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authorBrecht Van Lommel <brechtvanlommel@gmail.com>2018-04-06 11:55:11 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2018-04-13 15:17:32 +0300
commiteec5d3a8a8a26256fbae39d4f1fb01de6a648eea (patch)
tree892d48df436e59d2895251df1699a5f8b5fe8b58 /source/blender/editors
parent340bfdef2e424c59e85785c1660db805b3255882 (diff)
Depsgraph: remove engine type from evaluation context.
This was only used for viewport rendering, where we can just pass the engine type directly. There is no technical reason why we can't draw the same depsgrpah with different render engines. It also led to some weird things like requiring a render engine for snapping and raycast API functions. Differential Revision: https://developer.blender.org/D3145
Diffstat (limited to 'source/blender/editors')
-rw-r--r--source/blender/editors/armature/editarmature_sketch.c2
-rw-r--r--source/blender/editors/curve/editcurve.c3
-rw-r--r--source/blender/editors/include/ED_transform_snap_object_context.h5
-rw-r--r--source/blender/editors/include/ED_view3d.h12
-rw-r--r--source/blender/editors/mesh/editmesh_tools.c2
-rw-r--r--source/blender/editors/render/render_opengl.c7
-rw-r--r--source/blender/editors/sculpt_paint/paint_image_proj.c4
-rw-r--r--source/blender/editors/space_view3d/view3d_draw.c33
-rw-r--r--source/blender/editors/space_view3d/view3d_draw_legacy.c5
-rw-r--r--source/blender/editors/space_view3d/view3d_manipulator_ruler.c2
-rw-r--r--source/blender/editors/space_view3d/view3d_ruler.c2
-rw-r--r--source/blender/editors/space_view3d/view3d_walk.c6
-rw-r--r--source/blender/editors/transform/transform_snap.c3
-rw-r--r--source/blender/editors/transform/transform_snap_object.c8
14 files changed, 54 insertions, 40 deletions
diff --git a/source/blender/editors/armature/editarmature_sketch.c b/source/blender/editors/armature/editarmature_sketch.c
index dcf4c9a0e9c..1f1468a8e41 100644
--- a/source/blender/editors/armature/editarmature_sketch.c
+++ b/source/blender/editors/armature/editarmature_sketch.c
@@ -998,7 +998,7 @@ static int sk_getStrokeSnapPoint(bContext *C, SK_Point *pt, SK_Sketch *sketch, S
* the ideal would be to call this function only at the beginning of the snap operation,
* or at the beginning of the operator itself */
struct SnapObjectContext *snap_context = ED_transform_snap_object_context_create_view3d(
- CTX_data_main(C), CTX_data_scene(C), CTX_data_view_layer(C), CTX_data_engine_type(C), 0,
+ CTX_data_main(C), CTX_data_scene(C), CTX_data_view_layer(C), 0,
CTX_wm_region(C), CTX_wm_view3d(C));
float mvalf[2] = {UNPACK2(dd->mval)};
diff --git a/source/blender/editors/curve/editcurve.c b/source/blender/editors/curve/editcurve.c
index f0b3233e35b..3ea8592ac3e 100644
--- a/source/blender/editors/curve/editcurve.c
+++ b/source/blender/editors/curve/editcurve.c
@@ -5013,8 +5013,7 @@ static int add_vertex_invoke(bContext *C, wmOperator *op, const wmEvent *event)
const float mval[2] = {UNPACK2(event->mval)};
struct SnapObjectContext *snap_context = ED_transform_snap_object_context_create_view3d(
- CTX_data_main(C), vc.scene, vc.view_layer, vc.engine_type, 0,
- vc.ar, vc.v3d);
+ CTX_data_main(C), vc.scene, vc.view_layer, 0, vc.ar, vc.v3d);
ED_transform_snap_object_project_view3d_mixed(
snap_context,
diff --git a/source/blender/editors/include/ED_transform_snap_object_context.h b/source/blender/editors/include/ED_transform_snap_object_context.h
index 8761f2c5361..26cef2599bd 100644
--- a/source/blender/editors/include/ED_transform_snap_object_context.h
+++ b/source/blender/editors/include/ED_transform_snap_object_context.h
@@ -30,7 +30,6 @@ struct BMEdge;
struct BMFace;
struct ListBase;
-struct RenderEngineType;
struct Scene;
struct ViewLayer;
struct Main;
@@ -76,9 +75,9 @@ struct SnapObjectParams {
typedef struct SnapObjectContext SnapObjectContext;
SnapObjectContext *ED_transform_snap_object_context_create(
- struct Main *bmain, struct Scene *scene, struct ViewLayer *view_layer, struct RenderEngineType *engine_type, int flag);
+ struct Main *bmain, struct Scene *scene, struct ViewLayer *view_layer, int flag);
SnapObjectContext *ED_transform_snap_object_context_create_view3d(
- struct Main *bmain, struct Scene *scene, struct ViewLayer *view_layer, struct RenderEngineType *engine_type, int flag,
+ struct Main *bmain, struct Scene *scene, struct ViewLayer *view_layer, int flag,
/* extra args for view3d */
const struct ARegion *ar, const struct View3D *v3d);
void ED_transform_snap_object_context_destroy(SnapObjectContext *sctx);
diff --git a/source/blender/editors/include/ED_view3d.h b/source/blender/editors/include/ED_view3d.h
index 1619c59ddac..7f18c10f970 100644
--- a/source/blender/editors/include/ED_view3d.h
+++ b/source/blender/editors/include/ED_view3d.h
@@ -383,10 +383,12 @@ void ED_draw_object_facemap(const struct EvaluationContext *eval_ctx, struct Sc
bool ED_view3d_context_activate(struct bContext *C);
void ED_view3d_draw_offscreen_init(
const struct EvaluationContext *eval_ctx, struct Scene *scene,
- struct ViewLayer *view_layer, struct View3D *v3d);
+ struct ViewLayer *view_layer, struct RenderEngineType *engine_type,
+ struct View3D *v3d);
void ED_view3d_draw_offscreen(
const struct EvaluationContext *eval_ctx, struct Scene *scene,
- struct ViewLayer *view_layer, struct View3D *v3d, struct ARegion *ar, int winx, int winy, float viewmat[4][4],
+ struct ViewLayer *view_layer, struct RenderEngineType *engine_type,
+ struct View3D *v3d, struct ARegion *ar, int winx, int winy, float viewmat[4][4],
float winmat[4][4], bool do_bgpic, bool do_sky, bool is_persp, const char *viewname,
struct GPUFXSettings *fx_settings,
struct GPUOffScreen *ofs, struct GPUViewport *viewport);
@@ -408,13 +410,15 @@ enum {
struct ImBuf *ED_view3d_draw_offscreen_imbuf(
const struct EvaluationContext *eval_ctx, struct Scene *scene,
- struct ViewLayer *view_layer, struct View3D *v3d, struct ARegion *ar,
+ struct ViewLayer *view_layer, struct RenderEngineType *engine_type,
+ struct View3D *v3d, struct ARegion *ar,
int sizex, int sizey, unsigned int flag, unsigned int draw_flags,
int alpha_mode, int samples, const char *viewname,
struct GPUOffScreen *ofs, char err_out[256]);
struct ImBuf *ED_view3d_draw_offscreen_imbuf_simple(
const struct EvaluationContext *eval_ctx, struct Scene *scene,
- struct ViewLayer *view_layer, struct Object *camera, int width, int height,
+ struct ViewLayer *view_layer, struct RenderEngineType *engine_type,
+ struct Object *camera, int width, int height,
unsigned int flag, unsigned int draw_flags, int drawtype, int alpha_mode,
int samples, const char *viewname,
struct GPUOffScreen *ofs, char err_out[256]);
diff --git a/source/blender/editors/mesh/editmesh_tools.c b/source/blender/editors/mesh/editmesh_tools.c
index dd64c957c4a..bf70cc3fa7e 100644
--- a/source/blender/editors/mesh/editmesh_tools.c
+++ b/source/blender/editors/mesh/editmesh_tools.c
@@ -326,7 +326,7 @@ void EMBM_project_snap_verts(bContext *C, ARegion *ar, BMEditMesh *em)
ED_view3d_init_mats_rv3d(obedit, ar->regiondata);
struct SnapObjectContext *snap_context = ED_transform_snap_object_context_create_view3d(
- CTX_data_main(C), CTX_data_scene(C), CTX_data_view_layer(C), CTX_data_engine_type(C), 0,
+ CTX_data_main(C), CTX_data_scene(C), CTX_data_view_layer(C), 0,
ar, CTX_wm_view3d(C));
BM_ITER_MESH (eve, &iter, em->bm, BM_VERTS_OF_MESH) {
diff --git a/source/blender/editors/render/render_opengl.c b/source/blender/editors/render/render_opengl.c
index 47e4fc51351..281c5f12b46 100644
--- a/source/blender/editors/render/render_opengl.c
+++ b/source/blender/editors/render/render_opengl.c
@@ -353,6 +353,7 @@ static void screen_opengl_render_doit(const bContext *C, OGLRender *oglrender, R
char err_out[256] = "unknown";
ImBuf *ibuf_view;
const int alpha_mode = (draw_sky) ? R_ADDSKY : R_ALPHAPREMUL;
+ struct RenderEngineType *engine_type = CTX_data_engine_type(C);
unsigned int draw_flags = V3D_OFSDRAW_NONE;
draw_flags |= (oglrender->ofs_full_samples) ? V3D_OFSDRAW_USE_FULL_SAMPLE : 0;
@@ -361,7 +362,8 @@ static void screen_opengl_render_doit(const bContext *C, OGLRender *oglrender, R
draw_flags |= (draw_bgpic) ? V3D_OFSDRAW_USE_BACKGROUND : 0;
ibuf_view = ED_view3d_draw_offscreen_imbuf(
- &eval_ctx, scene, view_layer, v3d, ar, sizex, sizey,
+ &eval_ctx, scene, view_layer, engine_type,
+ v3d, ar, sizex, sizey,
IB_rectfloat, draw_flags, alpha_mode, oglrender->ofs_samples, viewname,
oglrender->ofs, err_out);
@@ -373,7 +375,8 @@ static void screen_opengl_render_doit(const bContext *C, OGLRender *oglrender, R
else {
draw_flags |= (V3D_OFSDRAW_USE_GPENCIL | V3D_OFSDRAW_USE_BACKGROUND);
ibuf_view = ED_view3d_draw_offscreen_imbuf_simple(
- &eval_ctx, scene, view_layer, scene->camera, oglrender->sizex, oglrender->sizey,
+ &eval_ctx, scene, view_layer, engine_type,
+ scene->camera, oglrender->sizex, oglrender->sizey,
IB_rectfloat, draw_flags, OB_SOLID,
alpha_mode, oglrender->ofs_samples, viewname,
oglrender->ofs, err_out);
diff --git a/source/blender/editors/sculpt_paint/paint_image_proj.c b/source/blender/editors/sculpt_paint/paint_image_proj.c
index 18019597865..c81a59b045f 100644
--- a/source/blender/editors/sculpt_paint/paint_image_proj.c
+++ b/source/blender/editors/sculpt_paint/paint_image_proj.c
@@ -5459,6 +5459,7 @@ static int texture_paint_image_from_view_exec(bContext *C, wmOperator *op)
Scene *scene = CTX_data_scene(C);
ViewLayer *view_layer = CTX_data_view_layer(C);
+ struct RenderEngineType *engine_type = CTX_data_engine_type(C);
EvaluationContext eval_ctx;
ToolSettings *settings = scene->toolsettings;
int w = settings->imapaint.screen_grab_size[0];
@@ -5476,7 +5477,8 @@ static int texture_paint_image_from_view_exec(bContext *C, wmOperator *op)
if (h > maxsize) h = maxsize;
ibuf = ED_view3d_draw_offscreen_imbuf(
- &eval_ctx, scene, view_layer, CTX_wm_view3d(C), CTX_wm_region(C),
+ &eval_ctx, scene, view_layer, engine_type,
+ CTX_wm_view3d(C), CTX_wm_region(C),
w, h, IB_rect, V3D_OFSDRAW_NONE, R_ALPHAPREMUL, 0, NULL,
NULL, err_out);
if (!ibuf) {
diff --git a/source/blender/editors/space_view3d/view3d_draw.c b/source/blender/editors/space_view3d/view3d_draw.c
index f63bcb1571d..4a0ee31a2b7 100644
--- a/source/blender/editors/space_view3d/view3d_draw.c
+++ b/source/blender/editors/space_view3d/view3d_draw.c
@@ -1957,9 +1957,12 @@ static void view3d_stereo3d_setup_offscreen(
}
}
-void ED_view3d_draw_offscreen_init(const EvaluationContext *eval_ctx, Scene *scene, ViewLayer *view_layer, View3D *v3d)
+void ED_view3d_draw_offscreen_init(const EvaluationContext *eval_ctx,
+ Scene *scene,
+ ViewLayer *view_layer,
+ RenderEngineType *engine_type,
+ View3D *v3d)
{
- RenderEngineType *engine_type = eval_ctx->engine_type;
if (engine_type->flag & RE_USE_LEGACY_PIPELINE) {
/* shadow buffers, before we setup matrices */
if (draw_glsl_material(scene, view_layer, NULL, v3d, v3d->drawtype)) {
@@ -1987,7 +1990,8 @@ static void view3d_main_region_clear(Scene *scene, View3D *v3d, ARegion *ar)
* stuff like shadow buffers
*/
void ED_view3d_draw_offscreen(
- const EvaluationContext *eval_ctx, Scene *scene, ViewLayer *view_layer,
+ const EvaluationContext *eval_ctx, Scene *scene,
+ ViewLayer *view_layer, RenderEngineType *engine_type,
View3D *v3d, ARegion *ar, int winx, int winy,
float viewmat[4][4], float winmat[4][4],
bool do_bgpic, bool do_sky, bool UNUSED(is_persp), const char *viewname,
@@ -2034,7 +2038,6 @@ void ED_view3d_draw_offscreen(
Depsgraph *depsgraph = eval_ctx->depsgraph;
/* main drawing call */
- RenderEngineType *engine_type = eval_ctx->engine_type;
if (engine_type->flag & RE_USE_LEGACY_PIPELINE) {
VP_deprecated_view3d_draw_objects(NULL, eval_ctx, scene, v3d, ar, NULL, do_bgpic, true);
@@ -2053,7 +2056,7 @@ void ED_view3d_draw_offscreen(
}
else {
DRW_draw_render_loop_offscreen(
- depsgraph, eval_ctx->engine_type, ar, v3d,
+ depsgraph, engine_type, ar, v3d,
do_sky, ofs, viewport);
}
@@ -2077,7 +2080,8 @@ void ED_view3d_draw_offscreen(
* (avoids re-creating when doing multiple GL renders).
*/
ImBuf *ED_view3d_draw_offscreen_imbuf(
- const EvaluationContext *eval_ctx, Scene *scene, ViewLayer *view_layer,
+ const EvaluationContext *eval_ctx, Scene *scene,
+ ViewLayer *view_layer, RenderEngineType *engine_type,
View3D *v3d, ARegion *ar, int sizex, int sizey,
unsigned int flag, unsigned int draw_flags,
int alpha_mode, int samples, const char *viewname,
@@ -2112,7 +2116,7 @@ ImBuf *ED_view3d_draw_offscreen_imbuf(
}
}
- ED_view3d_draw_offscreen_init(eval_ctx, scene, view_layer, v3d);
+ ED_view3d_draw_offscreen_init(eval_ctx, scene, view_layer, engine_type, v3d);
GPU_offscreen_bind(ofs, true);
@@ -2154,7 +2158,8 @@ ImBuf *ED_view3d_draw_offscreen_imbuf(
if ((samples && use_full_sample) == 0) {
/* Single-pass render, common case */
ED_view3d_draw_offscreen(
- eval_ctx, scene, view_layer, v3d, ar, sizex, sizey, NULL, winmat,
+ eval_ctx, scene, view_layer, engine_type,
+ v3d, ar, sizex, sizey, NULL, winmat,
draw_background, draw_sky, !is_ortho, viewname,
&fx_settings, ofs, NULL);
@@ -2178,7 +2183,8 @@ ImBuf *ED_view3d_draw_offscreen_imbuf(
/* first sample buffer, also initializes 'rv3d->persmat' */
ED_view3d_draw_offscreen(
- eval_ctx, scene, view_layer, v3d, ar, sizex, sizey, NULL, winmat,
+ eval_ctx, scene, view_layer, engine_type,
+ v3d, ar, sizex, sizey, NULL, winmat,
draw_background, draw_sky, !is_ortho, viewname,
&fx_settings, ofs, viewport);
GPU_offscreen_read_pixels(ofs, GL_FLOAT, accum_buffer);
@@ -2192,7 +2198,8 @@ ImBuf *ED_view3d_draw_offscreen_imbuf(
(jit_ofs[j][1] * 2.0f) / sizey);
ED_view3d_draw_offscreen(
- eval_ctx, scene, view_layer, v3d, ar, sizex, sizey, NULL, winmat_jitter,
+ eval_ctx, scene, view_layer, engine_type,
+ v3d, ar, sizex, sizey, NULL, winmat_jitter,
draw_background, draw_sky, !is_ortho, viewname,
&fx_settings, ofs, viewport);
GPU_offscreen_read_pixels(ofs, GL_FLOAT, rect_temp);
@@ -2255,7 +2262,8 @@ ImBuf *ED_view3d_draw_offscreen_imbuf(
* \note used by the sequencer
*/
ImBuf *ED_view3d_draw_offscreen_imbuf_simple(
- const EvaluationContext *eval_ctx, Scene *scene, ViewLayer *view_layer,
+ const EvaluationContext *eval_ctx, Scene *scene,
+ ViewLayer *view_layer, RenderEngineType *engine_type,
Object *camera, int width, int height,
unsigned int flag, unsigned int draw_flags, int drawtype,
int alpha_mode, int samples, const char *viewname,
@@ -2317,7 +2325,8 @@ ImBuf *ED_view3d_draw_offscreen_imbuf_simple(
invert_m4_m4(rv3d.persinv, rv3d.viewinv);
return ED_view3d_draw_offscreen_imbuf(
- eval_ctx, scene, view_layer, &v3d, &ar, width, height, flag,
+ eval_ctx, scene, view_layer, engine_type,
+ &v3d, &ar, width, height, flag,
draw_flags, alpha_mode, samples, viewname, ofs, err_out);
}
diff --git a/source/blender/editors/space_view3d/view3d_draw_legacy.c b/source/blender/editors/space_view3d/view3d_draw_legacy.c
index f1c251891b0..7272fc6b408 100644
--- a/source/blender/editors/space_view3d/view3d_draw_legacy.c
+++ b/source/blender/editors/space_view3d/view3d_draw_legacy.c
@@ -1420,9 +1420,12 @@ static void gpu_update_lamps_shadows_world(const EvaluationContext *eval_ctx, Sc
mul_m4_m4m4(rv3d.persmat, rv3d.winmat, rv3d.viewmat);
invert_m4_m4(rv3d.persinv, rv3d.viewinv);
+ RenderEngineType *engine_type = RE_engines_find(scene->view_render.engine_id);
+
/* no need to call ED_view3d_draw_offscreen_init since shadow buffers were already updated */
ED_view3d_draw_offscreen(
- eval_ctx, scene, eval_ctx->view_layer, v3d, &ar, winsize, winsize, viewmat, winmat,
+ eval_ctx, scene, eval_ctx->view_layer, engine_type,
+ v3d, &ar, winsize, winsize, viewmat, winmat,
false, false, true,
NULL, NULL, NULL, NULL);
GPU_lamp_shadow_buffer_unbind(shadow->lamp);
diff --git a/source/blender/editors/space_view3d/view3d_manipulator_ruler.c b/source/blender/editors/space_view3d/view3d_manipulator_ruler.c
index e8d540bcc9d..f9955f29774 100644
--- a/source/blender/editors/space_view3d/view3d_manipulator_ruler.c
+++ b/source/blender/editors/space_view3d/view3d_manipulator_ruler.c
@@ -277,7 +277,7 @@ static void ruler_state_set(bContext *C, RulerInfo *ruler_info, int state)
}
else if (state == RULER_STATE_DRAG) {
ruler_info->snap_context = ED_transform_snap_object_context_create_view3d(
- CTX_data_main(C), CTX_data_scene(C), CTX_data_view_layer(C), CTX_data_engine_type(C), 0,
+ CTX_data_main(C), CTX_data_scene(C), CTX_data_view_layer(C), 0,
ruler_info->ar, CTX_wm_view3d(C));
}
else {
diff --git a/source/blender/editors/space_view3d/view3d_ruler.c b/source/blender/editors/space_view3d/view3d_ruler.c
index 093425fc3bc..f61aad2806e 100644
--- a/source/blender/editors/space_view3d/view3d_ruler.c
+++ b/source/blender/editors/space_view3d/view3d_ruler.c
@@ -282,7 +282,7 @@ static void ruler_state_set(bContext *C, RulerInfo *ruler_info, int state)
}
else if (state == RULER_STATE_DRAG) {
ruler_info->snap_context = ED_transform_snap_object_context_create_view3d(
- CTX_data_main(C), CTX_data_scene(C), CTX_data_view_layer(C), CTX_data_engine_type(C), 0,
+ CTX_data_main(C), CTX_data_scene(C), CTX_data_view_layer(C), 0,
ruler_info->ar, CTX_wm_view3d(C));
}
else {
diff --git a/source/blender/editors/space_view3d/view3d_walk.c b/source/blender/editors/space_view3d/view3d_walk.c
index e65f9abae27..3bf0e579bb3 100644
--- a/source/blender/editors/space_view3d/view3d_walk.c
+++ b/source/blender/editors/space_view3d/view3d_walk.c
@@ -58,8 +58,6 @@
#include "GPU_immediate.h"
-#include "RE_engine.h"
-
#include "DEG_depsgraph.h"
#include "view3d_intern.h" /* own include */
@@ -254,7 +252,6 @@ typedef struct WalkInfo {
const struct Depsgraph *depsgraph;
Scene *scene;
ViewLayer *view_layer;
- RenderEngineType *engine_type;
wmTimer *timer; /* needed for redraws */
@@ -522,7 +519,6 @@ static bool initWalkInfo(bContext *C, WalkInfo *walk, wmOperator *op)
walk->depsgraph = CTX_data_depsgraph(C);
walk->scene = CTX_data_scene(C);
walk->view_layer = CTX_data_view_layer(C);
- walk->engine_type = CTX_data_engine_type(C);
#ifdef NDOF_WALK_DEBUG
puts("\n-- walk begin --");
@@ -611,7 +607,7 @@ static bool initWalkInfo(bContext *C, WalkInfo *walk, wmOperator *op)
walk->rv3d->rflag |= RV3D_NAVIGATING;
walk->snap_context = ED_transform_snap_object_context_create_view3d(
- CTX_data_main(C), walk->scene, walk->view_layer, walk->engine_type, 0,
+ CTX_data_main(C), walk->scene, walk->view_layer, 0,
walk->ar, walk->v3d);
walk->v3d_camera_control = ED_view3d_cameracontrol_acquire(
diff --git a/source/blender/editors/transform/transform_snap.c b/source/blender/editors/transform/transform_snap.c
index ad913cd2336..5cb3f262ced 100644
--- a/source/blender/editors/transform/transform_snap.c
+++ b/source/blender/editors/transform/transform_snap.c
@@ -584,8 +584,7 @@ static void initSnappingMode(TransInfo *t)
if (t->spacetype == SPACE_VIEW3D) {
if (t->tsnap.object_context == NULL) {
t->tsnap.object_context = ED_transform_snap_object_context_create_view3d(
- G.main, t->scene, t->view_layer, t->engine_type, 0,
- t->ar, t->view);
+ G.main, t->scene, t->view_layer, 0, t->ar, t->view);
ED_transform_snap_object_context_set_editmesh_callbacks(
t->tsnap.object_context,
diff --git a/source/blender/editors/transform/transform_snap_object.c b/source/blender/editors/transform/transform_snap_object.c
index c336cd1d31e..2a9b4790eaf 100644
--- a/source/blender/editors/transform/transform_snap_object.c
+++ b/source/blender/editors/transform/transform_snap_object.c
@@ -2079,7 +2079,7 @@ static bool snapObjectsRay(
* \{ */
SnapObjectContext *ED_transform_snap_object_context_create(
- Main *bmain, Scene *scene, ViewLayer *view_layer, RenderEngineType *engine_type, int flag)
+ Main *bmain, Scene *scene, ViewLayer *view_layer, int flag)
{
SnapObjectContext *sctx = MEM_callocN(sizeof(*sctx), __func__);
@@ -2089,7 +2089,7 @@ SnapObjectContext *ED_transform_snap_object_context_create(
sctx->scene = scene;
DEG_evaluation_context_init_from_scene(
- &sctx->eval_ctx, scene, view_layer, engine_type, DAG_EVAL_VIEWPORT);
+ &sctx->eval_ctx, scene, view_layer, DAG_EVAL_VIEWPORT);
sctx->cache.object_map = BLI_ghash_ptr_new(__func__);
sctx->cache.mem_arena = BLI_memarena_new(BLI_MEMARENA_STD_BUFSIZE, __func__);
@@ -2098,11 +2098,11 @@ SnapObjectContext *ED_transform_snap_object_context_create(
}
SnapObjectContext *ED_transform_snap_object_context_create_view3d(
- Main *bmain, Scene *scene, ViewLayer *view_layer, RenderEngineType *engine_type, int flag,
+ Main *bmain, Scene *scene, ViewLayer *view_layer, int flag,
/* extra args for view3d */
const ARegion *ar, const View3D *v3d)
{
- SnapObjectContext *sctx = ED_transform_snap_object_context_create(bmain, scene, view_layer, engine_type, flag);
+ SnapObjectContext *sctx = ED_transform_snap_object_context_create(bmain, scene, view_layer, flag);
sctx->use_v3d = true;
sctx->v3d_data.ar = ar;