diff options
author | Harley Acheson <harley.acheson@gmail.com> | 2020-10-19 19:15:34 +0300 |
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committer | Harley Acheson <harley.acheson@gmail.com> | 2020-10-19 19:15:34 +0300 |
commit | c0a6bc19794c69843c38451c762e91bc10136e0f (patch) | |
tree | 24248b8d8e93f37925299cb535ec5cfbd8fefef2 /source/blender/editors | |
parent | 84ef3b80de4915a24a9fd2fd214d0fa44e59b854 (diff) |
Spelling: Loose Versus Lose
Corrects incorrect usages of the word 'loose' when 'lose' was required.
Differential Revision: https://developer.blender.org/D9243
Reviewed by Campbell Barton
Diffstat (limited to 'source/blender/editors')
7 files changed, 8 insertions, 8 deletions
diff --git a/source/blender/editors/animation/anim_motion_paths.c b/source/blender/editors/animation/anim_motion_paths.c index 2a37302872a..088ac9dbcba 100644 --- a/source/blender/editors/animation/anim_motion_paths.c +++ b/source/blender/editors/animation/anim_motion_paths.c @@ -402,7 +402,7 @@ void animviz_calc_motionpaths(Depsgraph *depsgraph, /* TODO: Create a copy of background depsgraph that only contain these entities, * and only evaluates them. * - * For until that is done we force dependency graph to not be active, so we don't loose unkeyed + * For until that is done we force dependency graph to not be active, so we don't lose unkeyed * changes during updating the motion path. * This still doesn't include unkeyed changes to the path itself, but allows to have updates in * an environment when auto-keying and pose paste is used. */ diff --git a/source/blender/editors/mesh/editmesh_knife.c b/source/blender/editors/mesh/editmesh_knife.c index dde422074a7..0ab1c926189 100644 --- a/source/blender/editors/mesh/editmesh_knife.c +++ b/source/blender/editors/mesh/editmesh_knife.c @@ -3193,7 +3193,7 @@ void EDBM_mesh_knife(bContext *C, LinkNode *polys, bool use_tag, bool cut_throug keep_search = true; } else { - /* don't loose time on this face again, set it as outside */ + /* don't lose time on this face again, set it as outside */ F_ISECT_SET_OUTSIDE(f); } } diff --git a/source/blender/editors/object/object_add.c b/source/blender/editors/object/object_add.c index 0ec7ca52263..eb2f5f8ca51 100644 --- a/source/blender/editors/object/object_add.c +++ b/source/blender/editors/object/object_add.c @@ -2348,7 +2348,7 @@ static void object_data_convert_ensure_curve_cache(Depsgraph *depsgraph, Scene * */ if (ELEM(ob->type, OB_SURF, OB_CURVE, OB_FONT)) { /* We need 'for render' ON here, to enable computing bevel dipslist if needed. - * Also makes sense anyway, we would not want e.g. to loose hidden parts etc. */ + * Also makes sense anyway, we would not want e.g. to lose hidden parts etc. */ BKE_displist_make_curveTypes(depsgraph, scene, ob, true, false); } else if (ob->type == OB_MBALL) { diff --git a/source/blender/editors/object/object_data_transform.c b/source/blender/editors/object/object_data_transform.c index 8ea35c7a92c..72dde7b734b 100644 --- a/source/blender/editors/object/object_data_transform.c +++ b/source/blender/editors/object/object_data_transform.c @@ -24,7 +24,7 @@ * * This is a small API to store & apply transformations to object data, * where a transformation matrix can be continually applied ontop of the original values - * so we don't loose precision over time. + * so we don't lose precision over time. */ #include <stdlib.h> diff --git a/source/blender/editors/render/render_update.c b/source/blender/editors/render/render_update.c index ffb2d3991b7..0968560678b 100644 --- a/source/blender/editors/render/render_update.c +++ b/source/blender/editors/render/render_update.c @@ -135,7 +135,7 @@ void ED_render_scene_update(const DEGEditorUpdateContext *update_ctx, int update engine->flag &= ~RE_ENGINE_DO_UPDATE; /* NOTE: Important to pass non-updated depsgraph, This is because this function is called * from inside dependency graph evaluation. Additionally, if we pass fully evaluated one - * we will loose updates stored in the graph. */ + * we will lose updates stored in the graph. */ engine->type->view_update(engine, C, CTX_data_depsgraph_pointer(C)); } else { diff --git a/source/blender/editors/space_view3d/view3d_view.c b/source/blender/editors/space_view3d/view3d_view.c index 6faaedc1c4a..0985d65d5f8 100644 --- a/source/blender/editors/space_view3d/view3d_view.c +++ b/source/blender/editors/space_view3d/view3d_view.c @@ -232,7 +232,7 @@ void ED_view3d_smooth_view_ex( /* grid draw as floor */ if ((RV3D_LOCK_FLAGS(rv3d) & RV3D_LOCK_ROTATION) == 0) { /* use existing if exists, means multiple calls to smooth view - * wont loose the original 'view' setting */ + * wont lose the original 'view' setting */ rv3d->view = RV3D_VIEW_USER; } @@ -1229,7 +1229,7 @@ static uint free_localview_bit(Main *bmain) ushort local_view_bits = 0; - /* sometimes we loose a localview: when an area is closed */ + /* sometimes we lose a localview: when an area is closed */ /* check all areas: which localviews are in use? */ for (screen = bmain->screens.first; screen; screen = screen->id.next) { for (area = screen->areabase.first; area; area = area->next) { diff --git a/source/blender/editors/transform/transform_convert_object.c b/source/blender/editors/transform/transform_convert_object.c index 6664c41b0b6..90ffccfdd7b 100644 --- a/source/blender/editors/transform/transform_convert_object.c +++ b/source/blender/editors/transform/transform_convert_object.c @@ -225,7 +225,7 @@ static void ObjectToTransData(TransInfo *t, TransData *td, Object *ob) copy_m4_m4(ob->obmat, object_eval->obmat); /* Only copy negative scale flag, this is the only flag which is modified by * the BKE_object_where_is_calc(). The rest of the flags we need to keep, - * otherwise we might loose dupli flags (see T61787). */ + * otherwise we might lose dupli flags (see T61787). */ ob->transflag &= ~OB_NEG_SCALE; ob->transflag |= (object_eval->transflag & OB_NEG_SCALE); |