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authorSebastian Parborg <zeddb>2018-09-20 20:53:16 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2018-09-20 20:54:33 +0300
commitd0eed5e50a80ef4df9ecb14772c87d4ede11e621 (patch)
tree2c59f9f4262f9309ca5e0130d6534ee71b543ad1 /source/blender/editors
parent09ea940e7ba8c4905e692134dfc14d0a6fbf909b (diff)
Texture Paint: unify missing data and slots panels, better auto position nodes.
Differential Revision: https://developer.blender.org/D3694
Diffstat (limited to 'source/blender/editors')
-rw-r--r--source/blender/editors/sculpt_paint/paint_image_proj.c6
-rw-r--r--source/blender/editors/space_node/node_templates.c11
2 files changed, 8 insertions, 9 deletions
diff --git a/source/blender/editors/sculpt_paint/paint_image_proj.c b/source/blender/editors/sculpt_paint/paint_image_proj.c
index 805f51f008a..3ad373f4829 100644
--- a/source/blender/editors/sculpt_paint/paint_image_proj.c
+++ b/source/blender/editors/sculpt_paint/paint_image_proj.c
@@ -5696,10 +5696,10 @@ static bool proj_paint_add_slot(bContext *C, wmOperator *op)
/* Connect to first available principled bsdf node. */
bNode *in_node;
+ bNode *out_node = imanode;
in_node = ntreeFindType(ntree, SH_NODE_BSDF_PRINCIPLED);
if (in_node != NULL) {
- bNode *out_node = imanode;
bNodeSocket *out_sock = nodeFindSocket(out_node, SOCK_OUT, "Color");
bNodeSocket *in_sock = NULL;
@@ -5752,10 +5752,14 @@ static bool proj_paint_add_slot(bContext *C, wmOperator *op)
bNodeLink *link = in_sock ? in_sock->link : NULL;
if (in_sock != NULL && link == NULL) {
nodeAddLink(ntree, out_node, out_sock, in_node, in_sock);
+
+ nodePositionRelative(out_node, in_node, out_sock, in_sock);
}
}
ntreeUpdateTree(CTX_data_main(C), ntree);
+ /* In case we added more than one node, position them too. */
+ nodePositionPropagate(out_node);
if (ima) {
BKE_texpaint_slot_refresh_cache(scene, ma);
diff --git a/source/blender/editors/space_node/node_templates.c b/source/blender/editors/space_node/node_templates.c
index 7b60963e082..64c898cb628 100644
--- a/source/blender/editors/space_node/node_templates.c
+++ b/source/blender/editors/space_node/node_templates.c
@@ -218,20 +218,15 @@ static void node_socket_add_replace(const bContext *C, bNodeTree *ntree, bNode *
else if (!node_from) {
node_from = nodeAddStaticNode(C, ntree, type);
if (node_prev != NULL) {
- /* If we're replacing existing node, use it's location. */
+ /* If we're replacing existing node, use its location. */
node_from->locx = node_prev->locx;
node_from->locy = node_prev->locy;
node_from->offsetx = node_prev->offsetx;
node_from->offsety = node_prev->offsety;
}
else {
- /* Avoid exact intersection of nodes.
- * TODO(sergey): Still not ideal, but better than nothing.
- */
- int index = BLI_findindex(&node_to->inputs, sock_to);
- BLI_assert(index != -1);
- node_from->locx = node_to->locx - (node_from->typeinfo->width + 50);
- node_from->locy = node_to->locy - (node_from->typeinfo->height * index);
+ sock_from_tmp = BLI_findlink(&node_from->outputs, item->socket_index);
+ nodePositionRelative(node_from, node_to, sock_from_tmp, sock_to);
}
node_link_item_apply(bmain, node_from, item);