diff options
author | Campbell Barton <ideasman42@gmail.com> | 2011-09-28 09:53:40 +0400 |
---|---|---|
committer | Campbell Barton <ideasman42@gmail.com> | 2011-09-28 09:53:40 +0400 |
commit | 018fa1540eaef603b28c04fd5b8533d21122e36f (patch) | |
tree | 2e837a5f77c8d3ad99dba3cee6fba4c57dcc9bbe /source/blender/editors | |
parent | 4208eed25ba1596d79f15ac33442b552ad796161 (diff) |
whitespace edits, make formatting for functions consustent at least within the file.
Diffstat (limited to 'source/blender/editors')
-rw-r--r-- | source/blender/editors/curve/editcurve.c | 10 | ||||
-rw-r--r-- | source/blender/editors/interface/interface.c | 3 | ||||
-rw-r--r-- | source/blender/editors/object/object_bake.c | 3 | ||||
-rw-r--r-- | source/blender/editors/object/object_vgroup.c | 24 | ||||
-rw-r--r-- | source/blender/editors/screen/glutil.c | 9 | ||||
-rw-r--r-- | source/blender/editors/sculpt_paint/paint_image.c | 9 | ||||
-rw-r--r-- | source/blender/editors/space_file/filelist.c | 3 | ||||
-rw-r--r-- | source/blender/editors/space_node/node_edit.c | 3 | ||||
-rw-r--r-- | source/blender/editors/space_sequencer/sequencer_select.c | 3 | ||||
-rw-r--r-- | source/blender/editors/space_view3d/drawobject.c | 3 | ||||
-rw-r--r-- | source/blender/editors/transform/transform_generics.c | 3 | ||||
-rw-r--r-- | source/blender/editors/transform/transform_input.c | 12 | ||||
-rw-r--r-- | source/blender/editors/transform/transform_snap.c | 9 |
13 files changed, 62 insertions, 32 deletions
diff --git a/source/blender/editors/curve/editcurve.c b/source/blender/editors/curve/editcurve.c index 91c06e0f125..0a05086a3a4 100644 --- a/source/blender/editors/curve/editcurve.c +++ b/source/blender/editors/curve/editcurve.c @@ -6537,8 +6537,8 @@ Nurb *add_nurbs_primitive(bContext *C, float mat[4][4], int type, int newob) return nu; } -static int curvesurf_prim_add(bContext *C, wmOperator *op, int type, int isSurf) { - +static int curvesurf_prim_add(bContext *C, wmOperator *op, int type, int isSurf) +{ Object *obedit= CTX_data_edit_object(C); ListBase *editnurb; Nurb *nu; @@ -6607,11 +6607,13 @@ static int curvesurf_prim_add(bContext *C, wmOperator *op, int type, int isSurf) return OPERATOR_FINISHED; } -static int curve_prim_add(bContext *C, wmOperator *op, int type) { +static int curve_prim_add(bContext *C, wmOperator *op, int type) +{ return curvesurf_prim_add(C, op, type, 0); } -static int surf_prim_add(bContext *C, wmOperator *op, int type) { +static int surf_prim_add(bContext *C, wmOperator *op, int type) +{ return curvesurf_prim_add(C, op, type, 1); } diff --git a/source/blender/editors/interface/interface.c b/source/blender/editors/interface/interface.c index aad67b6b0be..286906402b9 100644 --- a/source/blender/editors/interface/interface.c +++ b/source/blender/editors/interface/interface.c @@ -2804,7 +2804,8 @@ uiBut *uiDefBut(uiBlock *block, int type, int retval, const char *str, int x1, i * otherwise return -1. * (1<<findBitIndex(x))==x for powers of two. */ -static int findBitIndex(unsigned int x) { +static int findBitIndex(unsigned int x) +{ if (!x || (x&(x-1))!=0) { /* x&(x-1) strips lowest bit */ return -1; } else { diff --git a/source/blender/editors/object/object_bake.c b/source/blender/editors/object/object_bake.c index 07c006a7995..446c359b9f2 100644 --- a/source/blender/editors/object/object_bake.c +++ b/source/blender/editors/object/object_bake.c @@ -883,7 +883,8 @@ static void multiresbake_start(MultiresBakeRender *bkr) finish_images(bkr); } -static int multiresbake_check(bContext *C, wmOperator *op) { +static int multiresbake_check(bContext *C, wmOperator *op) +{ Scene *scene= CTX_data_scene(C); Object *ob; Mesh *me; diff --git a/source/blender/editors/object/object_vgroup.c b/source/blender/editors/object/object_vgroup.c index e55a99ae2ab..49205318fd4 100644 --- a/source/blender/editors/object/object_vgroup.c +++ b/source/blender/editors/object/object_vgroup.c @@ -756,7 +756,8 @@ static void vgroup_normalize(Object *ob) It returns the number that it added (0-2) It relies on verts having -1 for unassigned indices */ -static int tryToAddVerts(int *verts, int length, int a, int b) { +static int tryToAddVerts(int *verts, int length, int a, int b) +{ char containsA = FALSE; char containsB = FALSE; int added = 0; @@ -786,7 +787,8 @@ and returns an array of indices of size count count is an int passed by reference so it can be assigned the value of the length here. */ -static int* getSurroundingVerts(Mesh *me, int vert, int *count) { +static int* getSurroundingVerts(Mesh *me, int vert, int *count) +{ int length = 0; int *tverts; int *verts = NULL; @@ -848,7 +850,8 @@ static int* getSurroundingVerts(Mesh *me, int vert, int *count) { /* get a single point in space by averaging a point cloud (vectors of size 3) coord is the place the average is stored, points is the point cloud, count is the number of points in the cloud */ -static void getSingleCoordinate(MVert *points, int count, float coord[3]) { +static void getSingleCoordinate(MVert *points, int count, float coord[3]) +{ int i; zero_v3(coord); for(i = 0; i < count; i++) { @@ -875,7 +878,8 @@ static void getNearestPointOnPlane(const float norm[3], const float coord[3], co } /* distance of two vectors a and b of size length */ -static float distance(float* a, float *b, int length) { +static float distance(float* a, float *b, int length) +{ int i; float sum = 0; for(i = 0; i < length; i++) { @@ -888,7 +892,8 @@ static float distance(float* a, float *b, int length) { compute the amount of vertical distance relative to the plane and store it in dists, then get the horizontal and vertical change and store them in changes */ -static void getVerticalAndHorizontalChange(float *norm, float d, float *coord, float *start, float distToStart, float *end, float (*changes)[2], float *dists, int index) { +static void getVerticalAndHorizontalChange(float *norm, float d, float *coord, float *start, float distToStart, float *end, float (*changes)[2], float *dists, int index) +{ // A=Q-((Q-P).N)N // D = (a*x0 + b*y0 +c*z0 +d) float projA[3] = {0}, projB[3] = {0}; @@ -906,7 +911,8 @@ static void getVerticalAndHorizontalChange(float *norm, float d, float *coord, f } // I need the derived mesh to be forgotten so the positions are recalculated with weight changes (see dm_deform_recalc) -static void dm_deform_clear(DerivedMesh *dm, Object *ob) { +static void dm_deform_clear(DerivedMesh *dm, Object *ob) +{ if(ob->derivedDeform && (ob->derivedDeform)==dm) { ob->derivedDeform->needsFree = 1; ob->derivedDeform->release(ob->derivedDeform); @@ -919,7 +925,8 @@ static void dm_deform_clear(DerivedMesh *dm, Object *ob) { } // recalculate the deformation -static DerivedMesh* dm_deform_recalc(Scene *scene, Object *ob) { +static DerivedMesh* dm_deform_recalc(Scene *scene, Object *ob) +{ return mesh_get_derived_deform(scene, ob, CD_MASK_BAREMESH); } @@ -931,7 +938,8 @@ index is the index of the vertex being moved norm and d are the plane's properties for the equation: ax + by + cz + d = 0 coord is a point on the plane */ -static void moveCloserToDistanceFromPlane(Scene *scene, Object *ob, Mesh *me, int index, float norm[3], float coord[3], float d, float distToBe, float strength, float cp) { +static void moveCloserToDistanceFromPlane(Scene *scene, Object *ob, Mesh *me, int index, float norm[3], float coord[3], float d, float distToBe, float strength, float cp) +{ DerivedMesh *dm; MDeformWeight *dw; MVert m; diff --git a/source/blender/editors/screen/glutil.c b/source/blender/editors/screen/glutil.c index 589d652a275..827c14b1c0d 100644 --- a/source/blender/editors/screen/glutil.c +++ b/source/blender/editors/screen/glutil.c @@ -364,7 +364,8 @@ void fdrawXORcirc(float xofs, float yofs, float rad) set_inverted_drawing(0); } -void glutil_draw_filled_arc(float start, float angle, float radius, int nsegments) { +void glutil_draw_filled_arc(float start, float angle, float radius, int nsegments) +{ int i; glBegin(GL_TRIANGLE_FAN); @@ -378,7 +379,8 @@ void glutil_draw_filled_arc(float start, float angle, float radius, int nsegment glEnd(); } -void glutil_draw_lined_arc(float start, float angle, float radius, int nsegments) { +void glutil_draw_lined_arc(float start, float angle, float radius, int nsegments) +{ int i; glBegin(GL_LINE_STRIP); @@ -797,7 +799,8 @@ void bglBegin(int mode) } } -int bglPointHack(void) { +int bglPointHack(void) +{ float value[4]; int pointhack_px; glGetFloatv(GL_POINT_SIZE_RANGE, value); diff --git a/source/blender/editors/sculpt_paint/paint_image.c b/source/blender/editors/sculpt_paint/paint_image.c index 5fe47f836d7..add269c0877 100644 --- a/source/blender/editors/sculpt_paint/paint_image.c +++ b/source/blender/editors/sculpt_paint/paint_image.c @@ -1857,11 +1857,13 @@ static int IsectPT2Df_limit(float pt[2], float v1[2], float v2[2], float v3[2], /* Clip the face by a bucket and set the uv-space bucket_bounds_uv * so we have the clipped UV's to do pixel intersection tests with * */ -static int float_z_sort_flip(const void *p1, const void *p2) { +static int float_z_sort_flip(const void *p1, const void *p2) +{ return (((float *)p1)[2] < ((float *)p2)[2] ? 1:-1); } -static int float_z_sort(const void *p1, const void *p2) { +static int float_z_sort(const void *p1, const void *p2) +{ return (((float *)p1)[2] < ((float *)p2)[2] ?-1:1); } @@ -3686,7 +3688,8 @@ static void do_projectpaint_draw(ProjPaintState *ps, ProjPixel *projPixel, float } } -static void do_projectpaint_draw_f(ProjPaintState *ps, ProjPixel *projPixel, float *rgba, float alpha, float mask, int use_color_correction) { +static void do_projectpaint_draw_f(ProjPaintState *ps, ProjPixel *projPixel, float *rgba, float alpha, float mask, int use_color_correction) +{ if (ps->is_texbrush) { /* rgba already holds a texture result here from higher level function */ float rgba_br[3]; diff --git a/source/blender/editors/space_file/filelist.c b/source/blender/editors/space_file/filelist.c index c7ada4a5801..c2e45c5ad8a 100644 --- a/source/blender/editors/space_file/filelist.c +++ b/source/blender/editors/space_file/filelist.c @@ -244,7 +244,8 @@ static int compare_size(const void *a1, const void *a2) else return BLI_natstrcmp(entry1->relname,entry2->relname); } -static int compare_extension(const void *a1, const void *a2) { +static int compare_extension(const void *a1, const void *a2) +{ const struct direntry *entry1=a1, *entry2=a2; const char *sufix1, *sufix2; const char *nil=""; diff --git a/source/blender/editors/space_node/node_edit.c b/source/blender/editors/space_node/node_edit.c index 916e59eae9c..baa755ef841 100644 --- a/source/blender/editors/space_node/node_edit.c +++ b/source/blender/editors/space_node/node_edit.c @@ -3266,7 +3266,8 @@ void NODE_OT_delete(wmOperatorType *ot) } /* ****************** Delete with reconnect ******************* */ -static int is_connected_to_input_socket(bNode* node, bNodeLink* link) { +static int is_connected_to_input_socket(bNode* node, bNodeLink* link) +{ bNodeSocket *sock; if (link->tonode == node) { for(sock= node->inputs.first; sock; sock= sock->next) { diff --git a/source/blender/editors/space_sequencer/sequencer_select.c b/source/blender/editors/space_sequencer/sequencer_select.c index c0919ef3043..3ea27899128 100644 --- a/source/blender/editors/space_sequencer/sequencer_select.c +++ b/source/blender/editors/space_sequencer/sequencer_select.c @@ -530,7 +530,8 @@ void SEQUENCER_OT_select(wmOperatorType *ot) /* run recursivly to select linked */ -static int select_more_less_seq__internal(Scene *scene, int sel, int linked) { +static int select_more_less_seq__internal(Scene *scene, int sel, int linked) +{ Editing *ed= seq_give_editing(scene, FALSE); Sequence *seq, *neighbor; int change=0; diff --git a/source/blender/editors/space_view3d/drawobject.c b/source/blender/editors/space_view3d/drawobject.c index 65267bb481a..63a1d7f7b4f 100644 --- a/source/blender/editors/space_view3d/drawobject.c +++ b/source/blender/editors/space_view3d/drawobject.c @@ -1757,7 +1757,8 @@ static void drawSelectedVertices__mapFunc(void *userData, int index, float *co, } } -static void drawSelectedVertices(DerivedMesh *dm, Mesh *me) { +static void drawSelectedVertices(DerivedMesh *dm, Mesh *me) +{ glBegin(GL_POINTS); dm->foreachMappedVert(dm, drawSelectedVertices__mapFunc, me->mvert); glEnd(); diff --git a/source/blender/editors/transform/transform_generics.c b/source/blender/editors/transform/transform_generics.c index 38776b51c62..b6651ebd1ff 100644 --- a/source/blender/editors/transform/transform_generics.c +++ b/source/blender/editors/transform/transform_generics.c @@ -1270,7 +1270,8 @@ void applyTransObjects(TransInfo *t) recalcData(t); } -static void restoreElement(TransData *td) { +static void restoreElement(TransData *td) +{ /* TransData for crease has no loc */ if (td->loc) { copy_v3_v3(td->loc, td->iloc); diff --git a/source/blender/editors/transform/transform_input.c b/source/blender/editors/transform/transform_input.c index b3608305a7a..a1e1c0e0b1d 100644 --- a/source/blender/editors/transform/transform_input.c +++ b/source/blender/editors/transform/transform_input.c @@ -118,7 +118,8 @@ static void InputTrackBall(TransInfo *UNUSED(t), MouseInput *mi, const int mval[ output[1] *= mi->factor; } -static void InputHorizontalRatio(TransInfo *t, MouseInput *mi, const int mval[2], float output[3]) { +static void InputHorizontalRatio(TransInfo *t, MouseInput *mi, const int mval[2], float output[3]) +{ float x, pad; pad = t->ar->winx / 10; @@ -135,7 +136,8 @@ static void InputHorizontalRatio(TransInfo *t, MouseInput *mi, const int mval[2] output[0] = (x - pad) / (t->ar->winx - 2 * pad); } -static void InputHorizontalAbsolute(TransInfo *t, MouseInput *mi, const int mval[2], float output[3]) { +static void InputHorizontalAbsolute(TransInfo *t, MouseInput *mi, const int mval[2], float output[3]) +{ float vec[3]; InputVector(t, mi, mval, vec); @@ -144,7 +146,8 @@ static void InputHorizontalAbsolute(TransInfo *t, MouseInput *mi, const int mval output[0] = dot_v3v3(t->viewinv[0], vec) * 2.0f; } -static void InputVerticalRatio(TransInfo *t, MouseInput *mi, const int mval[2], float output[3]) { +static void InputVerticalRatio(TransInfo *t, MouseInput *mi, const int mval[2], float output[3]) +{ float y, pad; pad = t->ar->winy / 10; @@ -160,7 +163,8 @@ static void InputVerticalRatio(TransInfo *t, MouseInput *mi, const int mval[2], output[0] = (y - pad) / (t->ar->winy - 2 * pad); } -static void InputVerticalAbsolute(TransInfo *t, MouseInput *mi, const int mval[2], float output[3]) { +static void InputVerticalAbsolute(TransInfo *t, MouseInput *mi, const int mval[2], float output[3]) +{ float vec[3]; InputVector(t, mi, mval, vec); diff --git a/source/blender/editors/transform/transform_snap.c b/source/blender/editors/transform/transform_snap.c index 17fd7517d71..4342d0de751 100644 --- a/source/blender/editors/transform/transform_snap.c +++ b/source/blender/editors/transform/transform_snap.c @@ -1584,7 +1584,8 @@ static int snapObject(Scene *scene, ARegion *ar, Object *ob, int editobject, flo return retval; } -static int snapObjects(Scene *scene, View3D *v3d, ARegion *ar, Object *obedit, float mval[2], int *dist, float *loc, float *no, SnapMode mode) { +static int snapObjects(Scene *scene, View3D *v3d, ARegion *ar, Object *obedit, float mval[2], int *dist, float *loc, float *no, SnapMode mode) +{ Base *base; float depth = FLT_MAX; int retval = 0; @@ -1914,7 +1915,8 @@ int peelObjectsContext(bContext *C, ListBase *depth_peels, float mval[2]) static void applyGrid(TransInfo *t, float *val, int max_index, float fac[3], GearsType action); -void snapGridAction(TransInfo *t, float *val, GearsType action) { +void snapGridAction(TransInfo *t, float *val, GearsType action) +{ float fac[3]; fac[NO_GEARS] = t->snap[0]; @@ -1925,7 +1927,8 @@ void snapGridAction(TransInfo *t, float *val, GearsType action) { } -void snapGrid(TransInfo *t, float *val) { +void snapGrid(TransInfo *t, float *val) +{ GearsType action; // Only do something if using Snap to Grid |