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authorCampbell Barton <ideasman42@gmail.com>2018-03-13 17:58:46 +0300
committerCampbell Barton <ideasman42@gmail.com>2018-03-13 18:08:07 +0300
commitbf8f5f51428dd22d06d33fa6c990f8eaccd80b5e (patch)
tree34711166ad2038f659f591a9bba784ec45c22c3b /source/blender/editors
parent81c199af8365c5a52bb7e8a1a4046acfceea1519 (diff)
Cleanup: doxygen comments
Diffstat (limited to 'source/blender/editors')
-rw-r--r--source/blender/editors/armature/armature_naming.c2
-rw-r--r--source/blender/editors/space_view3d/view3d_camera_control.c6
-rw-r--r--source/blender/editors/transform/transform_manipulator.c2
-rw-r--r--source/blender/editors/transform/transform_snap_object.c18
-rw-r--r--source/blender/editors/util/editmode_undo.c3
5 files changed, 10 insertions, 21 deletions
diff --git a/source/blender/editors/armature/armature_naming.c b/source/blender/editors/armature/armature_naming.c
index cd7e3b4cb39..32635541a35 100644
--- a/source/blender/editors/armature/armature_naming.c
+++ b/source/blender/editors/armature/armature_naming.c
@@ -313,7 +313,7 @@ typedef struct BoneFlipNameData {
*
* \param arm: Armature the bones belong to
* \param bones_names: List of BoneConflict elems.
- * \param do_flip_numbers: if set, try to get rid of dot-numbers at end of bone names.
+ * \param do_strip_numbers: if set, try to get rid of dot-numbers at end of bone names.
*/
void ED_armature_bones_flip_names(bArmature *arm, ListBase *bones_names, const bool do_strip_numbers)
{
diff --git a/source/blender/editors/space_view3d/view3d_camera_control.c b/source/blender/editors/space_view3d/view3d_camera_control.c
index f717f1c0a43..e27b3fe13f9 100644
--- a/source/blender/editors/space_view3d/view3d_camera_control.c
+++ b/source/blender/editors/space_view3d/view3d_camera_control.c
@@ -31,10 +31,10 @@
*
* Typical view-control usage:
*
- * - acquire a view-control (#ED_view3d_control_acquire).
+ * - acquire a view-control (#ED_view3d_cameracontrol_acquire).
* - modify ``rv3d->ofs``, ``rv3d->viewquat``.
- * - update the view data (#ED_view3d_control_acquire) - within a loop which draws the viewport.
- * - finish and release the view-control (#ED_view3d_control_release),
+ * - update the view data (#ED_view3d_cameracontrol_acquire) - within a loop which draws the viewport.
+ * - finish and release the view-control (#ED_view3d_cameracontrol_release),
* either keeping the current view or restoring the initial view.
*
* Notes:
diff --git a/source/blender/editors/transform/transform_manipulator.c b/source/blender/editors/transform/transform_manipulator.c
index 5fd29971fa5..193a29928ef 100644
--- a/source/blender/editors/transform/transform_manipulator.c
+++ b/source/blender/editors/transform/transform_manipulator.c
@@ -720,7 +720,7 @@ static float screen_aligned(RegionView3D *rv3d, float mat[4][4])
* \param start: Starting segment (based on \a nrings).
* \param end: End segment.
* \param nsides: Number of points in ring.
- * \param nrigns: Number of rings.
+ * \param nrings: Number of rings.
*/
static void partial_doughnut(float radring, float radhole, int start, int end, int nsides, int nrings)
{
diff --git a/source/blender/editors/transform/transform_snap_object.c b/source/blender/editors/transform/transform_snap_object.c
index eafb3650d36..d248d0df4e3 100644
--- a/source/blender/editors/transform/transform_snap_object.c
+++ b/source/blender/editors/transform/transform_snap_object.c
@@ -59,6 +59,10 @@
#include "transform.h"
+/* -------------------------------------------------------------------- */
+/** Internal Data Types
+ * \{ */
+
enum eViewProj {
VIEW_PROJ_NONE = -1,
VIEW_PROJ_ORTHO = 0,
@@ -132,10 +136,8 @@ struct SnapObjectContext {
/** \} */
-
/* -------------------------------------------------------------------- */
-
-/** Common utilities
+/** Common Utilities
* \{ */
@@ -256,9 +258,7 @@ static int dm_looptri_to_poly_index(DerivedMesh *dm, const MLoopTri *lt);
/** \} */
-
/* -------------------------------------------------------------------- */
-
/** \name Ray Cast Funcs
* \{ */
@@ -785,7 +785,6 @@ static void raycast_obj_cb(SnapObjectContext *sctx, bool is_obedit, Object *ob,
* Walks through all objects in the scene to find the `hit` on object surface.
*
* \param sctx: Snap context to store data.
- * \param snapdata: struct generated in `set_snapdata`.
* \param snap_select : from enum eSnapSelect.
* \param use_object_edit_cage : Uses the coordinates of BMesh(if any) to do the snapping.
* \param obj_list: List with objects to snap (created in `create_object_list`).
@@ -842,9 +841,7 @@ static bool raycastObjects(
/** \} */
-
/* -------------------------------------------------------------------- */
-
/** Snap Nearest utilities
* \{ */
@@ -1154,9 +1151,7 @@ static float dist_squared_to_projected_aabb_simple(
/** \} */
-
/* -------------------------------------------------------------------- */
-
/** Walk DFS
* \{ */
@@ -1252,7 +1247,6 @@ static bool cb_nearest_walk_order(const BVHTreeAxisRange *UNUSED(bounds), char a
/** \} */
/* -------------------------------------------------------------------- */
-
/** \name Internal Object Snapping API
* \{ */
@@ -2076,9 +2070,7 @@ static bool snapObjectsRay(
/** \} */
-
/* -------------------------------------------------------------------- */
-
/** \name Public Object Snapping API
* \{ */
diff --git a/source/blender/editors/util/editmode_undo.c b/source/blender/editors/util/editmode_undo.c
index 2dcfe949f3f..fa697a0f006 100644
--- a/source/blender/editors/util/editmode_undo.c
+++ b/source/blender/editors/util/editmode_undo.c
@@ -181,9 +181,6 @@ void undo_editmode_push(
}
}
-/** \} */
-
-
/* helper to remove clean other objects from undo stack */
static void undo_clean_stack(bContext *C)
{