diff options
author | Pablo Dobarro <pablodp606@gmail.com> | 2020-10-12 01:46:50 +0300 |
---|---|---|
committer | Pablo Dobarro <pablodp606@gmail.com> | 2020-10-15 20:39:11 +0300 |
commit | ef5f3070315ea130479c1c646ef889c98825b475 (patch) | |
tree | 1051df86e857bcbbbcb16766145b32f5ea4f8977 /source/blender/editors | |
parent | 750e4e1158bb1bd40c1724e24693cb22c6910f86 (diff) |
Sculpt: Use mpoly flags to sync Face Sets visibility
Previously, all Face Set visibility logic was using mvert flags directly
to store the visibility state on the vertices while sculpting. As Face
Sets are a poly attribute, it is much simpler to use mpoly flags and let
BKE_mesh_flush_hidden_from_polys handle the vertex visibility, even for
Multires.
Now all operators that update the Face Set visibility state will always
copy the visibility to the mesh (using poly flags) and the grids, all
using the same code.
This should fix a lot of visibility glitches and bugs like the following:
- Sculpt visibility reset when changing multires levels.
- Multires visibility not updating in edit mode.
- Single face visibible when surrounded by visibile face set, even when
the face set was hidden.
Reviewed By: sergey
Differential Revision: https://developer.blender.org/D9175
Diffstat (limited to 'source/blender/editors')
4 files changed, 15 insertions, 25 deletions
diff --git a/source/blender/editors/sculpt_paint/sculpt.c b/source/blender/editors/sculpt_paint/sculpt.c index 4e15728b081..f512da504eb 100644 --- a/source/blender/editors/sculpt_paint/sculpt.c +++ b/source/blender/editors/sculpt_paint/sculpt.c @@ -544,22 +544,19 @@ bool SCULPT_vertex_has_face_set(SculptSession *ss, int index, int face_set) return true; } -static void sculpt_visibility_sync_face_sets_to_vertex(SculptSession *ss, int index) -{ - SCULPT_vertex_visible_set(ss, index, SCULPT_vertex_any_face_set_visible_get(ss, index)); -} - -void SCULPT_visibility_sync_all_face_sets_to_vertices(SculptSession *ss) +void SCULPT_visibility_sync_all_face_sets_to_vertices(Object *ob) { + SculptSession *ss = ob->sculpt; + Mesh *mesh = BKE_object_get_original_mesh(ob); switch (BKE_pbvh_type(ss->pbvh)) { case PBVH_FACES: { - for (int i = 0; i < ss->totvert; i++) { - sculpt_visibility_sync_face_sets_to_vertex(ss, i); - } + BKE_sculpt_sync_face_sets_visibility_to_base_mesh(mesh); break; } case PBVH_GRIDS: { - BKE_pbvh_sync_face_sets_to_grids(ss->pbvh); + BKE_sculpt_sync_face_sets_visibility_to_base_mesh(mesh); + BKE_sculpt_sync_face_sets_visibility_to_grids(mesh, ss->subdiv_ccg); + break; } case PBVH_BMESH: break; @@ -8176,6 +8173,9 @@ void ED_object_sculptmode_enter_ex(Main *bmain, * freed memory. */ BKE_object_free_derived_caches(ob); + /* Copy the current mesh visibility to the Face Sets. */ + BKE_sculpt_face_sets_ensure_from_base_mesh_visibility(me); + sculpt_init_session(depsgraph, scene, ob); /* Mask layer is required. */ diff --git a/source/blender/editors/sculpt_paint/sculpt_face_set.c b/source/blender/editors/sculpt_paint/sculpt_face_set.c index dae4b068e93..152d23dfa5b 100644 --- a/source/blender/editors/sculpt_paint/sculpt_face_set.c +++ b/source/blender/editors/sculpt_paint/sculpt_face_set.c @@ -720,7 +720,7 @@ static int sculpt_face_set_init_exec(bContext *C, wmOperator *op) SCULPT_undo_push_end(); /* Sync face sets visibility and vertex visibility as now all Face Sets are visible. */ - SCULPT_visibility_sync_all_face_sets_to_vertices(ss); + SCULPT_visibility_sync_all_face_sets_to_vertices(ob); for (int i = 0; i < totnode; i++) { BKE_pbvh_node_mark_update_visibility(nodes[i]); @@ -889,12 +889,6 @@ static int sculpt_face_sets_change_visibility_exec(bContext *C, wmOperator *op) if (mode == SCULPT_FACE_SET_VISIBILITY_SHOW_ACTIVE) { SCULPT_face_sets_visibility_all_set(ss, false); SCULPT_face_set_visibility_set(ss, active_face_set, true); - for (int i = 0; i < tot_vert; i++) { - SCULPT_vertex_visible_set(ss, - i, - SCULPT_vertex_visible_get(ss, i) && - SCULPT_vertex_has_face_set(ss, i, active_face_set)); - } } if (mode == SCULPT_FACE_SET_VISIBILITY_HIDE_ACTIVE) { @@ -918,7 +912,7 @@ static int sculpt_face_sets_change_visibility_exec(bContext *C, wmOperator *op) } /* Sync face sets visibility and vertex visibility. */ - SCULPT_visibility_sync_all_face_sets_to_vertices(ss); + SCULPT_visibility_sync_all_face_sets_to_vertices(ob); SCULPT_undo_push_end(); @@ -930,10 +924,6 @@ static int sculpt_face_sets_change_visibility_exec(bContext *C, wmOperator *op) MEM_SAFE_FREE(nodes); - if (BKE_pbvh_type(pbvh) == PBVH_FACES) { - BKE_mesh_flush_hidden_from_verts(ob->data); - } - ED_region_tag_redraw(region); DEG_id_tag_update(&ob->id, ID_RECALC_SHADING); @@ -1194,7 +1184,7 @@ static int sculpt_face_set_edit_invoke(bContext *C, wmOperator *op, const wmEven SCULPT_undo_push_end(); /* Sync face sets visibility and vertex visibility as now all Face Sets are visible. */ - SCULPT_visibility_sync_all_face_sets_to_vertices(ss); + SCULPT_visibility_sync_all_face_sets_to_vertices(ob); for (int i = 0; i < totnode; i++) { BKE_pbvh_node_mark_update_visibility(nodes[i]); diff --git a/source/blender/editors/sculpt_paint/sculpt_intern.h b/source/blender/editors/sculpt_paint/sculpt_intern.h index 1fddfc7d6db..ec4d594293a 100644 --- a/source/blender/editors/sculpt_paint/sculpt_intern.h +++ b/source/blender/editors/sculpt_paint/sculpt_intern.h @@ -186,7 +186,7 @@ bool SCULPT_vertex_is_boundary(const SculptSession *ss, const int index); void SCULPT_vertex_visible_set(SculptSession *ss, int index, bool visible); bool SCULPT_vertex_visible_get(SculptSession *ss, int index); -void SCULPT_visibility_sync_all_face_sets_to_vertices(struct SculptSession *ss); +void SCULPT_visibility_sync_all_face_sets_to_vertices(struct Object *ob); void SCULPT_visibility_sync_all_vertex_to_face_sets(struct SculptSession *ss); /* Face Sets API */ diff --git a/source/blender/editors/sculpt_paint/sculpt_undo.c b/source/blender/editors/sculpt_paint/sculpt_undo.c index c67a3145be8..fa9eb43891c 100644 --- a/source/blender/editors/sculpt_paint/sculpt_undo.c +++ b/source/blender/editors/sculpt_paint/sculpt_undo.c @@ -647,7 +647,7 @@ static void sculpt_undo_restore_list(bContext *C, Depsgraph *depsgraph, ListBase BKE_sculpt_update_object_for_edit(depsgraph, ob, true, need_mask, false); - SCULPT_visibility_sync_all_face_sets_to_vertices(ss); + SCULPT_visibility_sync_all_face_sets_to_vertices(ob); BKE_pbvh_update_vertex_data(ss->pbvh, PBVH_UpdateVisibility); |