diff options
author | Campbell Barton <ideasman42@gmail.com> | 2019-01-04 00:21:07 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2019-01-04 00:21:07 +0300 |
commit | d068c6017c6ee840a395b37b68b7d42cb5095dda (patch) | |
tree | aff6513d7d65af2dcd777e6d11bfa1e66d3ef872 /source/blender/editors | |
parent | 5958dd4098e74d58665629bf341396ab82ca5b02 (diff) |
3D View: use full opacity by default
Vertex paint overlays the color w/ solid mode,
Having a partial overlay makes the sample tool not give useful results.
Diffstat (limited to 'source/blender/editors')
-rw-r--r-- | source/blender/editors/space_view3d/space_view3d.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/editors/space_view3d/space_view3d.c b/source/blender/editors/space_view3d/space_view3d.c index c7f82539e68..2685fb4810d 100644 --- a/source/blender/editors/space_view3d/space_view3d.c +++ b/source/blender/editors/space_view3d/space_view3d.c @@ -326,9 +326,9 @@ static SpaceLink *view3d_new(const ScrArea *UNUSED(sa), const Scene *scene) v3d->overlay.wireframe_threshold = 1.0f; v3d->overlay.xray_alpha_bone = 0.5f; - v3d->overlay.texture_paint_mode_opacity = 0.8; + v3d->overlay.texture_paint_mode_opacity = 1.0f; v3d->overlay.weight_paint_mode_opacity = 1.0f; - v3d->overlay.vertex_paint_mode_opacity = 0.8; + v3d->overlay.vertex_paint_mode_opacity = 1.0f; v3d->overlay.edit_flag = V3D_OVERLAY_EDIT_FACES | V3D_OVERLAY_EDIT_SEAMS | V3D_OVERLAY_EDIT_SHARP | |