diff options
author | Campbell Barton <ideasman42@gmail.com> | 2018-03-13 17:58:46 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2018-03-13 18:08:07 +0300 |
commit | bf8f5f51428dd22d06d33fa6c990f8eaccd80b5e (patch) | |
tree | 34711166ad2038f659f591a9bba784ec45c22c3b /source/blender/editors | |
parent | 81c199af8365c5a52bb7e8a1a4046acfceea1519 (diff) |
Cleanup: doxygen comments
Diffstat (limited to 'source/blender/editors')
5 files changed, 10 insertions, 21 deletions
diff --git a/source/blender/editors/armature/armature_naming.c b/source/blender/editors/armature/armature_naming.c index cd7e3b4cb39..32635541a35 100644 --- a/source/blender/editors/armature/armature_naming.c +++ b/source/blender/editors/armature/armature_naming.c @@ -313,7 +313,7 @@ typedef struct BoneFlipNameData { * * \param arm: Armature the bones belong to * \param bones_names: List of BoneConflict elems. - * \param do_flip_numbers: if set, try to get rid of dot-numbers at end of bone names. + * \param do_strip_numbers: if set, try to get rid of dot-numbers at end of bone names. */ void ED_armature_bones_flip_names(bArmature *arm, ListBase *bones_names, const bool do_strip_numbers) { diff --git a/source/blender/editors/space_view3d/view3d_camera_control.c b/source/blender/editors/space_view3d/view3d_camera_control.c index f717f1c0a43..e27b3fe13f9 100644 --- a/source/blender/editors/space_view3d/view3d_camera_control.c +++ b/source/blender/editors/space_view3d/view3d_camera_control.c @@ -31,10 +31,10 @@ * * Typical view-control usage: * - * - acquire a view-control (#ED_view3d_control_acquire). + * - acquire a view-control (#ED_view3d_cameracontrol_acquire). * - modify ``rv3d->ofs``, ``rv3d->viewquat``. - * - update the view data (#ED_view3d_control_acquire) - within a loop which draws the viewport. - * - finish and release the view-control (#ED_view3d_control_release), + * - update the view data (#ED_view3d_cameracontrol_acquire) - within a loop which draws the viewport. + * - finish and release the view-control (#ED_view3d_cameracontrol_release), * either keeping the current view or restoring the initial view. * * Notes: diff --git a/source/blender/editors/transform/transform_manipulator.c b/source/blender/editors/transform/transform_manipulator.c index 5fd29971fa5..193a29928ef 100644 --- a/source/blender/editors/transform/transform_manipulator.c +++ b/source/blender/editors/transform/transform_manipulator.c @@ -720,7 +720,7 @@ static float screen_aligned(RegionView3D *rv3d, float mat[4][4]) * \param start: Starting segment (based on \a nrings). * \param end: End segment. * \param nsides: Number of points in ring. - * \param nrigns: Number of rings. + * \param nrings: Number of rings. */ static void partial_doughnut(float radring, float radhole, int start, int end, int nsides, int nrings) { diff --git a/source/blender/editors/transform/transform_snap_object.c b/source/blender/editors/transform/transform_snap_object.c index eafb3650d36..d248d0df4e3 100644 --- a/source/blender/editors/transform/transform_snap_object.c +++ b/source/blender/editors/transform/transform_snap_object.c @@ -59,6 +59,10 @@ #include "transform.h" +/* -------------------------------------------------------------------- */ +/** Internal Data Types + * \{ */ + enum eViewProj { VIEW_PROJ_NONE = -1, VIEW_PROJ_ORTHO = 0, @@ -132,10 +136,8 @@ struct SnapObjectContext { /** \} */ - /* -------------------------------------------------------------------- */ - -/** Common utilities +/** Common Utilities * \{ */ @@ -256,9 +258,7 @@ static int dm_looptri_to_poly_index(DerivedMesh *dm, const MLoopTri *lt); /** \} */ - /* -------------------------------------------------------------------- */ - /** \name Ray Cast Funcs * \{ */ @@ -785,7 +785,6 @@ static void raycast_obj_cb(SnapObjectContext *sctx, bool is_obedit, Object *ob, * Walks through all objects in the scene to find the `hit` on object surface. * * \param sctx: Snap context to store data. - * \param snapdata: struct generated in `set_snapdata`. * \param snap_select : from enum eSnapSelect. * \param use_object_edit_cage : Uses the coordinates of BMesh(if any) to do the snapping. * \param obj_list: List with objects to snap (created in `create_object_list`). @@ -842,9 +841,7 @@ static bool raycastObjects( /** \} */ - /* -------------------------------------------------------------------- */ - /** Snap Nearest utilities * \{ */ @@ -1154,9 +1151,7 @@ static float dist_squared_to_projected_aabb_simple( /** \} */ - /* -------------------------------------------------------------------- */ - /** Walk DFS * \{ */ @@ -1252,7 +1247,6 @@ static bool cb_nearest_walk_order(const BVHTreeAxisRange *UNUSED(bounds), char a /** \} */ /* -------------------------------------------------------------------- */ - /** \name Internal Object Snapping API * \{ */ @@ -2076,9 +2070,7 @@ static bool snapObjectsRay( /** \} */ - /* -------------------------------------------------------------------- */ - /** \name Public Object Snapping API * \{ */ diff --git a/source/blender/editors/util/editmode_undo.c b/source/blender/editors/util/editmode_undo.c index 2dcfe949f3f..fa697a0f006 100644 --- a/source/blender/editors/util/editmode_undo.c +++ b/source/blender/editors/util/editmode_undo.c @@ -181,9 +181,6 @@ void undo_editmode_push( } } -/** \} */ - - /* helper to remove clean other objects from undo stack */ static void undo_clean_stack(bContext *C) { |