Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorCampbell Barton <ideasman42@gmail.com>2018-01-23 04:13:48 +0300
committerCampbell Barton <ideasman42@gmail.com>2018-01-23 04:14:26 +0300
commit1443235aa4e876152940a2b0c07054179487c129 (patch)
tree755a6e2e5d67cbbc7befb4db8a70de2a95dfcca9 /source/blender/editors
parentbf7e4067663cec0a3b4d3194e89a28aa62b39773 (diff)
Cleanup: sync w/ blender2.8 branch
Also make some args const
Diffstat (limited to 'source/blender/editors')
-rw-r--r--source/blender/editors/include/ED_view3d.h5
-rw-r--r--source/blender/editors/space_view3d/view3d_draw.c6
-rw-r--r--source/blender/editors/space_view3d/view3d_intern.h27
-rw-r--r--source/blender/editors/space_view3d/view3d_view.c6
4 files changed, 30 insertions, 14 deletions
diff --git a/source/blender/editors/include/ED_view3d.h b/source/blender/editors/include/ED_view3d.h
index 2cc928117c5..36af7e7e92e 100644
--- a/source/blender/editors/include/ED_view3d.h
+++ b/source/blender/editors/include/ED_view3d.h
@@ -264,8 +264,9 @@ void ED_view3d_calc_camera_border_size(
const struct Scene *scene, const struct ARegion *ar,
const struct View3D *v3d, const struct RegionView3D *rv3d,
float r_size[2]);
-bool ED_view3d_calc_render_border(struct Scene *scene, struct View3D *v3d,
- struct ARegion *ar, struct rcti *rect);
+bool ED_view3d_calc_render_border(
+ const struct Scene *scene, const struct View3D *v3d,
+ const struct ARegion *ar, struct rcti *rect);
void ED_view3d_clipping_calc_from_boundbox(float clip[6][4], const struct BoundBox *clipbb, const bool is_flip);
void ED_view3d_clipping_calc(struct BoundBox *bb, float planes[4][4], struct bglMats *mats, const struct rcti *rect);
diff --git a/source/blender/editors/space_view3d/view3d_draw.c b/source/blender/editors/space_view3d/view3d_draw.c
index 1bf33441169..6d22f958a2f 100644
--- a/source/blender/editors/space_view3d/view3d_draw.c
+++ b/source/blender/editors/space_view3d/view3d_draw.c
@@ -3584,14 +3584,16 @@ void ED_scene_draw_fps(Scene *scene, const rcti *rect)
#endif
}
-static bool view3d_main_region_do_render_draw(Scene *scene)
+static bool view3d_main_region_do_render_draw(const Scene *scene)
{
RenderEngineType *type = RE_engines_find(scene->r.engine);
return (type && type->view_update && type->view_draw);
}
-bool ED_view3d_calc_render_border(Scene *scene, View3D *v3d, ARegion *ar, rcti *rect)
+bool ED_view3d_calc_render_border(
+ const Scene *scene, const View3D *v3d, const ARegion *ar,
+ rcti *rect)
{
RegionView3D *rv3d = ar->regiondata;
rctf viewborder;
diff --git a/source/blender/editors/space_view3d/view3d_intern.h b/source/blender/editors/space_view3d/view3d_intern.h
index b1ccb508e50..59b4f770ec3 100644
--- a/source/blender/editors/space_view3d/view3d_intern.h
+++ b/source/blender/editors/space_view3d/view3d_intern.h
@@ -142,8 +142,12 @@ void draw_motion_paths_cleanup(View3D *v3d);
/* drawobject.c */
-void draw_object(Scene *scene, struct ARegion *ar, View3D *v3d, Base *base, const short dflag);
-void draw_object_select(Scene *scene, ARegion *ar, View3D *v3d, Base *base, const short dflag);
+void draw_object(
+ Scene *scene, struct ARegion *ar, View3D *v3d,
+ Base *base, const short dflag);
+void draw_object_select(
+ Scene *scene, ARegion *ar, View3D *v3d,
+ Base *base, const short dflag);
bool draw_glsl_material(Scene *scene, struct Object *ob, View3D *v3d, const char dt);
void draw_object_instance(Scene *scene, View3D *v3d, RegionView3D *rv3d, struct Object *ob, const char dt, int outline);
@@ -169,9 +173,10 @@ enum {
int view3d_effective_drawtype(const struct View3D *v3d);
/* drawarmature.c */
-bool draw_armature(Scene *scene, View3D *v3d, ARegion *ar, Base *base,
- const short dt, const short dflag, const unsigned char ob_wire_col[4],
- const bool is_outline);
+bool draw_armature(
+ Scene *scene, View3D *v3d, ARegion *ar, Base *base,
+ const short dt, const short dflag, const unsigned char ob_wire_col[4],
+ const bool is_outline);
/* drawmesh.c */
void draw_mesh_textured(Scene *scene, View3D *v3d, RegionView3D *rv3d,
@@ -195,7 +200,10 @@ void draw_sim_debug_data(Scene *scene, View3D *v3d, ARegion *ar);
/* view3d_draw.c */
void view3d_main_region_draw(const struct bContext *C, struct ARegion *ar);
-void ED_view3d_draw_depth(Scene *scene, struct ARegion *ar, View3D *v3d, bool alphaoverride);
+
+void ED_view3d_draw_depth(
+ Scene *scene,
+ struct ARegion *ar, View3D *v3d, bool alphaoverride);
void ED_view3d_draw_depth_gpencil(Scene *scene, ARegion *ar, View3D *v3d);
void ED_view3d_draw_select_loop(
ViewContext *vc, Scene *scene, View3D *v3d, ARegion *ar,
@@ -247,8 +255,11 @@ void ED_view3d_smooth_view_force_finish(
struct bContext *C,
struct View3D *v3d, struct ARegion *ar);
-void view3d_winmatrix_set(ARegion *ar, const View3D *v3d, const rcti *rect);
-void view3d_viewmatrix_set(Scene *scene, const View3D *v3d, RegionView3D *rv3d, const float rect_scale[2]);
+void view3d_winmatrix_set(
+ ARegion *ar, const View3D *v3d, const rcti *rect);
+void view3d_viewmatrix_set(
+ Scene *scene,
+ const View3D *v3d, RegionView3D *rv3d, const float rect_scale[2]);
void fly_modal_keymap(struct wmKeyConfig *keyconf);
void walk_modal_keymap(struct wmKeyConfig *keyconf);
diff --git a/source/blender/editors/space_view3d/view3d_view.c b/source/blender/editors/space_view3d/view3d_view.c
index 36ef4508058..e7da9e2a074 100644
--- a/source/blender/editors/space_view3d/view3d_view.c
+++ b/source/blender/editors/space_view3d/view3d_view.c
@@ -1127,8 +1127,10 @@ bool ED_view3d_lock(RegionView3D *rv3d)
* Use when displaying a sub-region, eg: when #view3d_winmatrix_set takes a 'rect' argument.
*
* \note don't set windows active in here, is used by renderwin too.
- * */
-void view3d_viewmatrix_set(Scene *scene, const View3D *v3d, RegionView3D *rv3d, const float rect_scale[2])
+ */
+void view3d_viewmatrix_set(
+ Scene *scene,
+ const View3D *v3d, RegionView3D *rv3d, const float rect_scale[2])
{
if (rv3d->persp == RV3D_CAMOB) { /* obs/camera */
if (v3d->camera) {