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authorClément Foucault <foucault.clem@gmail.com>2018-03-22 18:10:54 +0300
committerClément Foucault <foucault.clem@gmail.com>2018-03-22 18:11:49 +0300
commit47acd706fde992e1b4f940145724aae9bf896861 (patch)
treefb4fdac6d6c92a247c7604ed0b4f16a4517e06dd /source/blender/editors
parent6939523a152891153a1eebbad6e730e7a43c6f08 (diff)
GPUCompositing: Remove entire module.
This module has no use now with the new DrawManager and DrawEngines and it is using deprecated paths. Moving gpu_shader_fullscreen_vert.glsl to draw/modes/shaders/common_fullscreen_vert.glsl
Diffstat (limited to 'source/blender/editors')
-rw-r--r--source/blender/editors/include/ED_view3d.h6
-rw-r--r--source/blender/editors/render/render_opengl.c23
-rw-r--r--source/blender/editors/sculpt_paint/paint_image_proj.c2
-rw-r--r--source/blender/editors/space_sequencer/sequencer_draw.c7
-rw-r--r--source/blender/editors/space_sequencer/space_sequencer.c7
-rw-r--r--source/blender/editors/space_view3d/space_view3d.c9
-rw-r--r--source/blender/editors/space_view3d/view3d_draw.c43
-rw-r--r--source/blender/editors/space_view3d/view3d_draw_legacy.c48
-rw-r--r--source/blender/editors/space_view3d/view3d_intern.h2
9 files changed, 22 insertions, 125 deletions
diff --git a/source/blender/editors/include/ED_view3d.h b/source/blender/editors/include/ED_view3d.h
index 64d749dc7a7..1619c59ddac 100644
--- a/source/blender/editors/include/ED_view3d.h
+++ b/source/blender/editors/include/ED_view3d.h
@@ -388,7 +388,7 @@ void ED_view3d_draw_offscreen(
const struct EvaluationContext *eval_ctx, struct Scene *scene,
struct ViewLayer *view_layer, struct View3D *v3d, struct ARegion *ar, int winx, int winy, float viewmat[4][4],
float winmat[4][4], bool do_bgpic, bool do_sky, bool is_persp, const char *viewname,
- struct GPUFX *fx, struct GPUFXSettings *fx_settings,
+ struct GPUFXSettings *fx_settings,
struct GPUOffScreen *ofs, struct GPUViewport *viewport);
void ED_view3d_draw_setup_view(
struct wmWindow *win, const struct EvaluationContext *eval_ctx, struct Scene *scene, struct ARegion *ar, struct View3D *v3d,
@@ -411,13 +411,13 @@ struct ImBuf *ED_view3d_draw_offscreen_imbuf(
struct ViewLayer *view_layer, struct View3D *v3d, struct ARegion *ar,
int sizex, int sizey, unsigned int flag, unsigned int draw_flags,
int alpha_mode, int samples, const char *viewname,
- struct GPUFX *fx, struct GPUOffScreen *ofs, char err_out[256]);
+ struct GPUOffScreen *ofs, char err_out[256]);
struct ImBuf *ED_view3d_draw_offscreen_imbuf_simple(
const struct EvaluationContext *eval_ctx, struct Scene *scene,
struct ViewLayer *view_layer, struct Object *camera, int width, int height,
unsigned int flag, unsigned int draw_flags, int drawtype, int alpha_mode,
int samples, const char *viewname,
- struct GPUFX *fx, struct GPUOffScreen *ofs, char err_out[256]);
+ struct GPUOffScreen *ofs, char err_out[256]);
struct Base *ED_view3d_give_base_under_cursor(struct bContext *C, const int mval[2]);
void ED_view3d_quadview_update(struct ScrArea *sa, struct ARegion *ar, bool do_clip);
diff --git a/source/blender/editors/render/render_opengl.c b/source/blender/editors/render/render_opengl.c
index 1f9894b3b9f..47e4fc51351 100644
--- a/source/blender/editors/render/render_opengl.c
+++ b/source/blender/editors/render/render_opengl.c
@@ -74,7 +74,6 @@
#include "RNA_access.h"
#include "RNA_define.h"
-#include "GPU_compositing.h"
#include "GPU_framebuffer.h"
#include "GPU_glew.h"
#include "GPU_matrix.h"
@@ -122,7 +121,6 @@ typedef struct OGLRender {
GPUOffScreen *ofs;
int ofs_samples;
bool ofs_full_samples;
- GPUFX *fx;
int sizex, sizey;
int write_still;
@@ -365,7 +363,7 @@ static void screen_opengl_render_doit(const bContext *C, OGLRender *oglrender, R
ibuf_view = ED_view3d_draw_offscreen_imbuf(
&eval_ctx, scene, view_layer, v3d, ar, sizex, sizey,
IB_rectfloat, draw_flags, alpha_mode, oglrender->ofs_samples, viewname,
- oglrender->fx, oglrender->ofs, err_out);
+ oglrender->ofs, err_out);
/* for stamp only */
if (rv3d->persp == RV3D_CAMOB && v3d->camera) {
@@ -378,7 +376,7 @@ static void screen_opengl_render_doit(const bContext *C, OGLRender *oglrender, R
&eval_ctx, scene, view_layer, scene->camera, oglrender->sizex, oglrender->sizey,
IB_rectfloat, draw_flags, OB_SOLID,
alpha_mode, oglrender->ofs_samples, viewname,
- oglrender->fx, oglrender->ofs, err_out);
+ oglrender->ofs, err_out);
camera = scene->camera;
}
@@ -545,7 +543,6 @@ static void screen_opengl_render_apply(const bContext *C, OGLRender *oglrender)
for (view_id = 0; view_id < oglrender->views_len; view_id++) {
context.view_id = view_id;
context.gpu_offscreen = oglrender->ofs;
- context.gpu_fx = oglrender->fx;
context.gpu_full_samples = oglrender->ofs_full_samples;
oglrender->seq_data.ibufs_arr[view_id] = BKE_sequencer_give_ibuf(&context, CFRA, chanshown);
@@ -706,19 +703,6 @@ static bool screen_opengl_render_init(bContext *C, wmOperator *op)
/* apply immediately in case we're rendering from a script,
* running notifiers again will overwrite */
oglrender->scene->customdata_mask |= oglrender->scene->customdata_mask_modal;
-
- if (oglrender->v3d->fx_settings.fx_flag & (GPU_FX_FLAG_DOF | GPU_FX_FLAG_SSAO)) {
- oglrender->fx = GPU_fx_compositor_create();
- }
- }
- else if (is_sequencer) {
- /* NOTE: We allow animation of DoF setting for flexibility in edits, so
- * we can't check in advance whether we need FX compositor or not.
- * We just always allocated it and make sure it doesn't add extra
- * overhead rather than memory allocation here if it's not really
- * needed.
- */
- oglrender->fx = GPU_fx_compositor_create();
}
/* create render */
@@ -844,9 +828,6 @@ static void screen_opengl_render_end(bContext *C, OGLRender *oglrender)
WM_event_add_notifier(C, NC_SCENE | ND_RENDER_RESULT, oglrender->scene);
- if (oglrender->fx)
- GPU_fx_compositor_destroy(oglrender->fx);
-
DRW_opengl_context_enable();
GPU_offscreen_free(oglrender->ofs);
DRW_opengl_context_disable();
diff --git a/source/blender/editors/sculpt_paint/paint_image_proj.c b/source/blender/editors/sculpt_paint/paint_image_proj.c
index ae5b825e4ae..21612339eb5 100644
--- a/source/blender/editors/sculpt_paint/paint_image_proj.c
+++ b/source/blender/editors/sculpt_paint/paint_image_proj.c
@@ -5478,7 +5478,7 @@ static int texture_paint_image_from_view_exec(bContext *C, wmOperator *op)
ibuf = ED_view3d_draw_offscreen_imbuf(
&eval_ctx, scene, view_layer, CTX_wm_view3d(C), CTX_wm_region(C),
w, h, IB_rect, V3D_OFSDRAW_NONE, R_ALPHAPREMUL, 0, NULL,
- NULL, NULL, err_out);
+ NULL, err_out);
if (!ibuf) {
/* Mostly happens when OpenGL offscreen buffer was failed to create, */
/* but could be other reasons. Should be handled in the future. nazgul */
diff --git a/source/blender/editors/space_sequencer/sequencer_draw.c b/source/blender/editors/space_sequencer/sequencer_draw.c
index db0593ef2d1..f6d18ad0a52 100644
--- a/source/blender/editors/space_sequencer/sequencer_draw.c
+++ b/source/blender/editors/space_sequencer/sequencer_draw.c
@@ -58,7 +58,6 @@
#include "BIF_glutil.h"
-#include "GPU_compositing.h"
#include "GPU_immediate.h"
#include "GPU_immediate_util.h"
#include "GPU_matrix.h"
@@ -924,12 +923,6 @@ ImBuf *sequencer_ibuf_get(struct Main *bmain, Scene *scene, SpaceSeq *sseq, int
rectx, recty, proxy_size,
&context);
context.view_id = BKE_scene_multiview_view_id_get(&scene->r, viewname);
- if (scene->r.seq_flag & R_SEQ_CAMERA_DOF) {
- if (sseq->compositor == NULL) {
- sseq->compositor = GPU_fx_compositor_create();
- }
- context.gpu_fx = sseq->compositor;
- }
/* sequencer could start rendering, in this case we need to be sure it wouldn't be canceled
* by Esc pressed somewhere in the past
diff --git a/source/blender/editors/space_sequencer/space_sequencer.c b/source/blender/editors/space_sequencer/space_sequencer.c
index 23387f291e6..da16ac5acaa 100644
--- a/source/blender/editors/space_sequencer/space_sequencer.c
+++ b/source/blender/editors/space_sequencer/space_sequencer.c
@@ -60,8 +60,6 @@
#include "IMB_imbuf.h"
-#include "GPU_compositing.h"
-
#include "sequencer_intern.h" // own include
/**************************** common state *****************************/
@@ -220,11 +218,6 @@ static void sequencer_free(SpaceLink *sl)
if (scopes->histogram_ibuf)
IMB_freeImBuf(scopes->histogram_ibuf);
-
- if (sseq->compositor != NULL) {
- GPU_fx_compositor_destroy(sseq->compositor);
- sseq->compositor = NULL;
- }
}
diff --git a/source/blender/editors/space_view3d/space_view3d.c b/source/blender/editors/space_view3d/space_view3d.c
index 89e84052c9b..3cf915cd029 100644
--- a/source/blender/editors/space_view3d/space_view3d.c
+++ b/source/blender/editors/space_view3d/space_view3d.c
@@ -59,7 +59,6 @@
#include "ED_screen.h"
#include "ED_transform.h"
-#include "GPU_compositing.h"
#include "GPU_framebuffer.h"
#include "GPU_material.h"
#include "GPU_viewport.h"
@@ -568,11 +567,6 @@ static void view3d_main_region_exit(wmWindowManager *wm, ARegion *ar)
rv3d->gpuoffscreen = NULL;
}
- if (rv3d->compositor) {
- GPU_fx_compositor_destroy(rv3d->compositor);
- rv3d->compositor = NULL;
- }
-
if (rv3d->viewport) {
DRW_opengl_context_enable();
GPU_viewport_free(rv3d->viewport);
@@ -756,9 +750,6 @@ static void view3d_main_region_free(ARegion *ar)
if (rv3d->gpuoffscreen) {
GPU_offscreen_free(rv3d->gpuoffscreen);
}
- if (rv3d->compositor) {
- GPU_fx_compositor_destroy(rv3d->compositor);
- }
if (rv3d->viewport) {
DRW_opengl_context_enable();
GPU_viewport_free(rv3d->viewport);
diff --git a/source/blender/editors/space_view3d/view3d_draw.c b/source/blender/editors/space_view3d/view3d_draw.c
index b14128ab400..34db99b5a5d 100644
--- a/source/blender/editors/space_view3d/view3d_draw.c
+++ b/source/blender/editors/space_view3d/view3d_draw.c
@@ -78,7 +78,6 @@
#include "GPU_immediate_util.h"
#include "GPU_material.h"
#include "GPU_viewport.h"
-#include "GPU_compositing.h"
#include "MEM_guardedalloc.h"
@@ -1988,11 +1987,10 @@ void ED_view3d_draw_offscreen(
const EvaluationContext *eval_ctx, Scene *scene, ViewLayer *view_layer,
View3D *v3d, ARegion *ar, int winx, int winy,
float viewmat[4][4], float winmat[4][4],
- bool do_bgpic, bool do_sky, bool is_persp, const char *viewname,
- GPUFX *fx, GPUFXSettings *fx_settings,
+ bool do_bgpic, bool do_sky, bool UNUSED(is_persp), const char *viewname,
+ GPUFXSettings *UNUSED(fx_settings),
GPUOffScreen *ofs, GPUViewport *viewport)
{
- bool do_compositing = false;
RegionView3D *rv3d = ar->regiondata;
/* set temporary new size */
@@ -2035,30 +2033,7 @@ void ED_view3d_draw_offscreen(
/* main drawing call */
RenderEngineType *engine_type = eval_ctx->engine_type;
if (engine_type->flag & RE_USE_LEGACY_PIPELINE) {
-
- /* framebuffer fx needed, we need to draw offscreen first */
- if (v3d->fx_settings.fx_flag && fx) {
- GPUSSAOSettings *ssao = NULL;
-
- if (v3d->drawtype < OB_SOLID) {
- ssao = v3d->fx_settings.ssao;
- v3d->fx_settings.ssao = NULL;
- }
-
- do_compositing = GPU_fx_compositor_initialize_passes(fx, &ar->winrct, NULL, fx_settings);
-
- if (ssao)
- v3d->fx_settings.ssao = ssao;
- }
-
- VP_deprecated_view3d_draw_objects(NULL, eval_ctx, scene, v3d, ar, NULL, do_bgpic, true, do_compositing ? fx : NULL);
-
- /* post process */
- if (do_compositing) {
- if (!winmat)
- is_persp = rv3d->is_persp;
- GPU_fx_do_composite_pass(fx, winmat, is_persp, scene, ofs);
- }
+ VP_deprecated_view3d_draw_objects(NULL, eval_ctx, scene, v3d, ar, NULL, do_bgpic, true);
if ((v3d->flag2 & V3D_RENDER_SHADOW) == 0) {
/* draw grease-pencil stuff */
@@ -2104,7 +2079,7 @@ ImBuf *ED_view3d_draw_offscreen_imbuf(
unsigned int flag, unsigned int draw_flags,
int alpha_mode, int samples, const char *viewname,
/* output vars */
- GPUFX *fx, GPUOffScreen *ofs, char err_out[256])
+ GPUOffScreen *ofs, char err_out[256])
{
const Depsgraph *depsgraph = eval_ctx->depsgraph;
RegionView3D *rv3d = ar->regiondata;
@@ -2178,7 +2153,7 @@ ImBuf *ED_view3d_draw_offscreen_imbuf(
ED_view3d_draw_offscreen(
eval_ctx, scene, view_layer, v3d, ar, sizex, sizey, NULL, winmat,
draw_background, draw_sky, !is_ortho, viewname,
- fx, &fx_settings, ofs, NULL);
+ &fx_settings, ofs, NULL);
if (ibuf->rect_float) {
GPU_offscreen_read_pixels(ofs, GL_FLOAT, ibuf->rect_float);
@@ -2202,7 +2177,7 @@ ImBuf *ED_view3d_draw_offscreen_imbuf(
ED_view3d_draw_offscreen(
eval_ctx, scene, view_layer, v3d, ar, sizex, sizey, NULL, winmat,
draw_background, draw_sky, !is_ortho, viewname,
- fx, &fx_settings, ofs, viewport);
+ &fx_settings, ofs, viewport);
GPU_offscreen_read_pixels(ofs, GL_FLOAT, accum_buffer);
/* skip the first sample */
@@ -2216,7 +2191,7 @@ ImBuf *ED_view3d_draw_offscreen_imbuf(
ED_view3d_draw_offscreen(
eval_ctx, scene, view_layer, v3d, ar, sizex, sizey, NULL, winmat_jitter,
draw_background, draw_sky, !is_ortho, viewname,
- fx, &fx_settings, ofs, viewport);
+ &fx_settings, ofs, viewport);
GPU_offscreen_read_pixels(ofs, GL_FLOAT, rect_temp);
unsigned int i = sizex * sizey * 4;
@@ -2281,7 +2256,7 @@ ImBuf *ED_view3d_draw_offscreen_imbuf_simple(
Object *camera, int width, int height,
unsigned int flag, unsigned int draw_flags, int drawtype,
int alpha_mode, int samples, const char *viewname,
- GPUFX *fx, GPUOffScreen *ofs, char err_out[256])
+ GPUOffScreen *ofs, char err_out[256])
{
View3D v3d = {NULL};
ARegion ar = {NULL};
@@ -2340,7 +2315,7 @@ ImBuf *ED_view3d_draw_offscreen_imbuf_simple(
return ED_view3d_draw_offscreen_imbuf(
eval_ctx, scene, view_layer, &v3d, &ar, width, height, flag,
- draw_flags, alpha_mode, samples, viewname, fx, ofs, err_out);
+ draw_flags, alpha_mode, samples, viewname, ofs, err_out);
}
/** \} */
diff --git a/source/blender/editors/space_view3d/view3d_draw_legacy.c b/source/blender/editors/space_view3d/view3d_draw_legacy.c
index 775169e0b45..b7a1c8663f4 100644
--- a/source/blender/editors/space_view3d/view3d_draw_legacy.c
+++ b/source/blender/editors/space_view3d/view3d_draw_legacy.c
@@ -100,7 +100,6 @@
#include "GPU_framebuffer.h"
#include "GPU_lamp.h"
#include "GPU_material.h"
-#include "GPU_compositing.h"
#include "GPU_extensions.h"
#include "GPU_immediate.h"
#include "GPU_immediate_util.h"
@@ -1425,7 +1424,7 @@ static void gpu_update_lamps_shadows_world(const EvaluationContext *eval_ctx, Sc
ED_view3d_draw_offscreen(
eval_ctx, scene, eval_ctx->view_layer, v3d, &ar, winsize, winsize, viewmat, winmat,
false, false, true,
- NULL, NULL, NULL, NULL, NULL);
+ NULL, NULL, NULL, NULL);
GPU_lamp_shadow_buffer_unbind(shadow->lamp);
v3d->drawtype = drawtype;
@@ -1499,7 +1498,7 @@ static void view3d_draw_objects(
const EvaluationContext *eval_ctx,
Scene *scene, View3D *v3d, ARegion *ar,
const char **grid_unit,
- const bool do_bgpic, const bool draw_offscreen, GPUFX *fx)
+ const bool do_bgpic, const bool draw_offscreen)
{
ViewLayer *view_layer = C ? CTX_data_view_layer(C) : BKE_view_layer_from_scene_get(scene);
Depsgraph *depsgraph = CTX_data_depsgraph(C);
@@ -1510,8 +1509,7 @@ static void view3d_draw_objects(
const bool draw_grids = !draw_offscreen && (v3d->flag2 & V3D_RENDER_OVERRIDE) == 0;
const bool draw_floor = (rv3d->view == RV3D_VIEW_USER) || (rv3d->persp != RV3D_ORTHO);
/* only draw grids after in solid modes, else it hovers over mesh wires */
- const bool draw_grids_after = draw_grids && draw_floor && (v3d->drawtype > OB_WIRE) && fx;
- bool do_composite_xray = false;
+ const bool draw_grids_after = draw_grids && draw_floor && (v3d->drawtype > OB_WIRE);
bool xrayclear = true;
if (!draw_offscreen) {
@@ -1636,19 +1634,9 @@ static void view3d_draw_objects(
/* transp and X-ray afterdraw stuff */
if (v3d->afterdraw_transp.first) view3d_draw_transp(eval_ctx, scene, view_layer, ar, v3d);
- /* always do that here to cleanup depth buffers if none needed */
- if (fx) {
- do_composite_xray = v3d->zbuf && (v3d->afterdraw_xray.first || v3d->afterdraw_xraytransp.first);
- GPU_fx_compositor_setup_XRay_pass(fx, do_composite_xray);
- }
-
if (v3d->afterdraw_xray.first) view3d_draw_xray(eval_ctx, scene, view_layer, ar, v3d, &xrayclear);
if (v3d->afterdraw_xraytransp.first) view3d_draw_xraytransp(eval_ctx, scene, view_layer, ar, v3d, xrayclear);
- if (fx && do_composite_xray) {
- GPU_fx_compositor_XRay_resolve(fx);
- }
-
if (!draw_offscreen) {
ED_region_draw_cb_draw(C, ar, REGION_DRAW_POST_VIEW);
}
@@ -1957,9 +1945,6 @@ static void view3d_main_region_draw_objects(
CTX_data_eval_ctx(C, &eval_ctx);
- /* post processing */
- bool do_compositing = false;
-
/* shadow buffers, before we setup matrices */
if (draw_glsl_material(&eval_ctx, scene, view_layer, NULL, v3d, v3d->drawtype))
gpu_update_lamps_shadows_world(&eval_ctx, scene, v3d);
@@ -1987,30 +1972,9 @@ static void view3d_main_region_draw_objects(
update_lods(scene, rv3d->viewinv[3]);
}
#endif
-
- /* framebuffer fx needed, we need to draw offscreen first */
- if (v3d->fx_settings.fx_flag && v3d->drawtype >= OB_SOLID) {
- BKE_screen_gpu_fx_validate(&v3d->fx_settings);
- GPUFXSettings fx_settings = v3d->fx_settings;
- if (!rv3d->compositor)
- rv3d->compositor = GPU_fx_compositor_create();
-
- if (rv3d->persp == RV3D_CAMOB && v3d->camera)
- BKE_camera_to_gpu_dof(v3d->camera, &fx_settings);
- else {
- fx_settings.dof = NULL;
- }
-
- do_compositing = GPU_fx_compositor_initialize_passes(rv3d->compositor, &ar->winrct, &ar->drawrct, &fx_settings);
- }
/* main drawing call */
- view3d_draw_objects(C, &eval_ctx, scene, v3d, ar, grid_unit, true, false, do_compositing ? rv3d->compositor : NULL);
-
- /* post process */
- if (do_compositing) {
- GPU_fx_do_composite_pass(rv3d->compositor, rv3d->winmat, rv3d->is_persp, scene, NULL);
- }
+ view3d_draw_objects(C, &eval_ctx, scene, v3d, ar, grid_unit, true, false);
if (v3d->lay_used != lay_used) { /* happens when loading old files or loading with UI load */
/* find header and force tag redraw */
@@ -2170,9 +2134,9 @@ void VP_deprecated_view3d_draw_objects(
const EvaluationContext *eval_ctx,
Scene *scene, View3D *v3d, ARegion *ar,
const char **grid_unit,
- const bool do_bgpic, const bool draw_offscreen, GPUFX *fx)
+ const bool do_bgpic, const bool draw_offscreen)
{
- view3d_draw_objects(C, eval_ctx, scene, v3d, ar, grid_unit, do_bgpic, draw_offscreen, fx);
+ view3d_draw_objects(C, eval_ctx, scene, v3d, ar, grid_unit, do_bgpic, draw_offscreen);
}
void VP_deprecated_gpu_update_lamps_shadows_world(const EvaluationContext *eval_ctx, Scene *scene, View3D *v3d)
diff --git a/source/blender/editors/space_view3d/view3d_intern.h b/source/blender/editors/space_view3d/view3d_intern.h
index 0eb7a964fdf..56e5c4e932c 100644
--- a/source/blender/editors/space_view3d/view3d_intern.h
+++ b/source/blender/editors/space_view3d/view3d_intern.h
@@ -402,6 +402,6 @@ void VP_deprecated_view3d_draw_objects(
const struct EvaluationContext *eval_ctx,
Scene *scene, View3D *v3d, ARegion *ar,
const char **grid_unit,
- const bool do_bgpic, const bool draw_offscreen, struct GPUFX *fx);
+ const bool do_bgpic, const bool draw_offscreen);
#endif /* __VIEW3D_INTERN_H__ */