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authorPablo Dobarro <pablodp606@gmail.com>2020-07-08 19:10:31 +0300
committerPablo Dobarro <pablodp606@gmail.com>2020-07-09 18:51:09 +0300
commit78b629a98f0c7c5c2c8f3b6b6d1081646cbe6fde (patch)
treeb2655ac064677f945fe813dee495beaed046c5ac /source/blender/editors
parent1fb667da013f19124eb4440411c28996d97f67f8 (diff)
Sculpt: Skip fully hidden nodes in sculpt tools
As tools iterators skip not visible vertices, fully hidden nodes can also be skipped and considered as masked. Reviewed By: sergey Differential Revision: https://developer.blender.org/D8244
Diffstat (limited to 'source/blender/editors')
-rw-r--r--source/blender/editors/sculpt_paint/sculpt.c15
-rw-r--r--source/blender/editors/sculpt_paint/sculpt_filter_mesh.c2
-rw-r--r--source/blender/editors/sculpt_paint/sculpt_intern.h5
3 files changed, 13 insertions, 9 deletions
diff --git a/source/blender/editors/sculpt_paint/sculpt.c b/source/blender/editors/sculpt_paint/sculpt.c
index 7db6b07c911..14a66fb428e 100644
--- a/source/blender/editors/sculpt_paint/sculpt.c
+++ b/source/blender/editors/sculpt_paint/sculpt.c
@@ -2471,7 +2471,10 @@ bool SCULPT_search_sphere_cb(PBVHNode *node, void *data_v)
}
float t[3], bb_min[3], bb_max[3];
- if (data->ignore_fully_masked) {
+ if (data->ignore_fully_ineffective) {
+ if (BKE_pbvh_node_fully_hidden_get(node)) {
+ return false;
+ }
if (BKE_pbvh_node_fully_masked_get(node)) {
return false;
}
@@ -2507,7 +2510,7 @@ bool SCULPT_search_circle_cb(PBVHNode *node, void *data_v)
SculptSearchCircleData *data = data_v;
float bb_min[3], bb_max[3];
- if (data->ignore_fully_masked) {
+ if (data->ignore_fully_ineffective) {
if (BKE_pbvh_node_fully_masked_get(node)) {
return false;
}
@@ -2560,7 +2563,7 @@ static PBVHNode **sculpt_pbvh_gather_cursor_update(Object *ob,
.sd = sd,
.radius_squared = ss->cursor_radius,
.original = use_original,
- .ignore_fully_masked = false,
+ .ignore_fully_ineffective = false,
.center = NULL,
};
BKE_pbvh_search_gather(ss->pbvh, SCULPT_search_sphere_cb, &data, &nodes, r_totnode);
@@ -2585,7 +2588,7 @@ static PBVHNode **sculpt_pbvh_gather_generic(Object *ob,
.sd = sd,
.radius_squared = square_f(ss->cache->radius * radius_scale),
.original = use_original,
- .ignore_fully_masked = brush->sculpt_tool != SCULPT_TOOL_MASK,
+ .ignore_fully_ineffective = brush->sculpt_tool != SCULPT_TOOL_MASK,
.center = NULL,
};
BKE_pbvh_search_gather(ss->pbvh, SCULPT_search_sphere_cb, &data, &nodes, r_totnode);
@@ -2601,7 +2604,7 @@ static PBVHNode **sculpt_pbvh_gather_generic(Object *ob,
ss->cursor_radius,
.original = use_original,
.dist_ray_to_aabb_precalc = &dist_ray_to_aabb_precalc,
- .ignore_fully_masked = brush->sculpt_tool != SCULPT_TOOL_MASK,
+ .ignore_fully_ineffective = brush->sculpt_tool != SCULPT_TOOL_MASK,
};
BKE_pbvh_search_gather(ss->pbvh, SCULPT_search_circle_cb, &data, &nodes, r_totnode);
}
@@ -5482,7 +5485,7 @@ static void do_brush_action(Sculpt *sd, Object *ob, Brush *brush, UnifiedPaintSe
.sd = sd,
.radius_squared = square_f(ss->cache->radius * (1.0 + brush->cloth_sim_limit)),
.original = false,
- .ignore_fully_masked = false,
+ .ignore_fully_ineffective = false,
.center = ss->cache->initial_location,
};
BKE_pbvh_search_gather(ss->pbvh, SCULPT_search_sphere_cb, &data, &nodes, &totnode);
diff --git a/source/blender/editors/sculpt_paint/sculpt_filter_mesh.c b/source/blender/editors/sculpt_paint/sculpt_filter_mesh.c
index 494588d0996..27dd0ab3e71 100644
--- a/source/blender/editors/sculpt_paint/sculpt_filter_mesh.c
+++ b/source/blender/editors/sculpt_paint/sculpt_filter_mesh.c
@@ -87,7 +87,7 @@ void SCULPT_filter_cache_init(Object *ob, Sculpt *sd, const int undo_type)
.original = true,
.center = center,
.radius_squared = FLT_MAX,
- .ignore_fully_masked = true,
+ .ignore_fully_ineffective = true,
};
BKE_pbvh_search_gather(pbvh,
diff --git a/source/blender/editors/sculpt_paint/sculpt_intern.h b/source/blender/editors/sculpt_paint/sculpt_intern.h
index c7e07721eb7..90f27bf71a3 100644
--- a/source/blender/editors/sculpt_paint/sculpt_intern.h
+++ b/source/blender/editors/sculpt_paint/sculpt_intern.h
@@ -676,7 +676,8 @@ typedef struct {
float radius_squared;
const float *center;
bool original;
- bool ignore_fully_masked;
+ /* This ignores fully masked and fully hidden nodes. */
+ bool ignore_fully_ineffective;
} SculptSearchSphereData;
typedef struct {
@@ -684,7 +685,7 @@ typedef struct {
struct SculptSession *ss;
float radius_squared;
bool original;
- bool ignore_fully_masked;
+ bool ignore_fully_ineffective;
struct DistRayAABB_Precalc *dist_ray_to_aabb_precalc;
} SculptSearchCircleData;