diff options
author | Pablo Dobarro <pablodp606@gmail.com> | 2019-09-06 22:55:32 +0300 |
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committer | Pablo Dobarro <pablodp606@gmail.com> | 2019-09-09 16:12:15 +0300 |
commit | 70991bfd94a0510c674678c7b49711157ab02c42 (patch) | |
tree | 85cec1eb2fb71b9c2d04d96077a11ac664d92467 /source/blender/editors | |
parent | 056bb7721e5d03aa03b1893cf62f30fe975c0d03 (diff) |
Sculpt: Draw Sharp Brush
This brush is similar to the draw brush but it deforms the mesh from the original coordinates. When used with the sharper curve presets it has a much more pleasant crease/cut behavior than any of the other brushes. This is useful for creating cloth wrinkles, stylized hair or hard surface edges.
Reviewed By: brecht
Differential Revision: https://developer.blender.org/D5530
Diffstat (limited to 'source/blender/editors')
-rw-r--r-- | source/blender/editors/sculpt_paint/sculpt.c | 91 |
1 files changed, 89 insertions, 2 deletions
diff --git a/source/blender/editors/sculpt_paint/sculpt.c b/source/blender/editors/sculpt_paint/sculpt.c index f252dae69fc..4ad69e5de2a 100644 --- a/source/blender/editors/sculpt_paint/sculpt.c +++ b/source/blender/editors/sculpt_paint/sculpt.c @@ -353,8 +353,12 @@ static bool sculpt_has_active_modifiers(Scene *scene, Object *ob) static bool sculpt_tool_needs_original(const char sculpt_tool) { - return ELEM( - sculpt_tool, SCULPT_TOOL_GRAB, SCULPT_TOOL_ROTATE, SCULPT_TOOL_THUMB, SCULPT_TOOL_LAYER); + return ELEM(sculpt_tool, + SCULPT_TOOL_GRAB, + SCULPT_TOOL_ROTATE, + SCULPT_TOOL_THUMB, + SCULPT_TOOL_LAYER, + SCULPT_TOOL_DRAW_SHARP); } static bool sculpt_tool_is_proxy_used(const char sculpt_tool) @@ -380,6 +384,7 @@ static int sculpt_brush_needs_normal(const SculptSession *ss, const Brush *brush SCULPT_TOOL_BLOB, SCULPT_TOOL_CREASE, SCULPT_TOOL_DRAW, + SCULPT_TOOL_DRAW_SHARP, SCULPT_TOOL_LAYER, SCULPT_TOOL_NUDGE, SCULPT_TOOL_ROTATE, @@ -1374,6 +1379,7 @@ static float brush_strength(const Sculpt *sd, case SCULPT_TOOL_CLAY: case SCULPT_TOOL_CLAY_STRIPS: case SCULPT_TOOL_DRAW: + case SCULPT_TOOL_DRAW_SHARP: case SCULPT_TOOL_LAYER: return alpha * flip * pressure * overlap * feather; @@ -2586,6 +2592,82 @@ static void do_draw_brush(Sculpt *sd, Object *ob, PBVHNode **nodes, int totnode) BLI_task_parallel_range(0, totnode, &data, do_draw_brush_task_cb_ex, &settings); } +static void do_draw_sharp_brush_task_cb_ex(void *__restrict userdata, + const int n, + const TaskParallelTLS *__restrict tls) +{ + SculptThreadedTaskData *data = userdata; + SculptSession *ss = data->ob->sculpt; + const Brush *brush = data->brush; + const float *offset = data->offset; + + PBVHVertexIter vd; + SculptOrigVertData orig_data; + float(*proxy)[3]; + + sculpt_orig_vert_data_init(&orig_data, data->ob, data->nodes[n]); + + proxy = BKE_pbvh_node_add_proxy(ss->pbvh, data->nodes[n])->co; + + SculptBrushTest test; + SculptBrushTestFn sculpt_brush_test_sq_fn = sculpt_brush_test_init_with_falloff_shape( + ss, &test, data->brush->falloff_shape); + + BKE_pbvh_vertex_iter_begin(ss->pbvh, data->nodes[n], vd, PBVH_ITER_UNIQUE) + { + sculpt_orig_vert_data_update(&orig_data, &vd); + if (sculpt_brush_test_sq_fn(&test, orig_data.co)) { + /* offset vertex */ + const float fade = tex_strength(ss, + brush, + orig_data.co, + sqrtf(test.dist), + orig_data.no, + NULL, + vd.mask ? *vd.mask : 0.0f, + tls->thread_id); + + mul_v3_v3fl(proxy[vd.i], offset, fade); + + if (vd.mvert) { + vd.mvert->flag |= ME_VERT_PBVH_UPDATE; + } + } + } + BKE_pbvh_vertex_iter_end; +} + +static void do_draw_sharp_brush(Sculpt *sd, Object *ob, PBVHNode **nodes, int totnode) +{ + SculptSession *ss = ob->sculpt; + Brush *brush = BKE_paint_brush(&sd->paint); + float offset[3]; + const float bstrength = ss->cache->bstrength; + + /* offset with as much as possible factored in already */ + mul_v3_v3fl(offset, ss->cache->sculpt_normal_symm, ss->cache->radius); + mul_v3_v3(offset, ss->cache->scale); + mul_v3_fl(offset, bstrength); + + /* XXX - this shouldn't be necessary, but sculpting crashes in blender2.8 otherwise + * initialize before threads so they can do curve mapping */ + BKE_curvemapping_initialize(brush->curve); + + /* threaded loop over nodes */ + SculptThreadedTaskData data = { + .sd = sd, + .ob = ob, + .brush = brush, + .nodes = nodes, + .offset = offset, + }; + + TaskParallelSettings settings; + BLI_parallel_range_settings_defaults(&settings); + settings.use_threading = ((sd->flags & SCULPT_USE_OPENMP) && totnode > SCULPT_THREADED_LIMIT); + BLI_task_parallel_range(0, totnode, &data, do_draw_sharp_brush_task_cb_ex, &settings); +} + /** * Used for 'SCULPT_TOOL_CREASE' and 'SCULPT_TOOL_BLOB' */ @@ -4225,6 +4307,9 @@ static void do_brush_action(Sculpt *sd, Object *ob, Brush *brush, UnifiedPaintSe case SCULPT_TOOL_MASK: do_mask_brush(sd, ob, nodes, totnode); break; + case SCULPT_TOOL_DRAW_SHARP: + do_draw_sharp_brush(sd, ob, nodes, totnode); + break; } if (!ELEM(brush->sculpt_tool, SCULPT_TOOL_SMOOTH, SCULPT_TOOL_MASK) && @@ -4730,6 +4815,8 @@ static const char *sculpt_tool_name(Sculpt *sd) return "Mask Brush"; case SCULPT_TOOL_SIMPLIFY: return "Simplify Brush"; + case SCULPT_TOOL_DRAW_SHARP: + return "Draw Sharp Brush"; } return "Sculpting"; |