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authorCampbell Barton <ideasman42@gmail.com>2019-06-13 10:33:51 +0300
committerCampbell Barton <ideasman42@gmail.com>2019-06-13 10:33:51 +0300
commitd63438e4d167149e9aa2ed958e979ea0fc534793 (patch)
treeaab53aa43dfad5b63e2320858c49a17902ec2f38 /source/blender/editors
parent41acdac2de5813c4d6b75e12581903134a0fd078 (diff)
Cleanup: correct wireframe xray flag name
Revert part of d56c0a0a6affcdfd7335c
Diffstat (limited to 'source/blender/editors')
-rw-r--r--source/blender/editors/include/ED_view3d.h2
-rw-r--r--source/blender/editors/space_view3d/view3d_edit.c2
2 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/editors/include/ED_view3d.h b/source/blender/editors/include/ED_view3d.h
index 5ce9133a531..751f71cc53b 100644
--- a/source/blender/editors/include/ED_view3d.h
+++ b/source/blender/editors/include/ED_view3d.h
@@ -701,7 +701,7 @@ void ED_view3d_shade_update(struct Main *bmain, struct View3D *v3d, struct ScrAr
#define XRAY_ALPHA(v3d) \
(((v3d)->shading.type == OB_WIRE) ? (v3d)->shading.xray_alpha_wire : (v3d)->shading.xray_alpha)
#define XRAY_FLAG(v3d) \
- (((v3d)->shading.type == OB_WIRE) ? V3D_SHADING_XRAY_BONE : V3D_SHADING_XRAY)
+ (((v3d)->shading.type == OB_WIRE) ? V3D_SHADING_XRAY_WIREFRAME : V3D_SHADING_XRAY)
#define XRAY_FLAG_ENABLED(v3d) (((v3d)->shading.flag & XRAY_FLAG(v3d)) != 0)
#define XRAY_ENABLED(v3d) (XRAY_FLAG_ENABLED(v3d) && (XRAY_ALPHA(v3d) < 1.0f))
#define XRAY_ACTIVE(v3d) (XRAY_ENABLED(v3d) && ((v3d)->shading.type < OB_MATERIAL))
diff --git a/source/blender/editors/space_view3d/view3d_edit.c b/source/blender/editors/space_view3d/view3d_edit.c
index 1ee572211c0..6e12091cf75 100644
--- a/source/blender/editors/space_view3d/view3d_edit.c
+++ b/source/blender/editors/space_view3d/view3d_edit.c
@@ -5204,7 +5204,7 @@ static int toggle_xray_exec(bContext *C, wmOperator *op)
ELEM(v3d->shading.type, OB_WIRE, OB_SOLID));
if (v3d->shading.type == OB_WIRE) {
- v3d->shading.flag ^= V3D_SHADING_XRAY_BONE;
+ v3d->shading.flag ^= V3D_SHADING_XRAY_WIREFRAME;
}
else {
v3d->shading.flag ^= V3D_SHADING_XRAY;