diff options
author | Campbell Barton <ideasman42@gmail.com> | 2011-08-18 21:09:23 +0400 |
---|---|---|
committer | Campbell Barton <ideasman42@gmail.com> | 2011-08-18 21:09:23 +0400 |
commit | 39a46cd4ed049bc462359f920af469c491b687f9 (patch) | |
tree | cc26a56138154e05f8d6d6ea78564da23395cf51 /source/blender/editors | |
parent | 00426038d0dbf2821e091954cc6d694d786e6898 (diff) |
disable undo for hard coded interface buttons:
- space type switcher.
- header menu toggle.
- properties window header buttons.
- various view3d manipulator buttons.
Diffstat (limited to 'source/blender/editors')
-rw-r--r-- | source/blender/editors/screen/area.c | 8 | ||||
-rw-r--r-- | source/blender/editors/space_buttons/buttons_header.c | 52 | ||||
-rw-r--r-- | source/blender/editors/space_view3d/view3d_header.c | 13 |
3 files changed, 41 insertions, 32 deletions
diff --git a/source/blender/editors/screen/area.c b/source/blender/editors/screen/area.c index 82986dfbcc4..bc97cd9d3ff 100644 --- a/source/blender/editors/screen/area.c +++ b/source/blender/editors/screen/area.c @@ -1406,6 +1406,7 @@ int ED_area_header_switchbutton(const bContext *C, uiBlock *block, int yco) "Displays current editor type. " "Click for menu of available types"); uiButSetFunc(but, spacefunc, NULL, NULL); + uiButClearFlag(but, UI_BUT_UNDO); /* skip undo on screen buttons */ return xco + UI_UNIT_X + 14; } @@ -1414,6 +1415,7 @@ int ED_area_header_standardbuttons(const bContext *C, uiBlock *block, int yco) { ScrArea *sa= CTX_wm_area(C); int xco= 8; + uiBut *but; if (!sa->full) xco= ED_area_header_switchbutton(C, block, yco); @@ -1421,20 +1423,22 @@ int ED_area_header_standardbuttons(const bContext *C, uiBlock *block, int yco) uiBlockSetEmboss(block, UI_EMBOSSN); if (sa->flag & HEADER_NO_PULLDOWN) { - uiDefIconButBitS(block, TOG, HEADER_NO_PULLDOWN, 0, + but= uiDefIconButBitS(block, TOG, HEADER_NO_PULLDOWN, 0, ICON_DISCLOSURE_TRI_RIGHT, xco,yco,UI_UNIT_X,UI_UNIT_Y-2, &(sa->flag), 0, 0, 0, 0, "Show pulldown menus"); } else { - uiDefIconButBitS(block, TOG, HEADER_NO_PULLDOWN, 0, + but= uiDefIconButBitS(block, TOG, HEADER_NO_PULLDOWN, 0, ICON_DISCLOSURE_TRI_DOWN, xco,yco,UI_UNIT_X,UI_UNIT_Y-2, &(sa->flag), 0, 0, 0, 0, "Hide pulldown menus"); } + uiButClearFlag(but, UI_BUT_UNDO); /* skip undo on screen buttons */ + uiBlockSetEmboss(block, UI_EMBOSS); return xco + UI_UNIT_X; diff --git a/source/blender/editors/space_buttons/buttons_header.c b/source/blender/editors/space_buttons/buttons_header.c index 19c600be937..e631718b0cb 100644 --- a/source/blender/editors/space_buttons/buttons_header.c +++ b/source/blender/editors/space_buttons/buttons_header.c @@ -104,6 +104,7 @@ void buttons_header_buttons(const bContext *C, ARegion *ar) { SpaceButs *sbuts= CTX_wm_space_buts(C); uiBlock *block; + uiBut *but; int xco, yco= 2; buttons_context_compute(C, sbuts); @@ -118,33 +119,32 @@ void buttons_header_buttons(const bContext *C, ARegion *ar) xco -= UI_UNIT_X; // Default panels + uiBlockBeginAlign(block); - if(sbuts->pathflag & (1<<BCONTEXT_RENDER)) - uiDefIconButS(block, ROW, B_CONTEXT_SWITCH, ICON_SCENE, xco+=BUT_UNIT_X, yco, BUT_UNIT_X, UI_UNIT_Y, &(sbuts->mainb), 0.0, (float)BCONTEXT_RENDER, 0, 0, "Render"); - if(sbuts->pathflag & (1<<BCONTEXT_SCENE)) - uiDefIconButS(block, ROW, B_CONTEXT_SWITCH, ICON_SCENE_DATA, xco+=BUT_UNIT_X, yco, BUT_UNIT_X, UI_UNIT_Y, &(sbuts->mainb), 0.0, (float)BCONTEXT_SCENE, 0, 0, "Scene"); - if(sbuts->pathflag & (1<<BCONTEXT_WORLD)) - uiDefIconButS(block, ROW, B_CONTEXT_SWITCH, ICON_WORLD, xco+=BUT_UNIT_X, yco, BUT_UNIT_X, UI_UNIT_Y, &(sbuts->mainb), 0.0, (float)BCONTEXT_WORLD, 0, 0, "World"); - if(sbuts->pathflag & (1<<BCONTEXT_OBJECT)) - uiDefIconButS(block, ROW, B_CONTEXT_SWITCH, ICON_OBJECT_DATA, xco+=BUT_UNIT_X, yco, BUT_UNIT_X, UI_UNIT_Y, &(sbuts->mainb), 0.0, (float)BCONTEXT_OBJECT, 0, 0, "Object"); - if(sbuts->pathflag & (1<<BCONTEXT_CONSTRAINT)) - uiDefIconButS(block, ROW, B_CONTEXT_SWITCH, ICON_CONSTRAINT, xco+=BUT_UNIT_X, yco, BUT_UNIT_X, UI_UNIT_Y, &(sbuts->mainb), 0.0, (float)BCONTEXT_CONSTRAINT, 0, 0, "Object Constraints"); - if(sbuts->pathflag & (1<<BCONTEXT_MODIFIER)) - uiDefIconButS(block, ROW, B_CONTEXT_SWITCH, ICON_MODIFIER, xco+=BUT_UNIT_X, yco, BUT_UNIT_X, UI_UNIT_Y, &(sbuts->mainb), 0.0, (float)BCONTEXT_MODIFIER, 0, 0, "Modifiers"); - if(sbuts->pathflag & (1<<BCONTEXT_DATA)) - uiDefIconButS(block, ROW, B_CONTEXT_SWITCH, sbuts->dataicon, xco+=BUT_UNIT_X, yco, BUT_UNIT_X, UI_UNIT_Y, &(sbuts->mainb), 0.0, (float)BCONTEXT_DATA, 0, 0, "Object Data"); - if(sbuts->pathflag & (1<<BCONTEXT_BONE)) - uiDefIconButS(block, ROW, B_CONTEXT_SWITCH, ICON_BONE_DATA, xco+=BUT_UNIT_X, yco, BUT_UNIT_X, UI_UNIT_Y, &(sbuts->mainb), 0.0, (float)BCONTEXT_BONE, 0, 0, "Bone"); - if(sbuts->pathflag & (1<<BCONTEXT_BONE_CONSTRAINT)) - uiDefIconButS(block, ROW, B_CONTEXT_SWITCH, ICON_CONSTRAINT_BONE, xco+=BUT_UNIT_X, yco, BUT_UNIT_X, UI_UNIT_Y, &(sbuts->mainb), 0.0, (float)BCONTEXT_BONE_CONSTRAINT, 0, 0, "Bone Constraints"); - if(sbuts->pathflag & (1<<BCONTEXT_MATERIAL)) - uiDefIconButS(block, ROW, B_CONTEXT_SWITCH, ICON_MATERIAL, xco+=BUT_UNIT_X, yco, BUT_UNIT_X, UI_UNIT_Y, &(sbuts->mainb), 0.0, (float)BCONTEXT_MATERIAL, 0, 0, "Material"); - if(sbuts->pathflag & (1<<BCONTEXT_TEXTURE)) - uiDefIconButS(block, ROW, B_BUTSPREVIEW, ICON_TEXTURE, xco+=BUT_UNIT_X, yco, BUT_UNIT_X, UI_UNIT_Y, &(sbuts->mainb), 0.0, (float)BCONTEXT_TEXTURE, 0, 0, "Texture"); - if(sbuts->pathflag & (1<<BCONTEXT_PARTICLE)) - uiDefIconButS(block, ROW, B_CONTEXT_SWITCH, ICON_PARTICLES, xco+=BUT_UNIT_X, yco, BUT_UNIT_X, UI_UNIT_Y, &(sbuts->mainb), 0.0, (float)BCONTEXT_PARTICLE, 0, 0, "Particles"); - if(sbuts->pathflag & (1<<BCONTEXT_PHYSICS)) - uiDefIconButS(block, ROW, B_CONTEXT_SWITCH, ICON_PHYSICS, xco+=BUT_UNIT_X, yco, BUT_UNIT_X, UI_UNIT_Y, &(sbuts->mainb), 0.0, (float)BCONTEXT_PHYSICS, 0, 0, "Physics"); + +#define BUTTON_HEADER_CTX(_ctx, _icon, _tip) \ + if(sbuts->pathflag & (1<<_ctx)) { \ + but= uiDefIconButS(block, ROW, B_CONTEXT_SWITCH, _icon, xco+=BUT_UNIT_X, yco, BUT_UNIT_X, UI_UNIT_Y, &(sbuts->mainb), 0.0, (float)_ctx, 0, 0, _tip); \ + uiButClearFlag(but, UI_BUT_UNDO); \ + } \ + + + BUTTON_HEADER_CTX(BCONTEXT_RENDER, ICON_SCENE, "Render") + BUTTON_HEADER_CTX(BCONTEXT_SCENE, ICON_SCENE_DATA, "Scene"); + BUTTON_HEADER_CTX(BCONTEXT_WORLD, ICON_WORLD, "World"); + BUTTON_HEADER_CTX(BCONTEXT_OBJECT, ICON_OBJECT_DATA, "Object"); + BUTTON_HEADER_CTX(BCONTEXT_CONSTRAINT, ICON_CONSTRAINT, "Object Constraints"); + BUTTON_HEADER_CTX(BCONTEXT_MODIFIER, ICON_MODIFIER, "Object Modifiers"); + BUTTON_HEADER_CTX(BCONTEXT_DATA, sbuts->dataicon, "Object Data"); + BUTTON_HEADER_CTX(BCONTEXT_BONE, ICON_BONE_DATA, "Bone"); + BUTTON_HEADER_CTX(BCONTEXT_BONE_CONSTRAINT, ICON_CONSTRAINT_BONE, "Bone Constraints"); + BUTTON_HEADER_CTX(BCONTEXT_MATERIAL, ICON_MATERIAL, "Material"); + BUTTON_HEADER_CTX(BCONTEXT_TEXTURE, ICON_TEXTURE, "Textures"); + BUTTON_HEADER_CTX(BCONTEXT_PARTICLE, ICON_PARTICLES, "Particles"); + BUTTON_HEADER_CTX(BCONTEXT_PHYSICS, ICON_PHYSICS, "Physics"); + +#undef BUTTON_HEADER_CTX + xco+= BUT_UNIT_X; uiBlockEndAlign(block); diff --git a/source/blender/editors/space_view3d/view3d_header.c b/source/blender/editors/space_view3d/view3d_header.c index 70b2a3d3628..78dcf6c9a5c 100644 --- a/source/blender/editors/space_view3d/view3d_header.c +++ b/source/blender/editors/space_view3d/view3d_header.c @@ -466,6 +466,7 @@ void uiTemplateHeader3D(uiLayout *layout, struct bContext *C) Object *ob= OBACT; Object *obedit = CTX_data_edit_object(C); uiBlock *block; + uiBut *but; uiLayout *row; const float dpi_fac= UI_DPI_FAC; @@ -513,9 +514,12 @@ void uiTemplateHeader3D(uiLayout *layout, struct bContext *C) block= uiLayoutGetBlock(row); if(v3d->twflag & V3D_USE_MANIPULATOR) { - uiDefIconButBitC(block, TOG, V3D_MANIP_TRANSLATE, B_MAN_TRANS, ICON_MAN_TRANS, 0,0,UI_UNIT_X,UI_UNIT_Y, &v3d->twtype, 1.0, 0.0, 0, 0, "Translate manipulator mode"); - uiDefIconButBitC(block, TOG, V3D_MANIP_ROTATE, B_MAN_ROT, ICON_MAN_ROT, 0,0,UI_UNIT_X,UI_UNIT_Y, &v3d->twtype, 1.0, 0.0, 0, 0, "Rotate manipulator mode"); - uiDefIconButBitC(block, TOG, V3D_MANIP_SCALE, B_MAN_SCALE, ICON_MAN_SCALE, 0,0,UI_UNIT_X,UI_UNIT_Y, &v3d->twtype, 1.0, 0.0, 0, 0, "Scale manipulator mode"); + but= uiDefIconButBitC(block, TOG, V3D_MANIP_TRANSLATE, B_MAN_TRANS, ICON_MAN_TRANS, 0,0,UI_UNIT_X,UI_UNIT_Y, &v3d->twtype, 1.0, 0.0, 0, 0, "Translate manipulator mode"); + uiButClearFlag(but, UI_BUT_UNDO); /* skip undo on screen buttons */ + but= uiDefIconButBitC(block, TOG, V3D_MANIP_ROTATE, B_MAN_ROT, ICON_MAN_ROT, 0,0,UI_UNIT_X,UI_UNIT_Y, &v3d->twtype, 1.0, 0.0, 0, 0, "Rotate manipulator mode"); + uiButClearFlag(but, UI_BUT_UNDO); /* skip undo on screen buttons */ + but= uiDefIconButBitC(block, TOG, V3D_MANIP_SCALE, B_MAN_SCALE, ICON_MAN_SCALE, 0,0,UI_UNIT_X,UI_UNIT_Y, &v3d->twtype, 1.0, 0.0, 0, 0, "Scale manipulator mode"); + uiButClearFlag(but, UI_BUT_UNDO); /* skip undo on screen buttons */ } if (v3d->twmode > (BIF_countTransformOrientation(C) - 1) + V3D_MANIP_CUSTOM) { @@ -523,7 +527,8 @@ void uiTemplateHeader3D(uiLayout *layout, struct bContext *C) } str_menu = BIF_menustringTransformOrientation(C, "Orientation"); - uiDefButC(block, MENU, B_MAN_MODE, str_menu,0,0,70 * dpi_fac, UI_UNIT_Y, &v3d->twmode, 0, 0, 0, 0, "Transform Orientation"); + but= uiDefButC(block, MENU, B_MAN_MODE, str_menu,0,0,70 * dpi_fac, UI_UNIT_Y, &v3d->twmode, 0, 0, 0, 0, "Transform Orientation"); + uiButClearFlag(but, UI_BUT_UNDO); /* skip undo on screen buttons */ MEM_freeN((void *)str_menu); } |