert *eve = EM_get_vert_for_index(index); @@ -1779,7 +1778,7 @@ static void draw_dm_edges_sel(DerivedMesh *dm, unsigned char *baseCol, unsigned } /* Draw edges */ -static int draw_dm_edges__setDrawOptions(void *userData, int index) +static int draw_dm_edges__setDrawOptions(void *UNUSED(userData), int index) { return EM_get_edge_for_index(index)->h==0; } @@ -1789,7 +1788,7 @@ static void draw_dm_edges(DerivedMesh *dm) } /* Draw edges with color interpolated based on selection */ -static int draw_dm_edges_sel_interp__setDrawOptions(void *userData, int index) +static int draw_dm_edges_sel_interp__setDrawOptions(void *UNUSED(userData), int index) { return EM_get_edge_for_index(index)->h==0; } @@ -1814,7 +1813,7 @@ static void draw_dm_edges_sel_interp(DerivedMesh *dm, unsigned char *baseCol, un } /* Draw only seam edges */ -static int draw_dm_edges_seams__setDrawOptions(void *userData, int index) +static int draw_dm_edges_seams__setDrawOptions(void *UNUSED(userData), int index) { EditEdge *eed = EM_get_edge_for_index(index); @@ -1826,7 +1825,7 @@ static void draw_dm_edges_seams(DerivedMesh *dm) } /* Draw only sharp edges */ -static int draw_dm_edges_sharp__setDrawOptions(void *userData, int index) +static int draw_dm_edges_sharp__setDrawOptions(void *UNUSED(userData), int index) { EditEdge *eed = EM_get_edge_for_index(index); @@ -1840,7 +1839,7 @@ static void draw_dm_edges_sharp(DerivedMesh *dm) /* Draw faces with color set based on selection * return 2 for the active face so it renders with stipple enabled */ -static int draw_dm_faces_sel__setDrawOptions(void *userData, int index, int *drawSmooth_r) +static int draw_dm_faces_sel__setDrawOptions(void *userData, int index, int *UNUSED(drawSmooth_r)) { struct { unsigned char *cols[3]; EditFace *efa_act; } * data = userData; EditFace *efa = EM_get_face_for_index(index); @@ -1872,7 +1871,7 @@ static void draw_dm_faces_sel(DerivedMesh *dm, unsigned char *baseCol, unsigned dm->drawMappedFaces(dm, draw_dm_faces_sel__setDrawOptions, &data, 0, GPU_enable_material); } -static int draw_dm_creases__setDrawOptions(void *userData, int index) +static int draw_dm_creases__setDrawOptions(void *UNUSED(userData), int index) { EditEdge *eed = EM_get_edge_for_index(index); @@ -1890,7 +1889,7 @@ static void draw_dm_creases(DerivedMesh *dm) glLineWidth(1.0); } -static int draw_dm_bweights__setDrawOptions(void *userData, int index) +static int draw_dm_bweights__setDrawOptions(void *UNUSED(userData), int index) { EditEdge *eed = EM_get_edge_for_index(index); @@ -1901,7 +1900,7 @@ static int draw_dm_bweights__setDrawOptions(void *userData, int index) return 0; } } -static void draw_dm_bweights__mapFunc(void *userData, int index, float *co, float *no_f, short *no_s) +static void draw_dm_bweights__mapFunc(void *UNUSED(userData), int index, float *co, float *UNUSED(no_f), short *UNUSED(no_s)) { EditVert *eve = EM_get_vert_for_index(index); @@ -1936,7 +1935,7 @@ static void draw_dm_bweights(Scene *scene, DerivedMesh *dm) /* EditMesh drawing routines*/ -static void draw_em_fancy_verts(Scene *scene, View3D *v3d, Object *obedit, EditMesh *em, DerivedMesh *cageDM, EditVert *eve_act) +static void draw_em_fancy_verts(Scene *scene, View3D *v3d, Object *obedit, DerivedMesh *cageDM, EditVert *eve_act) { ToolSettings *ts= scene->toolsettings; int sel; @@ -2227,7 +2226,7 @@ static void draw_em_measure_stats(View3D *v3d, RegionView3D *rv3d, Object *ob, E } } -static int draw_em_fancy__setFaceOpts(void *userData, int index, int *drawSmooth_r) +static int draw_em_fancy__setFaceOpts(void *UNUSED(userData), int index, int *UNUSED(drawSmooth_r)) { EditFace *efa = EM_get_face_for_index(index); @@ -2239,7 +2238,7 @@ static int draw_em_fancy__setFaceOpts(void *userData, int index, int *drawSmooth return 0; } -static int draw_em_fancy__setGLSLFaceOpts(void *userData, int index) +static int draw_em_fancy__setGLSLFaceOpts(void *UNUSED(userData), int index) { EditFace *efa = EM_get_face_for_index(index); @@ -2385,7 +2384,7 @@ static void draw_em_fancy(Scene *scene, View3D *v3d, RegionView3D *rv3d, Object if(em) { // XXX retopo_matrix_update(v3d); - draw_em_fancy_verts(scene, v3d, ob, em, cageDM, eve_act); + draw_em_fancy_verts(scene, v3d, ob, cageDM, eve_act); if(me->drawflag & ME_DRAWNORMALS) { UI_ThemeColor(TH_NORMAL); @@ -2435,7 +2434,7 @@ static void draw_mesh_object_outline(View3D *v3d, Object *ob, DerivedMesh *dm) } } -static int wpaint__setSolidDrawOptions(void *userData, int index, int *drawSmooth_r) +static int wpaint__setSolidDrawOptions(void *UNUSED(userData), int UNUSED(index), int *drawSmooth_r) { *drawSmooth_r = 1; return 1; @@ -4030,7 +4029,7 @@ static void draw_update_ptcache_edit(Scene *scene, Object *ob, PTCacheEdit *edit psys_cache_edit_paths(scene, ob, edit, CFRA); } -static void draw_ptcache_edit(Scene *scene, View3D *v3d, RegionView3D *rv3d, Object *ob, PTCacheEdit *edit, int dt) +static void draw_ptcache_edit(Scene *scene, View3D *v3d, PTCacheEdit *edit) { ParticleCacheKey **cache, *path, *pkey; PTCacheEditPoint *point; @@ -4824,9 +4823,9 @@ static void draw_empty_cone (float size) } /* draw points on curve speed handles */ +#if 0 // XXX old animation system stuff static void curve_draw_speed(Scene *scene, Object *ob) { -#if 0 // XXX old animation system stuff Curve *cu= ob->data; IpoCurve *icu; BezTriple *bezt; @@ -4852,8 +4851,8 @@ static void curve_draw_speed(Scene *scene, Object *ob) glPointSize(1.0); bglEnd(); -#endif // XXX old animation system stuff } +#endif // XXX old animation system stuff static void draw_textcurs(float textcurs[][2]) @@ -5649,13 +5648,13 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, int flag) bAnimVizSettings *avs= &ob->avs; /* setup drawing environment for paths */ - draw_motion_paths_init(scene, v3d, ar); + draw_motion_paths_init(v3d, ar); /* draw motion path for object */ - draw_motion_path_instance(scene, v3d, ar, ob, NULL, avs, ob->mpath); + draw_motion_path_instance(scene, ob, NULL, avs, ob->mpath); /* cleanup after drawing */ - draw_motion_paths_cleanup(scene, v3d, ar); + draw_motion_paths_cleanup(v3d); } /* multiply view with object matrix. @@ -5879,9 +5878,9 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, int flag) } else if(boundbox_clip(rv3d, ob->obmat, ob->bb ? ob->bb : cu->bb)) { empty_object= drawDispList(scene, v3d, rv3d, base, dt); - - if(cu->path) - curve_draw_speed(scene, ob); + +//XXX old animsys if(cu->path) +// curve_draw_speed(scene, ob); } break; case OB_MBALL: @@ -5900,7 +5899,7 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, int flag) } case OB_EMPTY: if((v3d->flag2 & V3D_RENDER_OVERRIDE)==0) - drawaxes(ob->empty_drawsize, flag, ob->empty_drawtype); + drawaxes(ob->empty_drawsize, ob->empty_drawtype); break; case OB_LAMP: if((v3d->flag2 & V3D_RENDER_OVERRIDE)==0) { @@ -5926,7 +5925,7 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, int flag) break; default: if((v3d->flag2 & V3D_RENDER_OVERRIDE)==0) { - drawaxes(1.0, flag, OB_ARROWS); + drawaxes(1.0, OB_ARROWS); } } @@ -5998,7 +5997,7 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, int flag) PTCacheEdit *edit = PE_create_current(scene, ob); if(edit) { glLoadMatrixf(rv3d->viewmat); - draw_ptcache_edit(scene, v3d, rv3d, ob, edit, dt); + draw_ptcache_edit(scene, v3d, edit); glMultMatrixf(ob->obmat); } } @@ -6052,7 +6051,7 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, int flag) // #if 0 smd->domain->tex = NULL; GPU_create_smoke(smd, 0); - draw_volume(scene, ar, v3d, base, smd->domain->tex, smd->domain->p0, smd->domain->p1, smd->domain->res, smd->domain->dx, smd->domain->tex_shadow); + draw_volume(ar, smd->domain->tex, smd->domain->p0, smd->domain->p1, smd->domain->res, smd->domain->dx, smd->domain->tex_shadow); GPU_free_smoke(smd); // #endif #if 0 @@ -6103,7 +6102,7 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, int flag) { smd->domain->tex = NULL; GPU_create_smoke(smd, 1); - draw_volume(scene, ar, v3d, base, smd->domain->tex, smd->domain->p0, smd->domain->p1, smd->domain->res_wt, smd->domain->dx_wt, smd->domain->tex_shadow); + draw_volume(ar, smd->domain->tex, smd->domain->p0, smd->domain->p1, smd->domain->res_wt, smd->domain->dx_wt, smd->domain->tex_shadow); GPU_free_smoke(smd); } } @@ -6126,7 +6125,7 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, int flag) if(dtx && (G.f & G_RENDER_OGL)==0) { if(dtx & OB_AXIS) { - drawaxes(1.0f, flag, OB_ARROWS); + drawaxes(1.0f, OB_ARROWS); } if(dtx & OB_BOUNDBOX) { if((v3d->flag2 & V3D_RENDER_OVERRIDE)==0) @@ -6266,7 +6265,7 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, int flag) /* ***************** BACKBUF SEL (BBS) ********* */ -static void bbs_mesh_verts__mapFunc(void *userData, int index, float *co, float *no_f, short *no_s) +static void bbs_mesh_verts__mapFunc(void *userData, int index, float *co, float *UNUSED(no_f), short *UNUSED(no_s)) { int offset = (intptr_t) userData; EditVert *eve = EM_get_vert_for_index(index); @@ -6302,7 +6301,7 @@ static void bbs_mesh_wire(DerivedMesh *dm, int offset) dm->drawMappedEdges(dm, bbs_mesh_wire__setDrawOptions, (void*)(intptr_t) offset); } -static int bbs_mesh_solid__setSolidDrawOptions(void *userData, int index, int *drawSmooth_r) +static int bbs_mesh_solid__setSolidDrawOptions(void *userData, int index, int *UNUSED(drawSmooth_r)) { if (EM_get_face_for_index(index)->h==0) { if (userData) { @@ -6314,7 +6313,7 @@ static int bbs_mesh_solid__setSolidDrawOptions(void *userData, int index, int *d } } -static void bbs_mesh_solid__drawCenter(void *userData, int index, float *cent, float *no) +static void bbs_mesh_solid__drawCenter(void *UNUSED(userData), int index, float *cent, float *UNUSED(no)) { EditFace *efa = EM_get_face_for_index(index); @@ -6346,13 +6345,13 @@ static void bbs_mesh_solid_EM(Scene *scene, View3D *v3d, Object *ob, DerivedMesh } } -static int bbs_mesh_solid__setDrawOpts(void *userData, int index, int *drawSmooth_r) +static int bbs_mesh_solid__setDrawOpts(void *UNUSED(userData), int index, int *UNUSED(drawSmooth_r)) { WM_set_framebuffer_index_color(index+1); return 1; } -static int bbs_mesh_solid_hide__setDrawOpts(void *userData, int index, int *drawSmooth_r) +static int bbs_mesh_solid_hide__setDrawOpts(void *userData, int index, int *UNUSED(drawSmooth_r)) { Mesh *me = userData; @@ -6499,7 +6498,7 @@ void draw_object_instance(Scene *scene, View3D *v3d, RegionView3D *rv3d, Object draw_object_mesh_instance(scene, v3d, rv3d, ob, dt, outline); break; case OB_EMPTY: - drawaxes(ob->empty_drawsize, 0, ob->empty_drawtype); + drawaxes(ob->empty_drawsize, ob->empty_drawtype); break; } } diff --git a/source/blender/editors/space_view3d/drawvolume.c b/source/blender/editors/space_view3d/drawvolume.c index 678920f8173..611cf68d81c 100644 --- a/source/blender/editors/space_view3d/drawvolume.c +++ b/source/blender/editors/space_view3d/drawvolume.c @@ -175,7 +175,7 @@ static int larger_pow2(int n) return n*2; } -void draw_volume(Scene *scene, ARegion *ar, View3D *v3d, Base *base, GPUTexture *tex, float *min, float *max, int res[3], float dx, GPUTexture *tex_shadow) +void draw_volume(ARegion *ar, GPUTexture *tex, float *min, float *max, int res[3], float dx, GPUTexture *tex_shadow) { RegionView3D *rv3d= ar->regiondata; diff --git a/source/blender/editors/space_view3d/view3d_header.c b/source/blender/editors/space_view3d/view3d_header.c index d7ab8034286..5ca8843b658 100644 --- a/source/blender/editors/space_view3d/view3d_header.c +++ b/source/blender/editors/space_view3d/view3d_header.c @@ -304,7 +304,7 @@ static char *view3d_modeselect_pup(Scene *scene) } -static void do_view3d_header_buttons(bContext *C, void *arg, int event) +static void do_view3d_header_buttons(bContext *C, void *UNUSED(arg), int event) { wmWindow *win= CTX_wm_window(C); ToolSettings *ts= CTX_data_tool_settings(C); diff --git a/source/blender/editors/space_view3d/view3d_intern.h b/source/blender/editors/space_view3d/view3d_intern.h index 4065b159ccf..49ef803b1af 100644 --- a/source/blender/editors/space_view3d/view3d_intern.h +++ b/source/blender/editors/space_view3d/view3d_intern.h @@ -93,11 +93,11 @@ void VIEW3D_OT_drawtype(struct wmOperatorType *ot); void view3d_boxview_copy(ScrArea *sa, ARegion *ar); /* drawanim.c */ -void draw_motion_paths_init(Scene *scene, View3D *v3d, struct ARegion *ar); -void draw_motion_path_instance(Scene *scene, View3D *v3d, struct ARegion *ar, +void draw_motion_paths_init(View3D *v3d, struct ARegion *ar); +void draw_motion_path_instance(Scene *scene, struct Object *ob, struct bPoseChannel *pchan, struct bAnimVizSettings *avs, struct bMotionPath *mpath); -void draw_motion_paths_cleanup(Scene *scene, View3D *v3d, struct ARegion *ar); +void draw_motion_paths_cleanup(View3D *v3d); @@ -106,7 +106,7 @@ void draw_object(Scene *scene, struct ARegion *ar, View3D *v3d, Base *base, int int draw_glsl_material(Scene *scene, struct Object *ob, View3D *v3d, int dt); void draw_object_instance(Scene *scene, View3D *v3d, RegionView3D *rv3d, struct Object *ob, int dt, int outline); void draw_object_backbufsel(Scene *scene, View3D *v3d, RegionView3D *rv3d, struct Object *ob); -void drawaxes(float size, int flag, char drawtype); +void drawaxes(float size, char drawtype); void view3d_cached_text_draw_begin(void); void view3d_cached_text_draw_add(float x, float y, float z, char *str, short xoffs, short flag); @@ -189,7 +189,7 @@ ARegion *view3d_has_buttons_region(ScrArea *sa); ARegion *view3d_has_tools_region(ScrArea *sa); /* draw_volume.c */ -void draw_volume(struct Scene *scene, struct ARegion *ar, struct View3D *v3d, struct Base *base, struct GPUTexture *tex, float *min, float *max, int res[3], float dx, struct GPUTexture *tex_shadow); +void draw_volume(struct ARegion *ar, struct GPUTexture *tex, float *min, float *max, int res[3], float dx, struct GPUTexture *tex_shadow); #endif /* ED_VIEW3D_INTERN_H */ |