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author | Campbell Barton <ideasman42@gmail.com> | 2019-04-20 10:15:06 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2019-04-20 10:15:06 +0300 |
commit | 44ca116ca2aec7651e1fdab9cba6f63c244a8f93 (patch) | |
tree | 36bd6f2e79734714919e108d26644023be384a83 /source/blender/editors | |
parent | 2a39f2595bfa5b7fdfd751fb4fa435047c2b60fa (diff) |
Cleanup: formatting, unused args
Diffstat (limited to 'source/blender/editors')
-rw-r--r-- | source/blender/editors/space_view3d/space_view3d.c | 4 | ||||
-rw-r--r-- | source/blender/editors/space_view3d/view3d_draw_legacy.c | 3 |
2 files changed, 3 insertions, 4 deletions
diff --git a/source/blender/editors/space_view3d/space_view3d.c b/source/blender/editors/space_view3d/space_view3d.c index 8a0d1b5b322..0b98ad3cacd 100644 --- a/source/blender/editors/space_view3d/space_view3d.c +++ b/source/blender/editors/space_view3d/space_view3d.c @@ -1128,8 +1128,8 @@ static void view3d_header_region_listener(wmWindow *UNUSED(win), break; } - /* From topbar, which ones are needed? split per header? */ - /* Disable for now, re-enable if neede, or remove - campbell. */ + /* From topbar, which ones are needed? split per header? */ + /* Disable for now, re-enable if neede, or remove - campbell. */ #if 0 /* context changes */ switch (wmn->category) { diff --git a/source/blender/editors/space_view3d/view3d_draw_legacy.c b/source/blender/editors/space_view3d/view3d_draw_legacy.c index e78eb790072..c705a8608d5 100644 --- a/source/blender/editors/space_view3d/view3d_draw_legacy.c +++ b/source/blender/editors/space_view3d/view3d_draw_legacy.c @@ -260,12 +260,11 @@ void ED_view3d_backbuf_depth_validate(ViewContext *vc) { if (vc->v3d->flag & V3D_INVALID_BACKBUF) { ARegion *ar = vc->ar; - RegionView3D *rv3d = ar->regiondata; Object *obact_eval = DEG_get_evaluated_object(vc->depsgraph, vc->obact); if (obact_eval && ((obact_eval->base_flag & BASE_VISIBLE) != 0)) { GPUViewport *viewport = WM_draw_region_get_viewport(ar, 0); - DRW_draw_depth_object(vc->ar, vc->v3d, viewport, obact_eval); + DRW_draw_depth_object(vc->ar, viewport, obact_eval); } vc->v3d->flag &= ~V3D_INVALID_BACKBUF; |